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Banned
(05-25-2010, 04:26 PM)
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#152
Originally Posted by Pureauthor:
Originally Posted by Pureauthor:
Originally Posted by Pureauthor:
Last edited by mjemirzian; 05-25-2010 at 04:31 PM.
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(05-25-2010, 04:38 PM)
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#155
Originally Posted by mjemirzian:
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Member
(05-25-2010, 04:42 PM)
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#157
Originally Posted by Cow Mengde:
Originally Posted by mjemirzian:
Originally Posted by mjemirzian:
Originally Posted by mjemirzian:
i suppose that's not a problem inherent of the class swap system, but rather a problem caused in part by the class swap system. |
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Banned
(05-25-2010, 04:45 PM)
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#158
Originally Posted by Pureauthor:
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(05-25-2010, 04:50 PM)
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#159
Originally Posted by mjemirzian:
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Member
(05-25-2010, 06:24 PM)
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#160
Originally Posted by ShockingAlberto:
Originally Posted by john tv:
My thoughts on this are a bit mixed. Its like I predicted in my post-play survey comments section except on a longer timeframe. My other concern is a bit of an odd one. Sales-wise the series needs a boost or some new blood at the very least (it isn't a particularly big franchise sales-wise) and I don't know if this is the right way to go about it. On the plus side it is a remake of what was the most popular Fire Emblem games in terms of sales (if you look at Japan only its SFC version had sales of about 600k, Shadow Dragon on the other hand managed less than a quarter of that last I checked). Why I'm concerned about sales is that if sales decline (especially on a global scale) then budgets allocated/time allocated for the franchise will also decline. I seem to remember All that said I look forward to the translation and I wonder if the dismount command will be gone. If it is it'll make the second map very interesting for me as my tactic for getting the Lady Sword was to fly Katua right next to the thief, dismount, kill the thief, take damage on enemy turn and slowly retreat using vulnaries as I went (without dismounting the damage would be fatal) |
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Member
(05-25-2010, 06:26 PM)
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#161
I'm really excited to hear the news. My initial reaction when I read it was a remake of FE3 was disappointment because I really wanted a new game, but then I realized this gives a remake of FE 4 a better chance of happening.
They only part I absolutely hated about the last one was the multiplayer.
Last edited by Codeblue; 05-25-2010 at 06:30 PM.
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Member
(05-25-2010, 07:01 PM)
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#163
Originally Posted by Starwolf_UK:
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Member
(05-25-2010, 09:56 PM)
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#166
I really enjoyed Fire Emblems 6-10. I consider Fire Emblem my favorite Nintendo series (yes, moreso than Zelda, Mario, Pokemon, or Metroid) because of these games.
But Shadow Dragon was awful. I was at first excited at the news of this new game, but now I have nearly zero interest in this game if its anything like SD. |
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Member
(05-26-2010, 12:55 AM)
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#167
Originally Posted by A Black Falcon:
Quote:
And like I said earlier, I wouldn't complain if things like developed supports or rescuing were in the game (rescuing in particular is great), but it's not necessary for every Fire Emblem to have all of the features of every previous one, and Nintendo seems to feel the same way. The latter two SNES games are very different from the GBA games, which are different from the GCN and Wii games. They succeeded spectacularly at remaking the original Fire Emblem - I don't think it needed to be expanded on all that much. The only problem is the same problem of the orignal, which is that the map design of the series didn't start to get interesting until FE3.
Originally Posted by Cow Mengde:
I'm thinking they're going to expand on (spoiler for those who haven't played FE2 or 3) Camus. He was definitely the most developed character in the first three games (read: the only one with any development other than Hardin) and there's probably a lot they could do with his story.
Last edited by Sir Ilpalazzo; 05-26-2010 at 01:01 AM.
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Member
(05-26-2010, 02:50 AM)
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#169
I enjoyed the GBA Fire Emblems as well as FE9. Planned to get the Wii installment but never got around to it, and I'm disappointed to say never really cared about the first DS remake mostly due to the horrendous art style. Just hearing about some of the systems in place, I'm glad I didn't make that investment (having to "tactfully sacrifice" units, while interesting for strategy purposes, just doesn't strike me as a particularly fun gameplay choice. You can try to remove that subjectivity if you want, but part of Fire Emblem's appeal over something like Advance Wars has always been the fact that your army is made up of individual characters and not purely generic units. It's been built to get you to identify with who you're using, so of course a lot of people will feel bad about sending them off to die).
So far, I don't know of anything that will turn me around on this installment. With the odd timing of the announcement and the recent history of the series, I fully expect this to reuse a lot of map and battle assets, and I have a hard time imagining that they'll update the actual play either. I guess I'll just have to wake up once they actually announce a new game, with a fresh continent and cast and some modern tweaks to the formula. |
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Junior Member
(05-26-2010, 03:00 AM)
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#170
Originally Posted by Sir Ilpalazzo:
Camus is a possibility. They made it sound like he's pretty dead in the first game, but we all know it's not true. He does wear a mask, so it would make sense he's hiding his identify and fighting in the shadows, but that still doesn't make sense seeing as how he clearly joins Marth and it's kinda hard to fight in secret while fighting in the open. |
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Running off of Custom Firmware
(05-26-2010, 03:00 AM)
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#171
Shadow Dragon was easily the weakest of the handheld FEs so far, but it was still a great game. I was annoyed when the DS remake of FE1 didn't include FE3, so I'm pretty happy that we're finally going to get the second half, so to speak.
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Member
(05-26-2010, 04:59 AM)
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#172
I don't think the new scenario is about Hardin, though I'd like to have some more details about what happened.
Originally Posted by Regulus Tera:
I hope you know him for other things, like, you know, Ghost in the Shell or Applessed... |
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Member
(05-26-2010, 05:02 AM)
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#173
Originally Posted by Sinople:
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Banned
(05-26-2010, 04:55 PM)
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#178
I've been seeing a lot of wrong statements regarding Fire Emblem: Shadow Dragon's added gameplay systems with the recent announcement of the new FE 3 DS remake. First, a game is a test of skill with game mechanics that exist independent of plot and characters. There are two ways to analyze a game that has plot/charaters. You can rate it objectively as in game mechanics (how balanced or strategic it is), or you can rate it subjectively as in plot/characters. Just calling the whole system 'bad' because of a subjective opinion about not wanting to kill off your units isn't a valid argument. Both aspects of the game system should be considered when forming an opinion. Now whether you like the systems or not, it is a fact that they add strategic depth and difficulty compared to most other FE entries.
The reclassing system adds strategic depth in the form of figuring out optimal classes for each character and setting up your party with classes that compliment each other The only balance issue are the two units Sedgar and Wolf who have unusually high growth rates that make them overpowered if reclassed, but that is a problem with those two units growth rates, not the class change system. The optional chapter requirements adds strategic depth compared to most Fire Emblems. In this system you need to keep a maximum army size of 15 units to access the optional gaiden chapters. The system adds strategy in the form of choosing which characters you want to live and allowing you to use some units as cannon fodder or choose whether to recruit them or not. Most Fire Emblem games make no distinction whether you lose units or not, except for Fire Emblem 6 and 7, where you are graded on a Survival rank. All Fire Emblem games are easier if you keep the best characters alive, it's no different with SD, you're just more encouraged to kill off the worse or inferior ones, which makes it a strategic choice about what units to keep. The game handing out replacement units is just a way of preventing very poorly skilled players from being unable to progress in the easier difficulty modes - you will still be in trouble if you start losing the best units in hard mode, just like any other Fire Emblem. Thus claims like "the system rewards failure" or "it's less strategic than most other FEs" are objectively false. As for the games difficulty, it is one of the most difficult FEs on Hard 5. The only FEs more difficult are FE5 SSS rank, FE6 HHM S rank, and FE9 Mania mode. The map design is average for a FE game and provides for a decent amount of strategy. FEDS is a mostly balanced and strategic SRPG. Yes there are some cheap things you can do to reduce the difficulty, but like most FE titles it's not a legitimate challenge anyway since you have limitless turns to grind. So if you happen to see these things returning in this new FE3 remake, remember that they are not unstrategic or poorly designed. You might hate them because you don't like killing your units off or you think a characters identity should be tied to their class, but that's a matter of opinion.
Last edited by mjemirzian; 05-26-2010 at 04:59 PM.
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Member
(05-26-2010, 05:27 PM)
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#179
SD does reward failure. That's not a subjective claim.
The objective of any confrontation in a Fire Emblem game is to reduce the opponent's HP to 0 and eliminate them from the map while preventing the same thing happening to your own characters. If you win, your character(s) in the fight gains EXP and can increase in stats. If you lose, that character is gone forever. This is basic Risk/Reward, even if it's slightly disproportional. This is not opinion either, it's how every Fire Emblem works. However, when you start rewarding people for losing their units, the system breaks. Then it becomes Reward/Reward, and the only character you need to worry about is Marth. It's also the opposite of the GC and Wii Fire Emblems, where you get rewarded for keeping your characters alive through the Base conversations. Often they'll give you unique items, like Master Seals or Occult Scrolls in PoR. Not to mention the Support systems. Keeping characters alive and in battle together gives a substantial stat boost. This is also missing from SD. The other Fire Emblems are designed so every character is precious, since you only get one, maybe two of each class. So if Soren falls, you'll have to use Illyana if you still want a mage. Resource scarcity is also a Fire Emblem classic. Exp is limited, the number of troops and classes are limited, and there's no way to farm for money, although you usually have just enough. In SD, you've got unlimited characters, except Marth, you can Exp and gold farm in arenas and all the hard to find items can be bought online. Shadow Dragon is a Monty Haul, but only if you kill off your troops. I mean, who cares, you can always use the spares. So, no, it's not about character identity. It's about having limited resources. The one thing that really separates Fire Emblem from Advance Wars. With unlimited troops, it more or less stops being Fire Emblem. |
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Banned
(05-26-2010, 06:01 PM)
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#180
Originally Posted by McNum:
And just try playing Hard 5 with all recruits - not so reward/reward when your generic replacements can't do more than 1 HP of damage to an enemy, is it? It's not a reward so much as it's a way to keep poorly skilled players on normal mode from getting stuck, and it shouldn't concern experienced players about 'reducing strategy' on a difficulty mode that isn't meant to be strategically difficult in the first place.
Originally Posted by McNum:
Sorry but you're wrong.
Last edited by mjemirzian; 05-26-2010 at 06:22 PM.
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Banned
(05-26-2010, 06:14 PM)
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#181
Could never get past the first 4 chapters in FE: SD.
I liked much of the new mechanics that were implemented, but the story/characters/'graphics' were all completely unappealing and the entire thing put me to sleep. H5 was fantastic though (for the limited amount of time that I played it).
Last edited by Cep; 05-26-2010 at 06:18 PM.
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(05-26-2010, 06:26 PM)
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#184
Originally Posted by KittenMaster:
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Member
(05-26-2010, 06:27 PM)
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#185
Originally Posted by mjemirzian:
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Banned
(05-26-2010, 06:32 PM)
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#186
Originally Posted by jay:
Judging a game based on how the plot and characters are applied to the game mechanics is just a way of saying you're considering both of those things when forming your opinion. So you could say in your review "while the optional turn requirement system involves some strategic thinking, it's unpleasant that I have to kill my own party members." |
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Member
(05-26-2010, 06:50 PM)
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#188
Originally Posted by Sir Ilpalazzo:
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Member
(05-26-2010, 06:51 PM)
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#189
After the excellent gamecube and wii versions, the first ds game left me severely disappointed. Seems a lot of people enjoyed it but it felt too "basic" and I stopped playing after the 10th level or so. With what little we know, should we expect it to be more like shadow dragon and less like modern fire emblems?
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Member
(05-26-2010, 06:58 PM)
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#190
Originally Posted by mjemirzian:
You seem to be arguing that we should judge A and B separately and that by doing so we will be judging how A and B work together. I disagree and think that the interaction of the separate parts is what often makes game and other art to be more than the sum of its parts. |
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Member
(05-26-2010, 07:03 PM)
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#191
Originally Posted by mjemirzian:
Concerning support conversations, that's as much a game as the rest. Here's a challenge: Get the ending in Radiant Dawn that reveals who Soren's parents are. Here's a hint: It involves setting up the right supports in both games of the Radiance series and playing on an imported save. And yes, I'll happily admit that part of the fun in Fire Emblem for me is the base and support conversations. The series has pretty good writers, especially considering how many characters are usually in each game.
Originally Posted by mjemirzian:
Playing through PoR on the standard difficulty, means taking care of your characters so you don't end up in a cascade-failure scenario where you're unable to complete a chapter without losses because the characters you needed for that were already lost. Imagine losing all your Priests/Clerics. You won't be able to use staffs until either a Mage promotes or you recruit the final staff user three chapters before the end. Or your Heron. You only get one and he's really useful, and fragile. I kind of get the feeling we're getting slightly off track here, though... I hope the new Mystery of the Emblem game is more like the console versions than Shadow Dragon. If not, I might still buy it, to encourage them to remake the next game in the series, because I do want an updated and translated Genealogy of the Holy War. |
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Member
(05-26-2010, 07:58 PM)
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#193
Originally Posted by McNum:
-Ike dies. Sure you "lose" if you failing to defeat the target in 5 turns which is the same outcome if you retreat on turn 1. The main problem with the fight is victory is decided by 1 thing and 1 thing only (assuming Ike has enough attack speed and a certain amount of strength); Aether is activated twice (so its luck in the end). Now Mist does help with this but not greately as Ike can still heal himself using elixers in the player phase. It only halves the opportunities (to activate Aether) at the most. Also the Black Knight and Luna makes some players extremely cautious about even attacking in the player phase. So if you bring Mist along you might effectively end up doing nothing you couldn't do with just Ike alone Well back to FE3. I just realised one thing that is easily forgotten. Book 2 had no playable Axe using units (though you did end up getting axes from time to time...probably for you to sell). Since this remake is bound to have the weapon triangle I wonder if they'll add some new (or old :D ) playable axe using units or just end up keeping reclassing and going "if you want axes just reclass some people to fighters or something". |
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Member
(05-26-2010, 08:02 PM)
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#194
Originally Posted by mjemirzian:
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Member
(05-26-2010, 08:06 PM)
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#195
Originally Posted by Starwolf_UK:
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Banned
(05-26-2010, 08:23 PM)
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#199
Originally Posted by McNum:
And get used to it. Casual difficulty levels are here to stay. It's that or the genre goes extinct.
Originally Posted by McNum:
Originally Posted by McNum:
Originally Posted by Legendary Warrior:
Originally Posted by jay:
Last edited by mjemirzian; 05-26-2010 at 08:48 PM.
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