|
Member
(06-04-2010, 06:56 PM)
|
#14
i'm sure some people are going to bitch, but neither of the first two deus ex games were especially strong technically. The second was technically okay, but much much worse.
What matters is that they've nailed the look and feel of the universe that pops into my head when i see the words 'deus ex'. Hype level slightly raised for me. |
|
Flört
(06-04-2010, 06:58 PM)
|
#17
Originally Posted by John Harker:
|
|
Flört
(06-04-2010, 07:00 PM)
|
#23
Originally Posted by plagiarize:
But whatever, the screenshots are alright. Bit yellowy imo tho |
|
Member
(06-04-2010, 07:01 PM)
|
#29
pc gamer article mentioned some augmentations
" * Enhanced vision: See through walls, analyse structures for weak spots to smash through (so not all walls will be breakable, sadly) * Mind reading * Mind control: There will be social repurcussions for using this. * Cloak * Claymore * "Icarus landing system": :Lets you drop from heights silently and safely, or if you hold the fire button, you slam into the ground and stun nearby enemies. * Strength: As with Deus Ex, but also dampens recoil, and later on lets you punch through selected walls. * Wrist blades * Hacking module * Mysterious splayed hand" Supposedly 19 overall "# Augmentations are bought with cash from "Limb Clinics," and once bought, they are then upgraded with XP to reflect Adam getting used to them. They start with basic functionality, but higher levels add extra features, rather than just making them more powerful. I'm fine with this system. # In addition to your arms, there are 19 other augs to choose from (and it seems you can buy them in any order, as long as you have the cash - this is just the impression I get, however.) Each aug has 4 or 5 extra functions unlocked with XP." "#You can pick up bodies - dead or alive, though I sense only "alive" if they're unconscious - and hide them. #Guards can revive other unconscious guards." |
|
Member
(06-04-2010, 07:03 PM)
|
#35
Originally Posted by Letters:
|
|
I've done nothing with my life except eat and fap
(06-04-2010, 07:04 PM)
|
#39
Originally Posted by EmCeeGramr:
mmmm.... I thought stealth is all about people not facing you. |
|
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(06-04-2010, 07:07 PM)
|
#44
Originally Posted by subversus:
killing is a separate component, and can any times be antithetical to stealth since you're leaving evidence that you were there that's why it's so satisfying in MGS, Thief, Hitman, or Deus Ex, to make it through an area or mission without being spotted or having to kill a single person |
|
(06-04-2010, 07:07 PM)
|
#45
Looks interesting, very Blade Runner-ish. I've never played the original game, though I vaguely remember buying the sequel and taking it back to GAME after about 2 days, but the setting and style sound great.
|