lightless_shado
Banned
I'm excited. I loved flower and flow
StuBurns said:This is a joke is it not?
lunlunqq said:now let me ask the real question... why the FUCK didn't sony mention this in the press conference?????? this is just beyond me....sony should fire all of their conference planners.
GhaleonQ said:Good for those who like it. They have yet to win me over with a concept and I wish they'd put themes into their games instead of just gameplay. Good luck, and I'm glad people are drawn from blockbusters to stuff like this
StuBurns said:This is a joke is it not?
kadotsu said:A true sandbox game! Sold!
alr1ghtstart said:Journey
FACT SHEET
Platform: PlayStation®3 system
Publisher: Sony Computer Entertainment America LLC
Developer: thatgamecompany
Rating: RP for Rating Pending
Release: 2011
OVERVIEW
The pioneers that brought you the award-winning PlayStation®Network titles flOw & Flower® are back with another title that challenges traditional gaming conventions. With Journey, thatgamecompany (TGC) continues its tradition of delivering simple gameplay and accessible controls in a rich interactive environment that invites players to explore and experience emotional chords that are still uncommon in video games.
An exotic adventure with a more serious tone, Journey presents TGCs unique vision of an online adventure experience. Awakening in an unknown world, the player walks, glides, and flies through a vast and awe-inspiring landscape, while discovering the history of an ancient, mysterious civilization along the way.
Journeys innovative approach to online play encourages players to explore this environment with strangers who cross their path from time to time. By traveling together, they can re-shape the experience creating authentic moments they will remember and discuss with others.
KEY FEATURES
INTUITIVE CONTROLS AND EXPERIENCE Players with differing skill levels and/or moods can experience the game at their own pace.
LUSH AND EXPANSIVE ENVIRONMENTS Grand landscapes filled with dynamic sand and cloth. Fully simulated sand dunes ripple and slide as players move across them.
FRESH ONLINE ADVENTURE Players explore a mysterious world, discovering its hidden history. People are free to travel alone, or adventure with strangers that they meet along the way.
Amir0x said:Ok I did not like FLOW or FLOWER but
this looks AND sounds fucking BADASS.
GhaleonQ said:I'm not sure that Flower has a theme anymore than Klonoa does. It has a story, but not a coherent theme. (Poetry/Novels guy assumes that poetry can't have themes) I'm not saying that's a bad thing, just that that's what would get me on board, personally.
TheChillyAcademic said:Redemption.
Pai Pai Master said:how the fuck
ah well. this does look awesome and i'm glad it seems to have made you a believer. TGC is one of the best devs this gen.
Sony doesn't know what a PSN is.Acosta said:Holy shit...
Sony, why didn't you show this stuff at the conference?
Well there is the 'plot' of Flower, a person living in a horrible city, day dreaming of a cleaner world, and there are the themes of natural energy resources, many small contributions equating to significant change, etc. There isn't a story to Flow, but I think thematically it has some interesting things going on, cannibalism to advance personal development etc. It's all debatable, but I think they have plenty of food for thought.GhaleonQ said:I'm not sure that Flower has a theme anymore than Klonoa does. It has a story, but not a coherent theme. (Poetry/Novels guy assumes that poetry can't have themes) I'm not saying that's a bad thing, just that that's what would get me on board, personally.
Amir0x said:FLOWER looked pretty enough, but it was one of the most awfully controlling unfun boring games ever to play. It's the only game in my entire life I've literally fallen asleep during.
alr1ghtstart said:With Journey, thatgamecompany (TGC) continues its tradition of delivering simple gameplay and accessible controls in a rich interactive environment that invites players to explore and experience emotional chords that are still uncommon in video games.
Kittonwy said:JUZ A SMALL TOWN GIRL
LIVIN IN A RONELY WORLD
SHE TOOK A MIDNIGHT TRAIN GOIN ANYWHERE
DON'T STOP
BELIEVIN'
HOLD ON TO DAT FEELINNNNNNN
STREET LIGHTZ PEOPLEEEEEEOOOOOOOOOOHHHHH
GeekyDad said:That seems to be a bullet point the first parties really seem to wanna drive home more and more these days.
Metalmurphy said:Looks like no one else got it Kittonwy
Metalmurphy said:Looks like no one else got it Kittonwy
I don't think it will be just a random map like that, almost for sure. They wouldn't put that as a key feature, I'd think. This is also coming from the people who went to great lengths to render an incredible looking grass simulation, so why would they stop short of making another technological effort of that sort.-DarKaoZ- said:But for what it look like JOURNEY will be more about "Random generated map" deal, like the sand will change every time you play the game, but I doubt the user aka you will have a huge impact on it, like when you walk etc. In VF5R the sand moves everytime you move, so that is kinda cool.
There's definitely themes to Flower, at least two that I can think of. The more obvious one of possibility of heathy coexistence of nature and human developments, and also a less obvious one that was tied pretty organically to previous - that of a an older generation passing a torch to a younger one, to make this coexistence fully happen, to make a world an even better place. I really liked that all of this was communicated nicely the way it was, because it would make no sense that flowers or wind tell a story through some spoken/written narrative.GhaleonQ said:It has a story, but not a coherent theme. (Poetry/Novels guy assumes that poetry can't have themes) I'm not saying that's a bad thing, just that that's what would get me on board, personally.
Amir0x said:Ok I did not like FLOW or FLOWER but
this looks AND sounds fucking BADASS.
Felt like this when I saw screens:UrbanRats said:Better not to show this at the sony conference properly, good move Sony.
AMAZING, AMAZING, AMAZING.
I believe these screens have 2xMSAA btw, if my eyes don't deceive me (I'm not going to start zooming in screens now) There's little doubt they will switch over to MLAA though, it'll require zero development time for them.TTP said:Looks amazing (but they have to remove the aliasing)