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Please help me with my bad english
(06-21-2010, 03:13 AM)
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#51
Originally Posted by Ignis Fatuus:
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Member
(06-21-2010, 03:14 AM)
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#52
Originally Posted by Ignis Fatuus:
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Faster, stronger, smarter and has a wife who plays more games than you
(06-21-2010, 03:14 AM)
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#53
Originally Posted by duk:
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Banned
(06-21-2010, 03:14 AM)
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#54
Originally Posted by Ignis Fatuus:
They like to tease the internet. They love reading our crack pot theories. |
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WW2 was not a racial conflict -- GOTCHA!
(06-21-2010, 03:15 AM)
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#55
Originally Posted by DonMigs85:
o.O |
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Post Count: 9999
(06-21-2010, 03:15 AM)
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#56
Originally Posted by HAL_Laboratory:
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Junior Member
(06-21-2010, 03:15 AM)
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#57
What did the DS launch at price wise?
An oldish gpu chip doesnt mean it will be cheaper, the 3d screen, 5.1 audio... etc... |
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Hello friend! Have you heard the good news about
(06-21-2010, 03:16 AM)
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#58
Originally Posted by Quadrangulum:
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Banned
(06-21-2010, 03:16 AM)
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#59
Originally Posted by markot:
$150. So, again, like I've said a million times before. The 3DS will be $180 at launch. :D |
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Soothsayer
(06-21-2010, 03:16 AM)
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#60
I wonder what Gigadent would have had to say about this.
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WW2 was not a racial conflict -- GOTCHA!
(06-21-2010, 03:17 AM)
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#61
Originally Posted by markot:
I suspect that with the 3D shit and all else the 3DS will launch at $199. |
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Member
(06-21-2010, 03:17 AM)
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#62
Originally Posted by Ignis Fatuus:
I guess they just never want to risk being compared anyway, you know some dumb people out there will choose a machine solely because of higher numbers. |
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Samus made me a Widower :(
(06-21-2010, 03:18 AM)
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#63
After seeing the mostly-gushing impressions from E3, I've come around to the conclusion that Nintendo can probably get away with pricing the system over $200, up to $250 (though probably not higher), even if the manufacturing cost is well below $200; DSi is currently priced at a pretty massive profit, after all. I wouldn't recommend making any assumptions based solely on the fact that the GPU tech has been around for four years.
Last edited by Father_Brain; 06-21-2010 at 03:23 AM.
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Hello friend! Have you heard the good news about
(06-21-2010, 03:18 AM)
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#64
Originally Posted by duk:
--------------------- Man, GAF are pretty mindblowing when we put our mind to a task! :D Wonder how many other communities figured out this mystery weeks before E3? |
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Member
(06-21-2010, 03:19 AM)
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#65
So it pushes 15.3 M polygons per second?
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Hello friend! Have you heard the good news about
(06-21-2010, 03:22 AM)
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#66
Originally Posted by Snakeyes:
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(06-21-2010, 03:22 AM)
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#67
Originally Posted by Father_Brain:
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Samus made me a Widower :(
(06-21-2010, 03:27 AM)
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#68
Originally Posted by HAL_Laboratory:
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just gonna rub one out
in the next few minutes (06-21-2010, 03:32 AM)
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#69
dont get to excited nintendo loves to use custom technology so while this is the chip they're using who knows how they've dumbed it down for the 3DS.
until a developer shares final specs with us there's no reason to look into things too deeply. |
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Member
(06-21-2010, 03:32 AM)
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#70
Well, at least it seems like the clock speed may be higher than the GC's Flipper (162 MHz).
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Member
(06-21-2010, 03:36 AM)
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#71
Will this GPU adequately facilitate my shooting of zombies/nazis/terrorists/thugs/aliens/subaltern people in three dimensions?
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Faster, stronger, smarter and has a wife who plays more games than you
(06-21-2010, 03:38 AM)
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#72
Originally Posted by big_z:
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Member
(06-21-2010, 03:41 AM)
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#73
So the OpenGL ES 2.0 SMAPH-S was THAT much more expensive and power hungry?
smh Don't be surprised when the third parties that are supporting you now jump ship to the more powerful iPhone 5 in about 2 years, Nintendo :( |
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Faster, stronger, smarter and has a wife who plays more games than you
(06-21-2010, 03:46 AM)
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#74
Originally Posted by Snakeyes:
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Banned
(06-21-2010, 03:46 AM)
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#75
Originally Posted by Snakeyes:
Haha, iPhone. |
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Hello friend! Have you heard the good news about
(06-21-2010, 03:47 AM)
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#76
Originally Posted by Snakeyes:
This isn't Flipper levels of developer restraints. It still has a full vertex shader and a lot more of effects hard wired, sub surface scattering, really nice quality soft shadows and self shadowing (which developers are already using), per pixel lighting (which is already seeing good use), tessellation and more.
Last edited by brain_stew; 06-21-2010 at 03:54 AM.
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WW2 was not a racial conflict -- GOTCHA!
(06-21-2010, 03:47 AM)
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#77
Originally Posted by Snakeyes:
Bring me my flip flops! |
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Member
(06-21-2010, 03:48 AM)
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#78
Thanks Nintendo to choose a chip name "PICA", that Means "DICK" in Portuguese.
Now all Brazilians are make dick jokes with this. |
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Member
(06-21-2010, 03:49 AM)
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#79
Originally Posted by Snakeyes:
From the looks of this, it will be stupid easy and quick to get similar modern shader performance and techniques. Which is great. |
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Banned
(06-21-2010, 03:50 AM)
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#80
That's actually a pretty good setup, can't wait to write homebrew for it
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Post Count: 9999
(06-21-2010, 03:51 AM)
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#81
Originally Posted by big_z:
I love the implication that Nintendo customization can only be a downgrade |
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Member
(06-21-2010, 03:54 AM)
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#82
Originally Posted by BDGAME:
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Hello friend! Have you heard the good news about
(06-21-2010, 03:55 AM)
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#83
No MSAA support ofcourse which sucks balls. Guess Quaz51 really was right about Nintendo using jittered samples in 2D mode for free supersampling.
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(06-21-2010, 03:57 AM)
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#84
Wow. :lol
15 million polygons looks about right from what we were seeing. A fixed function design built around modern day effects. :lol For a handheld that's a boatload of power. It fits with Nintendo's design since the GCN to a T. They want it to be easy to get a lot of effects running in tandem. They had a very different idea of what that was in the GCN era, or what was technically feasible. We are looking at some impressive games in the future of this platform. Once they really understand the hardware, and know how to maximize what's there. |
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Member
(06-21-2010, 04:00 AM)
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#85
Originally Posted by BDGAME:
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Member
(06-21-2010, 04:02 AM)
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#86
subdivision primitives? aka tessellation?
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Soothsayer
(06-21-2010, 04:02 AM)
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#87
I want more real time demos. That samurai was pretty sweet.
Tell us more about this NURBS thing. I remember back when people thought the Flipper would be capable of NURBS. |
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Hello friend! Have you heard the good news about
(06-21-2010, 04:02 AM)
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#88
One big sucky point is that the chip doesn't support MSAA! :(
If Quaz51's theory about you getting free 2x supersampling in 2D mode is correct I think I'm going to have to give up the stereo3D! :lol I wouldn't have bothered if games were using 2xmsaa in S3D mode but since we now know they'll all have absolutely zero antialiasing, that 2x supersampling is sounding awfully appealing! |
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Hello friend! Have you heard the good news about
(06-21-2010, 04:03 AM)
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#89
Originally Posted by Technosteve:
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WW2 was not a racial conflict -- GOTCHA!
(06-21-2010, 04:04 AM)
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#90
brain_stew is making my brain hurt.
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Failed Biology
(06-21-2010, 04:04 AM)
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#91
Originally Posted by markot:
STOP. |
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Hello friend! Have you heard the good news about
(06-21-2010, 04:04 AM)
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#92
Originally Posted by GDGF:
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WW2 was not a racial conflict -- GOTCHA!
(06-21-2010, 04:05 AM)
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#93
Originally Posted by Mudkips:
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Banned
(06-21-2010, 04:06 AM)
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#94
Originally Posted by BDGAME:
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Member
(06-21-2010, 04:07 AM)
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#95
Originally Posted by BDGAME:
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Hello friend! Have you heard the good news about
(06-21-2010, 04:08 AM)
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#96
Originally Posted by Ignis Fatuus:
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Failed Biology
(06-21-2010, 04:08 AM)
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#97
Originally Posted by Ignis Fatuus:
He simply compared the immersion 3D offers to the immersion 5.1 audio offers. http://e3.nintendo.com/interviews/#/?v=interview_kojima The graphics improved and we can now hear in 5.1, but these were only quality advancements in terms of 2D images. But now you can really feel depth and realism has drastically improved, so you can really feel a sense of immersion.
Last edited by Mudkips; 06-21-2010 at 04:12 AM.
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Member
(06-21-2010, 04:09 AM)
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#98
Originally Posted by brain_stew:
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Member
(06-21-2010, 04:09 AM)
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#99
Originally Posted by brain_stew:
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Banned
(06-21-2010, 04:09 AM)
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#100
Do you think thing could run luigis mansion? Would the texture quality, poly detail and effects all be there?
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