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mashadar's neko-mimi slave
(06-23-2010, 07:46 AM)
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Sony is inspired by EA - White Knight Chronicles 2 requires license for online play
#1
Dummy covers for White Knight Chronicles 2 on the PS3 have revealed something very interesting: To play the online mode in the game, players will have to activate a Geonet License on PSN. Each new copy of the game includes a single license code, and it is tied to a single PSN account. For gamers buying used copies, or those who want to use the online mode on more than one PSN account, they will have to purchase additional Geonet Licenses over PSN.
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Member
(06-23-2010, 07:49 AM)
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#5
It's only a matter of time before everyone does this. I buy my games new but this sucks for people that buy used game or people that borrow from friends.
Still people that buy used don't really mean much to the publishers so they don't care.
Last edited by gundamkyoukai; 06-23-2010 at 07:57 AM.
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Banned
(06-23-2010, 07:50 AM)
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#7
Hmm and here I thought the used market crackdown was only in the US. I bet Square wishes it had done something for FFXIII.
Anyway, if this is done in the US it won't bother me. I really doubt I'll be getting the 2nd first hand or anywhere near release, but its the SP that only interests me. And my feeling with buying second hand stuff is, you should know you may not get everything in perfect shape. So while this sucks this is just a part of buying games second hand now.
Last edited by Rahxephon91; 06-23-2010 at 07:55 AM.
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GameFan alumnus
ganguro preacher (06-23-2010, 07:53 AM)
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#8
Single console + single user is REEEEEEALLY shitty. I can't fault companies for trying to hurt the used game market (no matter if I like it or not), but screwing over the people who are buying the game new is BS. Games that do this need to be boycotted.
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Member
(06-23-2010, 07:55 AM)
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#10
Sucks for people who buy the game used, but if I know I'll be playing the game online I'll just have to start buying the game new (or waiting for the price to drop so I'd be buying the game new for under $40 which seems to happen for most games this gen).
But this won't be too big of a deal since GAF already said they weren't going to buy this game in the first place since you have to have a completed save file from WKC1 to skip the WKC1 content :lol |
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Member
(06-23-2010, 07:58 AM)
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#11
Originally Posted by lightless_shado:
cough actvision....cough but to be serious it happened already in canada remember the days when games cost $59.99 |
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Member
(06-23-2010, 07:59 AM)
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#12
That's really sad and I don't get why this thefts are legally approved.
2nd hand market is legit and when I buy something used I expect it to be functional in every aspect. This way the sale is hindered by the developer itself putting limits on purpose to cut 2nd hand sales in unfair means. While I can see the thing differently from an EA perspective (PC gaming, piracy ecc...) I really don't get it on a console like PS3, which is far from being pirated nowadays. It's just a way to try more cash-in with licenses fees, but I think the only thing they'll accomplish will be less people experiencing the game (or maybe only the online part of it). Of all the developers I thought that Level 5 would have been the last one to attempt such a thing, but I was obviously wrong. |
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Member
(06-23-2010, 07:59 AM)
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#13
Originally Posted by lightless_shado:
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Member
(06-23-2010, 08:07 AM)
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#17
Originally Posted by AAK:
Game loses value for a possible resell the moment the license is activated. Requires spending the time to activate it, which is a nuisance. And the only thing this trend is effectively doing is lowering the price of used games. Congratulations publishers, you just made used games more attractive for people who aren't playing your game online. |
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Member
(06-23-2010, 08:14 AM)
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#19
Originally Posted by gundamkyoukai:
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Banned
(06-23-2010, 08:15 AM)
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#20
Well, you get the license when you buy it new but what if you want to lend it to a friend or trade it? They won't be able to have the full game experience unless they cough up some cash.
I can understand why they are doing this. They need the money to cover development cost otherwise they wouldn't have to resort to such policy. They are also doing it because they can. Video game companies are not charities, they are a business. |
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Member
(06-23-2010, 08:16 AM)
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#21
Just popping in to say, if this is the future of online gaming, y'all can keep that shit. Online gaming is overrated to begin with. Give me quality AI (i.e., stop cutting corners w/ AI because "online is where it's at") and I'll never play online again anyway.
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Banned
(06-23-2010, 08:19 AM)
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#23
Originally Posted by NEOPARADIGM:
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Whine Whine FADC Troll
(06-23-2010, 08:21 AM)
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#24
Originally Posted by NEOPARADIGM:
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Member
(06-23-2010, 08:25 AM)
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#25
I don't think there's anything wrong with this, I really don't. If the publishers want to make as much money as possible without punishing the people who just buy the game I can't hardly fault them. I know the used market is huge but I think that's mostly because the publishers dropped the ball with pricing and they're trying patheticly to pick it up again.
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Banned
(06-23-2010, 08:27 AM)
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#26
Originally Posted by NEOPARADIGM:
However I do think developers should put more focus on the main game even if it is at the cost of online. |
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Hello friend! Have you heard the good news about
(06-23-2010, 08:27 AM)
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#27
Originally Posted by Nirolak:
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Member
(06-23-2010, 08:31 AM)
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#28
Anyone who thought this wasn't going to become standard was deluding themselves. PC gaming has had single user keys for over a decade, this is the logical way to start bringing it into the console space.
It just makes sense from a publisher standpoint, and it hurts nobody. Second hand buyers can buy the code if they want, and the used game prices will be driven down accordingly. The market will sort it all out. Not a big deal in this instance specifically or as an overall trend. |
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Junior Member
(06-23-2010, 08:37 AM)
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#30
Originally Posted by brain_stew:
But on the PS3, that's no longer an excuse. |
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Member
(06-23-2010, 08:51 AM)
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#34
Originally Posted by duckroll:
Why can't they tie the game to the PS3 itself(don't they have a unique identification number that could be checked online?), instead of the pSN account? |
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Member
(06-23-2010, 08:54 AM)
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#35
Originally Posted by Dresden:
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Member
(06-23-2010, 08:56 AM)
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#37
Originally Posted by ZealousD:
Wanted to see the story continue, but damn Level 5...WKC1 online was grindier than any MMORPG I've ever seen. Pick the most efficient quest for your Guild Rank, rush it to completion literally hundreds of times to reach the next Guild Rank, then repeat. And repeat. And repeat. Still, will throw a wrench into the works for used game shops, needing to differentiate "License Used" and "License Available" copies. |
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Super Adventure Boxing
(06-23-2010, 08:57 AM)
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#38
Originally Posted by ZealousD:
That or they can greatly divert resources to make the multiplayer the main focus and the singleplayer an extra, kind of like Modern Warfare 2 and Bad Company 2 effectively ended up being. Edit: Or they could be really crafty and essentially do the reverse. For singleplayer heavy games, they could allow the multiplayer to be played in used copies, but require an unlock for the singleplayer. This way, they're technically selling a playable game, but the main draw still requires an unlocks.
Last edited by Nirolak; 06-23-2010 at 09:04 AM.
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Member
(06-23-2010, 09:01 AM)
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#39
Originally Posted by Mojojo:
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Member
(06-23-2010, 09:03 AM)
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#40
This will just kill the online community in these games. Once the game stops selling new, natural rates of attrition will see server use dwindle. With a required entry cost for used buyers, and no free trial to see if its worth it, online games that arent whatever the weekly FPS fad is will die in the arse after a month or two.
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Member
(06-23-2010, 09:03 AM)
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#41
So what if I buy a copy and my spouse wants to play online on her PSN account? This is stupid. And as for hurting the second hand market...I'm not sure how much they'll be able to do in the UK, I believe there's some sort of law about the right of consumers to resell products.
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Member
(06-23-2010, 09:07 AM)
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#42
Originally Posted by Nirolak:
I have a feeling those who play the game online are more likely to buy it new. Those who will probably trade it in and buy used (to beat it shortly) are probably those that will buy for single player only. |
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Member
(06-23-2010, 09:19 AM)
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#44
Originally Posted by DiscoJer:
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Member
(06-23-2010, 09:27 AM)
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#45
Originally Posted by JWong:
Stupid idea is stupid idea. It's like ordering a meal at a restaurant but, being forced to pay extra to take the leftovers home or share some french fries with the wife. It's like if I buy a movie and my friends want to watch it with me I need to charge them a viewing fee. |
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is now taking requests
(06-23-2010, 09:33 AM)
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#47
Originally Posted by MidgarBlowedUp:
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Banned
(06-23-2010, 09:36 AM)
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#48
Originally Posted by Vinterbird:
Originally Posted by JWong:
You would think that the good publisher/developer would try to simply make a game that justifies its $60 price tag, as well as prevent its re-sale with stream of incoming DLC, instead of going the easy route and artificially blocking parts of the game for people who cannot justify spending $60 on a game. This will only result in more people holding off with buying a game for 1-2 months, when the price will go down 5-10$. But then you will have developers moaning their games don't sell. |
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Member
(06-23-2010, 09:52 AM)
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#50
Originally Posted by MidgarBlowedUp:
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