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Member
(08-26-2011, 04:37 AM)
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#7401
Originally Posted by Lindsay:
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Member
(08-26-2011, 08:30 AM)
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#7402
Originally Posted by Commanche Raisin Toast:
7 was made for the PS1, partly because it was the market leader (and because Square convinced Enix to follow them over). 9 came to the DS because the DS took the lead. Besides, DQ has almost never been about the graphics. The portability of the DS was a huge asset to me. |
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(08-26-2011, 03:05 PM)
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#7404
I really enjoy playing DQ IX on my DSi, but I almost always only play it at home in front of the tv, anyways.
So having X on the Wii is fine with me. Besides, will be nice just to play DQ on my tv again. |
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Member
(08-26-2011, 09:57 PM)
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#7406
Okay I have a question - it's kind of spoilery, could someone who's beaten the game give me an answer that doesn't spoil anything in return? <3
I beat Godwyn, unshackled Corvus, now I've returned to the Observatory and Celestria gave me a fygg. Now I know that there's other places in the world I go to, and that at some point in the game I get another mode of transportation. If I eat the Fygg will I be forced to finish the storyline? Is it possible for me to get the next mode of transportation before finishing the game? Or is all of that extra stuff for the postgame? Thanks :) |
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(08-26-2011, 10:05 PM)
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#7407
Extra transportation is post-game. Don't recall what the last Fygg from Celestria does, though. I'd imagine it sets into motion the final part of the main storyline, yes. You've still got a bit to play through, though. :)
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(08-28-2011, 07:29 PM)
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#7409
Well, received the maps I was looking for and more!
As suggested by Secret Moblin, I put the request out to GameFAQs to meet up for a tag and treasure maps. Here are the ones I received: Silver Marsh of Bane Lvl. 58 Emerald Snowhall of Hurt Lvl. 70 Emerald World of Gloom Lvl. 86 Ruby Path of Doom Lvl. 87 Diamond World of Hurt Lvl. 98 And I also received some of the Legacy Boss maps, including: Orgodemir, Estark, Mortamor and Rhaptorne. Thanks to Secret Moblin for the suggestion and to drmaster of GF's for the maps! |
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Member
(08-28-2011, 09:26 PM)
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#7410
Originally Posted by Hobbun:
Congrats! |
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Member
(08-29-2011, 04:27 AM)
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#7411
I think I'm done with this game. I just beat it last week, and went through the post-game ever so briefly to get the Whistle.
Some Stats: Completion Time: 25:33 [Fleet Completer] Current Time: 30:28 Monster list: 69% Wardrobe: 15% Items: 43% Alchenomicon: 2% Accolades: 35 Quests: 28 Not impressive stats, obviously, but I have no desire for the grind. DQIX and I had a love-hate relationship. I found the first 3/4's ever-so boring, due to the blank-slate characters and slower-paced battle system (relative to other DQ titles). Towards the end, I appreciated it more and more, and I quite liked it by the end, but I'm still lukewarm on the entire experience. There is certainly an impressive amount of content, but it's not really for me. Hundreds upon hundreds of hours of grinding is not the most appealing proposition. I salute all of you who put in the time and reaped the rewards. |
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(08-29-2011, 06:01 AM)
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#7412
Originally Posted by SabinFigaro:
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Member
(08-29-2011, 06:49 AM)
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#7414
Originally Posted by donny2112:
http://www.neogaf.com/forum/showpost...postcount=7135 20-30 hours to beat the game. 500-600 hours for 95% wardrobe completion. 700-800 hours to get 100%. |
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(08-29-2011, 12:52 PM)
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#7416
Originally Posted by SecretMoblin:
A friend of mine (who also received the maps) and I spent quite a few hours yesterday hunting MKS' in the Silver Marsh of Bane map. Makes it so necessary if you do want to spend the time to build up (grind) your character with multiple vocations and especially revocate. |
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Member
(08-30-2011, 06:18 AM)
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#7418
Originally Posted by Steroyd:
Teach pincushion to everyone in your party, and then when you find your target monster knock ~95% of his hit points away. Then don't attack anymore, just use pincushion. Wait for the monster to deliver his own fatal blow by him attacking you. |
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Member
(09-05-2011, 10:33 AM)
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#7419
Where do I get all the recipe's? (i.e reading from a bookshelf) I would have thought they'd come a dime a dozen when i completed the game, but nada. I tried looking up on gamefaqs but they've only got the actual recipes that I have to input manually, which is a pain to look and check which ingredients i do and do not have and how close I am to completing one.
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Member
(09-05-2011, 11:23 AM)
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#7421
Originally Posted by Steroyd:
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Member
(09-06-2011, 05:56 PM)
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#7423
Originally Posted by Oxx:
Not gonna lie, though; I dug out IX and played a few hours. Taking on the legacy bosses is fun. |
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Member
(09-19-2011, 09:01 PM)
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#7425
I really want to buy a new RPG for my DS, and I am choosing between DQVI and DQIX. From a fan's perspective which is better. I beat the NES-version DQIV a few years ago and liked it, but I am worried that there is not enough new content to be worth buying for the DS. I also already own DQV and liked it, except for the after-game board game that I found tedious.
Which is the better buy? Is all of the content for DQIX still available for download or is all of that gone now? |
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Member
(09-19-2011, 10:03 PM)
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#7427
Originally Posted by BearChair:
But IX is still a very good game, and is definitely worth playing. You should be able to wring at least 50 or so hours out of it before you start getting bored -- and many people stay interested for much longer. In the meantime you can save up for VI. |
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Member
(09-19-2011, 10:22 PM)
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#7428
Originally Posted by BearChair:
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Member
(09-19-2011, 10:51 PM)
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#7429
Originally Posted by Fong Ghoul:
Yes, IV/V/VI are more "standard", in the sense that they are exclusively single-player, traditional JRPGs. The structure of the three games is noticeably more rigid than IX, especially if that was your first experience with Dragon Quest and you haven't played many pre-PS1 RPGs. The combat is similar. Unlike DQIX the battles are random, but you select your actions from a menu (using the standard Attack/Magic/Item/Flee options) at the start of a turn and then watch as the turn plays out. There are different options to speed up the battles if you choose. Also, like DQIX, you can issue simple AI commands to your party (focus on healing, all-out attack, etc.). The stat/leveling system is not exactly the same, but there are several similarities. Like DQIX, each enemy awards a specific amount of experience points, which aren't scaled to correspond to your level. Unlike DQIX, the experience split among the party members is equal. Besides that, yes, you defeat enemies to collect experience points to level up, and when you level up your stats will increase. IV and V do not have jobs. In IV, each character can play a specific "role" in the party, alleviating the need for classes. In V, the human characters have specific roles, but you can also recruit a large number of enemies to be in your party. Most enemies have class-like specialties; cureslimes, for example, are obviously geared towards using curative magic. VI does have a class system, albeit one that is more limited in scope than IX. You can eventually create "hybrid" classes, which allow you to combine two classes to make a stronger class. For all three games in the Zenithia trilogy, loot is not a major element of gameplay, unlike DQIX. You come across equipment and items during the course of a normal playthrough, using shops and monster drops. There isn't a sidequest system in any way similar to DQIX, so they are in a sense more "linear". All three are certainly worth playing, though, if you liked DQIX. The story for the games in the trilogy is considered by a large number of fans the best in the franchise, and none of the three should require any excessive grinding, unlike the first two games in the series. |
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Member
(09-24-2011, 11:49 PM)
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#7431
Originally Posted by Xeno_Flux2113:
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Member
(09-24-2011, 11:51 PM)
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#7432
Originally Posted by SecretMoblin:
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Member
(09-25-2011, 12:15 AM)
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#7433
Originally Posted by Xeno_Flux2113:
And you probably already know, but don't worry about completing quests or grottoes or anything; nothing gets 'locked' once you beat the game, so you have an infinite amount of time to do whatever you want. |
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Member
(09-25-2011, 12:29 AM)
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#7434
Originally Posted by SecretMoblin:
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I'm glad Grandpa porked a Chinese Muslim
(09-29-2011, 04:52 AM)
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#7435
Any tips for beating the legacy bosses at levels 50+? I was grinding Malroth up a bit, using all uber falcon blades with falcon slash with everyone gale fourced (three gladiators and one sage). Prior to level 50, it was usually a matter of three turns, four if he disruption waved the fource off repeatedly. Now I'm finding that he's actually getting a bit difficult. Sometimes he will one-shot the sage, leaving my party with no healing unless I waste a ygg leaf.
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Member
(09-29-2011, 05:08 AM)
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#7436
Originally Posted by DarthWoo:
For Malroth specifically, use Sober Rings to help against Dazzle. And if you want a bit of an unfair advantage, his attack pattern is as follows: A: Attack, C-c-cold breath, Disruptive Wave, Fullheal, Psyche Up (random) B: Attack, Critical attack, Hellfire, Blinder (random) |
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Member
(09-29-2011, 07:37 AM)
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#7437
If the Sage is getting one-shotted with a Critical there is always that item (or it might be a book) that prevents Critical Hits.
I really liked the legacy bosses. They were pretty much the only encounters that required strategy and all of those skills and items you spend hundreds of hours accumulating. |
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Member
(10-04-2011, 09:24 PM)
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#7439
Originally Posted by Zaraki_Kenpachi:
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Member
(10-04-2011, 09:32 PM)
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#7440
Originally Posted by Wichu:
Edit: Ya, can't find any character from google search named raphael in DQ IX. Odd. :/ |
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Member
(11-14-2011, 02:01 AM)
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#7442
I got about 10 hours into this but quit for some reason a while back. Is it easy to get jump into or am I going to be lost? As far as story goes, I figured I could just read up on it on a wiki but I don't know if I'll be confused with everything else. Also, is there a lot of grinding later on? I remember grinding a lot early on because everything seemed over powered. It seems like I'd enjoy it, I don't think I had much time when I started.
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Member
(11-14-2011, 02:51 AM)
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#7443
Originally Posted by Cranzor:
You shouldn't ever need to grind too much. The game is paced quite well, actually. The only reason you may want to do it is when you're playing around with vocations. Thankfully, there are plenty of good places to gain a few levels pretty quickly, especially near the endgame. |
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Member
(11-14-2011, 02:55 PM)
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#7444
Originally Posted by SecretMoblin:
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Member
(11-14-2011, 06:05 PM)
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#7445
Originally Posted by RoninChaos:
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Member
(12-13-2011, 04:00 AM)
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#7448
Sorry, I'm picking this game back up after a long hiatus, and I have no idea what I was doing. The last town on my list for Zoom is 'Dourbridge' should I go there? |
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Member
(12-13-2011, 04:02 AM)
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#7449
No problem. Once you do the stuff in the port you should be able to get on a boat and sail to the east... Its been a while since I was there. I am sitting at the final dungeon but keep getting distracted by sidequests.
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Member
(12-13-2011, 04:19 AM)
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#7450
Yeah, head out from the east side of town and go south from there.
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