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Member
(10-25-2011, 03:40 AM)
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Originally Posted by Evolved1:
me goes work on it |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(10-25-2011, 03:49 AM)
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Originally Posted by Dreamgazer:
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#upliftingtherace
(10-25-2011, 04:49 AM)
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I'm out.
See you all on the Battlefield! |
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#upliftingtherace
(10-25-2011, 05:52 AM)
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167MB Day 1 patch GO FASTER!!!
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make sure the pudding isn't too soggy but that just ruins everything
(10-25-2011, 05:55 AM)
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It's 221 MB on PS3. I'm at 50%
hurrrrryyyyy upppp!!!!!!!!! Funny story: about 50-60 people in line for the midnight launch (we have three other gamestops in close proximity too) and 'd say about 90% of them were toolbags and/or embarrassingly gross. Most of them bought the 360 version. |
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#upliftingtherace
(10-25-2011, 06:17 PM)
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Be Advised, Oscar Mike to the next one.
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Member
(01-25-2012, 10:37 PM)
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Oh for sure, been palyin BC 2 on 360 this past few days. Quite empty but still some good games. One thing that is so prelevant is how much better the BC2 maps are than BF3, and thats not even saying much. I also appreciate the fact that you can take a few more bullets in BC2. You die way to fast in BF3. Some people prefer this but it changes the whole pace and feel of the game. Its too much like call of battlefield now.
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Member
(01-26-2012, 12:57 AM)
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Member
(05-02-2012, 03:54 PM)
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For some reason when going back to BC2, I'm still having more fun than when I'm playing BF3. Even if it's harder to find a full server.
The game just feels more streamlined and well thought out and doesn't have the "let's dump everything those other guys are doing into our game to make it appeal to as many people as possible" design to it. Also motion balls, fucking motion balls! Those little tripods are worthless in comparison. |
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I need some paprika
Official moneylender of the Coalition of Muslim Drug Dealers (05-02-2012, 03:59 PM)
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I need some paprika
Official moneylender of the Coalition of Muslim Drug Dealers (05-02-2012, 07:36 PM)
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Damn that's sad. Why the drop off for that game when Call of Duty still has thousands of players in older games? I mean shit, BC2 is so much better than any CoD game out there ( yes I have MW3, borrowing it from a friend, it plays just like Mw2 in my opinion, wtf is new? )
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#upliftingtherace
(05-02-2012, 07:55 PM)
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mainline BC2 still has lots of players, but the Vietnam expansion is pretty dead on 360 and PS3, probably because of the way the servers are segregated.
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-02-2012, 09:07 PM)
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Also 1943 is filled with grizzled Veterans now. Surprised to see there is some life in it despite that. Guess EA giving it away for free on PS3 made a surge. |
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Member
(05-02-2012, 09:17 PM)
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As for 1943 being filled with vets...I play 1-2 rounds of the game every 2 weeks or so. Other than the air domination mode, I honestly don't see that many vets *cough* competent players. The game was also pretty popular before Dice gave it out for PSN, mainly because the demo allowed people to play Wake forever (they took it down on US PSN for a time, but it was always available for HK/JPN PSN.) |
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Member
(05-02-2012, 09:43 PM)
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i see the logic in that all the Battlefield hardcore players used to play BC2, and got the Vietnam expansion immediately and played that too. Then BF3 came along, 99% of the hardcore moved to that game, leaving BC2 for dead.
Now the people that play BC2 are more of the casual crowd who dont mind playing the older game, and don't even need the expansion. (plus some sourpusses that claim BF3 is worse, like Sekoku, or Waypoetic, or Dreamgazer!) :D
Last edited by Noisepurge; 05-02-2012 at 09:49 PM.
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Member
(05-02-2012, 10:08 PM)
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-02-2012, 11:33 PM)
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They both have their pros and cons. But BF3's cons outweigh it's good by a slight bit. |
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#upliftingtherace
(05-02-2012, 11:51 PM)
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-03-2012, 12:49 AM)
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You and I both know you love Rush mode over Babby mode. ;) Don't lie. |
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#upliftingtherace
(05-03-2012, 03:38 AM)
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-03-2012, 03:45 AM)
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Honestly, there's only like two-three sets in two maps that I hate going against. Grand Bazaar first set B. Metro Third Set B. Seine isn't bad if you know you're supposed to attack B over A first set and then the rest follows. Norshal can be annoying with the cheesemobile but isn't bad if you can safely ignore it. The rest of the maps are balanced for both sides. |
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#upliftingtherace
(05-03-2012, 05:15 AM)
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-03-2012, 05:36 AM)
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It's more DICE knee-jerked the balance in Rush and while good intentions and I prefer a less lopsided balance, they didn't make the maps in mind for this new balance. It's not the defenses fault that they're able to camp easy, it's fully DICE's for making the crates be in those rooms with no ability to "punch through."
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So DICE rebalanced by making areas around the crates in BF3 not destroyable. A good idea, but like Faceless said: It promotes camping, because they put the crates inside buildings instead of open-air where the defense has to camp and spread out a little while having some thought where the crates can't be seen from all sides in the open-air and at the same time can't be camped from all sides. Maybe one side at most.
Last edited by TheSeks; 05-03-2012 at 05:39 AM.
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#upliftingtherace
(05-03-2012, 06:31 AM)
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Member
(05-03-2012, 07:40 AM)
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--------------------- Anyway, two things I would like to comment on: 1)Lack of explosive damage on M-coms make C4-Mcom defense too easy. Although it's not "unbalanced", it can makes half decent teams extra hard to beat. Of course, this only matters if the enemies even get to your m-com in the first place. Which gets us to... 2) To a certain degree I feel the lack of destruction + linearity of certain maps have made BF3 players too careless on defense. In BC2, there's usually a large open field between each set. There's very little incentive for people to push toward the attacker's base, other than to steal a vehicle, since the terrain/cover/team advantage is always near the m-com. In BF3, however, a lot of maps are just of choke points after choke points after choke points (ex: seinen first set, most of metro.) So for some reason or another, people have this false sense of security and desire pushes way up (that or I'm too much of a conservative pussy.) Which is fine and dandy in a perfect world where people never get through....but we don't live in that perfect world. Someone get through, spawn his whole squad in, arm the m-com. Then you'll find the rest of your team miles away from the objective shitting themselves. I mean I seriously wish people camp in Bazaar/Seinen 1st B. Cause we both know if done right (2 motion sensors, 2 beacon, sets of explosive.), those places are nearly impenetrable. Yet the reality I find is that most people rather not do that. Most people don't want a K/D, SPM suicide, and they're not going to want to be near the m-com when most of their teammates are racking up points at the front line. So this goes back to what I been preaching about since BC2 - "you need a good mixing of player types". Now a days I can honestly predict when gaffers will lose based on the combination of player types + map we have... This problem is probably driven worst due to the popularity of conquest in BF3, since in conquest can push to the front line with very minimal consequences to the overall game. If something sneak through, at worst you just go back and cap your home base flag. 3)Additional side comment: there are some great conquest players in bf3 who do absolutely horrible in k/d, points, and many other things in rush (not necessarily speaking of gaffers.) Certain mindset/skills just doesn't seem to transfer over between the two game mode it seems.
Last edited by Dreamgazer; 05-03-2012 at 07:50 AM.
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-03-2012, 10:12 AM)
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-They play engineer 24/7 -They play assault 24/7 -They play engineer/assault 24/7 I have rarely seen anyone go recon besides me and you, and even further rarely seen anyone go support besides me in general. And when they do, they play them poorly. I've had times where I don't notice someone needs ammo in the heat of battle, but generally I'm rushing around and resupplying people that aren't supports (esp. on Metro once I lead the charge up to the enemy base after they start to snipe and we wreck them) more than I am shooting, but no one wants to do that. Hell, no one wants to set attack/defend orders despite that being +10 points for the flipping leader! Even Faceless won't do it which is insane. Does no one want free points as command leader!?
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I'll go on record and say that GAF will also generally defend the first two flags (enemy base side and middle) in Conquest on consoles 9/10 of the time. I've only seen maybe 1 person ('Jas) go back to a blinking base/OUR FLIPPING HOME BASE at times before others will notice and lay off an attack. It's crazy. But whatever. My issue with Rush is that DICE has made "impenetrable fortresses" that need to be fixed, more so than the lack of destruction. Because, once again: I'm completely fine with the lack of destruction. I don't mind losing it if it means the attackers and defense has to... *gasp* PTFO instead of C'nTFO. You can't throw C4 into Bazaar first set B because they made C4 drop like a piano. You can't aim (well you can but you have to L2/R1 hold at the same time) grenades like BC2 to flush people out. And even then if you get close you have a chokepoint of the door in the "back alley" area because while you can punch the first wall off, you can't punch the other wall off and so the defense has two areas they can lock down and throw rockets toward to shut the attackers out. There-in the issue more than the lack of destruction and why DICE needs to just stop putting crates in buildings that can collapse AND buildings that can't have their outer areas destroyed and leave the building standing like BC1. ETA:
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Hell, this is the same company that decided tactical flashlights being ON by default or hell BEING IN THE FUCKING GAME is a-okay. So who the fuck knows what they're thinking at times.
Last edited by TheSeks; 05-03-2012 at 10:23 AM.
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Member
(05-03-2012, 07:13 PM)
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Although it's probably also because meppi doesn't play on ps3 anymore >.> (no offense man, but you are the ideal spokesperson for engineer 24/7)
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Last edited by Dreamgazer; 05-03-2012 at 07:19 PM.
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-03-2012, 07:55 PM)
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Member
(05-03-2012, 08:44 PM)
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One reason I played so much engineer was because I couldn't take the game serious with the shit controls, even though some want to pretend to be better than others and act like it's the better of the two versions... So I went with what I liked and even went USAS for a long time as well as go engineer 24/7 because sukoku couldn't stop whining and bitching about it. :P What does it even matter what class you play when you're doing your job quite well? I can't vow for my teammates who might be running engineer as well, yet never even repair a vehicle or jump out of a tank to give your driver the advantage due to shooting a regular RPG at the tank he's fighting even though that might mean I'll die a lot more in the process. Same with taking down birds. Someone has to do it when our team barely looks upwards. Also, it hugely depends on what maps I'm playing. Same as in BC2, which I believe this thread was originally about... On a vehicle heavy map, I'll go engineer and on an infantry map I'll go attack-recon. In BF3 I haven't found my comfort zone yet with the sniper class since it's now much more focussed on laying prone on a rock somewhere and that's just not how I like or ever want to play the game. I do play a lot more Assault and Support compared to before on PS3 simply because in certain games and game types it is needed. I barely touched rush on PS3 again for the same reasons I've mentioned before. but I'm starting to enjoy the game type a lot more now that I actually get to aim where I want to shoot in a split second. In rush, going engineer 24/7 just isn't an option if you play to win games and not just boost your k/d ratio like too many players do already. |