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F'n LOVES Jonas Brothers
(07-14-2010, 01:56 AM)
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#151
I like Rush but I agree it's freaking off balanced as fuck.
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Member
(07-14-2010, 02:22 AM)
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#152
Originally Posted by Crakatak187:
Originally Posted by Pkm:
And I totally agree about the map pack idea. Karkand was my favorite urban map in BF2. I would just die if I could play that map in BC2 lol. The others you listed are great too, and I'd love to play them again. |
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Member
(07-14-2010, 02:36 AM)
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#153
Completely new to the multiplayer side of this series, only played a handful of games in conquest mode on the 360 so far, and I'm already getting tired of the hardcore "snipers" who refuse to situationally change kit for anything and have no clue on how to play the Recon kit in the first place.
I mean, on one map, we were getting base raped because the other team pushed us back to our spawn and had a tank hovering at the entrance with the rest of their team swarming the hill just a few clicks behind. How many Engineers did we have shooting RPGs at the thing in an effort to get rid of it in a full team? Me, after getting killed twice while using my default Recon (which I use for spotting, sensor balls, and other Recon-like tasks until I get more familiar with the layouts of the maps). The rest of the team was busy getting cut to shreds as recons on the sides of the hills on either side of the tank by the tank machine gunner and rest of the opposing team, not a one of them deploying their sensor ball so to spot the enemies on the hill or attempting to plant C4 on the tank. Idiots. I've rarely had to change kits, but I've successfully made use of the Medics Defibrillators (amusingly enough, to revive the Medic himself, after wasting the Assault who killed him with my sidearm :D) and I've used the Engineer kit a couple of times before (love using the rockets to spot and if need be counter-snipe, and I blew a helicopter out of the air with a couple of RPGs in my third game ever). Really gets to me that people don't seem to know how to use the kit loadouts better. Oh, if 360-GAF is willing to take on a rank 1 BC2 noob, my GT: VladSteelwolf |
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Member
(07-14-2010, 02:41 AM)
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#154
Originally Posted by Lonewolf_92:
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Member
(07-14-2010, 02:47 AM)
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#155
WEEEEEEEEEEEE :D
Quote:
Quote:
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Member
(07-14-2010, 02:49 AM)
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#156
Originally Posted by Loxley:
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Member
(07-14-2010, 02:51 AM)
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#157
Originally Posted by Shnookums:
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Member
(07-14-2010, 04:06 AM)
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#158
Originally Posted by Shnookums:
Simple reason, Sniper = Cool Plain and simple, every game suffers from worthless snipers cause a large majority of people see them as the cool class. Sadly people don't relize its kinda worthless. Maybe if death was perma, sure, but in the grand scheme of things Recon+sniper rifle is more of an annoyance then a game changer. Gimme a Recon guy laying down motion mine packing an AR/Shotty then a guy picking off randoms hoping a noob tank driver gets caught in a mortar strike. Wanna fix sniper imbalance, and general class imbalance. Recon and Medic = 25% health reduction (BF2 light armor type fix) You want motion mines, long range capabilities, high dmg, MCOM killing C4....you suffer by being highly fragile. Medical too, your support..yet you have 100 round murder machines and self heals...well now your squishy :p In my perfect FPS world, Medics would pack SMG's, Assualt LMG's, Engineers AR's, Sniper reduced health with stronger Rifles. Medics would be actual medics, Engys would be played more, and Recons noobers would give it up early when handguns put them down in a blink. And to top it off Assualt would have the gun that didn't need ammo as much, as it stands medics laugh at you when you toss them a box. |
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Member
(07-14-2010, 04:17 AM)
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#159
Originally Posted by Pkm:
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Member
(07-14-2010, 04:25 AM)
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#161
Originally Posted by TheAzRim:
The only solution is better map design. The maps in BC2 feature fewer routes and more choke points then BC1. That the reason its so hard to attack sometimes. Just look at the at points on valdez, isla innocentes and valpariso. The second mcom on Valdez is just ridiculous. Thank god they are in destructible buildings. |
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Member
(07-14-2010, 04:27 AM)
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#163
Originally Posted by Spl1nter:
I agree, along I guess changes to weapons stats would be in order. It's a fine line to balance kits with weapons, DICE never got this right with BF2 so bad every server was Medics with god find and insta heals or support guys laying on resupply bags and throwing a nonstop barrage of nades. Nothing was worse tho then watching a group of BF2 medics litter there feet with health packs so every shot you hit them with would be voided. All this while having the same weapon as the assualt class or the god gun G36E... |
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#upliftingtherace
(07-14-2010, 04:55 AM)
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#164
Panama Canal
Jihad Quad + T-90 + Bachka + 2 vehicle destroys + 6 kills = 600? points |
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Member
(07-14-2010, 05:03 AM)
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#166
I've just started really getting into this after buying this all the way in march :lol
The problem was school got in the way, but now I've had a ton of free time only having to do my internship. I've beaten a ton of games I've had (I never finish games): GTA IV (first gta game i've pushed myself to finish, modnation racers, ffxii, infamous (I hadn't played in 7 months and I had only two missions left, LOL). Now I'm finally back on FPS's and I feel guilty for not playing Killzone 2 enough online (too many disconnects so my stats won't update, but it's still a great game!). I was originally going to ask if there anything that has significantly changed since the beta of BC2, but I see the first page has taken care of that. Spotting doesn't work like it use to (obviously). I've been working on the assault class for now. Is there any very important skills or tips to know about assault, medic, or engineers that wasn't listed on the official topic post? Thanks. |
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Member
(07-14-2010, 05:08 AM)
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#167
Originally Posted by The Faceless Master:
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(07-14-2010, 05:10 AM)
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#168
Originally Posted by reKon:
Medic: Revive ANYONE if possible and safety and quickly esp. on attackers in rush where you refund a ticket. It may destroy a KDR of a person, but fuck it. You need the tickets to keep the game going. Engineer: Tanks/Helicopters. Tracer and big boom. Repair tanks that are hit by rockets that are yours. Pretty much common sense stuff. |
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Member
(07-14-2010, 05:12 AM)
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#169
Originally Posted by Pkm:
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Member
(07-14-2010, 05:20 AM)
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#170
Originally Posted by Kibbles:
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#upliftingtherace
(07-14-2010, 08:20 AM)
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#171
Originally Posted by Wthermans:
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Member
(07-14-2010, 08:28 AM)
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#172
So the All Weapons Bronze Stars insignia and All Bronze Stars insignia refuse to unlock for me. Could some of the pre-eminent BFBC2 minds here please cast their eyes over my stats screens and see if they can spot what's amiss?
My insignias My weapons stats My secondary weapons stats My vehicle stats (just in case) |
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Member
(07-14-2010, 08:40 AM)
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#174
Damn, Faceless owned me yesterday, I see him going for the TOW in Port Valdez and I was thinking:"Yeah, while he shoots the tank I'll get his dogtag! HHAHAHA *evil laugh*" and when I was going confident of my sucesss I see the tow aiming for me instead of the tank I was like "oh shit".
Bastard! :lol |
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#upliftingtherace
(07-14-2010, 01:26 PM)
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#175
Originally Posted by Relaxed Muscle:
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Member
(07-14-2010, 01:36 PM)
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#176
Originally Posted by Loxley:
http://twitter.com/zh1nt0/status/18503035016 |
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Member
(07-14-2010, 01:48 PM)
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#177
Originally Posted by Pkm:
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#upliftingtherace
(07-14-2010, 01:57 PM)
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#178
Originally Posted by Wthermans:
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Member
(07-14-2010, 02:08 PM)
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#179
Originally Posted by The Faceless Master:
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Member
(07-14-2010, 02:17 PM)
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#181
Originally Posted by Crakatak187:
I still play is alot though. I check my stats and it's pretty ridiculas 3.6 W/L ratio as attacker 0.60 W/L as a defender Needs more balance... Big time. DICE, please give us a crate repair option for the engies.
Last edited by Cornbread78; 07-14-2010 at 03:39 PM.
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Member
(07-14-2010, 02:25 PM)
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#182
Originally Posted by Cornbread78:
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Member
(07-14-2010, 02:49 PM)
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#183
Originally Posted by Cornbread78:
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Cool Smoke Luke
(07-14-2010, 02:55 PM)
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#184
wouldn't it be easier to balance Rush by just disabling certain types of damage to the crates like c4 and mines? Or hell just make it so you can' t hurt them period must only detonate?(that might be going to far)
but ya my stats for Rush are a clone attackers X6.6 defenders .5 Shrug.. I still prefer Conquest. Just wish the maps had more 4 flag bigger maps like panama |
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Member
(07-14-2010, 03:00 PM)
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#185
Originally Posted by Pkm:
I figure if a recon is carrying a sniper rifle (G3, M14, etc.) they are on the frontlines, contributing. With a sniper rifle as a primary, they are already at a disadvantage, unless they are able to hold their own with a pistol and handle Close encounters with multiple foes. My gripe is the simple fact that MOST people just simply play their role. Why would you want to punish those who do? Changes need to be made for sure, your list sucks. Yeah I said it. |
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Member
(07-14-2010, 03:01 PM)
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#186
Originally Posted by bloodydrake:
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Member
(07-14-2010, 03:11 PM)
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#187
Originally Posted by Assembly Required:
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Member
(07-14-2010, 03:11 PM)
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#188
Originally Posted by bloodydrake:
I don't have much of an issue with C4 because you can hoot the C4 dude and the charges are useless. The tank mines are my main gripe because the is NOTHING that can be done defend your crate once they are down. |
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hot, steaming, as melted butter slips into the cracks, drizzled with sticky sweet syrup OH GOD
(07-14-2010, 03:30 PM)
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#189
Originally Posted by Cornbread78:
Attacker 3.52 Defender 1.52
Last edited by Pancakes; 07-14-2010 at 03:33 PM.
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Cool Smoke Luke
(07-14-2010, 03:34 PM)
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#190
Originally Posted by poppabk:
Ah didn't realize that ..that makes more sense tho i still think defending in Rush right now is way to hard due to how everything can damage the crates. |
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Member
(07-14-2010, 03:48 PM)
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#191
Originally Posted by bloodydrake:
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Member
(07-14-2010, 03:54 PM)
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#192
Originally Posted by bloodydrake:
Last edited by poppabk; 07-14-2010 at 04:10 PM.
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Member
(07-14-2010, 03:54 PM)
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#193
Originally Posted by poppabk:
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Member
(07-14-2010, 04:24 PM)
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#196
Originally Posted by Mr. Snrub:
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#upliftingtherace
(07-14-2010, 04:50 PM)
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#197
Originally Posted by Mr. Snrub:
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Member
(07-14-2010, 05:17 PM)
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#199
FINALLY!
I more or less randomly placed c4 in the first house on Nelson Bay, simply hoping to kill a few defenders around it. The last c4 was outside, running after a medic to use it like a grenade. Booom. Kill, kill, kill, objective damage, kill, damage, damage, etc, multikill, m-com destroyed, *ding* trophy: 20 destruction 2.0 kills. Total points after everything was added up: 730. I got maybe 300, looks like I wiped out a squad of my own guys as well, uuuups. Anyway, this felt so good after frustrating 90 minutes trying to get the 11 c4 kills I needed for the insignia. For that I had to kill yet another guy, but now I can stop c4ing m-coms, I swear! One thing is bugging me though, I killed more than a dozen guys with the CG, almost two dozens and on the stat page it showed just TWO more than yesterday. Same with the revolver, it´s missing maybe ten kills (especially frustrating, because that´d have given me a gold star). AT mines might be affected as well. I got the gold star for the Scar-L and XMC yesterday and had to do them again today (thankfully it was like ten kills each). WTF is going on? PS: the destruction 2.0 means I only have to knife four friendsto get the first platinum on this account. Anybody willing to let me stab him? I don´t like to stat boost, but nobody on my friends list is still playing, at least at times I´m on. I have time for this tomorrow afternoon (Yurop time) or right now and I´d be willing to get stabbed as well. Or stand in collapsing buildings or whatever. PM me if interested. |