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Member
(08-02-2010, 11:16 PM)
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Res Analysis Thread
#1
Alright, I can start a new thread now (no longer a junior yay :D )
Since there're many people who just hate seeing crap like this in their beloved game thread, I'd keep them here from now on. And here you go the first game, Naruto Ultimate Ninja Storm 2! ![]() PS3 ![]() 360 * These shots are originally from ps360's blog. For more comparison shots, please visit his blog at http://blog.livedoor.jp/ps360/ When a 360 game runs low res, it's almost always related to its 10MB EDRAM limits. But such is not the case with Naruto UNS 2 since the game uses no AA at all (no tiling required), and that means the lowered running res is purely for its performance issues. The ps360's blog provides some short frame rate analysis clips for both versions, and even there, PS3 runs slightly better. This is a very interesting specimen of a multi platform game, since we're not talking about Naughty Dog, or Sony Santa Monica Studio here. This is Bandai Namco, a mere Japanese third party company to begin with! No one would expect some crazy performance enhancing SPU coding from a Japanese company, certainly not from a third party multi platform game developer. I'd suppose the most of the rendering is done on GPU in UNS 2, and it is commonly known how PS3's RSX is helpless against 360's Xenos without the help from the mighty SPUs. A well optimized RSX code could put Xenos on its knees? Probably. . . . . |
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(08-02-2010, 11:33 PM)
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#12
First thing I saw was an OP on my ignorelist.
Amazing. |
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Member
(08-02-2010, 11:49 PM)
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#16
Originally Posted by Minamu:
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Member
(08-03-2010, 12:05 AM)
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#20
Originally Posted by Y2Kev:
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Member
(08-03-2010, 12:07 AM)
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#23
The resolution difference in Naruto and Kane and Lynch 2 are pretty dang small in the big picture of things (which with the later isn't exactly high to begin with), so it's not that bad in comparison with each other.
Naruto looks great, especially in motion, but some AA would do wonders. |
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Sucking and blowing™
(08-03-2010, 12:34 AM)
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#25
Originally Posted by Y2Kev:
Well then, who's winning? I really can't tell the difference between them.. my SD eyes are deformed.. |
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(08-03-2010, 12:37 AM)
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#26
This dedicated pixel-counting thread is a great idea. Thanks MazingerDUDE.
I'm hoping it stays technical. No need for anyone to veer off into comparative discussions of ice/leaves/colors/grass in here. Resolution and AA keeps it simple. Differences in HDR precision would also be interesting. |
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Will Suck Cock While GDGF Watches
(08-03-2010, 01:06 AM)
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#31
Originally Posted by DonMigs85:
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Member
(08-03-2010, 01:07 AM)
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#32
Originally Posted by EatChildren:
next-gen my ass! maybe kane & lynch is using too many post-processing effects for consoles so they have to lower the res, who knows!? but yeah, still disgusting :p
Last edited by Stitch; 08-03-2010 at 01:10 AM.
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thanks for the laugh
(08-03-2010, 01:14 AM)
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#34
Originally Posted by DonMigs85:
it seems disingenuous at this point to only give the thread the bottom end of the options. i'd understand not throwing out 2500x1600 screenies just to rub it in, but 1080p is an accepted pc standard at this point. |
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Doesn't want to make an
ass of himself (08-03-2010, 01:19 AM)
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#35
Great idea. I really hope it stays technical as well. I love Digital Foundry's work.
Originally Posted by DonMigs85:
I'm also wondering how much money was saved by nerfing the RSX.
Last edited by No_Style; 08-03-2010 at 01:28 AM.
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Member
(08-03-2010, 01:24 AM)
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#39
Originally Posted by MazingerDUDE:
Raistlin, you can find out how to check, plus a huge list of PS3/360 game resolutions here: http://forum.beyond3d.com/showthread.php?t=46241 |
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Banned
(08-03-2010, 01:28 AM)
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#41
Also to keep in mind (from your Tekken 6 article), about how sometimes a lower resolution can still look nice and sharp: :p
Quote:
Or like what happened with Final Fantasy XIII (if I remember correctly). The game ran (on 360) at a lower resolution than then PS3 version, but the good upscaling couple with how the menu, text and icons were 720p (like the PS3 version); the overall loss in quality was not that noticeable, since the small things like the text looked as sharp as the original version. |
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Post Count: 9999
(08-03-2010, 01:31 AM)
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#42
Originally Posted by Lagspike_exe:
Originally Posted by danwarb:
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Member
(08-03-2010, 01:32 AM)
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#43
Originally Posted by MikeE21286:
Originally Posted by Lkr:
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Banned
(08-03-2010, 01:37 AM)
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#44
Originally Posted by DonMigs85:
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Member
(08-03-2010, 02:01 AM)
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#47
Originally Posted by No_Style:
Every system is limited though, and the more there is to do the longer it takes. Lowering resolution is an obvious way to free up resources, and on 360 it allows for properly free MSAA without the extra geometry cost from tiling. That's why most of the multi-platform games with weird resolutions have MSAA on 360 but none on PS3. |
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Member
(08-03-2010, 02:05 AM)
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#49
Originally Posted by MickeyKnox:
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