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MazingerDUDE
Member
(08-03-2010, 01:16 AM)
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Alright, I can start a new thread now (no longer a junior yay :D )

Since there're many people who just hate seeing crap like this in their beloved game thread, I'd keep them here from now on.

And here you go the first game, Naruto Ultimate Ninja Storm 2!




PS3




360


* These shots are originally from ps360's blog. For more comparison shots, please visit his blog at http://blog.livedoor.jp/ps360/


When a 360 game runs low res, it's almost always related to its 10MB EDRAM limits. But such is not the case with Naruto UNS 2 since the game uses no AA at all (no tiling required), and that means the lowered running res is purely for its performance issues. The ps360's blog provides some short frame rate analysis clips for both versions, and even there, PS3 runs slightly better. This is a very interesting specimen of a multi platform game, since we're not talking about Naughty Dog, or Sony Santa Monica Studio here. This is Bandai Namco, a mere Japanese third party company to begin with! No one would expect some crazy performance enhancing SPU coding from a Japanese company, certainly not from a third party multi platform game developer. I'd suppose the most of the rendering is done on GPU in UNS 2, and it is commonly known how PS3's RSX is helpless against 360's Xenos without the help from the mighty SPUs. A well optimized RSX code could put Xenos on its knees? Probably.

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chandoog
Member
(08-03-2010, 01:19 AM)
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SO subscribing to this thread.
panda21
Member
(08-03-2010, 01:20 AM)
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there will be blood
Raxus
Member
(08-03-2010, 01:22 AM)
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A thread about squares...yay.
kamspy
Member
(08-03-2010, 01:23 AM)
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subbed.

you can't make the thread and then not bring the heat twice daily though.
MazingerDUDE
Member
(08-03-2010, 01:24 AM)
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Oh yeah, I almost forgot.

I did these some time ago, but I forgot to post them here at gaf.




PS3




360

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EatChildren
Chico is Quiet
(08-03-2010, 01:26 AM)
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Disgusting console resolutions. Uh. The vertical resolution isn't even four digits.
[Nintex]
Banned
(08-03-2010, 01:29 AM)
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Well.. thanks I guess

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Hot Coldman
Member
(08-03-2010, 01:30 AM)
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panda21
Member
(08-03-2010, 01:30 AM)
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what is this x:y pixel ratio thing people get from zooming in on the edge of something? i can't figure out how that is telling you the resolution

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LiK
Member
(08-03-2010, 01:31 AM)
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my brain hurts.
PepsimanVsJoe
(08-03-2010, 01:33 AM)
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First thing I saw was an OP on my ignorelist.
Amazing.
LongDongJunon
Member
(08-03-2010, 01:33 AM)
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Originally Posted by Green Scar

Say whaaaaa......?

Delicious
chandoog
Member
(08-03-2010, 01:35 AM)
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Wow Kane and Lynch looks very messy .. hope those filters make up for it.
Minamu
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(08-03-2010, 01:45 AM)
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I'll blame it on being almost 2am, but how do you know to divide 1280 by x, to get K&L2's resolution? Where does 1280 come from in that case? Hmm, I don't really get where any of the numbers come from now after looking at it some more :lol
Struct09
Member
(08-03-2010, 01:49 AM)
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Originally Posted by Minamu

I'll blame it on being almost 2am, but how do you know to divide 1280 by x, to get K&L2's resolution? Where does 1280 come from in that case? Hmm, I don't really get where any of the numbers come from now after looking at it some more :lol

The image is being displayed at (scaled to) 720p, which is 1280 x 720
V_Ben
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(08-03-2010, 01:56 AM)
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I have a feeling i'm going to like this thread :lol
Alucrid
Member
(08-03-2010, 01:59 AM)
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I wish I had enough dedication to zoom in on something 600% and count pixels.
Y2Kev
The Last Guardian is Dead. Sorry.
(08-03-2010, 02:04 AM)
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Okay, I'll be patrolling this vigilantly. Do: discuss technical details, resolution, consequences. Don't: whine about people discussing technical details, comment on how they don't matter or that you don't care, and so on.
V_Ben
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(08-03-2010, 02:05 AM)
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Originally Posted by Y2Kev

Okay, I'll be patrolling this vigilantly. Do: discuss technical details, resolution, consequences. Don't: whine about people discussing technical details, comment on how they don't matter or that you don't care, and so on.

Sound like fair play to me. It'll be interesting to see what discussions come out of this thread.
h3ro
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(08-03-2010, 02:06 AM)
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Did Namco ever discuss why they had so many variable resolutions and blur options in Tekken 6? I was really fascinated in how the game was being rendered in completely different ways depending on whether motion blur was on or off.
kamspy
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(08-03-2010, 02:06 AM)
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okay thrice daily.

Metro 2033 plz.
Last edited by kamspy; 08-03-2010 at 02:11 AM.
HomerSimpson-Man
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(08-03-2010, 02:07 AM)
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The resolution difference in Naruto and Kane and Lynch 2 are pretty dang small in the big picture of things (which with the later isn't exactly high to begin with), so it's not that bad in comparison with each other.

Naruto looks great, especially in motion, but some AA would do wonders.
MikeE21286
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(08-03-2010, 02:09 AM)
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GAF-classic request: GTA4
Boney
Sucking and blowing™
(08-03-2010, 02:34 AM)
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Originally Posted by Y2Kev

Okay, I'll be patrolling this vigilantly. Do: discuss technical details, resolution, consequences. Don't: whine about people discussing technical details, comment on how they don't matter or that you don't care, and so on.

Pshh got in here 5 minutes too late..

Well then, who's winning?

I really can't tell the difference between them.. my SD eyes are deformed..
consoul
(08-03-2010, 02:37 AM)
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This dedicated pixel-counting thread is a great idea. Thanks MazingerDUDE.

I'm hoping it stays technical. No need for anyone to veer off into comparative discussions of ice/leaves/colors/grass in here.

Resolution and AA keeps it simple.
Differences in HDR precision would also be interesting.
DonMigs85
Member
(08-03-2010, 02:48 AM)
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Ooh, it's like our own Digital Foundry discussion. Subscribing
Some nice comparison pics of RDR and FFXIII if possible. For some reason I have a hard time telling much of a resolution difference from the pics on DF.
ghst
thanks for the laugh
(08-03-2010, 02:58 AM)
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you should throw in 1080p pc versions just for fun. think of it as a benchmark.
Raistlin
Post Count: 9999
(08-03-2010, 03:01 AM)
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Can someone explain how to actually pixel count, or cite some nice references? ie. how to determine resolution, AA, etc?
DonMigs85
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(08-03-2010, 03:03 AM)
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Originally Posted by ghst

you should throw in 1080p pc versions just for fun. think of it as a benchmark.

Digital Foundry did this for Mass Effect 2 PC vs. Xbox 360 upscaled to 1080p and surprisingly the difference wasn't quite as significant as I expected.
EatChildren
Chico is Quiet
(08-03-2010, 03:06 AM)
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Originally Posted by DonMigs85

Digital Foundry did this for Mass Effect 2 PC vs. Xbox 360 upscaled to 1080p and surprisingly the difference wasn't quite as significant as I expected.

Mass Effect 2 really shines on PC when you start cranking the AA.
Stitch
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(08-03-2010, 03:07 AM)
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Originally Posted by EatChildren

Disgusting console resolutions. Uh. The vertical resolution isn't even four digits.

lol seriously. 1024 x 576? are you fucking kidding me? that's really disgusting.
next-gen my ass!

maybe kane & lynch is using too many post-processing effects for consoles so they have to lower the res, who knows!? but yeah, still disgusting :p
Last edited by Stitch; 08-03-2010 at 03:10 AM.
DonMigs85
Member
(08-03-2010, 03:13 AM)
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How much EDRAM would the next Xbox need to fit a full 1920 x 1080 buffer and at least 2x MSAA?
Also it was a sin on Sony's part to cut the ROPS and memory bus width in half for RSX over the full 7800 GTX.
ghst
thanks for the laugh
(08-03-2010, 03:14 AM)
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Originally Posted by DonMigs85

Digital Foundry did this for Mass Effect 2 PC vs. Xbox 360 upscaled to 1080p and surprisingly the difference wasn't quite as significant as I expected.

i remember posting a screenshot of crysis in alan wake resolution. that was certainly significant.

it seems disingenuous at this point to only give the thread the bottom end of the options. i'd understand not throwing out 2500x1600 screenies just to rub it in, but 1080p is an accepted pc standard at this point.
No_Style
Doesn't want to make an
ass of himself
(08-03-2010, 03:19 AM)
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Great idea. I really hope it stays technical as well. I love Digital Foundry's work.


Originally Posted by DonMigs85

How much EDRAM would the next Xbox need to fit a full 1920 x 1080 buffer and at least 2x MSAA?
Also it was a sin on Sony's part to cut the ROPS and memory bus width in half for RSX over the full 7800 GTX.

I read that the 10MB EDRAM can handle 720p or 1080i... so the question is: what happened? Why are we seeing K&L2 sub 720p resolutions? Too complex when factoring high framerates?

I'm also wondering how much money was saved by nerfing the RSX.
Last edited by No_Style; 08-03-2010 at 03:28 AM.
Lkr
Member
(08-03-2010, 03:21 AM)
Maybe I should put my TV to 600% zoom when playing games so I can see how much better a game looks
pmj
Member
(08-03-2010, 03:22 AM)
This is a resolution analysis thread. When you set a PC game to 1080p, that's what it is, no analysis needed. PC screens have no place in this thread.
Lagspike_exe
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(08-03-2010, 03:23 AM)
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Originally Posted by Raistlin

Can someone explain how to actually pixel count, or cite some nice references? ie. how to determine resolution, AA, etc?

I believe you're supposed to count steps on a high-contrast surface.
danwarb
(08-03-2010, 03:24 AM)
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Originally Posted by MazingerDUDE

A well optimized RSX code could put Xenos on its knees? Probably.

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...if it's not well optimised for Xenos and vice versa.

Raistlin, you can find out how to check, plus a huge list of PS3/360 game resolutions here: http://forum.beyond3d.com/showthread.php?t=46241
schennmu
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(08-03-2010, 03:28 AM)
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Mazinger always delivers :D
fernoca
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(08-03-2010, 03:28 AM)
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Also to keep in mind (from your Tekken 6 article), about how sometimes a lower resolution can still look nice and sharp: :p

High quality motion blur consumes a lot of performance. If you want something else than camera motion based blur, you have to save the motion vectors for each pixel, so the render target memory requirement rises as well. 88 (16-bit) would be enough for 2d screen space motion vectors, but for practical reasons you need an 8888 buffer.

1365x768 resolution 8888 color + 24S8 depth = 8386560 bytes, while 1024x576 resolution 8888 color + 24S8 depth + motion vectors = 7077888 bytes

Both configurations fit well inside the 10MB eDRAM. The 1024x576 is kind of a strange choice, as it's only around half the pixels of the 1365x768 and the cost of the blur filter comes nowhere close to the performance gained from the resolution decrease, and they are not eDRAM limited either. The resolution reduction itself is not something I consider strange, but a reduction this large means they have something else going on than just the motion blur. The better texture detail you are seeing could mean they have enabled anisotropic filtering for the lower resolution.

People need to keep in mind that in many cases, running at a lower (or non HD) resolution, doesn't automatically translate into blurry image.

Or like what happened with Final Fantasy XIII (if I remember correctly). The game ran (on 360) at a lower resolution than then PS3 version, but the good upscaling couple with how the menu, text and icons were 720p (like the PS3 version); the overall loss in quality was not that noticeable, since the small things like the text looked as sharp as the original version.
Raistlin
Post Count: 9999
(08-03-2010, 03:31 AM)
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Originally Posted by Lagspike_exe

I believe you're supposed to count steps on a high-contrast surface.

But what does that mean exactly? How is the ratio derived from the 'steps'?



Originally Posted by danwarb

...if it's not well optimised for Xenos and vice versa.

Raistlin, you can find out how to check, plus a huge list of PS3/360 game resolutions here: http://forum.beyond3d.com/showthread.php?t=46241

Ah, thanks!
schennmu
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(08-03-2010, 03:32 AM)
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Originally Posted by MikeE21286

GAF-classic request: GTA4

Oh please no. http://www.neogaf.com/forum/showthread.php?t=286527

Originally Posted by Lkr

Maybe I should put my TV to 600% zoom when playing games so I can see how much better a game looks

GTFO
ExtraKr1spy
Banned
(08-03-2010, 03:37 AM)

Originally Posted by DonMigs85

How much EDRAM would the next Xbox need to fit a full 1920 x 1080 buffer and at least 2x MSAA?
Also it was a sin on Sony's part to cut the ROPS and memory bus width in half for RSX over the full 7800 GTX.

Even if MS puts enough EDRAM to accommodate that devs will just cram more post processing/lighting/particles/<graphics technique of the month> and most games will likely still be 30 fps.
MickeyKnox
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(08-03-2010, 03:44 AM)
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Originally Posted by pmj

This is a resolution analysis thread. When you set a PC game to 1080p, that's what it is, no analysis needed. PC screens have no place in this thread.

Compare and contrast.
jett
Banned
(08-03-2010, 03:56 AM)
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Nice idea for a thread, keep this convo off main threads.
danwarb
(08-03-2010, 04:01 AM)
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Originally Posted by No_Style

Great idea. I really hope it stays technical as well. I love Digital Foundry's work.




I read that the 10MB EDRAM can handle 720p or 1080i... so the question is: what happened? Why are we seeing K&L2 sub 720p resolutions? Too complex when factoring high framerates?

I'm also wondering how much money was saved by nerfing the RSX.

Actually most 360 games are 720p or higher. If you want 'free' AA, it's extra work minimize the cost of tiling; but 720p without AA fits nicely into the eDRAM. The perfomance cost from tiling is to geometry processing for things that span more than one tile.
Every system is limited though, and the more there is to do the longer it takes. Lowering resolution is an obvious way to free up resources, and on 360 it allows for properly free MSAA without the extra geometry cost from tiling. That's why most of the multi-platform games with weird resolutions have MSAA on 360 but none on PS3.
MazingerDUDE
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(08-03-2010, 04:03 AM)
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For those interested in knowing how the 'pixel counting' works, this might help you understand.




And no, it doesn't take more than a minute to pixel count in most of the games. :lol

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pmj
Member
(08-03-2010, 04:05 AM)

Originally Posted by MickeyKnox

Compare and contrast.

The only way it could have something to do with the topic at hand is if the PC game used the most console-like settings available and was set to 720p, thereby letting you see an approximation of the impact of sub-HD in a console game. Was that what you had in mind?
Twig
Banned
(08-03-2010, 04:10 AM)
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Wait, console gamers care about resolution?

...

Mind blown.

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