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has an official NeoGAF
license to hit you on the head with a skillet (08-19-2010, 09:54 PM)
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dr. wily prepares for mega man 11: a warioware d.i.y. mini game story
#1
i spent way too much time working on these mini games over the last ~3 months and now i finally made a video of all of them and i figured i'd post it here.
the initial idea was to create mini games that would show all the things wily does "in between" the mega man games. i put over 100 hours into this. i can't even quite believe it myself. i'm hopelessly obsessive about things that fascinate me, especially when i find that i can combine them with something else that i love (mega man). there's a bit more info and some trivia about the games in the description of the video. http://www.youtube.com/watch?v=MSkBOcBTXfg (make sure to watch the 480p version in the bigger/expanded player, the 360p one is very low quality and full of nasty compression artifacts) here's some better quality screen caps of all the games: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Last edited by jarosh; 08-20-2010 at 11:46 AM.
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(08-19-2010, 10:12 PM)
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#15
wow.
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has an official NeoGAF
license to hit you on the head with a skillet (08-19-2010, 10:17 PM)
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#23
Originally Posted by SiegfriedFM:
wario ware d.i.y. is actually pretty damn comprehensive. you draw the background for your game, then you can create up to 15 sprites and they all can have up to 4 different animations. there's a music editor/sequencer that is actually surprisingly versatile and has a ton of different instruments and drum kits. the game logic itself is pretty rudimentary but you can do a lot of good stuff with it and even go beyond some of the restrictions once you really get to understand how the triggers/flags work and how they can be "abused". it's kind of like (very basic) coding with a graphical interface. you're just stringing together endless if/then's. you can even fake some basic scrolling (as evidenced by the "spikes" mini game). all the mini games in the "campaign" were actually created with the same tools. you can load them into the game maker and mess with them. |
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has an official NeoGAF
license to hit you on the head with a skillet (08-19-2010, 10:28 PM)
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#27
Originally Posted by Dacvak:
this was only my second time. but i really enjoyed it. i've grown quite fond of it. and i have immense respect for all the amazing pixel artists of the 8 and 16bit era. |
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(08-19-2010, 10:30 PM)
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#30
Originally Posted by jarosh:
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A Shining Example
(08-19-2010, 10:35 PM)
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#33
Really cool stuff. I especially like the shopping, the jumping gate, and the disappearing blocks.
Couple of ideas for future ones if you decide to take this further: Build a robot master (drag matching body parts onto a template to create a robot master) Practice begging for your life to be spared (swipe the stylus up an down to raise and lower your hands while groveling on your knees) OR Practice raising and lowering your eyebrows (open up your ship, then swipe the stylus up and down to move your eyebrows)
Last edited by Baron Aloha; 08-19-2010 at 10:38 PM.
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(08-19-2010, 10:39 PM)
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#34
jarosh you're such a mad genius.
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has an official NeoGAF
license to hit you on the head with a skillet (08-19-2010, 10:41 PM)
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#35
Originally Posted by Dacvak:
i'm really a musician/audio engineer first and foremost. but i've done some graphic design in the past and i have at one point drawn comics and designed t-shirts. and i really enjoy video editing (guess that's obvious from all my past youtube videos) and i would love to get into that even more. |
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Member
(08-19-2010, 10:43 PM)
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#37
These games are hilarious and really well done, the little details and easter eggs are probably the best part. Sad-faced gas attendant was a highlight.
I wish more people had picked up Warioware DIY. At least other awesome unnoticed games from this year like Trauma Team and Patchwork Heroes have individual champions on GAF who try to spread the word. DIY is so under the radar that no one even bothered to discuss it anywhere. |
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Member
(08-19-2010, 11:05 PM)
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#45
Great stuff!
I really need to get cracking with my game ideas in DIY. I had the Japanese version at launch but I couldn't understand how to do some of the more complicated stuff so I lost interest. I picked up the US version a few months ago but it got lost in the shuffle of my backlog and I forgot about it. D'oh! |
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has an official NeoGAF
license to hit you on the head with a skillet (08-19-2010, 11:10 PM)
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#47
Originally Posted by Baron Aloha:
i actually did have quite a few more ideas. the plan was to make 15 initially! but i decided that i had to move on. i noticed that i'd started to get really obsessive about the most inane details (the shop/wily-mart one was the last one i did and i think you can tell); the games were taking me longer and longer to finish... plus, maybe you've noticed, all my mini games have a random factor in them and/or a very obvious way for the player to fail; there's always something dangerous about them, a way to lose that doesn't simply involve running out of time. that was important to me. i wanted them to be unpredictable (the spikes can go left or right, the robot masters are random and pop up in different spots, the items in the store are always different etc...) and/or i wanted there to be a tangible danger or hazard (spilling the fuel, mutating into a huge bee, shopping for the wrong items etc.). i love the begging idea actually, but i can't think of what could make it "dangerous" right off the bat and i also can't think of what could be randomized or unpredictable about it...
Originally Posted by randomkid:
Originally Posted by goldenpp72:
Originally Posted by Patrick Klepek:
Originally Posted by Whimsical Phil:
Last edited by jarosh; 08-19-2010 at 11:14 PM.
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Member
(08-19-2010, 11:14 PM)
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#49
Originally Posted by goldenpp72:
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