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(08-23-2010, 06:23 AM)
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Dodonpachi Resurrection iPhone/iPod touch |OT| Release on 26 Aug
#1
![]() Dodonpachi Resurrection (aka 怒首領蜂大復活) for iPhone and iPod touch. Developer/publisher: CAVE Release date: Thursday 26 August, 2010 Special discount pricing for 4 days: $4.99 (US/Canada) 2.99 GBP (UK) 4.99 EUR (RoE) 600 yen (Japan) Regular pricing (30 Aug onwards): $8.99 / 5.49 GBP / 6.99 EUR / 1000 yen Please be aware that there is a time lag internationally for the start time and date of the special commemorative price, so please verify application price before purchasing. A lite version will also be released following the release of the retail version. Like ESPGALUDA II, the game is only compatible with iPhone 3GS and above, including iPhone 4, iPod touch (late 2009 32/64GB models) and iPad. iPhone OS 3.1.3 or above is required. KEY FEATURES
VIDEOS Teaser trailer: http://www.youtube.com/watch?v=WLWaMN-kI9A Promotional movie: http://www.youtube.com/watch?v=lm9cOiydk3w SCREENSHOTS ![]() ![]()
Last edited by Jonnyram; 08-23-2010 at 11:16 AM.
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(08-23-2010, 07:19 AM)
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#10
Day 1 of course.
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(08-23-2010, 08:11 AM)
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#11
Originally Posted by deadnoob:
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(08-23-2010, 08:19 AM)
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#13
Originally Posted by deadnoob:
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(08-23-2010, 08:50 AM)
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#15
Counting down the hours!!!
I hope the £2.99 is an introductory price and not a reflection that Espgaluda 2 didn't do too well. I'm loving this Cave support. Edit: Re-read the OP and it is introductory price. My eyes were bamboozled by the lovely before. |
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Member
(08-23-2010, 11:20 AM)
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#21
Originally Posted by Jonnyram:
Every single native iPad game has "high-res sprites" so....ok. And an iPhone 4 is about 80% of an iPad, in terms of both power and resolution. |
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(08-23-2010, 12:39 PM)
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#23
Originally Posted by Dr. Light:
Of course high res games have high res sprites. The issue is that Dodonpachi has a LOT of those sprites, which all need to be in memory at the same time for the game to function. iPad's 256MB of RAM is not enough for this, whereas iPhone 4's 512MB of RAM is. |
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(08-23-2010, 02:08 PM)
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#26
Originally Posted by tubgirlsplumber:
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nods at old men
(08-23-2010, 02:09 PM)
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#27
Originally Posted by Jonnyram:
It's how Cave demos the game. |
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(08-23-2010, 02:14 PM)
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#29
Originally Posted by dallow_bg:
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(08-23-2010, 02:24 PM)
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#32
Originally Posted by _dementia:
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Insane For Sony
(08-23-2010, 02:25 PM)
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#33
Day 1, but am I crazy or does it look more low-res than Esp2? It looks quite blurry even in the mid-size screens posted here. Maybe it's just because Iphone has the same resolution but the smaller screen so it looks better smaller at higher dpi.
Originally Posted by Jonnyram:
Originally Posted by Sew:
I have no idea why, but original Dodonpachi looks so amazing on PSP Go screen despite the scaling, while both of these two games look kinda blurry in the full screen mode.
Last edited by Lord Error; 08-23-2010 at 02:28 PM.
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Insane For Sony
(08-23-2010, 02:31 PM)
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#35
Have you guys tested the game on Iphone 4, and what are the framerate differences between it and 3GS?
Originally Posted by Dr. Light:
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Member
(08-23-2010, 02:37 PM)
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#36
Originally Posted by Jonnyram:
I'm sorry, you're implying that the iPad is not capable of handling some ancient shmup? I'd be surprised if the entire game is more than 256MB. Most iPad games are a tiny fraction of that. The iPad should have more RAM, but it is not that weak. The amount of sprites onscreen is irrelevent (that's a CPU issue) you seem to think that the graphic variety is too much to fit in RAM. Sorry, I don't see it.
Quote:
Last edited by Dr. Light; 08-23-2010 at 02:41 PM.
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(08-23-2010, 02:54 PM)
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#38
Apologies for the tech drama, let's try and keep it on topic and not get bogged down in this BS.
I've played the game on a 3GS and it's 60fps. So you won't see any improvements on the 4 over 3GS. Lord Error, they are redrawing all the sprites in HD for the Xbox 360 version which is coming out later in the year. HD sprites already exist for Espgaluda 2. |
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Member
(08-23-2010, 03:09 PM)
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#39
iam palying it already and love it! It runs so smoth and the controls rock (like in espagulda 2). Damn great game <3
Cave + iPhone = Sex i posted some pics here: http://www.neogaf.com/forum/showpost...&postcount=739 now iam going to work on making my way to place 1 on all rankings :D (shouldnt be to hard with only 2 peoble on the leaderboards right now ;) ) |
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Insane For Sony
(08-23-2010, 03:23 PM)
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#40
Originally Posted by Jonnyram:
About the framerate, in the large screen mode on 3GS Espgaluda 2 chugged a bit at a lot of places. That's why I was asking if Iphone 4 would bring any improvement to this. In smaller screen modes the game was smoother for sure though.
Originally Posted by Dr. Light:
Originally Posted by Dr. Light:
Originally Posted by Flek:
Last edited by Lord Error; 08-23-2010 at 03:30 PM.
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Member
(08-23-2010, 03:28 PM)
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#42
Originally Posted by J2d:
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Member
(08-23-2010, 03:50 PM)
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#44
Originally Posted by Lord Error:
Quote:
Quote:
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Insane For Sony
(08-23-2010, 03:53 PM)
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#45
Originally Posted by Dr. Light:
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Member
(08-23-2010, 04:10 PM)
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#49
Originally Posted by andymcc:
The OP says it's an "arcade shooter classic" so... |
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Member
(08-23-2010, 04:11 PM)
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#50
Originally Posted by Dr. Light:
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