Jonnyram
(08-23-2010, 06:23 AM)

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Dodonpachi Resurrection iPhone/iPod touch |OT| Release on 26 Aug #1



Dodonpachi Resurrection (aka 怒首領蜂大復活) for iPhone and iPod touch.
Developer/publisher: CAVE
Release date: Thursday 26 August, 2010

Special discount pricing for 4 days:
$4.99 (US/Canada)
2.99 GBP (UK)
4.99 EUR (RoE)
600 yen (Japan)

Regular pricing (30 Aug onwards):
$8.99 / 5.49 GBP / 6.99 EUR / 1000 yen

Please be aware that there is a time lag internationally for the start time and date of the special commemorative price, so please verify application price before purchasing.

A lite version will also be released following the release of the retail version.

Like ESPGALUDA II, the game is only compatible with iPhone 3GS and above, including iPhone 4, iPod touch (late 2009 32/64GB models) and iPad.
iPhone OS 3.1.3 or above is required.

KEY FEATURES
  • Two fully-featured game modes: iPhone Mode, an exclusive adaptation tailored to the
    iPhone/iPod touch portable format, and Arcade Mode, a direct port of the arcade
    shooter classic.
    Practice Mode also included! Beginner and veteran shooters, practice up to beat your
    friend’s scores!
  • Packed with options: customize your game experience!
    Three types of screen sizes, six types of button layouts and enhanced button control ensure
    that shooter fans from beginners to advanced players will find the controls that fit their
    style!
  • Pressing the limits of the iPhone and iPod touch! Prepare for the bullet storm!
  • Brand New iPhone Mode BGM selectable along with the original arcade version music!
    Composed by sought-after young composer Kenichi Maeyamada, along with game
    music veteran and hit producer Shoichiro Hirata!
  • Compatible with OpenFeint! Internet Rankings and Achievements Included!
    Score rankings are featured for each mode and all characters. Compete with players all
    over the world for high scores! Unlock achievements in-game by fulfilling certain
    conditions! Go for a full achievement list!

VIDEOS
Teaser trailer: http://www.youtube.com/watch?v=WLWaMN-kI9A
Promotional movie: http://www.youtube.com/watch?v=lm9cOiydk3w

SCREENSHOTS


Last edited by Jonnyram; 08-23-2010 at 11:16 AM.
john tv
minna ni naisho dayo
(08-23-2010, 06:27 AM)

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#2

Day one for sure. Espgaluda was awesome, especially on iPad (even if it's not officially supported). Long live Cave!
dallow_bg
nods at old men
(08-23-2010, 06:29 AM)

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#3

I knew it had been submitted to Apple a little while back, so I've been refreshing the App Store on my iPhone twice a day for it.
I love how seriously they're taking iPhone development for these ports.

Can't wait.
Hunahan
Banned
(08-23-2010, 06:43 AM)
#4

Hot damn!

I'm excited!
DCharlie
Banned
(08-23-2010, 06:44 AM)

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#5

can't wait - Cave goodness on the go. Espgaluda 2 should also be checked out by those who haven't too - so so good.
rikichi
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(08-23-2010, 06:51 AM)

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#6

3G here :(
C-Jo
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(08-23-2010, 06:53 AM)

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#7

Originally Posted by rikichi:
3G here :(
Same :(
deadnoob
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(08-23-2010, 06:57 AM)

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#8

Retina display? Please??? :D
Semblance
shhh Graham I'm still compiling this Radiant map
(08-23-2010, 07:02 AM)

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#9

Wow, so fast. They just announced it and now it's almost out.

Loving this. Hope this is a success for them, I want more Cave games on my Touch.
xbhaskarx
(08-23-2010, 07:19 AM)

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#10

Day 1 of course.
Dacvak
No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(08-23-2010, 08:11 AM)

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#11

Originally Posted by deadnoob:
Retina display? Please??? :D
The original game didn't even support a resolution that high.
danmaku
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(08-23-2010, 08:18 AM)

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#12

the hyper beam in iphone mode is probably the biggest weapon Cave has ever designed :lol
Jonnyram
(08-23-2010, 08:19 AM)

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#13

Originally Posted by deadnoob:
Retina display? Please??? :D
I doubt it's going to happen soon. The iPad doesn't have enough memory to support high-res sprites and the iPhone 4 isn't widespread enough yet. They will be creating the high-res graphics for the Xbox 360 version though, that's for certain.
thetrin
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(08-23-2010, 08:21 AM)

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#14

I'd kill to get this, but I'm still on a 3G. :(
SmokyDave
His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(08-23-2010, 08:50 AM)

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#15

Counting down the hours!!!

I hope the £2.99 is an introductory price and not a reflection that Espgaluda 2 didn't do too well. I'm loving this Cave support.

Edit: Re-read the OP and it is introductory price. My eyes were bamboozled by the lovely before.
Mailenstein
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(08-23-2010, 09:21 AM)

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#16

O-M-G!

Loved Espgaluda II on the iphone. Gonna buy this within the first minute it releases!
sixteen-bit
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(08-23-2010, 10:23 AM)

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#17

I finally ordered an iPhone, so day one!

(or day whenever it arrives)
Peff
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(08-23-2010, 10:37 AM)

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#18

Ah, finally a release date! Can't wait :D
Ninja Dom
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(08-23-2010, 10:44 AM)

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#19

Day One!!

Let the iPhone mode Score Attack challenges commence!!!

BTW, how's everybody's iPhone Mode Espgaluda 2 scores going??

218,917,212 here with Ageha. Rank 172 in the world.
Sew
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(08-23-2010, 11:13 AM)

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#20

All that beautiful pixel art, deaded.
Dr. Light
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(08-23-2010, 11:20 AM)

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#21

Originally Posted by Jonnyram:
I doubt it's going to happen soon. The iPad doesn't have enough memory to support high-res sprites and the iPhone 4 isn't widespread enough yet. They will be creating the high-res graphics for the Xbox 360 version though, that's for certain.
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol

Every single native iPad game has "high-res sprites" so....ok. And an iPhone 4 is about 80% of an iPad, in terms of both power and resolution.
Cowie
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(08-23-2010, 11:31 AM)

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#22

UGH I really regret not buying my ipod touch a year later.
Jonnyram
(08-23-2010, 12:39 PM)

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#23

Originally Posted by Dr. Light:
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol

Every single native iPad game has "high-res sprites" so....ok. And an iPhone 4 is about 80% of an iPad, in terms of both power and resolution.
Hey, Dr. Light, laugh it up some more.

Of course high res games have high res sprites. The issue is that Dodonpachi has a LOT of those sprites, which all need to be in memory at the same time for the game to function. iPad's 256MB of RAM is not enough for this, whereas iPhone 4's 512MB of RAM is.
InternHertz
Member
(08-23-2010, 12:59 PM)
#24

Finally a release date ! And in 3 days to boot !

I was gifted an iTouch 64go last week, I was drooling over Cave's shmup(s) on the App Store. Now I don't have to keep drooling anymore, I can just buy them and play!
tubgirlsplumber
Banned
(08-23-2010, 02:01 PM)

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#25

The second decent game to grace the iPhone / iTouch line.

DAY ZERO!
Minsc
(08-23-2010, 02:08 PM)

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#26

Originally Posted by tubgirlsplumber:
The second decent game to grace the iPhone / iTouch line.

DAY ZERO!
Sure, for people with no taste in games.
dallow_bg
nods at old men
(08-23-2010, 02:09 PM)

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#27

Originally Posted by Jonnyram:
Hey, Dr. Light, laugh it up some more.

Of course high res games have high res sprites. The issue is that Dodonpachi has a LOT of those sprites, which all need to be in memory at the same time for the game to function. iPad's 256MB of RAM is not enough for this, whereas iPhone 4's 512MB of RAM is.
The iPad can handle the game with ease.
It's how Cave demos the game.
Kobiekun
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(08-23-2010, 02:12 PM)

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#28

Loved their first iPhone release. Looking forward to this. Day 1.
Jonnyram
(08-23-2010, 02:14 PM)

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#29

Originally Posted by dallow_bg:
The iPad can handle the game with ease.
It's how Cave demos the game.
They are demoing it using the iPhone version at 2x magnification, but it doesn't have the RAM for an HD version.
dallow_bg
nods at old men
(08-23-2010, 02:17 PM)

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#30

Originally Posted by Jonnyram:
They are demoing it using the iPhone version at 2x magnification, but it doesn't have the RAM for an HD version.
Oh you guys were talking about a native iPad version?

My mistake.
I can't speculate on that.
sixteen-bit
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(08-23-2010, 02:21 PM)

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#31

Originally Posted by Minsc:
Sure, for people with no taste in games.
so DDPR is bad?
Minsc
(08-23-2010, 02:24 PM)

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#32

Originally Posted by _dementia:
so DDPR is bad?
Why should I have to put up with trolling in a thread about a game. Should have just ignored it, but it's absolutely beyond ridiculous to claim there's only 2 decent games out.
Lord Error
Insane For Sony
(08-23-2010, 02:25 PM)
#33

Day 1, but am I crazy or does it look more low-res than Esp2? It looks quite blurry even in the mid-size screens posted here. Maybe it's just because Iphone has the same resolution but the smaller screen so it looks better smaller at higher dpi.

Originally Posted by Jonnyram:
They are demoing it using the iPhone version at 2x magnification, but it doesn't have the RAM for an HD version.
It's not like the assets are done in HD to begin with, right? It's all pixel art.

Originally Posted by Sew:
All that beautiful pixel art, deaded.
I wonder if they could just scale it using some non blurring algorithm instead.

I have no idea why, but original Dodonpachi looks so amazing on PSP Go screen despite the scaling, while both of these two games look kinda blurry in the full screen mode.
Last edited by Lord Error; 08-23-2010 at 02:28 PM.
RavenFox
Banned
(08-23-2010, 02:26 PM)

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#34

Sweet sweet love but I have a Samsung Captivate Cave. Show some Android love :-)
Lord Error
Insane For Sony
(08-23-2010, 02:31 PM)
#35

Have you guys tested the game on Iphone 4, and what are the framerate differences between it and 3GS?

Originally Posted by Dr. Light:
Every single native iPad game has "high-res sprites" so....ok. And an iPhone 4 is about 80% of an iPad, in terms of both power and resolution.
Doesn't Iphone have twice as much memory, and same processor speed? I've also heard it has none of the fillrate issues that ipad has.
Dr. Light
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(08-23-2010, 02:37 PM)

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#36

Originally Posted by Jonnyram:
Hey, Dr. Light, laugh it up some more.

Of course high res games have high res sprites. The issue is that Dodonpachi has a LOT of those sprites, which all need to be in memory at the same time for the game to function. iPad's 256MB of RAM is not enough for this, whereas iPhone 4's 512MB of RAM is.

I'm sorry, you're implying that the iPad is not capable of handling some ancient shmup? I'd be surprised if the entire game is more than 256MB. Most iPad games are a tiny fraction of that. The iPad should have more RAM, but it is not that weak.

The amount of sprites onscreen is irrelevent (that's a CPU issue) you seem to think that the graphic variety is too much to fit in RAM. Sorry, I don't see it.

Quote:
Doesn't Iphone have twice as much memory, and same processor speed? I've also heard it has none of the fillrate issues that ipad has.
Same processor, 800mhz compared to 1Ghz for iPad. What fillrate issues?
Last edited by Dr. Light; 08-23-2010 at 02:41 PM.
amishpriest99
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(08-23-2010, 02:47 PM)

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#37

Can't wait for Thursday :D.
Jonnyram
(08-23-2010, 02:54 PM)

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#38

Apologies for the tech drama, let's try and keep it on topic and not get bogged down in this BS.

I've played the game on a 3GS and it's 60fps. So you won't see any improvements on the 4 over 3GS.

Lord Error, they are redrawing all the sprites in HD for the Xbox 360 version which is coming out later in the year. HD sprites already exist for Espgaluda 2.
Flek
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(08-23-2010, 03:09 PM)

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#39

iam palying it already and love it! It runs so smoth and the controls rock (like in espagulda 2). Damn great game <3

Cave + iPhone = Sex

i posted some pics here:

http://www.neogaf.com/forum/showpost...&postcount=739

now iam going to work on making my way to place 1 on all rankings :D (shouldnt be to hard with only 2 peoble on the leaderboards right now ;) )
Lord Error
Insane For Sony
(08-23-2010, 03:23 PM)
#40

Originally Posted by Jonnyram:
Lord Error, they are redrawing all the sprites in HD for the Xbox 360 version which is coming out later in the year. HD sprites already exist for Espgaluda 2.
Wow that's pretty cool. Hopefully I4 gets the HD release as well, I'd gladly pay for it.

About the framerate, in the large screen mode on 3GS Espgaluda 2 chugged a bit at a lot of places. That's why I was asking if Iphone 4 would bring any improvement to this. In smaller screen modes the game was smoother for sure though.

Originally Posted by Dr. Light:
Same processor, 800mhz compared to 1Ghz for iPad. What fillrate issues?
Is the 800Mhz thing confirmed? I know that it has 2x the memory though (256 vs 512). Ipad apparently has fillrate problems so that some the games that run 60FPS on 3GS don't run at 60FPS on Ipad in double scaled mode.

Originally Posted by Dr. Light:
The amount of sprites onscreen is irrelevent (that's a CPU issue)
Yeah, you would think that, but I don't know. Espgaluda 2 for sure runs smoother in it's small screen mode than it does in the large screen mode on 3GS, even though the large screen mode is literally just small screen graphics stretched full screen. CPU utilization should be identical there, but the performance hit exists for sure.

Originally Posted by Flek:
Nice Dodonpachi/PSP Go screens too. :-D
Last edited by Lord Error; 08-23-2010 at 03:30 PM.
J2d
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(08-23-2010, 03:26 PM)

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#41

I will pick this up as soon as my iphone gets here, which could be as far away as 7 weeks according to the guy at the store, argh =(
sixteen-bit
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(08-23-2010, 03:28 PM)

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#42

Originally Posted by J2d:
I will pick this up as soon as my iphone gets here, which could be as far away as 7 weeks according to the guy at the store, argh =(
I would just download it day one from the itunes store to secure the discounted price regardless of when the phone gets delivered.
J2d
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(08-23-2010, 03:34 PM)

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#43

Yea I'll probably do that even though the wait will probably be harder since I'll own the game and have no means to play it.
Dr. Light
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(08-23-2010, 03:50 PM)

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#44

Originally Posted by Lord Error:
Is the 800Mhz thing confirmed?
That's what they estimated based on benchmark performance.

Quote:
I know that it has 2x the memory though (256 vs 512). Ipad apparently has fillrate problems so that some the games that run 60FPS on 3GS don't run at 60FPS on Ipad in double scaled mode.
Huh. What is the fillrate? Might be a scaling issue.

Quote:
Yeah, you would think that, but I don't know. Espgaluda 2 for sure runs smoother in it's small screen mode than it does in the large screen mode on 3GS, even though the large screen mode is literally just small screen graphics stretched full screen. CPU utilization should be identical there, but the performance hit exists for sure.
There's a small screen mode on the iPhone? :lol I mean....there isn't exactly a lot of space to begin with. :lol
Lord Error
Insane For Sony
(08-23-2010, 03:53 PM)
#45

Originally Posted by Dr. Light:
There's a small screen mode on the iPhone? :lol I mean....there isn't exactly a lot of space to begin with. :lol
In the game itself, there's a 'Small' screen size option which displays 1:1 arcade game graphics in Espgaluda 2, which is 240x320 pixels. The other two modes are just scaling that up.
Dynamite Ringo Matsuri
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(08-23-2010, 03:58 PM)

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#46

Can not wait for this to drop. All of the low budget, bite sized games are cool and all, but these are the types of games I wished existed on the app store. If SNK would port over Metal Slug 1-3... Damn... I'd be happy as a clam.
rollingstart
Member
(08-23-2010, 04:03 PM)
#47

Originally Posted by _dementia:
I would just download it day one from the itunes store to secure the discounted price regardless of when the phone gets delivered.
I'm considering doing that. I don't know when I'll get an iphone, though :lol
andymcc
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(08-23-2010, 04:03 PM)

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#48

Originally Posted by Dr. Light:
I'm sorry, you're implying that the iPad is not capable of handling some ancient shmup?
the game is two years old? that qualifies as ancient?
Dr. Light
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(08-23-2010, 04:10 PM)

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#49

Originally Posted by andymcc:
the game is two years old? that qualifies as ancient?
Seriously? Based on the screens it looked like every other shmup that came out in the '90s (or earlier). They're still making 240 x 320 vertically oriented arcade shooters?

The OP says it's an "arcade shooter classic" so...
andymcc
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(08-23-2010, 04:11 PM)

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#50

Originally Posted by Dr. Light:
Seriously? Based on the screens it looked like every other shmup that came out in the '90s (or earlier). They're still making 240 x 320 vertically oriented arcade shooters?

The OP says it's an "arcade shooter classic" so...
most of Cave's titles still use raster graphics, and they do run on quite dated hardware. but, yes, they still make games like this.