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(09-20-2010, 04:49 PM)
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#1101
Originally Posted by Hcoregamer00:
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(09-20-2010, 04:54 PM)
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#1103
Don't worry, new game+ has plenty of new missions and weapon upgrades that will break your bank.
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Member
(09-20-2010, 05:26 PM)
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#1104
Originally Posted by Lain:
Just finished March. Man, those V2s kicked my ass. Took me a while to realize fencers deal with them... do snipers work against them too? |
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(09-20-2010, 05:27 PM)
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#1105
Originally Posted by radiantdreamer:
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Member
(09-20-2010, 08:48 PM)
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#1109
Only made it up to October this weekend. I've been wasting a lot of time trying to grind credits for people so I can have access to cool classes like Maulers, AT Snipers, and Commandos. I'm not entirely there yet >.< I did luck out and get the credits to make Aliasse a Scout Veteran in only 2 missions! I know that now karma will ensure that I have to grind dozens of hours just to get any further credits I need. Also, Cosette as a Medic + Max Aid Range potential = overpowered as all hell. Someone dead? 1CP res + full heal from half a map or more away is ridiculous. Get up, carry on as usual!
I also went to SEGA's booth at the San Francisco J-Pop Summit this weekend and met RubyEclipse. I re-expressed in person my disappointment in VC3 being on PSP, and he said he only found out about it a week before the announcement. He also assured me that he wasn't lying when he says that buying VC2 on PSP does help the chances of it reappearing on consoles, but also said he couldn't tell me how it helps. He did tell me that VC2's early sales have been good, and its success will determine whether or not VC3 makes over here at all. So...I guess the new mantra is, if you want VC3 to be localized, buy VC2! :lol |
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The 'H' stands for hentai.
(09-20-2010, 09:19 PM)
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#1110
Originally Posted by Giolon:
I haven't used them in the game since my June mission.
Originally Posted by Giolon:
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Member
(09-20-2010, 09:32 PM)
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#1112
If SEGA won't localize it, fans will. When will more companies realize most consumers who buy Japanese developed games do not care about the dubs and would be very happy with just subtitles if it means the difference between releasing it here or never getting it?
Really, if the amount of money saved by axing English voice work + less localization time (ie, less pay to contracted employees for the project) would mean we get VC 3 (and other games in general), why wouldn't they do this? Make it a PSN only download, too, if you don't want to spend money on packaging. Edit: I'm gonna say that Sega of America has little-to-no say in this decision, so all *potential future* blame should be placed on motherland Sega if VC 3's release in NA doesn't come to pass. |
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mashadar's neko-mimi slave
(09-20-2010, 09:37 PM)
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#1113
I'm not worried about VC3 not being localized at all honestly. I mean sure, with declining PSP software sales, the 3DS on the horizon, and Japanese games selling less overseas, it's a possibility that Sega will abandon the franchise outside of Japan, but I really don't think the possibility is that high.
They've shown that they're willing to continue supporting stuff like Yakuza even with minimal sales, and there will still be notable (and some major) Japanese games released on the PSP outside of Japan in 2011, so honestly it's very premature to go "lol we're all doomed". |
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The 'H' stands for hentai.
(09-20-2010, 09:38 PM)
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#1114
Originally Posted by TSA:
Originally Posted by duckroll:
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Member
(09-20-2010, 09:48 PM)
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#1115
Originally Posted by Hcoregamer00:
I do not prefer to play games in Japanese since I do not claim to know the language outside a few words and phrases. I would need it to be in English in some form. I mean, worst case scenario, I'd settle for a fan menu/combat guide like they did for FF XIII so I could play through it and enjoy it, but with VC, I want to know what's going on story wise. Thus, importing it or finding it at a US import shop here wouldn't be hard, but I would rather have the game officially released here. |
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The 'H' stands for hentai.
(09-20-2010, 09:53 PM)
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#1116
Originally Posted by TSA:
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Member
(09-20-2010, 10:01 PM)
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#1118
BLiTZ Day V is up!
It may only be stickers again, but both of them are from awesome games. Vanquish Sticker: BUNLT4EXDS74QRCR Skies of Arcadia Sticker (Western Exclusive): WVZLPTYXURS1Q8TV RubyEclipse promises there will be more character codes in the future. UPDATE: Sticker stats! Vanquish: Improves AP - AP+10 Skies of Arcadia: Improves range and side defense - RgCrct+5, Sd Def+5
Last edited by Hamblasto; 09-20-2010 at 10:12 PM.
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Junior Member
(09-20-2010, 10:03 PM)
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#1119
It was nice meeting you this weekend, Giolon. To add to the later comments by other posters, Sega west actually does have a pretty big say in whether or not to localize or bring the game over. I said this before with Yakuza 3 and the same thing holds true here - when it comes down to it, numbers speak loudest.
Also, new Skies of Arcadia tank sticker (western exclusive) and a new VANQUISH sticker: http://blogs.sega.com/usa/2010/09/20...dition-part-v/ Edit: Ninja'd by Ham! |
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The 'H' stands for hentai.
(09-20-2010, 10:06 PM)
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#1120
Originally Posted by RubyEclipse:
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Junior Member
(09-20-2010, 10:19 PM)
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#1121
Originally Posted by Hcoregamer00:
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Member
(09-20-2010, 10:37 PM)
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#1122
Originally Posted by Hcoregamer00:
Originally Posted by RubyEclipse:
I'll update the OP and Community BLiTZ posts when I get home from work. I can't take the time to fix them up in the middle of the day. >.< Oh, oh I forgot to mention in my previous post that I almost went all fanboy when Aliasse had her conversation with Alicia in September. It was a bit hamhanded, but it was endearing, and I think it nicely places the timing of the VC1 Epilogue around 1939-1942.
Last edited by Giolon; 09-20-2010 at 10:44 PM.
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The 'H' stands for hentai.
(09-20-2010, 10:39 PM)
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#1123
Originally Posted by Giolon:
It it is a pity that Alicia couldn't get such a warm and fuzzy discussion with General Selvaria
Originally Posted by Giolon:
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Member
(09-21-2010, 01:54 AM)
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#1125
Originally Posted by DarthWoo:
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Member
(09-21-2010, 02:09 AM)
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#1127
Originally Posted by Hcoregamer00:
I don't really know about how Valkyria was received, though, other than people who played the game first didn't like the liberties it took with the characters. |
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Member
(09-21-2010, 02:17 AM)
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#1128
Originally Posted by Quixzlizx:
On the VC2 side didn't get a chance to play much this weekend since I was playing Ace Combat: Joint Assault and then caught a cold but should return to making some progress this week. Added a couple of the new guys to my squad to see if their stories were any good (Nahum, Pete) and made it to the middle of August. |
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(09-21-2010, 02:25 AM)
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#1129
Magari gets 0 Certs after killing 4 dudes and capturing
Cosette, whose only action was to buff Magari, and Noel, who OHKO'd a Tank, both get Certs. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH HHHHHHHH |
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Banned
(09-21-2010, 04:40 AM)
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#1131
You're approaching certs from the wrong way. What you're supposed to do is get credit for as many people as possible per mission. As long as they get at least one point they'll have a chance of getting what you want. You're just making yourself miserable by grinding. Here are some tips..
Pay attention to what the mission hands out and make sure the people that need those certs get credit. Get close to completing the mission ahead of the A rank time then use that extra time for credit. You can get credit most easily by deploying someone on a base near an enemy, getting credit for killing it, then going back to standby. Get cheap credit for armor techs by disarming mines. Get cheap credit for engineers by healing or repairing. I get credit for 10-15 people on average per mission and still get a high score (again, defined as an A rank w/ all camps, red hats, leaders, tanks, aces, and no deaths). Not having any problems promoting people either despite not playing any mission more than once. It's all about efficiency and increasing your chances. What I'm most disappointed about is that there isn't a hard mode or a no grinding mode. The game is flat out too easy for anyone experienced with VC.
Originally Posted by Hamblasto:
Last edited by mjemirzian; 09-21-2010 at 05:30 AM.
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Member
(09-21-2010, 05:58 AM)
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#1132
Originally Posted by mjemirzian:
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(09-21-2010, 06:01 AM)
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#1133
Originally Posted by mjemirzian:
I have been using Magari consistently since April (read: every single mission). I am currently in November, where the average mook is already 3rd tier and has been for a while. No certificates. I have every single Credit needed to promote Magari to every single branch in her entire promotion tree except for a Certificate. She has healed others, repaired the APC, killed Aces, killed leaders, and captured camps. No certificates. I have done every single mission thus far that allows you to acquire Certificates, and Magari has not walked away from a single one of them with a Certificate. Other characters whom I have subbed in (including one forced on you in the middle of September) have already gotten their Certificates. Magari has not. The chances of you acquiring a Certificate go down starting around the end of August because you can now acquire up to six different Credits in a single mission and still have only up to three slots (usually two) with which to earn them. So please excuse me if I don't find your advice particularly helpful. |
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Banned
(09-21-2010, 06:36 AM)
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#1134
Originally Posted by Pureauthor:
Originally Posted by Pureauthor:
Originally Posted by Pureauthor:
Originally Posted by Pureauthor:
Originally Posted by Giolon:
Last edited by mjemirzian; 09-21-2010 at 06:50 AM.
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(09-21-2010, 06:54 AM)
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#1135
Originally Posted by mjemirzian:
And, no, grinding missions for drops don't make your characters noticeably stronger in the main game - you always have more than enough money to stay on top of upgrades anyway, and the experience gained from earlier missions (AKA the ones that can be done quickly for Credits) isn't enough to make a difference. Not that individual levels make a large difference by themselves.
Quote:
Also, in case you hadn't noted it the first time, Magari has every single Credit needed for everything except a Certificate. A single drop is the only thing keeping me from moving her to whatever class I want.
Quote:
Last edited by Pureauthor; 09-21-2010 at 07:06 AM.
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Banned
(09-21-2010, 07:19 AM)
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#1136
Originally Posted by Pureauthor:
Grinding does make the game significantly easier. You can early promote people (better stats, weapons, etc.), access infinite XP and funds, and unlock potentials. You can switch classes around and potential grind to get a brokenly powerful double action, double movement fencer elite Avan for example. You do not have enough funds to afford all upgrades, which you would know if you actually tried it. You have limited resources to develop weapons with. Infinite XP means better stats, access to more orders, and not having to choose between levels and buying orders from Alicia and Welkin. In addition, if you only play the missions once each, you can't afford to miss out on XP, aces, or resources because all of those things are limited instead of unlimited. You have to do it all in one attempt, instead of getting an A on one try, then the ace on another try, then the resources on a third try, etc. Of course you should be aiming for a high score anyway.
Originally Posted by Pureauthor:
Last edited by mjemirzian; 09-21-2010 at 07:29 AM.
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(09-21-2010, 07:29 AM)
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#1137
Originally Posted by mjemirzian:
I have every single relevant upgrade (AKA I ignored any Vehicular upgrades not connected to the Utility APC because I do not intend to use them, ever) up to November, and I had them before I ever started grinding (and in an easy to complete March mission where the payload is pitiful, too), and I still have over 300, 000 DCT that I have nothing to do with. So I honestly don't know why you have money issues. |
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Banned
(09-21-2010, 07:44 AM)
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#1138
Originally Posted by Pureauthor:
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Member
(09-21-2010, 01:17 PM)
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#1139
I keep spending my time in February doing some free missions and somewhat Mirion's first mission popped up. Had to redo it a couple times. The first time I didn't like that some of my men died while trying to kill the ace, so I did a reset. The second time I finished it in 2 turns but didn't save and when I did it again I got 2 people inside the light tank blown up, which meant reload, so I redid it a third time, finished it in two turns again but got Eloise (my tank) blown up (which made me get a medal, lol).
Anyways, I've noticed that the units disposition change when redoing missions, although I thought the aces would always be in the same spot. I only saw the ace in the mission the first time around (and he was hard to take down, especially because I can't change classes to the advanced ones yet while that map is rife with them). |
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Banned
(09-21-2010, 03:44 PM)
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#1140
Yeah enemies are placed semi-randomly in one of 2-3 positions. Aces usually have two spawn points. I kind of like it, makes each mission a little more exciting and unpredictable and you have to adjust your strategy on the fly with no reloading. Kind of like Fire Emblem.
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Member
(09-21-2010, 03:47 PM)
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#1141
Okay, Akihiko-senpai is beating the shit out of me in April. Is this is difficulty spike, or a preview of how hard the game is about to become? I'm only willing to struggle so much with games. If it's a single difficult battle I'll persevere, but if the rest of the game is like this I'll restart on easy.
I've tried to follow the advice in this thread, but I'm still losing badly. Any additional tips would be appreciated. |
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Banned
(09-21-2010, 04:03 PM)
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#1142
It is a difficulty spike, for sure. My strat was to grab bases as quickly as possible using shocks. Try to capture bases 'backwards' so you can deploy from a position behind the enemies. Most importantly, you want the utility APC with rockbreaker and constructor arm. On the first turn repair the ladder near your start point then drive north over the ice and start wrecking havoc with a flamethrower. Up the repaired ladder you can start a series of backwards base captures and hit enemy tanks and shocks from behind.
Leave shocks behind at the captured bases and standby them (press triangle) as you progress towards the warehouse. The warehouse is the toughest part because there's usually tanks, artillery, and shocks nearby and it's hard to get around behind them. Just use some lancers and shocks to clear that out. As for the boss.. just avoid him if you can. He can definitely ruin your day if you get unlucky. This strat got me an A and all bases captured bonus.
Last edited by mjemirzian; 09-21-2010 at 04:19 PM.
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Member
(09-21-2010, 04:47 PM)
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#1143
Originally Posted by Pureauthor:
Everyone's got all sorts of random crap but are still usually one short of upgrading. It's like the McDonald's Monopoly game where everyone's got Park Place and is missing Boardwalk. I'll bet it's not random. I'll bet the developers are using a deliberate withholding system to lengthen gameplay. |
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The 'H' stands for hentai.
(09-21-2010, 04:47 PM)
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#1144
Originally Posted by jcm:
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Banned
(09-21-2010, 06:11 PM)
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#1145
Originally Posted by Hcoregamer00:
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Member
(09-21-2010, 07:29 PM)
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#1146
Siliconera has a new interview posted with the VC series producer. He has a hilariously inflated opinion of the quality, uniqueness, and likeability of their main VC2 cast:
http://www.siliconera.com/2010/09/20...chronicles-ii/ Some choice quotes:
Quote:
Quote:
Last edited by Giolon; 09-21-2010 at 09:07 PM.
Reason: Added my take on the quotes.
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Member
(09-21-2010, 07:45 PM)
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#1147
Originally Posted by Giolon:
[avan]HA HA - HAHAHA HA- HAHA [/avan] |
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The 'H' stands for hentai.
(09-21-2010, 07:46 PM)
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#1148
Originally Posted by Giolon:
Quote:
Quote:
Quote:
Quote:
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Member
(09-21-2010, 10:40 PM)
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#1149
BLiTZ Part VI is up!
No new character. But if you want to represent for Edy, there's a new sticker for you. Squad 7's "Idol" Sticker: R5PT1MXEY3BW8VBE Sticker Stats: Imprvs vs prsnnl atk, less crit def - VsPsnl+5, AilRes-5 For those of you with Phantasy Star Portable 2, there's also a code you can use to get an Edelweiss room item. PSP2 Edelweiss Item: 54333358 |