Originally Posted by harriet the spy
I am not talking about money or XP here - only about credits.
The system is flawed, though. I have about 8 certificates for Avan, and like 2 for a random engineer that i have barely ever used. Some other teammates are stacking the X and II credits, but don't have certificates (though I do now have my Alexis Fencer <3 <3 - but no Marina sniper </3 :( ).
Ah, quick question, I wanted to try the gunner, and since Avan has enough certificates to change classes back and forth, I made him one temporarily. Is it me or do gunners suck big time? I can see how they would be of use in very particular situation, but they don't seem very flexible at all.
You don't have to kill every enemy unless that's the mission goal. As far as getting credits goes, deploying more people means more credits. If you don't care about your rank then you can deploy as many people as you like as long as you don't fail the mission.
To get credit for the less useful troops (engineers, armor techs), I usually deploy them to kill an enemy, heal an ally, or disarm a mine near a camp then run them back to the camp and standby. This uses 1 CP and doesn't clog up the deployment limit. Troopers and lancers should have no problems getting tons of credits as they are the two best classes. Scouts can often get credit by capping camps and killing the occasional enemy. What I usually do to ensure an A rank and a high credit count is rush troops/lancers to capture every camp, which stems enemy reinforcements, then spend the remaining CP on mopping up using everyone else. I have recorded some mission playthroughs that I'll uploading to youtube soon.
Gunners are good for several situations, but mostly camp defense. Avan as a gunner isn't too bad of an idea because you have to deploy him for his CP anyway, so you can make him useful while parked at a camp. There's also the aiming trick, where you get up very close to an enemy then fire 'through' them, so even though your gunner is firing a 'spread' shot, all the shots are landing directly on the enemy. Works great for crouching enemies.