matmanx1
Member
(08-24-2010, 11:17 PM)

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#101

I'll be there on day 1 but may not be playing it on day 1. I'm still working through VC1 and it's slow going for me. I do want to finish the first game before starting on the second but from what I've heard I'm thinking I may enjoy the 2nd one more just for the emphasis on shorter missions and easier objectives.

Even so, I love the franchise and hope we get many more.
XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(08-24-2010, 11:23 PM)

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#102

Originally Posted by lordoftherink:
I'm buying the game to play it and hopefully enjoy it, not to fund some hypothetical sequel.
Pretty much. I did my part in purchasing the first one, why should I have to buy it on a different platform with a change of direction I don't particularly care for in the hopes that it gets another console version funded? All the engine work's been done for the first game, making another title should therefore be cheaper to begin with. And we all know the profits for VC2 would be going towards recouping it's own development costs first and foremost, never mind this "fund the franchise' BS.
braves01
Member
(08-24-2010, 11:28 PM)

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#103

So, are all the maps really small and connected by a shitty checkpoint system, or was that just the demo?
KongRudi
Member
(08-24-2010, 11:29 PM)
#104

Originally Posted by Giolon:
Sorry, gonna pimp my shit: VC2 Official Thread is up!

Please take all your VC2 discussions there -> http://www.neogaf.com/forum/showthread.php?t=405143
Sorry about that, I didn't get up that thread when I searched for official VC2-thread on google; only found a closed image-thread for VC2, and the original official thread for VC1.

But thanks, moving my original message and response into the proper thread now. :)

Originally Posted by Ikkarus:
Originally Posted by KongRudi:
Over a hour long interview with Sega comunity manager in regard to VC2, on Interactive Distractions podcast.

http://interactivedistractions.com/2...+Audio+Feed%29

Has alot of info about the sequel, the interview will most likely get you really hyped for this game. Since Sega have gone all out on this one, it sounds like.
Also have some info about how the first game did, etc. etc.
VC2 interview start at 43 minutes, 55 seconds, and last abit more than an hour, if you don't have time to listen to it all.
The podcast also contain one of the hosts singing Lady Gaga's pokerface due to a lost bet if Mass Effect came to PS3. Wich is pretty funny.
Hype achieved. :D
I enjoyed listening to that. Sounds like they gave the multiplayer side a lot of attention which is good. Too bad none of my local friends like this game though.

Still 30+ characters is fantastic, especially when you consider they crammed it all on a UMD.
Yeah.. It sounds really awesome.. :)
I also liked how you could branch out the characthers, and specialise..
And how each soldier had it's own story. :)
cosmicblizzard
Shounen Iconoclast
(08-24-2010, 11:35 PM)

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#105

I'll be there day 1. Hope it doesn't totally bomb.
Giolon
Member
(08-25-2010, 12:05 AM)

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#106

Originally Posted by XiaNaphryz:
Pretty much. I did my part in purchasing the first one, why should I have to buy it on a different platform with a change of direction I don't particularly care for in the hopes that it gets another console version funded? All the engine work's been done for the first game, making another title should therefore be cheaper to begin with. And we all know the profits for VC2 would be going towards recouping it's own development costs first and foremost, never mind this "fund the franchise' BS.
All I was doing was passing on what SEGA said in that regard. However, if VC2 doesn't sell, maybe SEGA decides VC1 was an anomaly and it's not a franchise worth investing further into - period.

VC2 may be a direction I didn't want the series to go, and I may not fully support it, but I think there will be enough there to like that I can get enjoyment out of it - and I hope that it will merely be a stopgap until a game I can really, truly love will be released again.

Originally Posted by braves01:
So, are all the maps really small and connected by a shitty checkpoint system, or was that just the demo?
I don't agree with the implication that it's shitty, but the size of an individual map area is constrained by the PSP hardware. Impressions I've read or heard on podcasts talk of up to 6 areas in a single mission, adding significant complexity.

Part of the issue with moving troops between areas is mitigated by the fact that you can now deploy a unit and then immediately move it instead of having to wait a turn for them to show up.
Last edited by Giolon; 08-25-2010 at 12:08 AM.
SlickVic
Member
(08-25-2010, 12:10 AM)

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#107

No more saving mid-mission in VC2 according to the podcast. Depending how much shorter these missions it may not be a big deal, but I always enjoyed that VC1 let you be very OCD with saving after every turn so you could reload the turn if one thing went wrong. :lol
DonMigs85
Member
(08-25-2010, 12:12 AM)

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#108

Peace Walker only sold 20K copies total to this day? The PSP is doomed indeed
DonMigs85
Member
(08-25-2010, 12:14 AM)

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#109

Originally Posted by SlickVic:
No more saving mid-mission in VC2 according to the podcast. Depending how much shorter these missions it may not be a big deal, but I always enjoyed that VC1 let you be very OCD with saving after every turn so you could reload the turn if one thing went wrong. :lol
Lol you know, I was thinking that if VC ever got Trophies one of them would involve not saving and reloading a single turn for every chapter in the game.
Snaku
Sperm Receptacle
(08-25-2010, 12:26 AM)

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#110

Originally Posted by DonMigs85:
Peace Walker only sold 20K copies total to this day? The PSP is doomed indeed
Holy crap. :lol
Spiegel
Member
(08-25-2010, 12:30 AM)

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#111

Originally Posted by DonMigs85:
Peace Walker only sold 20K copies total to this day? The PSP is doomed indeed
No, PW sold 52k in June not counting games bundled with the console or digital downloads.

Still, the game bombed badly in NA/Europe
SlickVic
Member
(08-25-2010, 12:30 AM)

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#112

I thought Peace Walker sold 50k in it's first month in the US not including PSN sales. Not sure if that number included copies sold in the PSP bundles either.

edit: beaten
May16
(08-25-2010, 12:30 AM)
#113

Originally Posted by Giolon:
Reviews -- Here's what the "professionals" are saying:
  • Famitsu - 9/9/9/8
  • GameInformer – 8.5
  • RPGFan – 88%
RPG Land "Very Good"

This is a recommended purchase for players of the first game for sure. More of that quickly-becoming-classic Valkyria battle system is definitely a good thing.

Originally Posted by Spiegel:
No, PW sold 52k in June not counting games bundled with the console or digital downloads.

Still, the game bombed badly in NA/Europe
Dude, 50k is pretty great for a handheld game. Even a console game isn't gauranteed to reach that. And that was just June, you say? So like, a little under two weeks? That's a pretty good number...
Last edited by May16; 08-25-2010 at 12:34 AM.
anddo0
Member
(08-25-2010, 12:32 AM)

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#114

Originally Posted by SlickVic:
I thought Peace Walker sold 50k in it's first month in the US not including PSN sales. Not sure if that number included copies sold in the PSP bundles either.

edit: beaten
We're at the end of August, it should be closing in on 100K in NA.. I'm not sure where that 20K total number is coming from.
onken
Member
(08-25-2010, 12:33 AM)

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#115

Surely NOT buying the handheld version would be a clearer message to put VC on consoles :D
jiggle
Member
(08-25-2010, 12:36 AM)

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#116

i can still remember when ppl were excited by the prospect of VC on PSP
during the E3 montage mistake
and the Famitsu fake

had they made this as a side/gaiden game
and given the new direction, it kinda looks like one
i wonder what the receptions would've been

put me on the boat of "nots"
don't like the character arts
with FFXIV coming out,
not even enough time to play KH:BBS, let alone this travesty
XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(08-25-2010, 12:36 AM)

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#117

Originally Posted by Giolon:
All I was doing was passing on what SEGA said in that regard.
Which was ridiculous to begin with. All they're really trying to do is get close to breaking even on the PSP version as best they can given recent PSP sales numbers and VC being more of a niche genre.

Regardless of how VC2 sells, it still isn't a good indicator of how it would sell on the PS3. There's a lot more variables than that. And given development schedules, if Sega's even thinking about a VC3 they're likely in pre-production at the very least right now.

Originally Posted by onken:
Surely NOT buying the handheld version would be a clearer message to put VC on consoles :D
While this makes sense, we are dealing with Sega unfortunately.
mistuhcahlos
Member
(08-25-2010, 12:37 AM)
#118

I read recently that Sega registered a Valkyria Chronicles 3 domain name in JP. Have been reserving my PSN funds for VC2 for a while now. I was hoping that with all the praise the original got, there would be more people excited about this. Oh well, their loss I guess.
jiggle
Member
(08-25-2010, 12:40 AM)

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#119

this is not gonna affect VC3 being created
but it sure as hell will affect it being localized(or not)
mjc
Member
(08-25-2010, 12:41 AM)

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#120

Day one, can't wait.
TheSeks
Blinded by the luminous glory that is David Bowie's physical manifestation.
(08-25-2010, 12:42 AM)

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#121

Originally Posted by anddo0:
We're at the end of August, it should be closing in on 100K in NA.. I'm not sure where that 20K total number is coming from.
Memory was fuzzy. You're right. NPD sales thread is 52K for the debut month (June). That's DISMAL for a PSP install-base of ~1-5 million?

I think it sold even worse than Metal Gear Portable Ops?

PSP games now a days aren't going to make cash. I seriously, SERIOUSLY doubt VC2 is going to bank. Sega'll be happy with sales, but I doubt it's going to sell well. Niche + on a pirate-happy-platform = not gonna fund a sequel, even if Sega was to be believed (which they aren't).
Lindsay
Dot Hacked
(08-25-2010, 12:42 AM)

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#122

Ohhh gawd...

This:

Originally Posted by Giolon:
Impressions I've read or heard on podcasts talk of up to 6 areas in a single mission, adding significant complexity.
+ this:

Originally Posted by SlickVic:
No more saving mid-mission in VC2 according to the podcast.
=

DO NOT WANT
daoster
Member
(08-25-2010, 12:44 AM)

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#123

So these sections for VC2...are they like the Sakura Taisen one where you can fly off to different areas of the stage?
bigjimmystyle
Member
(08-25-2010, 12:45 AM)

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#124

I would've bought it Day One, except that Sony fucked me over with their shitty rules against using entropay after spending hundreds of dollars on the US PSN (I'm in Australia).
May16
(08-25-2010, 12:48 AM)
#125

Quote:
Impressions I've read or heard on podcasts talk of up to 6 areas in a single mission, adding significant complexity.
This is pretty rare, though.
Once you get past January, *most* missions average about 3 areas.

The ones with more can get pretty tedious, as your limit of deployed soldiers still remains at 6 people.

Quote:
No more saving mid-mission in VC2 according to the podcast.
Indeed. No mid-battle saving and only 1 save file per playthrough. (When you select "save," it just starts saving, rather than asking which slot to use.)
Mike D
Member
(08-25-2010, 12:52 AM)

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#126

Cleared (Normal Difficulty): 44hrs 36mins 23secs. 10 hours longer than VC 1 for me.
Ricker
Member
(08-25-2010, 12:57 AM)

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#127

Pre-ordered almost since it was announced since some PSP games are hard to find around here and if they give me the runaround like for Ys 7,i`ll just download it from PSN...and if it sells more on the PSP then it did on PS3,why would they switch it back to PS3? :D ;)
Giolon
Member
(08-25-2010, 12:59 AM)

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#128

Originally Posted by TSA:
Cleared (Normal Difficulty): 44hrs 36mins 23secs. 10 hours longer than VC 1 for me.
Not bad. That was around my VC1 clear time. Any opinion on how it stacks up to the first game?
Last edited by Giolon; 08-25-2010 at 01:03 AM.
Suzuki Yu
Member
(08-25-2010, 01:08 AM)
#129

:lol @ the thread title

thanks for the OP
Takao
Member
(08-25-2010, 01:21 AM)

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#130

Originally Posted by TheSeks:
Memory was fuzzy. You're right. NPD sales thread is 52K for the debut month (June). That's DISMAL for a PSP install-base of ~1-5 million?

I think it sold even worse than Metal Gear Portable Ops?

PSP games now a days aren't going to make cash. I seriously, SERIOUSLY doubt VC2 is going to bank. Sega'll be happy with sales, but I doubt it's going to sell well. Niche + on a pirate-happy-platform = not gonna fund a sequel, even if Sega was to be believed (which they aren't).
There's something like 15-20 million PSPs in the US. Yes, the debut month for PO was higher than PW, but PO didn't have a digital release alongside it. Nor did PO come at a time when everyone was certain the platform was dead, and wasn't worth investing in.

Niche games do work on the platform. NISA has said this, and it's why they localize more PSP titles than DS ones (that and the fact NIS only works on the PSP, and PS3 at this point). They have small budgets, and are almost always localizations. It's low risk, and since these niche games have somewhat of a dedicated fanbase, they do sell well for what they are. Those sales may not exactly be NPD Top 10 numbers, but if at the end of the day it made money, it made money.
Quixzlizx
Member
(08-25-2010, 01:21 AM)

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#131

Mid-battle saving is weaksauce, although I think scrubs should have the option to do it.
May16
(08-25-2010, 01:35 AM)
#132

Originally Posted by Quixzlizx:
Mid-battle saving is weaksauce, although I think scrubs should have the option to do it.
"Crap, I'm playing this portable game on the train I take to work and the PSP's notoriously weak battery's gonna die...might not make it through the 8-hour work day on sleep mode...awww craaaap, and this battle was going so well >_<"

Not having a mid-battle save in a game whose battles can take as long as Valkyria's is silly, and it additionally strikes a blow to its portability -- especially considering that the PSP is an internet browser, music player, video viewer, and so on. Wanna switch functions? You're screwed, finish that battle first (even though you have no idea ow long it will take).
Giolon
Member
(08-25-2010, 01:37 AM)

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#133

Originally Posted by May16:
"Crap, I'm playing this portable game on the train I take to work and the PSP's notoriously weak battery's gonna die...might not make it through the 8-hour work day on sleep mode...awww craaaap, and this battle was going so well >_<"

Not having a mid-battle save in a game whose battles can take as long as Valkyria's is silly, and it additionally strikes a blow to its portability -- especially considering that the PSP is an internet browser, music player, video viewer, and so on. Wanna switch functions? You're screwed, finish that battle first (even though you have no idea ow long it will take).
If you have a PSP Go you can suspend the game and turn the system off or do something else with it...but then you'd also be stuck with a PSP Go. ;)
Segata Sanshiro
(08-25-2010, 01:44 AM)
#134

Originally Posted by Lindsay:
Ohhh gawd...

This:



+ this:



=

DO NOT WANT
Thank Christ. I might actually be able to enjoy playing a game and talking about it on here without your incessant micro-bitching cluttering up the thread.
Quixzlizx
Member
(08-25-2010, 01:54 AM)

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#135

Originally Posted by May16:
"Crap, I'm playing this portable game on the train I take to work and the PSP's notoriously weak battery's gonna die...might not make it through the 8-hour work day on sleep mode...awww craaaap, and this battle was going so well >_<"

Not having a mid-battle save in a game whose battles can take as long as Valkyria's is silly, and it additionally strikes a blow to its portability -- especially considering that the PSP is an internet browser, music player, video viewer, and so on. Wanna switch functions? You're screwed, finish that battle first (even though you have no idea ow long it will take).
Hey, I said you should have the option.
DonMigs85
Member
(08-25-2010, 01:59 AM)

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#136

Originally Posted by Takao:
There's something like 15-20 million PSPs in the US. Yes, the debut month for PO was higher than PW, but PO didn't have a digital release alongside it. Nor did PO come at a time when everyone was certain the platform was dead, and wasn't worth investing in.

Niche games do work on the platform. NISA has said this, and it's why they localize more PSP titles than DS ones (that and the fact NIS only works on the PSP, and PS3 at this point). They have small budgets, and are almost always localizations. It's low risk, and since these niche games have somewhat of a dedicated fanbase, they do sell well for what they are. Those sales may not exactly be NPD Top 10 numbers, but if at the end of the day it made money, it made money.
Exactly. Working Designs managed to stay afloat during the Sega CD era after all, which was an impressive feat.
Lindsay
Dot Hacked
(08-25-2010, 02:16 AM)

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#137

Originally Posted by May16:
This is pretty rare, though.
Once you get past January, *most* missions average about 3 areas.

The ones with more can get pretty tedious, as your limit of deployed soldiers still remains at 6 people.
Is 6 people the max you can have deployed throughout the whole game? VC varied per mission but it was almost always higher than that.

Quote:
Indeed. No mid-battle saving and only 1 save file per playthrough. (When you select "save," it just starts saving, rather than asking which slot to use.)
That really kills it for me like I said I needed a guide for VC and every attack heck every movement counted in that game so I would create new saves/reloads like crazy. Is this another hardware limitation or something else entirely?

Originally Posted by Segata Sanshiro:
Thank Christ. I might actually be able to enjoy playing a game and talking about it on here without your incessant micro-bitching cluttering up the thread.
o.O

What'd I do?? Heaven forbid I'd want to know things about a game prior to release be they good or bad! Is this cause of Bayonetta or something? Why would ya complain about someone complaining about something in a thread about a games price? It wasn't the games |OT| or anything! I dun even post alot in threads! I get in at the start (like now), once I get the game give an impressions and ask a questions or two, and when I'm done a game complete post. Sheesh! I can't help it if we share common interests in many things Segac! Anyways enjoy talking while you play or w/e cause I'm oughta this thread unless I do get the game which even then wouldn't be until long after the fact.
Pureauthor
(08-25-2010, 02:28 AM)

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#138

Shouldn't you guys buy the game (or not) on the basis of whether or not you think you'll enjoy this game and not for some hypothetical sequel that may not even see the light of day for a couple years?

That said, looking forward to this.
Segata Sanshiro
(08-25-2010, 02:32 AM)
#139

Originally Posted by Lindsay:
o.O

What'd I do?? Heaven forbid I'd want to know things about a game prior to release be they good or bad! Is this cause of Bayonetta or something? Why would ya complain about someone complaining about something in a thread about a games price? It wasn't the games |OT| or anything! I dun even post alot in threads! I get in at the start (like now), once I get the game give an impressions and ask a questions or two, and when I'm done a game complete post. Sheesh! I can't help it if we share common interests in many things Segac! Anyways enjoy talking while you play or w/e cause I'm oughta this thread unless I do get the game which even then wouldn't be until long after the fact.
I've just never seen you talk about a game at all without heavily complaining. It makes me wonder why you buy so many games that you're sure to dislike. Like, you obviously have a thing against SEGA, but you buy every game they put out. It's weird.
Augemitbutter
Member
(08-25-2010, 02:34 AM)

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#140

Originally Posted by SlickVic:
No more saving mid-mission in VC2 according to the podcast.
oh yes, finally! no more cheating. play well or die.
Seda
Member
(08-25-2010, 02:36 AM)

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#141

Originally Posted by Volcynika:
A well thought out reply.
Sorry, I had the gif for a while and I wanted to use it. :D

Anyways, I don't care which platform the VC franchise goes to, I will buy it.
Omiee
Member
(08-25-2010, 02:37 AM)

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#142

is this getting a digital release cuz i have a psp go
Seda
Member
(08-25-2010, 02:40 AM)

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#143

Originally Posted by Omiee:
is this getting a digital release cuz i have a psp go
so much work goes into these OP's and no one reads them!

Originally Posted by OP:
Valkyria Chronicles II will be available for download on Playstation Network (PSN) and on UMD at you neighborhood video game store!
Omiee
Member
(08-25-2010, 02:42 AM)

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#144

Originally Posted by Seda:
so much work goes into these OP's and no one reads them!
haha sorry i was looking for it but couldent find it.
but i gotta get it than if its not over priced like 40 euro or something
SlickVic
Member
(08-25-2010, 02:43 AM)

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#145

Originally Posted by Augemitbutter:
oh yes, finally! no more cheating. play well or die.
I thought it was a really good feature in VC1. Yeah you could use it to be cheap, but some of those missions were definitely long, and it was good to know you could take a break in the middle of it if you needed to. Like I said before, the mission length may be a lot shorter for VC2 so may not be a big deal here, but I always praised the original for the smart save system.
Augemitbutter
Member
(08-25-2010, 02:47 AM)

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#146

Originally Posted by SlickVic:
I thought it was a really good feature in VC1. Yeah you could use it to be cheap, but some of those missions were definitely long, and it was good to know you could take a break in the middle of it if you needed to. Like I said before, the mission length may be a lot shorter for VC2 so may not be a big deal here, but I always praised the original for the smart save system.
yea, the missions don't seem that long. can't you go into sleep mode when you need a break anyway?
Lain
Member
(08-25-2010, 02:59 AM)

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#147

No mid battle saving sucks.
It was a great option in VC1 which was balanced by the long load time you had to endure if you wanted to abuse it.
Sure PSP has sleep mode, but that's not the same thing, as you are forced to finish the mission (or restart it from the beginning, I suppose) if you want to do anything else with your PSP.
icarus-daedelus
Everything would be better with more lesbians and basset hounds
(08-25-2010, 03:02 AM)

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#148

I really can't wait, especially now that I have a PSP!

I have yet to finish Peace Walker or Persona 3 Portable though...
Enron
King of Twin-Tails
(08-25-2010, 03:03 AM)

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#149

EDY EDY EDY EDY