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Member
(09-10-2010, 10:19 PM)
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#401
This game is so good. Basically every horror game isn't really a horror game, they're action games that use visual themes from the horror genre. This is how to actually do horror games, and it's GOOD. I really hope the developers do well with this release so they can stay in business. :(
I am never, ever, stepping foot in water again for the rest of the game. |
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(09-10-2010, 11:46 PM)
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#404
Originally Posted by Vaporak:
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FIND ME AN ESCORT
NO SHARP KNEEEEEEES (09-11-2010, 12:19 AM)
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#405
5 minutes in i can already tell this will be glorious. Frictional MAKE MORE GAMES LIKE THIS PLEEEEEEEEASE. Ill buy em at 50$
Fuck, the first thing that came to mind in the first area was actually one of my favorite games from my younger years, Shadowgate. Location seems perfect. Game also looks amazing. |
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Member
(09-11-2010, 01:32 AM)
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#406
Originally Posted by Joseph Merrick:
But both games are good and memorable. I got them both on Steam's crazy summer sale, luckily! |
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I do not avoid women, GAF, but I do deny them my essence.
(09-11-2010, 01:49 AM)
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#407
Originally Posted by Mr. Snrub:
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Member
(09-11-2010, 04:22 AM)
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#409
Originally Posted by filipe:
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(09-11-2010, 05:05 AM)
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#411
I'm unlocking secrets everywhere!
![]() WHERE THE FUCK IS THE LAST ROD GODDAMN IT I'M GOING CRAZY Back and forth through every available room like 10 times :-( there's a door that won't budge I can't figure out how to open, and the last rod is in storage somewhere but I cant get past the last wall :-( |
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I am not Max
(09-11-2010, 05:35 AM)
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#414
Originally Posted by God's Beard:
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Member
(09-11-2010, 09:56 AM)
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#415
Quick question, since I'm done for the night. About 3 hours in...
Right before the sewers, I've gone up into the engine room and correctly mirrored all three sections so that the gears are turning. However, upon returning to the central room, the water hasn't yet drained from the sewer. Is there a convenient water-draining button I've missed? |
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Member
(09-11-2010, 10:08 AM)
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#416
Originally Posted by Animator:
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Member
(09-11-2010, 11:26 AM)
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#418
Originally Posted by Cat in the Hat:
From the posts in here, you'd figure out that most people usually can only last playing the game 1-2 hour tops since it's really draining and intense. |
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Member
(09-11-2010, 12:11 PM)
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#420
Guys, what did you do to me??
Bought and downloading... Amnesia: The Dark Descent Penumbra: Black Plague Penumbra: Overture Penumbra: Requiem ...all on Steam for my Mac, yay! Definitely hyped for those games after reading all the comments here. I am a total Silent Hill nut, so I might enjoy those... right? I have no idea what I am getting into, but I believe I will crap my pants, have nightmares every night and what not... I love it! |
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provides useful feedback
(09-11-2010, 12:22 PM)
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#421
Me and my friend were playing this game until 2am last night (about 5 hours straight). Jesus Christ what a nightmare. I had a really dumb-sounding scare in the Study room - never thought I'd be genuinely terrified of opening a cupboard and bones and skulls rolling out like that:lol
The sewer was intense, as was coming across the visible monsters in the Storage area. Motherfuckers. I've fixed the elevator, gone down to the "dungeon" and stopped there for the night. |
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(09-11-2010, 02:34 PM)
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#422
Originally Posted by Max:
stupid rubble
Originally Posted by Stike:
Penumbra: Overture Penumbra: Black Plague Amnesia: The Dark Descent Requiem pretty much sucks. |
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Member
(09-11-2010, 02:44 PM)
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#423
Can't wait to finally dig into this tonight. I've played a little bit just got the ingredients together. So far it's just as brilliant as I hoped it would be, the sanity thing really makes you nervous and I always get a sense of relief when I turn a light on. It is a bit lighter on puzzles than I would have liked, but they do their best to immerse the player in the game and difficult puzzles would probably take you out of the game too much.
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Banned
(09-11-2010, 02:51 PM)
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#424
Quote:
Originally Posted by God's Beard:
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Member
(09-11-2010, 02:57 PM)
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#425
Originally Posted by God's Beard:
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Member
(09-11-2010, 03:04 PM)
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#426
Originally Posted by eXistor:
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(09-11-2010, 03:14 PM)
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#427
Originally Posted by chris121580:
After all that time I wasted, I can't believe the solution was to pile every chair on the center table. I mean, how would they expect me to figure that out? ![]() Wait a second. If I've solved the puzzle, what was behind the door that wouldn't budge? |
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(09-11-2010, 03:53 PM)
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#429
AAAAAAAAAAHHHHHHHHHHHHHHH
FUCK THIS CASTLE FUCK THIS BLIND PAC MAN BULLSHIT I lit a torch while I was creeping through the darkness, and it illuminates a monster standing 5 feet from me which SCREAMS BLOODY MURDER, so I run the fuck away back to the first room, slam the door behind me, and the instant I try to pick up a rock to block it, it SWINGS OPEN INSTANTLY so I run again and try to climb up on a statue I was standing on before WHY CANT I JUMP HIGH ENOUGH WHY CANT I JUMP so I turn BAM GAPING MONSTER JAW DEAD
Originally Posted by Mr. Snrub:
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(09-11-2010, 05:37 PM)
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#432
Ok, so this time I set up 2 roadblocks with a door in between in case I got chased by a monster, and sure enough, I did. I ran like fuck, hearing it breathing down my neck, vaulted over the first roadblock(a row of upright barrels) then ran around the corner, slammed the door, and hopped over the second(two giant unliftable wooden blocks wedged into a couple pillars and backed up by a few large stones), then kept running and jumped onto the statue I was using earlier to observe.
I wanted to see if the monsters were strong enough to lift things I couldn't, or if they could jump. I couldn't tell if the monster got stuck at the barrels or what, but the music kept blaring with high pitches screams and monster noises. I was hoping he just couldn't find me, but he was lasting a lot longer than I was expecting, and I was too scared to go back around the corner to see if he was stuck or not. So I turned off the game again. |
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(09-11-2010, 05:48 PM)
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#433
For clarity:
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Member
(09-11-2010, 06:34 PM)
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#436
I've gotta hop back into this today, I made a minor dent in progress, about an hour and a half, but haven't had the chance to continue. I personally love reading the GAF comments. Frictional has really made horror in games relevant, if you ask me. The constant, lurking fear and tension is just unbearable sometimes. Amnesia, and Demon's Souls, the only two games to ever fill me with such dread.
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Member
(09-11-2010, 06:40 PM)
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#437
God's Beard, lol
I've set up a couple of roadblocks to stop monsters. I'm always too creeped out to actively look back and see if they're working, though. I know you're not meant to fight the monsters, and I think that's very cool and rare, but it would also be cool if you could sort of indirectly fight them by setting physics-based traps. Though I guess that would perhaps need more of an "open world mansion" (similar to Arkham Asylum) to do effectively. Someone noted earlier that they got scared at one point because they thought the A.I. would stop chasing them after a certain point, and it didn't. That also happened to me. :lol I ran away from one of them and into another room, closed that door and then darted into another room, and then went to the adjacent room from there at which point I cried in a corner. Then I hear some noise and I turn around and the fucker is standing right there. I resumed the game two hours later. |
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Member
(09-11-2010, 06:56 PM)
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#440
Originally Posted by _tetsuo_:
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Member
(09-11-2010, 07:21 PM)
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#442
I haven't played a game that's creeped me out like this since Silent Hill 2, and I was younger then. Probably the only piece of media between then and now that has evoked a similar feeling has been playing the first STALKER, though it's a bit different in that case due to the genre.
And someone brought up Demon's Souls - there are some obvious thematic similarities there, and this game probably reminds me more of Demon's Souls than any other game, but DS wasn't necessarily scary so much as it was unrelentingly tense (this also goes for a lot of the attempts we've had at horror games in general). This one is both at the same time. It's difficult for me to disagree with John Walker of RPS' assessment of Amnesia as probably the most successfully frightening game ever made. It's not a field with a huge amount of contenders, unfortunately, but I think Amnesia goes about doing it in a way that would excel even if there were. The minimalist game design style is one of the major elements, I think, since it just adds to the feeling of lonesomeness. |
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Member
(09-11-2010, 07:46 PM)
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#445
Spoiler free event just transpired.
I was searching around a new area, and saw something lurking down the hall, I ran into a room to hide but it found me and I bolted out the door back down the hallway. I turned a few corners, assuming I'd lost it, but no. I turn around and it was right behind me. I then proceeded to actually scream out loud, and threw myself backwards while simultaneously throwing my mouse out of my hand, hitting the adjacent wall. First time a game has done this to me, I LOVE IT. |
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Member
(09-11-2010, 09:43 PM)
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#446
For my second playthrough I'm messing around with the game.cfg file to increase the insanity effect when there is no light and the oil consumption of the lattern. I found that during my first playthrough I missed on most of the worst insanity effects because either I had plenty of oil or timber to light my way...
I hope that with these changes I can make the game harder.
Originally Posted by clip:
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Oh, bitch bitch bitch.
(09-11-2010, 09:47 PM)
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#447
Originally Posted by Zeliard:
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(09-11-2010, 10:01 PM)
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#448
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(09-11-2010, 11:06 PM)
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#450
Ok, I might be fucked. So I reloaded my game to figure out what the fuck was happening. I waited around again for the monster to lose interest. 10 minutes later, music's blaring. So I peek around and look towards the door, but it's covered in shadow. I slowly fall off the statue, creep over to the door and use my lamp to look through.
Nothing there, even peeking around the corner, I can see about to the barrels but no monster walking around. Ok, I figure the barrels stopped him, so I SLOWLY open the door. The barrels are covered in shadow, so I creep a little closer and start the lantern again. Nothing again, but I still hear the music, and monster noises are louder than ever. At this point, I'm pretty satisfied with my barrels, and the monster must be barreling up and down the hallway looking for me. I turn, thinking about catching my breath, when I see something that took it away, sweat instantly flooding my whole body. Little dots coming out of the corner of the wall across from me. They would appear and reappear rapidly. It hit me: The monster path-finding fucked up, and it got stuck in the corner before the barrels, the model clipping through the wall as it tries to run towards me. In any other situation, I would be laughing my ass off in victory, but well, here's the updated map: ![]() I'm trapped. There's no other exit from this room, and suddenly I have no idea whether my roadblocks will do anything at all. On top of that, this monster is fueled by Mountain Dew™, and won't stop for anything. if I jump over the barrels to bait him, I could very well die instantly. I don't want to die.
Originally Posted by Zeliard:
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