Slacker
Member
(04-20-2012, 07:06 PM)

New Tabletop from Wil Wheaton & friends. This week is Catan:


http://www.youtube.com/watch?v=o3WJTlDa7oo

Are any of the Catan variants (Settlers of America, etc) worthwhile? I've been pondering them forever.
cozo
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(04-20-2012, 07:44 PM)

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Originally Posted by Slacker: View Post
New Tabletop from Wil Wheaton & friends. This week is Catan:


http://www.youtube.com/watch?v=o3WJTlDa7oo

Are any of the Catan variants (Settlers of America, etc) worthwhile? I've been pondering them forever.
sick. this and shutupshow in one day. thanks for the heads up
platypotamus
PLATYPOTAMUS is evolving!
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(04-20-2012, 08:54 PM)

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Originally Posted by Slacker: View Post
Are any of the Catan variants (Settlers of America, etc) worthwhile? I've been pondering them forever.
I was really interested in Settlers of America, but I got talked out of it. Considering I am pretty bored of Catan at this point, it didn't take much.
Neverfade
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(04-20-2012, 09:01 PM)

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Originally Posted by joeyjoejoeshabadoo: View Post
Thanks.

I played BSG Express last night and color me impressed. It was a really good game that captures the BSG experience in about an hour. I had the print and play guy on BGG make me a copy and, while you can tell it's homemade, it looks a hell of a lot better than I would be able to pull off.
Wait, how do I get a copy of that? His list of games doesn't have it on there.

Hopefully I can incorporate the changes into the PNP as they're better. I was surprised Evan changed a fairly major mechanic based on my feedback regarding voting and retrieving dice.
joeyjoejoeshabadoo
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(04-20-2012, 09:24 PM)

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Originally Posted by Neverfade: View Post
Wait, how do I get a copy of that? His list of games doesn't have it on there.
I sent him a geekmail and he sent me a quote. He doesn't advertise it because the game users copy written art. It was close to $60 shipped. Like I said you can tell it's homemade but at it still looks better than what I can do. Plus I didn't have to sink any time in it.

I can post pictures of the components later if you want to see them.

Quote:
Hopefully I can incorporate the changes into the PNP as they're better. I was surprised Evan changed a fairly major mechanic based on my feedback regarding voting and retrieving dice.
What changes did they make? I used the latest rules on BGG but I'm assuming this didn't make it on there.
StoOgE
First tragedy, then farce.
(04-20-2012, 09:30 PM)

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Settlers of America is probably my favorite Catan game. There is a lot more going on in it than there is in base Catan, but the game is mechanically similar with some very rudimentary pick up and deliver going on.

That said, it's a close to 2-2.5 hour game of Catan.

Which is why I do not own it. If I have that much time to dedicate to a game I'd rather get in something with a little more heft.
Neverfade
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(04-20-2012, 11:09 PM)

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Originally Posted by joeyjoejoeshabadoo: View Post

What changes did they make? I used the latest rules on BGG but I'm assuming this didn't make it on there.
There are quite a few changes that will be in the end product. I don't think the ones I refer to will make BSG Express Obsolete, they were just necessary for the other alterations that swayed the balance.

1) Votes are now submitted via which color die you put in, Blue for yes/positive and red for no/negative. (When I last played it, you "blind bid" a die to vote yes, and an empty fist was a no)

2) Dice are no longer just "your dice". Spent dice go in a communal pool and when you retrieve dice, you get to pick which ones. There's reasons both sides would want specific colored dice, so it really sows the suspicion around. I think it really helped the game.
bloodydrake
Cool Smoke Luke
(04-22-2012, 04:06 PM)

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Had a really good session last night with regular monthly group.

The Hit of the Night was 7 Wonders..hit that prefect blend of light strategy but fast moving game. We played about 4 games of it through out the night.

Everyone Enjoyed Dominion as well though not as much as 7 Wonders(think i need to get an addon that adds a bit of depth)

Everyone Enjoyed Cyclades ..the bidding for god and turn order is very fun,we'll definitely be playing it again.

The flop of the night was Pandemic.
Three of us thought it was ok and One hated it.

The biggest problem seemed that each guy always seemed to have no real options on their turn other then the obvious move..The games engine just pulls everyone along a path you can't deviate from or you'll fail and you'll only win if your lucky in how the epidemics come out.

Compared to something like Arkham Horror which has a real sense of urgency and threats as well. But Arkham lets you as a group devise different ways of reacting to the treats and has encounter events throughout the turn so it doesn't just seem like your moving remove a cube, moving remove a cube.

Anyone know of somewhere in Southern Ontario that has good buy/sell/trade games you don't want?
I'd love to sell/trade in this and Dungeon Run(which I liked but others in group have decided they don't' want to play again) towards buying some addons for Dominion and 7 Wonders ect.
Or should I just use the Geek?
platypotamus
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(04-22-2012, 06:55 PM)

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So Lords of Waterdeep is pretty good.
SCHUEY F1
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(04-23-2012, 09:36 PM)

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Had a great gaming day a few days ago. Played Tide of Iron, Settlers and Elder Sign. This was my first time playing Elder Sign and I liked it a lot. Need to pick up a copy of my own. Pretty sure my wife would get into the game as well.
tm24
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(04-23-2012, 10:33 PM)

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Few questions regarding Ascension. What's has changed in the 2nd edition? Also, are the official sleeves decent?
Cathcart
Member
(04-24-2012, 02:34 PM)

The biggest (possibly only) change between first and second edition Ascension is that the card stock changed. The cards from second edition match the cards in all of the expansions so if you're buying it now you want 2nd.

I'd rather eat cards than sleeve them so I can't help you with that one.

Anyone here play Through the Ages on BGO? I just got into this and I'd like to play a four player game but I'm not great at it. Anyway, if someone puts a game together and invites me (Mike Cathcart) I'll play.
Cardigan
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(04-24-2012, 03:27 PM)

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Originally Posted by tm24: View Post
Few questions regarding Ascension. What's has changed in the 2nd edition? Also, are the official sleeves decent?
I don't know anything about sleeves, but I played a game of Ascension with the official sleeves last week and I thought they were good. The only thing I noticed was that one of the corners was peeling somewhat.
StoOgE
First tragedy, then farce.
(04-24-2012, 03:44 PM)

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Kickstarter video shot. T- minus 1 week till launch.

Getting nervous.

In any case, I think I'm playing Belfort tonight, but one of my gaming group wants to switch that to Tammany Hall to try and get some buzz going in my gaming group.

I'm kind of torn. I love Tammany Hall, and I'm launching it on kickstarter in a week.. but I kind of want to play Belfort.
Emerson
May contain jokes =>
(04-24-2012, 04:02 PM)

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Originally Posted by StoOgE: View Post
Kickstarter video shot. T- minus 1 week till launch.

Getting nervous.

In any case, I think I'm playing Belfort tonight, but one of my gaming group wants to switch that to Tammany Hall to try and get some buzz going in my gaming group.

I'm kind of torn. I love Tammany Hall, and I'm launching it on kickstarter in a week.. but I kind of want to play Belfort.
Sorry if I missed this but what is your goal gonna be?

I don't know much about the game but I reckon you'll get my bucks.
PoweredBySoy
Member
(04-24-2012, 04:59 PM)

The boys and I are playing our first game of Chaos In The Old World tomorrow. Any tips?

I've read the rules a few times now - doesn't seem too bad. We've played heavier.
PoweredBySoy
Member
(04-24-2012, 05:00 PM)

Originally Posted by platypotamus: View Post
So Lords of Waterdeep is pretty good.
I watched a couple videos for that - looked sort of dry. I went with Chaos instead.
joeyjoejoeshabadoo
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(04-24-2012, 05:39 PM)

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Originally Posted by PoweredBySoy: View Post
The boys and I are playing our first game of Chaos In The Old World tomorrow. Any tips?

I've read the rules a few times now - doesn't seem too bad. We've played heavier.
If you are playing Khorne, you want as many double ticks on the dial as possible. It's harder for him to win with points so don't bother. If you are not playing as Khorne try to not spread out in too many areas. If Khorne has less areas to kill he will get less dial ticks.

Tzeentch is hard to play as but not impossible. Make sure you upgrade your cultists to have the ability to carry the warpstone around. The warpstones are good for two reasons, one, they had another magic symbol to an area and that's what you are looking in order to click your dial. Two, they add to corruption so being able to move a warpstone or two around the map makes it easier for you to corrupt an area.

Slaanesh is the most versitile. You can win on points but Slaanesh has the shortest dial. Focus on at least getting one tick of the dial a turn and try and prevent Khorne from double ticking. Other than that try to go after points. If you double tick at least once you are in a good position.

Nurgle is corruption, corruption, corruption. Make sure you get the upgrade that gives you three points for being a part of a ruined region and just dump as much corruption as possible.
Cathcart
Member
(04-24-2012, 05:50 PM)

Originally Posted by PoweredBySoy: View Post
The boys and I are playing our first game of Chaos In The Old World tomorrow. Any tips?

I've read the rules a few times now - doesn't seem too bad. We've played heavier.
But you haven't played better ;)

Show everyone the tips at the end of the manual, they're very helpful for new players. Make sure you try to get at least one dial token every turn even if you're going for points, the dial rewards are really good. Also, try to be aware of everyone's dial advancement condition, not just your own. It doesn't hurt for the rules lawyer to remind people about what everyone else is trying to accomplish during the first few turns. Everyone needs to be trying to stop the others from advancing as much as they are trying to accomplish their own thing. The way you all counter each other is really cool in Chaos.
PoweredBySoy
Member
(04-24-2012, 05:52 PM)

Originally Posted by Cathcart: View Post
But you haven't played better ;)
That's what I keep hearing. I'm pretty excited to try it out.
Neverfade
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(04-24-2012, 06:10 PM)

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Might have to break out Chaos at game night this week. It's been a while and I do love it so.
StoOgE
First tragedy, then farce.
(04-24-2012, 08:33 PM)

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Originally Posted by Emerson: View Post
Sorry if I missed this but what is your goal gonna be?

I don't know much about the game but I reckon you'll get my bucks.
First, the game is amazingly good. I'm not the designer so I have no problem saying that, though I suppose I'm not exactly impartial at this point. It's been one of my top 5 games since I first played it, and I (along with Fenners) evangelized for the game years ago when it was still available to buy.

The goal 35K. It's a little over half of the funds needed to kickstart the game.

More or less these would leave me paying advertising, shipping to supporters, the UPC code (750 bucks!) and various business start-up expenses. I want most of the money to help me print the game, not to support the kickstarter itself.

Anything that goes over that amount is going to be used to print more copies. So my ultimate goal is to funnel any "profits" on kickstarter into Tammany Hall printing. I think that's in the spirit of kickstarter.
InaudibleWhispa
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(04-24-2012, 09:00 PM)

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I've just ordered Cosmic Encounter and look forward to playing it this weekend. My group of board game playing friends does tend to more often be 6 players than 5 though, so I was considering buying the Cosmic Incursion expansion straight away. Firstly, is this wise? Will the game feel too slow and bogged down with that many brand new player (none of us have any experience with the game; I know how to play it and will be explaining from my own research).

Secondly, if we should be fine with a sixth player, how should I incorporate the expansion? Should we utilise it all from the get go or should I just bring in the new character colour stuff and ignore the new alien races and the new deck? I don't want to add extra complexity on game 1, but if it's just more of the same I guess that would be OK.
joeyjoejoeshabadoo
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(04-24-2012, 09:31 PM)

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Originally Posted by InaudibleWhispa: View Post
I've just ordered Cosmic Encounter and look forward to playing it this weekend. My group of board game playing friends does tend to more often be 6 players than 5 though, so I was considering buying the Cosmic Incursion expansion straight away. Firstly, is this wise? Will the game feel too slow and bogged down with that many brand new player (none of us have any experience with the game; I know how to play it and will be explaining from my own research).

Secondly, if we should be fine with a sixth player, how should I incorporate the expansion? Should we utilise it all from the get go or should I just bring in the new character colour stuff and ignore the new alien races and the new deck? I don't want to add extra complexity on game 1, but if it's just more of the same I guess that would be OK.
Six works just fine with Cosmic Encounter. The expansions generally just include a new player color, new aliens/flairs, and new techs. I usually play without the techs with new players so you can keep that out. However, I would add the new aliens and flair cards. The rules for those are pretty much the same as the base game so there is no problem integrating them.
StoOgE
First tragedy, then farce.
(04-24-2012, 09:32 PM)

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Originally Posted by InaudibleWhispa: View Post
I've just ordered Cosmic Encounter and look forward to playing it this weekend. My group of board game playing friends does tend to more often be 6 players than 5 though, so I was considering buying the Cosmic Incursion expansion straight away. Firstly, is this wise? Will the game feel too slow and bogged down with that many brand new player (none of us have any experience with the game; I know how to play it and will be explaining from my own research).

Secondly, if we should be fine with a sixth player, how should I incorporate the expansion? Should we utilise it all from the get go or should I just bring in the new character colour stuff and ignore the new alien races and the new deck? I don't want to add extra complexity on game 1, but if it's just more of the same I guess that would be OK.
Each of the expansions ads an optional wrinkle to the game.

For the most part they are more variety and won't impact any given games. You only select two alien races per player (and then choose one) so more aliens is just a larger pool of aliens to pull from. It won't change the complexity at all.

Other than a larger alien variety and more players the various expansions add:

Cosmic Alliance: Team game rules
Cosmic Conflict: Hazard cards that add little random rule wrinkles
Cosmic Incursion: Reward deck - very good expansion that gives a nice bonus for helping defend planets.

These are mostly good additions, but are totally optional and can be left out. It's a game that scales pretty well to your experience level.

For your first games I would do a couple of important things:
1) Play with green aliens only. They have much simpler powers and less confusing interactions for the first few games.
2) Play with flare cards. The game can be a bit dull without them.
3) Don't use technology cards at first. They are really awesome and make the game much better, but I think limiting choices is good for the first few games.

have fun. The game is a blast.
Last edited by StoOgE; 04-24-2012 at 09:37 PM.
InaudibleWhispa
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(04-24-2012, 09:53 PM)

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Thanks for the advice guys. First impressions are everything, so I need to make sure it makes the best impact it can during the first couple of games although it seems like a game that'll be a lot of fun regardless.
Last edited by InaudibleWhispa; 04-24-2012 at 09:59 PM.
jason10mm
Member
(04-25-2012, 12:44 AM)

Played a bunch of games at Gnomecon in Savannah. Finally got to play Mage Knight and it is everything I hoped for. Definitely going to have to get it this go round. May be a bit much for my regular game group but I think I have a few folks who will be into it.

Lords of Waterdeep. AWESOME! Not that it is a particularly great game, but that it will let me introduce noobs to a worker placement game and then get them to play Caylus. LoD is fun with some replay but the hour play time is the key.

Conquest of Planet Earth. The flying frog alien invasion game (the one not like the zombie game). Pretty fun, certainly way more thematic than Invasion from Outer Space. We had one mission to conquer a small town and drew a couple of scientists, a local sheriff, and a mob. We all looked at each other and exclaimed that we were attacking the town of Eureka :) Good stuff.

Finally played Munchkin. Maybe I need to be drunk...
Cathcart
Member
(04-25-2012, 12:52 AM)

Yeah, Mage Knight is fantastic. Gotta watch out though because it's very easy for the game to last a billionty hours with more than one new player.
bloodydrake
Cool Smoke Luke
(04-25-2012, 01:57 AM)

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Finally decided to start to try my hand at painting Boardgame Minis
Figured I'd start with the Legend of Drizzt, type of game just looks so evocative with painted mini's.

It begins ..using ArmyPanter primer-grey color combo for base.
Bought 12 citadel base colors, 4 Secret Weapon Wash's and ArmyPainter Spray on Matt Varnish.

Any painters got any advice for a newbie :) Should be fun
fenners
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(04-25-2012, 02:48 AM)

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Originally Posted by jason10mm: View Post
Lords of Waterdeep. AWESOME! Not that it is a particularly great game, but that it will let me introduce noobs to a worker placement game and then get them to play Caylus. LoD is fun with some replay but the hour play time is the key.
I like it for much the reasons you've listed... But I can't see myself buying it.

Quote:
Finally played Munchkin. Maybe I need to be drunk...
Won't help...
jason10mm
Member
(04-25-2012, 03:14 AM)

Originally Posted by Cathcart: View Post
Yeah, Mage Knight is fantastic. Gotta watch out though because it's very easy for the game to last a billionty hours with more than one new player.
Yeah, we had 2 new players and 2 experienced players. So both of us newbies got continually corrected about fortified/siege/gold/black/resisted/brutal/token/crystal/skill violations. Made it faster to have him do the bookeeping and it was still a long game (and we played blitz).

Anyway, real impressed with MK and Eclipse, both seem to capture a lot of what used to be a 4+ hour slog and condense it down into 2 hours.

That said, I'm interested in epic versions of both :P
eastmen
risks bannings on days ending in "y"
(04-25-2012, 04:41 AM)

Originally Posted by StoOgE: View Post
Wanted to get GAFs thoughts on backing levels for Tammany Hall. If you thought they were fair, etc. Please don't share this on BGG or anywhere, just trying to get some thoughts.

I want to keep the stretch goaling simple and not bog it down with specific reward levels or whatnot.

The MSRP is 60 dollars, so you are getting early release + goals + free shipping + small discount for kickstarting. Shipping is killing me (wooden bits!) so it's hard to do much better, especially international. It's also cheaper than the original Stratamax US copies which were 60 + shipping.

1 - thanks (mostly so people involved in bulk ordering can post in the comments)
55 - copy of games + all stretch goals (10 dollars extra for Canadians, 30 Eurpe, 40 WW)
105 - 2 copies + all stretch goals (15 dollars Canadian, 40 Eurpe, 50 WW)
200 - 4 copies + all strech goals (US only + 30 Canadian, no WW)
650 - 10 copies to Europe, Latin America, South America
750 - 10 copies to Asia, Pacific, Africa, Middle East
I have no idea what your game is about , but one of the things that my gf and I look for with board game kickstarters is a video showing how the game is played. You should really have 1 or 2 videos explaining it and showing sample game play.

I will try and support you on the game depending on when you kickstart it. My gf and I are at $550 bucks for april on kickstarter lol
joeyjoejoeshabadoo
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(04-25-2012, 05:18 AM)

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Originally Posted by eastmen: View Post
I have no idea what your game is about , but one of the things that my gf and I look for with board game kickstarters is a video showing how the game is played. You should really have 1 or 2 videos explaining it and showing sample game play.

I will try and support you on the game depending on when you kickstart it. My gf and I are at $550 bucks for april on kickstarter lol
Stooge is only publishing the reprint, it's not his game persay.
There are a couple videos already on boardgamegeek if you are interested. He also sent out his copy of the game to other video reviewers and they'll do videos as well.

You should check the game out. It's really well done and is underrated due to the tiny initial print run. This kickstarter looks to fix that and get into more people's hands. The nice thing about this kickstarter is the game isn't unkown. It already existed at one point and is well regarded by the people who own it and played it.
StoOgE
First tragedy, then farce.
(04-25-2012, 12:38 PM)

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Played Belfort last night. Not sure what I think about it.

The worker placement and construction of cards is kind of neat. The little engine you can build is pretty rad.

The totally disjointed area control scoring mechanic I'm not sure about. I like it in theory that scoring points might force sub optimal moves.

I'm not sure that I like the fact that you can only build the cards in your hand. Which can severely limit where you can build.

I need to play it again. I like the idea of he game, just need to figure out I'd I actually like the game game.
StoOgE
First tragedy, then farce.
(04-25-2012, 12:58 PM)

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Originally Posted by eastmen: View Post
I have no idea what your game is about , but one of the things that my gf and I look for with board game kickstarters is a video showing how the game is played. You should really have 1 or 2 videos explaining it and showing sample game play.

I will try and support you on the game depending on when you kickstart it. My gf and I are at $550 bucks for april on kickstarter lol
Yeah, I may wind up making a "strategy" video that kind of shows some of the really interesting decisions you can make,

There are several reviews out already (Dice Tower, Board Game Blogger, Cartrunk, Giant Fire Breathing Robot) and a couple more coming (Undead Viking, Stormseeker, maybe another).

There is also a walk through video from Essen with the original designers and Derk from BGG

http://boardgamegeek.com/video/3977/...booth-essen-sp
Cathcart
Member
(04-25-2012, 01:49 PM)

Originally Posted by bloodydrake: View Post
Finally decided to start to try my hand at painting Boardgame Minis
Nice! I also just got started with my first project: War of the Ring. Uh, there's only like 200 minis to paint...
bloodydrake
Cool Smoke Luke
(04-25-2012, 02:21 PM)

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Originally Posted by Cathcart: View Post
Nice! I also just got started with my first project: War of the Ring. Uh, there's only like 200 minis to paint...
Ya I got that one as well as BattleCry..but figured the Drizzt one would be good place to start since its got less :)

Are you planning on trying a Dip process on those? Might be alot easier to manage then wash with that many units.
This video from Armypainter..shows how to do it, results looks pretty cool.
Might be worth it for the big 200 mini games
http://www.youtube.com/watch?v=Hw1b56j_gSI
Cathcart
Member
(04-25-2012, 02:31 PM)

Thought about a dip, then I thought, "what else do I have to do this summer?" Here's Gondor:


The other Gondor minis are finished, they were just drying when I took the pic. I got the minis for Minas Tirith, Rivendell, Mt Doom and the two towers from this guy. Really looking forward to seeing the whole board of minis painted up. Should finish just in time for the expansion :D
bloodydrake
Cool Smoke Luke
(04-25-2012, 02:32 PM)

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Originally Posted by Cathcart: View Post
Thought about a dip, then I thought, "what else do I have to do this summer?" Here's Gondor:


The other Gondor minis are finished, they were just drying when I took the pic. I got the minis for Minas Tirith, Rivendell, Mt Doom and the two towers from this guy. Really looking forward to seeing the whole board of minis painted up. Should finish just in time for the expansion :D
FANTASTIC!
superrobot
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(04-25-2012, 02:42 PM)

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Originally Posted by StoOgE: View Post
Yeah, I may wind up making a "strategy" video that kind of shows some of the really interesting decisions you can make,

There are several reviews out already (Dice Tower, Board Game Blogger, Cartrunk, Giant Fire Breathing Robot) and a couple more coming (Undead Viking, Stormseeker, maybe another).

There is also a walk through video from Essen with the original designers and Derk from BGG

http://boardgamegeek.com/video/3977/...booth-essen-sp
BGG has Tammany Hall down as 60 minutes.
In your experience, once you've got over the learning stage is that what you'd expect.
Presumably 5 players is going to be longer.
I'm going to check the videos when I get home later.
joeyjoejoeshabadoo
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(04-25-2012, 02:48 PM)

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Originally Posted by superrobot: View Post
BGG has Tammany Hall down as 60 minutes.
In your experience, once you've got over the learning stage is that what you'd expect.
Presumably 5 players is going to be longer.
I'm going to check the videos when I get home later.
60 Minutes is a fair assessment. With all new players a 5 player game with take maybe 90 minutes on the long end. There really isn't much to a turn (place two pieces and maybe perform your special action) and most of the time will be taken up by resolving the elections.
StoOgE
First tragedy, then farce.
(04-25-2012, 03:04 PM)

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Originally Posted by superrobot: View Post
BGG has Tammany Hall down as 60 minutes.
In your experience, once you've got over the learning stage is that what you'd expect.
Presumably 5 players is going to be longer.
I'm going to check the videos when I get home later.
It's about right at 60 to 90 minutes. Each turn is pretty straightforward. Even with new players they'll have it down halway through the first election cycle.

That said I played a 3 hour game before. That had more to do with 4 bottles of wine than Tammany hall though.
superrobot
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(04-25-2012, 03:28 PM)

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Originally Posted by joeyjoejoeshabadoo: View Post
60 Minutes is a fair assessment. With all new players a 5 player game with take maybe 90 minutes on the long end. There really isn't much to a turn (place two pieces and maybe perform your special action) and most of the time will be taken up by resolving the elections.
Originally Posted by StoOgE: View Post
It's about right at 60 to 90 minutes. Each turn is pretty straightforward. Even with new players they'll have it down halway through the first election cycle.

That said I played a 3 hour game before. That had more to do with 4 bottles of wine than Tammany hall though.
Good stuff. Thanks.
Cathcart
Member
(04-26-2012, 04:59 AM)

So I signed up to play Through the Ages online at BGO with a couple of friends of mine. While I was there I noticed they have a league, so I thought yeah why not? I'll play some league games. Probably get crushed but it would be cool to see how better players play. Unfortunately there are 4 games you play in each season (I assume games will take a couple weeks to finish) but they create all four of your games at the same time. So now I'm in six games of Through the Ages going simultaneously. Brain: fried.
Neverfade
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(04-26-2012, 06:31 AM)

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Originally Posted by Cathcart: View Post
So I signed up to play Through the Ages online at BGO with a couple of friends of mine. While I was there I noticed they have a league, so I thought yeah why not? I'll play some league games. Probably get crushed but it would be cool to see how better players play. Unfortunately there are 4 games you play in each season (I assume games will take a couple weeks to finish) but they create all four of your games at the same time. So now I'm in six games of Through the Ages going simultaneously. Brain: fried.
You dun goofed.
Staccat0
Fail out bailed
(04-26-2012, 07:04 AM)

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Originally Posted by Slacker: View Post

Are any of the Catan variants (Settlers of America, etc) worthwhile? I've been pondering them forever.
I got Settlers of America and pretty much everyone in my group prefers it over regular Catan. That said, it's the only "train game" we play and we're pretty casual board gamers.
Staccat0
Fail out bailed
(04-26-2012, 07:15 AM)

Staccat0's Avatar

Originally Posted by StoOgE: View Post
Kickstarter video shot. T- minus 1 week till launch.

Getting nervous.

In any case, I think I'm playing Belfort tonight, but one of my gaming group wants to switch that to Tammany Hall to try and get some buzz going in my gaming group.

I'm kind of torn. I love Tammany Hall, and I'm launching it on kickstarter in a week.. but I kind of want to play Belfort.
Damn man, just noticed you were doing this! As an austinite who does sound for film/video, I woulda' been glad to help fo' free :)
PM me if you need anything. I know lots o' people doing multimedia stuff and lots of people who fund projects through kickstarters.
kurtrussell
Junior Member
(04-26-2012, 01:42 PM)

kurtrussell's Avatar

I just jumped in on a collaborative zombie apocalypse board game on Kickstarter.

I know that there are dozens of different zombie board games, but the sheer volume of content you get with this one looks amazing. They are exceeding their goals by so much that they are adding new figurines on an almost daily basis!

$100 will currently get you:

71 miniatures (28mm "Heroic" scale): 6 Survivors, 40 Walkers, 16 Runners, 8 Fatties and 1 Abomination
110 mini-cards (42 Zombie cards, 62 Equipment cards, 6 Wounded cards)
9 gaming tiles
6 dice
6 Survivor Identity Cards
24 advancement counters
4 Cars tokens (police car and pimp mobile)
18 Noise tokens
10 Objective tokens
12 Door tokens
6 Zombie spawn tokens
1 "First player" token
1 Exit point token

BONUS STUFF:
Extra figurines: 3 promo figures + 3 promo zombies + 2 Fatties + 1 Abomination + 6 runners and 2 Fatties
6 custom black dice
6 glow in the dark dice
1 T-shirt
1 signed lithograph
1 additional scenario (downloadable)

Can any of the more experienced boardgame GAFfers take a look and let me know if this looks to be the bargain that I think it is? I'd really love to play a really decent zombie board game, but I feel like I may be taking a little chance on this one just because I've been seduced by the sheer volume of content.

Opinions please?
joeyjoejoeshabadoo
Member
(04-26-2012, 01:59 PM)

joeyjoejoeshabadoo's Avatar

Originally Posted by kurtrussell: View Post
I just jumped in on a collaborative zombie apocalypse board game on Kickstarter.

I know that there are dozens of different zombie board games, but the sheer volume of content you get with this one looks amazing. They are exceeding their goals by so much that they are adding new figurines on an almost daily basis!

$100 will currently get you:

71 miniatures (28mm "Heroic" scale): 6 Survivors, 40 Walkers, 16 Runners, 8 Fatties and 1 Abomination
110 mini-cards (42 Zombie cards, 62 Equipment cards, 6 Wounded cards)
9 gaming tiles
6 dice
6 Survivor Identity Cards
24 advancement counters
4 Cars tokens (police car and pimp mobile)
18 Noise tokens
10 Objective tokens
12 Door tokens
6 Zombie spawn tokens
1 "First player" token
1 Exit point token

BONUS STUFF:
Extra figurines: 3 promo figures + 3 promo zombies + 2 Fatties + 1 Abomination + 6 runners and 2 Fatties
6 custom black dice
6 glow in the dark dice
1 T-shirt
1 signed lithograph
1 additional scenario (downloadable)

Can any of the more experienced boardgame GAFfers take a look and let me know if this looks to be the bargain that I think it is? I'd really love to play a really decent zombie board game, but I feel like I may be taking a little chance on this one just because I've been seduced by the sheer volume of content.

Opinions please?
After much hemming and hawing I backed it as well. The game is a pure co-op game at this point but it seems like there might be a change to that in the expansion they are planning. Anyway, while $100 is steep for one game you are getting a lot for your money. The plastic minis aren't cheap and the sculpts on them look amazing. As far as the game itself here's what I like and don't like.
Like:
Beautiful artwork and minis
I like scenario driven games
Characters level up through play
Game seems simple enough and isn't bogged down by too man mechanics
The noise system is cool

Dislike:
No rules have been released yet. I'd like to know more on how the game is played
It's another co-op. I already have three big pure co-op games, do I really need another on?
The game may be too simple. Hopefully there are enough surprises to keep me coming back.
No idea how varied the scenarios are. I hope they are not just go here grab that missions.

All that being said for $100 it's a risk since the rules have yet to be made available. For the amount of minis you are getting, ignoring the bonuses, I don't see it being much cheaper than $100 when it comes to retailers.
StoOgE
First tragedy, then farce.
(04-26-2012, 03:27 PM)

StoOgE's Avatar

Hey guys,

We're running a small give-a-way contest for a copy of Tammany Hall ahead of our May 1st kickstarter launch.

http://pandasaurusgames.com/tammany-...-away-contest/

Please share the contest with your friends to help spread the word on the contest and the kickstarter launch. But please don’t post the link in the general BGG forums.