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First tragedy, then farce.
(08-17-2012, 08:51 PM)
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Yeah, it's amazing how close we are getting to this. Our backers are awesome. |
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Member
(08-18-2012, 01:25 PM)
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Ok guys I need some help, I want to step it up And get a dungeon crawl / RPG board game right now my group plays constantly.
Puerto Rico 7 wonders Last night on earth Space hulk: death angel Dominion Forbidden island So.. What would you guys recomend? No worries about how complicated it is. Descent 2.0? Mage knight? Castle Ravenloft? Mansions of madness? Anything you guys love feel free to let me know. I am pretty new into games so please help me out. |
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Member
(08-18-2012, 01:33 PM)
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PLATYPOTAMUS is evolving!
PLATYPOTAMUS evolved into PLATYPOTAMOTATIMUS! (08-18-2012, 02:35 PM)
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(Full disclosure: I have Mage Knight on my will-eventually-ship CSI order, and expect I'm going to love it as well, so if you were asking this question a few months from now, I might be recommending that over Descent, but Descent is still a solid purchase). |
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Member
(08-18-2012, 03:09 PM)
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I see it's been mentioned, but Descent 2nd is worth it? My friend is at Gen Con and was going to pick it up for me if I want. How pod does it play with just two of us? I don't have a big group to game with...If there are other good campaign-y style games (in the similar light of Runebound, WHQ, Decent 1st, etc), any idea what they are?
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Junior Member
(08-18-2012, 03:38 PM)
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I've played 2 player once with my daughter as I was learning the rules. The more the merrier (as is the case with most games) certainly applies, but we had fun. And it's quick. Super quick. As in the intro scenario took about 20 minutes to play through. |
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Member
(08-18-2012, 04:45 PM)
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First tragedy, then farce.
(08-18-2012, 04:58 PM)
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When I was thinking about going to Origins it was possible to pay 1500 dollars and make sure no one could sell our games below MSRP but us. And for more money, it was possible to ban people from selling our games outright. |
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Hail to the KING baby
(08-18-2012, 05:04 PM)
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haha wow.
stooge i think half of BG gaf was watching your KS yesterday. know you have two titles to push out now but really looking forward to that roller-coaster game. hope you are able to take your time with it and come up with some really cool mechanics |
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First tragedy, then farce.
(08-18-2012, 05:29 PM)
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Roller Coast Rush is back in testing again, I want to change up a couple of things I didn't really care for too much with the game. Mostly some changes that were made due to cost consideration.
I still like the core game, but after meeting with a lot of designers and talking about theory, I think it needs to be stripped down a bit more and there is an end game problem that doesn't work that well for the 2 player version. It is coming though, most likely in 2013. When I sign a game with a designer, it's easiest to shuffle my own game back and put another designers product first. Right now, I'm 3rd in line, with the possibility of becoming 4th or 5th in line. |
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Member
(08-18-2012, 10:18 PM)
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Stooge, where is Meteor in the queue?
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Member
(08-19-2012, 12:02 AM)
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Decent 2.0 is basically combat encounters, you don't really have dungeons you crawl through. The game was streamlined in some aspects but made more complex at the same time in others. What they did to speed up the game so much in 2.0 has been to make the game be straight up encounters on small set ups. Decent 1st edition was basically creating huge dungeons, sometimes multi level that you had to travel around and fully fight through/explore with objectives before getting to a boss character. You create in 2.0 small encounter map and how you do in the scenario leads into another scenario of similar size.
Last edited by BattleMonkey; 08-19-2012 at 12:38 AM.
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Member
(08-19-2012, 12:52 AM)
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Speaking of getting drunk, I need to champion a brew I recently got to try, Devil's Backbone Brewery's Vienna Lager. It's from my hometown of Lexington, VA and it's pretty goddamn tasty. They have an IPA which I hear is fantastic, but I am certainly not an IPA fan. If you can get your hands on one of these, drink one for me!
To keep this boardgame related, I think I'm going to go crack open Antiquity. So. Many. Chits. Plus, an order arriving Tuesday. Trajan, Shadow Hunters (was 16 bucks at MM!), and....I broke down and bought Agricola. Trying to go into this with positive thoughts! Edit: Did anyone at GenCon get to try Tzolkin? That gear system makes my fucking mind melt. Need. |
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Junior Member
(08-19-2012, 01:20 AM)
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Demoed it today at Gencon. It's really good. A very strategic one on one (well you also summon a lot of minions) combat game. Each mage gets his/her own spell book which you customize by buying spells up to 120 points (you can add spells from other schools of magic but they cost more) each turn you get one main action and one quick action and get to draw two cards from your spell book (which is really cool since your spell book is basically your deck, but you select the spells you want each round instead of random draw). A main action lets you either cast a more significant spell or move and cast a quick spell. You can use a quick action after any friendly action. After you preform an action it is your opponents turn and it cycles back and forth till the turn ends. I am going to order it as soon as I get home as the hour long demo just wasn't enough.
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Member
(08-19-2012, 04:33 AM)
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Just got back from Gencon. Had to spend most of my day playing Heroclix in order to get a Con Exclusive LE and by the time we finished playing it was 6pm and the Exhibition hall was closed. I popped in for a few minutes after lunch to get new dice (because mine were sucking it up) and to pick up Evil Baby Orphanage w/ promo cards. I wanted to demo Mage Wars, Spartacus, Level 7, and DC deckbuilding but didn't get a chance with any of them. Did get a quick rules run through on Star Wars miniature game.
While I thought the game looked fun (we only got in two or three rounds before a ticketed event started) it looks like an absolute ripoff. The ships look like Micromachine quality (which isn't terrible) but are waaaaay overpriced at 15 bucks a pop and were constantly coming off of their pegs (more than they are designed to). Combined with the fact that the starter game comes with a piddly 1 X-Wing and 2 TIEs, it's pretty lame out of the box. If they doubled the ships to allow for four players out of the starter for the same price it might (might) be worth it. Leviathan looked much, much better and seemed to have a lot more bang for your buck. |
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Member
(08-19-2012, 05:12 AM)
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Leviathans is not much cheaper at 50 bucks for four figs in the starter forces, with later releases going to be costing more as they will be stand alone resin figs instead of plastic. The paint jobs on the Leviathan stuff is pretty bad and sloppy, so not seeing the much much better aspect. Not sure how you can say you get more bang for your buck when the Leviathan starter is $100. Leviathans is going to be a tough sell going up against Dystopian Wars which has been on the market for some time. Seems like they are hoping to keep Leviathans more unique by trying to attract board gamers to it when it really is a miniature wargame, but they are holding themselves back since they plan on keeping the game purely about giant warships, no fighters or other unique unit types. They also seriously need more visual diversity and identity on those different faction ships, as they really do look overly similar to one another. Leviathans also is a Catalyst product and their releases have had very spotty quality control. Their box sets have been quite poor quality overall as well as their plastic casting abilities.
Last edited by BattleMonkey; 08-19-2012 at 05:25 AM.
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Member
(08-19-2012, 05:43 AM)
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Star Wars felt like Wings of War in a new skin. Not a space combat game...I should point out I've never liked the flow of Wings of War either. It beats you over the head with its turn-based action.
Leviathan feels like what it is supposed to be mechanics wise and the ships looked amazing in person and are really meant to be "customized" later. I absolutely agree that the ships are very similar looking as a whole, but few things have the iconic recognizability of Star Wars fighters. For me it just comes down to scale. I look at what I'm getting out of the box as a starter. Star Wars miniatures may be compelling as a collectible miniature game that is expandable, but it is woefully underwhelming to play with three ships. Comparison (prices are from CSI): Leviathan Starter (from their site): This Box Includes: 2 rulebooks to transition players from the quick-start rules to the core rules 8 high-quality, 1200-scale plastic ship miniatures 12 Ship Cards 12 full-color Recognition Cards 1 Leviathans Gazetteer universe primer 2 fiction novellas 2 18” x 22” board-game quality maps 10 custom D12 dice and 2D6 2 reference cards Leviathans recognition poster Sheet of faction/ship crests Template game aides (die cut cardboard counters) $69.99 X-Wing: Can't find what's specifically included (I know it includes cardboard tokens, ship cards, and damage cards--no maps (play area would be black felt I guess), doesn't say how many dice. Starter: 25.99 Expansions required to get to 8 ships (comparable with Leviathan which has bigger ships to begin with): 5 x 9.99 Total: $75.94 I don't mean to rain on your parade, and I'm sure X-Wing will be a great game with great support, but I'm done giving money to George Lucas and would simply rather support something else.
Last edited by Affeinvasion; 08-19-2012 at 05:45 AM.
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Hail to the KING baby
(08-19-2012, 07:24 AM)
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Well I don't get to be at GenCon but I had a jawesome day of gaming. About six games of Summoner Wars Master Set (<3 Shadow Elves, Swamp Orcs are a pain to play against as well) and one nice meaty game of Agricola, which I haven't had the chance to play in months.
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Member
(08-19-2012, 10:44 AM)
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I think X-Wing looks kind of cool. Like a simpler tabletop game without the glueing and painting. So far they got me, but the starter pack does seem kind of lackluster. To make it a meaningful game it looks like you want to play with the 100points limit, and looking at the squads that they made on the FFG website that means you have to at least buy 4 more figures. So it's more like a 100 bucks game. Bummer.
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Junior Member
(08-19-2012, 02:13 PM)
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Anways, my hopes for the new expansion are that it will add some new gameplay mechanics (not another god, the game can get pretty bloated with the horned rat as it is) and perhaps add some fixes for the first expansion. |
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Member
(08-19-2012, 02:47 PM)
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Last edited by BattleMonkey; 08-19-2012 at 02:54 PM.
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Member
(08-19-2012, 08:04 PM)
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Announcement after an embargo on the 16th that Dominion was ready (guess what, it wasn't). Also they had acquired 150 other licences (RGG, Mayfair, FFG) including Rftg and a Catan MM game coming soon. $8M venture funding.
Website only showed the old beta login for a few hours, then later on the proper site became available but couldn't cope under the strain. They announced later that they were going back to beta. There seem to be issues with security among other vulnerabilities. Other downsides include no offline (app) play. Check out the forums here for a running commentary over the last few days. http://forum.dominionstrategy.com/index.php?board=28.0 |