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Member
(09-07-2010, 07:43 PM)
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#152
Long time Board Game thread lurker.
Someone earlier was looking for good games with 7-8, I thought I'd suggest this one. Nuns on the Run It could be compared to the Fury of Dracula, but in reverse. One player plays the nuns who are searching for the novices. The novices are the other remaining players and have a specific goal on the board that they must reach, and return to their chambers without being caught by the nuns. This really is like hide-and-seek the board game. One fun aspect of it is that you only know where your character and the nuns are at any given time. When we demo'd this at GenCon, the nun player walked out of a hallway and spotted three of us all in a fairly small area. None of us had any idea we were near another player. We all ran off in different directions to avoid being caught. The theme is a little strange, but it's a fun game with a group of people, and different from a lot of the other games that play a slightly larger group. |
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Member
(09-07-2010, 09:04 PM)
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#153
Originally Posted by StoOgE:
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Member
(09-07-2010, 09:41 PM)
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#157
Originally Posted by BattleMonkey:
TI: Shattered Empire is supposed to be a really good addition, right? |
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Member
(09-07-2010, 09:46 PM)
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#159
Originally Posted by Magicked:
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My QB is a Dick and my coach is a Nutt
(09-07-2010, 09:46 PM)
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#160
I am also a big fan of Twilight Imperium. Sounds like you are already prepared for it, but make sure you have a decent amount of time set aside because the games can be long. I would also recommend getting the expansion or at least printing off something to replace the Imperial Strategy card from the base game.
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First tragedy, then farce.
(09-07-2010, 09:55 PM)
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#162
Originally Posted by AstroLad:
Stupid Civ 5 It could be fun, but I don't want to have to keep up with a tech tree. Though I Could imagine interaction being really really high in the game if done right. |
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Member
(09-07-2010, 10:05 PM)
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#163
Originally Posted by Magicked:
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Member
(09-07-2010, 10:13 PM)
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#164
Originally Posted by AstroLad:
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My QB is a Dick and my coach is a Nutt
(09-07-2010, 10:19 PM)
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#165
Originally Posted by BattleMonkey:
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PLATYPOTAMUS is evolving!
PLATYPOTAMUS evolved into PLATYPOTAMOTATIMUS! (09-07-2010, 10:20 PM)
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#166
Hurray for a new thread and lots of new board game gaf posters! Great OP, AstroLad!
Originally Posted by AstroLad:
It plays a lot like Chrononauts. If you played that, imagine that without the artifact win condition, and with a streamlined timeline (no paradoxes/patching, ripples just flip based on linchpins). The timeline is very tied up into the movies, nicely. It's interesting in that there's at least one backwards ripple (if Doc dies to the Libyans in 1985, he never becomes a blacksmith in the old west). The items are all cool movie tie in stuff, and some are multipurpose. There's some combos between items, time machines, and the timeline even. You play as some character related to the series, but not any of the main characters. I was Marty McFly III. I THINK all the characters are from the generation after BttF II's kids, but I'm not positive. The biggest bummer with the game is that with no distracting goals, everyone is mucking with the timeline constantly, and there's a lot of linchpin flipping back and forth and back and forth... the game stalls big time. Our game took nearly an hour. I probably won't pick it up, but wouldn't turn down a game if someone else has it and offers. |
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First tragedy, then farce.
(09-07-2010, 10:20 PM)
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#167
Originally Posted by SCHUEY F1:
economic, cultural, technology and military. So while it is a simplified version of the PC game it means there has to be 1) battle mechanic of some sort. 2) buidling mechanic for cultural centers 3) some kind of economic engine 4) technology tree And I'm sure all of this is going to be on top of resource management of growth/wealth/science/etc as well as some sort of technology/sphere of influence mechanic to denote who controls what land. And it is a Fantasy Flight game. My money is going to be on extremely complicated. |
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Member
(09-07-2010, 10:40 PM)
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#168
Originally Posted by StoOgE:
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stuck my tongue deep inside Atlus' cookies
(09-07-2010, 10:49 PM)
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#169
I have purchase paralysis. Def. about to pull the trigger on a new game, but I don't know which one :lol
The biggest problem is that I don't have the budget to make $100+ board game purchases from Cool Stuff Incorporated. I have to buy games one at a time. But on Amazon many games are still very pricey. Maybe I'll just pick up Bohnanza. It's cheapish on Amazon. |
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PLATYPOTAMUS is evolving!
PLATYPOTAMUS evolved into PLATYPOTAMOTATIMUS! (09-07-2010, 11:15 PM)
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#171
I'm not sure why everyone is so hyped on the new Civ board game. The old one isn't very good (it's on my trade list on BGG if anyone wants it!), and you've already got Through the Ages, which I've been thinking about making my first 10 rated game over on BGG. I mean, I'm willing to give this game a shot, but I can't imagine it being as good as Through the Ages, I really can't.
Anyway, since everyone's all Civ-ed out, here's five reasons you should check out Through the Ages: 1. The Timestream - As you play, cards from the appropriate age are used to populate the timestream. These are things you can use actions to acquire, and could be new leaders, techs, actions, or wonders. They are shuffled each game, and when they show up in the timestream has dramatic effect as to their efficacy. Even the really powerful cards (Michaelangelo is a ridiculous culture leader) might be near worthless if they come at a bad time in the timestream. 2. Tough Choices - You cannot possibly (even come close) to doing everything you want to do with your civ in this game. Some aspects of your civ are going to fall behind of others, the economy is just balanced this way. Want to improve production? You're falling behind on research, or culture, or military. Or you don't have enough food to feed the people working in production. Or you have a shitty government. You can't possibly do it all, and due to the timestream above, and other factors, each game your choices will be different. 3. Interaction - Even in a 2player game (no diplomacy options, since there's only two players), there's a lot of interactivity. Militarily, you can directly attack other players. Worse? You can pay extra actions to grab something far ahead on the timestream, because otherwise, an opponent would get it. You can totally force the player to change the direction their civ is going in, just because they can't afford to fall too far behind in X (whether X is research, military, culture...). At the same time, your plans for next turn go out the window immediately they try to settle a new colony (and you end up "winning" the colony by sacrificing some of your military, which is now very weak). 4. Multiple Viable Paths - While your Civ will be lacking somehow at the end of the game, you can still end up kicking ass over all. I've seen the winner of the game still be mining Iron (rather than coal or oil). I've seen the winner come from a massive deficit by essentially ignoring culture to build up their infrastructure, and then switch gears. I've seen an entire game go with essentially zero military build up. 5. Corruption Done Right - You cannot be a hoarder in this game. If your civ has a bunch of standing wealth sitting around, you lose some of it to corruption. This (coupled with a well thought out economic system) works first as a nice negative feedback loop, preventing a runaway lead. It also forces you into some of those tough choices above. Building a wonder requires a bit of hoarding. You may really want the (usually significant!) advantage of a wonder, but is it worth corruption eating up some of your resources? You may really need a larger army, but you can't really grow it without corruption/famine... unless you demolish a temple or a library...? 6. BONUS SIXTH REASON: EVENTS - Aside from the timestream, there's also event cards. You play one of these into a small stack at the start of your turn. In doing this, you are seeding the future events pile. You won't know when exactly this event will come up, but it WILL come up. It can be anything from a new colony to settle to a bonus/penalty to the civ strongest/weakest in some area. Ooh, a new colony just showed up, should you bid for it? You really want it, but not quite as much as the colony YOU put in the event list, and that'll come up in a few turns. Can you go for both? Can you bid some more military just to raise the price on your opponent(s), but without winning? Or worse... you put a card in there that gives a big bonus to the player with the biggest military... and bidding on this colony puts you in danger of losing that bonus to an opponent. Is the colony's bonus worth it? *WHEW* Anyway, this game is amazing. |
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Hail to the KING baby
(09-07-2010, 11:37 PM)
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#172
Originally Posted by platypotamus:
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Hail to the KING baby
(09-07-2010, 11:46 PM)
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#174
Originally Posted by Magicked:
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Member
(09-07-2010, 11:53 PM)
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#175
Originally Posted by Magicked:
Twilight Imperium is awesome too. Both games need expansions to fix the shitty parts though. |
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Member
(09-08-2010, 12:08 AM)
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#176
Originally Posted by AstroLad:
Originally Posted by Neverfade:
I just need to stop looking at BGG now. My collection is rather small currently and I'm so tempted to buy a ton of games (that I shouldn't spend money on right now). |
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First tragedy, then farce.
(09-08-2010, 12:11 AM)
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#177
Actually joined a local gaming group tonight out of frustration for not being able to get my real friends to play.
They meet at a local pub/pizza place every Tuesday and play a different game. I'm going in two weeks to play Shadows over Camelot. I have no fucking idea how to play it, so I guess I better get to reading FAQs over at BGG. I would go next week but they are playing Formula D and I fucking hate Formula D. |
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First tragedy, then farce.
(09-08-2010, 12:24 AM)
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#179
Originally Posted by deadbeef:
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Hail to the KING baby
(09-08-2010, 12:25 AM)
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#180
Originally Posted by deadbeef:
If you mean solitaire games, wasn't really planning on doing a solitaire section as I don't have much experience in that area. |
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LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(09-08-2010, 12:25 AM)
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#181
Originally Posted by platypotamus:
That said, I'm still super hyped for Civ 5 and will be putting up the official thread for it next week. |
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Junior Member
(09-08-2010, 12:38 AM)
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#182
Originally Posted by Screaming_Gremlin:
I bought the SE expansion because the consensus on BGG is that you really need it to correct some issues with the base set. Both times we used a mix of the old and new strategy cards. I think this time I want to try just the new set and see how that goes. It's a blast if you can get people to commit to the time it takes to play. Growing up on Star Trek and Star Wars, TI is the game I had been wanting to play for as long as I can remember. |
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Member
(09-08-2010, 12:50 AM)
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#183
I think I'm starting to get into boardgames - just added 30 to my amazon wishlist.
I played Pandemic at a friend's house and got bored of it after an hour. Is it supposed to be that easy? we win everytime and it's like a walk in the park. Starting to sour on Catan after playing the official online version for a week. I lose every single time. :( Also, on topic of card games, I really like Fluxx. it's probably not hardcore but are there other nonsensical card games like that? Has anyone heard of a card game called Bashi Fen or Looking for Friends? I saw some people play it at a party and it looked absolutely crazy. they also told me they added leveling up rules. the descriptions on the site are impossible to understand and I can't find asians walking around to ask them to demonstrate the game. Wiki link here. |
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Member
(09-08-2010, 12:56 AM)
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#184
Originally Posted by Big B:
Were you playing on Easy or Normal level? |
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LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(09-08-2010, 12:56 AM)
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#185
Originally Posted by Big B:
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Hail to the KING baby
(09-08-2010, 12:57 AM)
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#186
Yeah Pandemic is generally at least a decent challenge to win, and that's just on Normal difficulty. Maybe you're playing it wrong? This seems to happen a lot with co-op games for some reason. Or just bump up the difficulty which is the other easy solution. Check out this thread: http://www.boardgamegeek.com/thread/...ommon-mistakes
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Purple Drazi
(09-08-2010, 12:59 AM)
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#187
Originally Posted by AstroLad:
Edit: http://www.boardgamegeek.com/user/wsean
Last edited by Cyan; 09-08-2010 at 01:03 AM.
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Member
(09-08-2010, 01:05 AM)
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#188
Originally Posted by Big B:
Check out the Back to the Future cardgame. Same folks make it, it's easily accessible, am it's cheap. Also, if you read and like Penny Arcade, the Penny Arcade card game is quick silly fun. No Thanks! Is the penultimate short silly game with rules that take literally 30-45 seconds to explain. When you're ready to be a real boy, Glory to Rome will be waiting. Its moreso difficult to learn than the previous games but not as bad as Race for the Galaxy, while offering a similar vibe (but not to the point of replacing it, I gladly own both) and actual interaction/take that mechanics. |
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Member
(09-08-2010, 01:06 AM)
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#189
For the people who were interested in Arkham Horror here is a link to the 2 hour tutorial that I was talking about.
http://www.youtube.com/watch?v=DJrM7...yer_embedded#! |
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First tragedy, then farce.
(09-08-2010, 01:07 AM)
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#190
Originally Posted by XiaNaphryz:
1) You only draw two cards at the end of your turn. You don't get to use one of our 4 moves to draw cards. 2) You only stop infecting cities of a certain disease if you have eradicated the disease, not if you cure it. 3) you can only exchange cards if both players are in the city on the card. I have seen friends fuck this game up in each of the following ways and it makes the game really easy. Also, try ditching the scientist and the medic if you want to make the game unfuckingpossibly hard with all 6 epidemic cards in the deck. |
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Member
(09-08-2010, 01:14 AM)
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#193
What's a good board game just for TWO people? I'd like to get something that just the GF and I can play. Sure it can scale for more than 2, but I want something that plays well with just 2 people, is rather noob friendly, and something that isn't a huge crazy initial cost investment. Most of the games I see seem to be made for a larger group.
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Member
(09-08-2010, 01:14 AM)
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#194
Originally Posted by StoOgE:
He didn't seem that useful in my games. Now, the researcher and the medic were pretty much required. Also some kind of movement booster like the Logistics or the Operations expert was vital most of the times. |
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Member
(09-08-2010, 01:15 AM)
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#195
Originally Posted by paranoidfortean:
http://boardgamegeek.com/boardgame/2...he-zombie-game |
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LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(09-08-2010, 01:18 AM)
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#196
Originally Posted by Brettison:
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Member
(09-08-2010, 01:22 AM)
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#197
Originally Posted by paranoidfortean:
I find it boring, until you find the heliport it's pretty much an aimless wondering around to maybe collect stuff that doesn't add that much (or to kill zombies...eh), the combat doesn't help because it's really not exciting at all and the events are most of the times a way to hinder the possibilities of your rivals slowing the game down even more and keeping it from ending. In the end every time we try it, it degenerates in everyone nuking to hell one poor selected victim or delving without bullets in the military base to see if we can unleash the modified zombies using our bare hands. And even then we only keep on playing it because we forgot to bring something better with us. |
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Hail to the KING baby
(09-08-2010, 01:23 AM)
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#198
Originally Posted by Brettison:
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stuck my tongue deep inside Atlus' cookies
(09-08-2010, 01:25 AM)
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#199
Originally Posted by Brettison:
Second off, read this: http://www.boardgamegeek.com/geeklis...nd-spouse-reco Third, I think I can help. I play board games *mostly* with my wife, but *occasionally* with others. So we need games that work well with 2, but also scale up nicely. A tough challenge! So far we've really enjoyed: - Lost Cities (2P only) - Caracassone - Dominion - Pandemic (co-op) All four meet your criteria and are noob-friendly. If you're worried about your GF being turned off by a "nerdy" fantasy theme, start with Lost Cities. That's what I did. I persoally haven't played the titles below, but they're well-regarded on GAF and on BoardGameGeek: - The Settles of Catan Card Game - Alhambra - Balloon Cup |
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Fail out bailed
(09-08-2010, 01:25 AM)
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#200
I'm tempted to hit up BGG Con (My friend who games [The one who bought me Pandemic] lives near where its held and I live in Austin) but that price is pretty prohibitive. Will they eventually have single day passes or something?
Originally Posted by Big B:
Its easy to do a lot of stuff wrong. A lot of the rules are pretty harsh and counter-intuitive. Like only being able to trade cards while both players are in the city written on the card...
Last edited by Staccat0; 09-08-2010 at 01:29 AM.
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