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Member
(09-14-2010, 04:48 PM)
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#152
I like to go random, so the trait of the civ decides what victory I will try (if japenese, I will go for a military victory, for example; if a civ trait is a gold boost, I'll try to go for a scientific victory, etc.)
And for the first time ever on a civ, I'm anxious to see combat. Staring a the map a long time figuring it out how to position your few units sounds so much better than making a stack and "Go. Destroy. Enemies!" |
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Sassy with Monet
(09-14-2010, 04:54 PM)
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#154
Originally Posted by DEO3:
For the memories - http://www.youtube.com/watch?v=PJmJ6Orq2E0
Last edited by Moobabe; 09-14-2010 at 05:10 PM.
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Member
(09-14-2010, 05:10 PM)
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#156
Originally Posted by XiaNaphryz:
I think I am going togo random once I get the hang of things as well, seems like alot of fun not planning before a game, and just improving once you see your starting civ. |
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(09-14-2010, 05:49 PM)
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#160
Probably end up doing Arabia first. Double oil for a huge tank army of doom.
Or France. Or Russia. Possibly Rome. |
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Member
(09-14-2010, 05:49 PM)
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#161
Oh god the wait is killing me. Great OP!
This game seems much simpler than Civ IV. Hopefully they left the door open to mod religions back in. Or at least consider adding religions in an expansion. I really liked the way religions worked in Civ IV. The Civ 5 devs call it "binary", but I call it "historic". But either way, the combat improvements alone are worth the simplification in other areas. Panzer General 2 is a fantastic game and if the combat is based on that, then this game will be incredible. Panzer General 2 is a great game to get from gog.com if you need something until next Tuesday. :lol |
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Hail to the KING baby
(09-14-2010, 05:50 PM)
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#162
Originally Posted by Jay Shadow:
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Motherfucking dumbshit member
(09-14-2010, 05:55 PM)
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#165
Originally Posted by Vagabundo:
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Member
(09-14-2010, 06:09 PM)
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#168
Originally Posted by Eaten By A Grue:
Also I saw on youtube someone had Baba Yetu and the Lion King 2 intro, did they really use this song for Lion King 2 or was that just someone fucking around? |
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LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(09-14-2010, 06:11 PM)
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#169
Originally Posted by Willy105:
I think what I'm most looking forward to in Civ V is that you can do really well with small civs in terms of territory space. It sounds like the lead designer often has games where he only has 3 cities and still does rather well. Previous Civ games have always favored expansion, whereas Civ V sounds like internal growth is the preferable focus. |
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Member
(09-14-2010, 06:35 PM)
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#172
Originally Posted by XiaNaphryz:
This game seems to have a much more RPG flavor than before. Look at the Government system now, it looks more like you "level up" your government rather than making a choice among many options. Also the idea that you get missions from the city states, and have less units overall that are much harder to kill outright. Sounds pretty different, which will make the game very fresh. |
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Motherfucking dumbshit member
(09-14-2010, 06:45 PM)
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#174
Originally Posted by czartim:
Why do you want to be bad? Should you behave as a child? Or will you win your battles by simply being so awesome other cities will simply join your country. |
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Member
(09-14-2010, 06:53 PM)
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#176
Originally Posted by Willy105:
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Member
(09-14-2010, 06:57 PM)
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#178
Originally Posted by czartim:
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Subconscious Brolonging
(09-14-2010, 06:58 PM)
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#179
Originally Posted by czartim:
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(09-14-2010, 07:03 PM)
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#181
Originally Posted by Spire:
Siege units. They are (were) your friend. But yeah, I always play the benevolent country and only go to war if ABSOLUTELY necessary. Real men culture whore their way to victory and stack ridiculous amounts of machine gunners in their cities. |
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Member
(09-14-2010, 07:05 PM)
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#182
Civ traits sound very powerful in general this time. Some like Bushido and Siberian Ritches are what grab the attention first, but really:
25% discount when purchasing tiles, something you will do the entire game, what an american empire can save at the end of the game will probably be huge. 20% producing a wonder faster is probably more than enough to assure you will beat enemies to important wonders. +2 culture in every city until the industrial era is a whole fucking lot of extra culture (as seen on the 2-hour stream; a warmongering napoleon, who were probably investing far more on army than culture, was still in 2nd place on number of policies unlocked). I don't know how much barbarians are important on this game, but if there is a lot of barbarians, that means that Civs who capitalize on this (german, Ottoman and Songhai) will also have a significant boost. Also, civ-states appear to be a huge part of the game, to have your relationship with them provide even more benefit (Siam) or just degrade slower (Greece) can also be game changing stuff. The only ones that seems a little weaker in this regard to me is Iroquois and possibly England, which will depend too much if the game in question will have a lot of naval play; but again, special abilities in general seem like it will help a lot (and radically alter the way you play with each particular civ). |
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Member
(09-14-2010, 07:07 PM)
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#183
Originally Posted by JoeMartin:
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(09-14-2010, 07:08 PM)
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#184
Seriously Arabia and Russia's special abilities look the most ridiculous to me. Since resources can only support so many units now, having double oil or uranium lategame is going to be HUGE (Russia even more so across the whole game since they get double Iron AND Uranium) for the all-out wars that Civ games invariably devolve into once enough ego-maniacal super powers decide they want to start throwing weight around.
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LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(09-14-2010, 07:15 PM)
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#186
Originally Posted by JoeMartin:
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(09-14-2010, 07:15 PM)
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#187
Oh and as Sblargh pointed out too, France also looks to be so good. That much early culture should net you both earlier access to resources as well as earlier access to the more advanced civics.
That and France will be dirty dirty dirty as soon as gunpowder hits as they have back to back special units in the musketmen (Musketeers) and infrantry (Foreign Legion). |
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Member
(09-14-2010, 07:21 PM)
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#188
Originally Posted by JoeMartin:
That's why something like extra movement on jungle seems weak to me, because it is not exactly a boost on any important area, maybe means you can build warriors instead of scouts early on, which can help. But yeah, if you see Russia with iron, you're going to have to be prepared. |
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Member
(09-14-2010, 08:06 PM)
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#190
Originally Posted by AstroLad:
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Banned
(09-14-2010, 08:06 PM)
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#191
Get $10 off Civ 5 till tonight
http://www.neogaf.com/forum/showthread.php?t=407271 It says 50, but I tried it for Regular Civ 5 and the code works. http://forums.civfanatics.com/showpo...&postcount=133 CHICAGO for $5 off $25 SANDIEGO for $10 off $50
Last edited by Manos: The Hans of Fate; 09-14-2010 at 08:39 PM.
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Member
(09-14-2010, 08:30 PM)
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#194
Bummer about religion. I thought it was done well and the intended conflict mirrors real world geopolitics of closely related cultures killing each other just because they can't agree on minor details like the number of allowed wives or the status of a holy person.
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Member
(09-14-2010, 09:17 PM)
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#195
Originally Posted by Manos: The Hans of Fate:
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Subconscious Brolonging
(09-14-2010, 09:32 PM)
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#196
I preloaded but my collector's edition (behind the scenes video, soundtrack) stuff is no where to be found. That sort of stuff is usually just put in the games folder in the steam directory but it's not there, I assume one will be able to download it once the game goes live? I need something new to listen to and that soundtrack would be excellent.
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Member
(09-14-2010, 09:39 PM)
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#198
Originally Posted by titiklabingapat:
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