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Lab Zero Games
(05-23-2012, 02:35 AM)
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It's also a problem that GC leves are mysteriously solo-only.
They should just open them up to everyone, and make them more party-oriented. In 2.0, I think would I would really prefer is to have one GC leve at every camp that has some passing bearing on the overall story. Grand Companies are supposed to be big and important, and the GC leves just feel small-ball... like most leves. |
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going to the airport
(05-23-2012, 03:11 AM)
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welp looking like i might be on the road for 14 weeks..... yay money. Hope to find a new laptop that can run 14
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Member
(05-23-2012, 03:22 AM)
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Smells of an exploit counter-measure, but... I literally can't imagine why or how. The leves are on a timer too, so it's not like you can crank them out at an insane rate or anything.
Sometimes I feel like they're not intentionally playing this stuff close to the chest and making odd decisions, they just have really odd dev resource appropriation due to them essentially planning and remaking an entire MMO. I mean, if they were really putting a lot into the current game as it is (outside of content that will be in 2.0 anyway; primals, gear) I feel like our Seventh Umbral Era "Live Events" would be more than these imperial encounters and the occasionally odd NPC I guess I'd prefer it over them putting less into 2.0 to spruce the current game, but I'm not even sure that's the case so maybe I'm just blowing smoke. |
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Member
(05-23-2012, 09:58 AM)
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Emergency maintenance. ;_;
Last edited by Sofo; 05-23-2012 at 03:13 PM.
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Member
(05-23-2012, 10:08 AM)
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Escorts aren't bad,but you have to spam them non stop to make any decent seals on them.
The good thing is that you can retry them every 15 mins, I have the achievements for the treespeak timed runs but not the Tranquil one. It's too bad everyone went with different companies as we can't really do LS events for these. :(
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Last edited by Jinko; 05-23-2012 at 10:11 AM.
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Member
(05-23-2012, 03:15 PM)
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Member
(05-23-2012, 04:53 PM)
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So in a way almost all the new content is "Can't be repeated in 2.0" stuff because even if the instances stick around for 2.0, there is no guarantee the gear or the CS leading up to and within them will stay the same. The may very well get tuned for lower level or even new max level fights later on with completely different rewards for 2.0. Edit: As for the maintenance a JP rep posted the changes going in. We are getting the class/job balances that were said to be coming in 1.22b. Looks like the balances are all in relation to the 5 melee classes and they will balance not only job skills but even some class skills. GLD to PLD: Removing hp reduction and instead giving an INT reduction. Archer/BRD: Using a weaponskilll will now force a recast time for light shot. You can now block with a shield while casting and upon blocking with a shield you won't get interrupted while casting a spell. Pugilist/MNK ability changes: Concussive blow: Effect of combo bonus increased. Haymaker: Physical Damage increased. Aura Pulse: Physical Damage increased Howling Fist: Combo bonus effect increased. Simian Thrash: Comb bonus effect increased. Dragon Kick: Damage increased. GLD: Riot Blade: Damage increased Goring Blade: Recast will be 60 seconds now instead of 80, damage will be increased. PLD: Hollowed Ground now blocks all incoming damage with some exceptions (Likely primal two hours and similar things, it now blocks magic etc.) Marauder: Berserk: Physical Damage up, Physical damage received increased as well. Rampage: Effect will be changed from "Increases your attack speed and power for each physical attack against you, and restores HP for each critical hit you land." to "Increases your attack speed and parry rate, and restores HP for each critical hit you land." *While in effect the rate of effect fading will faster. Whirlwind: Effect of combo bonus will be changed from "Consumes TP to increase damage when you are below 50% HP." to "While in berserk mode the effect will be reset but damage will increase" WAR: Collusion - Effect will be changed from "Redirects enmity generated by target party member's next attack to you." to "Redirects part or enmity generated by target party member's next attack to you" Steel Cyclone: Tp needed to use will be 1k tp instead of 2k tp. AOE range decreased and bonus damage from rampage will also decrease. Lancer: Vorpul Thrust - Accuracy penalty removed. Impulse Drive - Accuracy penalty removed. Life Surge - Effect timer will change from 60 seconds to 180 seconds (This is awesome) Power Surge - Effect will be changed from "Consumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge." to "Increases own physical damage, decreases physical defense. When using weapon skill or jump at target it will increase the effect time. Also when effect stack the effect is increased (three stacks maximum). Cannot be used simultaneously with Life Surge" Reuse of ability will end the effect" (Gonna work like stance in puglist/monk from how it sounds) *Recast time will be changed from 30 seconds to 10 seconds *No longer consumed TP Chaos Thrust - Effect will be changed from "Delivers a sixfold attack at low accuracy." to "Delivers a sixfold attack with bonus to physical critical damage." Enhanced Power Surge Trait (lvl 44): Effect of power surge up will be decreased DRG: Jump - Effect will be change from " Delivers a jumping attack, returning you to your original position after the attack is made." to "Will evade a physical attack while delivering a jumping attack and returning you to your original position" WHM: Benediction range increased.
Last edited by Allard; 05-23-2012 at 05:14 PM.
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going to the airport
(05-23-2012, 06:03 PM)
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yay for mnk buffs
just need an aoe and a fist of buffs |
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Member
(05-23-2012, 06:19 PM)
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My only lvl 50 combat class is Archer and I find the nerf ok. We are still going to be a preferred class due to range and AOE weaponskills, not to mention Bard Buffs and the ability to shoot out an emergency raise or cure when needed. These changes do make me want to level Pugilist and Lancer though (especially Lancer since I just got mog fork recently) which is good, in a game where you can level a ton of classes you never actually 'lose' anything during these nerfs/rebalancing acts, you can just start leveling the new hotness XD.
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Member
(05-23-2012, 06:34 PM)
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Not sure what to make of those changes. They are making Power Surge weaker, but easier to use. I was fine the way it was (I like the challenge).
The game is sluggish when it isn't 60 FPS... so I don't see myself using Jump as an evasion move on reaction. I guess I should be happy about the reduction of an accuracy penalty on WSes. I fucking missed those so many times lol. Doesn't nerfing WAR's AoE capacity simply make BLM's more dominant? Anyway I'm glad to have finally got the Wanderer's shadow title. Was... difficult to say the least. Probably easier with a PLD.
Last edited by Riposte; 05-23-2012 at 06:38 PM.
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Member
(05-23-2012, 06:50 PM)
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Also some of DRG biggest issues was the inability to avoid large damage spikes from mobs, there is usually enough time to see a mob readying a large attack that you can just use jump as he is charging it. As for WAR nerf, that nerf hurts BLM's too. With less AOE range and the nerf to Collusion that means it will be alot easier for a BLM to get hate, especially with AOE spells. They will need to be a lot more careful and strategies the depended on a WAR Collusioning a BLM and having them use an AOE move will likely be severely nerfed due to this change. Basically my guess after these changes. -> PLD will become THE tank for single targets. Before it was up in the air due to the spell intereupt issues, the less hp and WAR just had an easier time holding hate, now with the single target weaponskill buffs, no interrupt on blocks and an even more capable hollowed ground, it should make them the king of single target. WAR will still be the best AOE tank but their capacity will be a lot more limited so damage dealers and healers will need to be a bit more careful and stuff like Chameleon and Quelling strike will become a lot more needed. This is especially true after they upped the damage across the board for DRG and MNK by the looks of it. Edit: NM I take back what I said about the power surge nerf. It looks like with the official translation it is indeed attack power rather then damage like it always was so the enhancement decrease really is a nerf.
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Last edited by Allard; 05-23-2012 at 07:50 PM.
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Member
(05-23-2012, 11:55 PM)
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Hell last night I did Darkhold last night for the first time (Like I said plenty times before I like crafting and gathering more right now as work and real world things make it hard for me to do more time intensive events, but if people need help real quick I tend to be one of the first to jump in :) ) and we just scrounged up a chaotic group of people and did it for some people (like me) who needed to do DH Grand Company quest and someone needed AF. We ended up doing Batral for the hell of it and won with minimal coordination XD. Half the people in the group never did DH before and the other half did it on classes they never ran the event on before. Anyways patch notes are out. The combat changes have been posted for the most part but this caught my eye.
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Member
(05-24-2012, 12:28 AM)
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Anyone know the original rates for the caravan security? If they're suggesting that at 9 packs you receive 500 total, that's still insignificant. |
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Member
(05-24-2012, 12:51 AM)
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Having said that the high end Escorts need close to maximum group size (4) as the mobs scale up to lvl 50+ much like behest does. If the highest level is lvl 50, the escort will be tuned for that level and toward the end it is very likely you will get swamped by up to 12 lvl 52 mobs at once and if you can't take on all 12 of those mobs at once, that means the chocobos are getting beat up which mean packages are lost which will dramatically impact the seal reward. I tried doing the skull valley one with another friend and although we were able to get to the last wave with 'minimal' damage to the chocobo, we started running out of time and the final wave just out right swamped us. |
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Member
(05-24-2012, 01:39 AM)
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Ok for the people worried about power surge getting nerfed... either they goofed and accidentally added an extra zero on their tables or power surge is extremely overpowered compared to what it was before right now.
Each level acts like an extra 115 (rounded) attack up which means you can get close to 345 extra attack from power surge at lvl 3. Defense is -158 and can take you in negative defense (if you have less then 158 defense on you which fully geared won't happen) but it only applies to the first stack and doesn't increase like attack does each level. jump and weaponskills only reset the duration, they don't automatically level you up but give you a chance to stack another level. If that stays as is I'd say that alone is a pretty big improvement for Dragoon :P |
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Member
(05-24-2012, 02:02 AM)
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OK guys, is there a COMPREHENSIVE UI tutorial or manual somewhere that I can read. This game is so endlessly frustrating. I just spent ten minutes in the game looking for some way to use a potion with no luck whatsoever. It's not in any menu I could find AT ALL. WTH is going on with this game?
Also, how do I actually enter the macro text? I can't, for the life of me, remember how this was done in FFXI, so I'm at a loss for how to add macros in this game too. Any help? |
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Member
(05-24-2012, 02:09 AM)
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Member
(05-24-2012, 04:37 AM)
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Don't think I'm going to keep my sub up beyond my free 30 days though. The game is better, but still not my cup of tea (more solo content and the game being smoother overall would be a start) I'll keep checking in and probably grab a single month when 2.0 drops to see if much has changed. |
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Banned
(05-24-2012, 07:51 AM)
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Member
(05-24-2012, 08:00 AM)
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As it stands, I went from 0 to 36 mostly solo, sans a couple of parties here and there. Just have to use leves, really. |
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Member
(05-24-2012, 03:30 PM)
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I don't understand why the UI is so weird, I don't remember FFXI bring this obtuse, particularly when using a controller. |
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Member
(05-24-2012, 04:03 PM)
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Member
(05-25-2012, 12:28 AM)
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So I leveled 1-9 in about 1 hour without leves, and then it slowed down quite a bit. For people who are soloing so high, is it through guild leves?
I've been playing really casually for a week or 2 now, but I haven't been using my leves very much. I actually just started using them to level Botanist, but I still have 65 or so leves available. I'm ready to start burning through them to level my combat classes, but the one I did during the opening quest suggested to me that they weren't really worth it for this purpose. At level 11, are the leves worthwhile or should I keep using them on my crafting/harvesting classes? |
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Member
(05-25-2012, 12:58 AM)
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I'm using leves, but there are only 4 per camp, and having to run back and forth, back and forth between the city and the camp isn't fun for me. If the game would dole out the leves in the field and advance you through the zone as you leveled the game would be much more enjoyable (again, for me at least).
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Banned
(05-25-2012, 07:56 AM)
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i'm not sure about field crafts but i think they are easier since you don't really need to prepare materials, and high level mining/gathering places are most readily available. I actually prefer burning through leves for combat classes, infact i burned 60ish to get my GLA from 1 - 40 within like 3 days. There isn't many parties before 30 so its faster to solo them via leves. now once you hit level 40+, if you are in those Natalan parties, you might get to 50 in 1 days time, the xp is ridiculously good in those places. If not, it's still reasonable to do leves 40+.
Last edited by hteng; 05-25-2012 at 07:58 AM.
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Member
(05-25-2012, 09:33 AM)
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they are just not worth doing super early on one way to conserve leves is to do behest along side them don't waste leves on the junk gathering quests! only do the ones that asks for 3 items (not 3 gathering points) even after the nerf you can still get some CRAZY xp from these well into early lv30s (iirc 9 -15k from 1 single leve, if you're lucky) if you are willing to party leves are best for crafting with some going towards the good gathering leves and use them for combat (along with behests) when you can't find a PT or don't have much time to play
Last edited by jiggle; 05-25-2012 at 09:48 AM.
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