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Junior Member
(08-19-2012, 11:18 AM)
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I think Ramuh is the Primal of the Sylphs. Never stated in the game, but a lot of Sylph constructions have the lightning bolt theme in it:
Examples: http://images2.wikia.nocookie.net/__...dleaf_Dais.jpg http://www.youtube.com/watch?v=m-htvORsf9I&feature=plcp
Last edited by Quadaess Suikun; 08-19-2012 at 11:23 AM.
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Member
(08-19-2012, 01:36 PM)
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Here's an older interview I found from Japan Expo. While reading, I noticed a couple of hints about a level sync (mentor) system in ARR and a couple of other noteworthy pieces of information:
Quote:
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Member
(08-19-2012, 04:23 PM)
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So as I understand it, the legacy program date has passed for people that buy the game now but what about people who played at launch and cancelled after they started charging a sub fee?
If I re-started my sub at this point, having been there on day 1 of 1.0, would I qualify for the legacy program? edit - Ok.. I paid for a month in April of this year.. I just resubbed now.. and my cycle will start again in the middle of sept.. which means I will have paid for 90 days total cumulative gametime between now and October.. so theoretically, I should get legacy status.
Last edited by Robobandit; 08-19-2012 at 04:42 PM.
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Member
(08-19-2012, 04:38 PM)
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Lab Zero Games
(08-19-2012, 05:40 PM)
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Little Big NeoContra
(08-19-2012, 08:15 PM)
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The current LS problems are just remnants of early XIV 1.x (sorry, double post) Hopefully they will show up again, especially with all the crazy energy being released... Probably attracted other monstrosities like Atomos.
Last edited by Teknoman; 08-19-2012 at 08:18 PM.
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Worships the porcelain goddess
(08-20-2012, 01:34 AM)
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Holy crap, I was lost on where to start, what to do, and just the basics again. Newb mode, activate. I'm going to have to find some sort of website or guide for lapsed players. Any assistance? |
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Little Big NeoContra
(08-20-2012, 04:43 AM)
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Junior Member
(08-20-2012, 02:10 PM)
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Finally, when you switch to a job, you can only equip 5 actions from other clasess, and only from 2 concrete classes (which varies with every job) |
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Junior Member
(08-20-2012, 02:24 PM)
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If my BP falls below 1000 Lord Sirlin will kill my family
(08-20-2012, 02:38 PM)
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Cool. I hope it's a better attempt at PvP than what FFXI had to offer.
Also, I forget the name of it from FFXI, but are they bringing back those find times in Aht' Urghan where the city is stormed by monsters, and you have the NPC generals helping you defend the spot? Same with the ones that took place in the past for wings of the goddess. |
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Member
(08-20-2012, 02:39 PM)
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Depending on your level, I'm going to go ahead and say that you will be doing levequests. It's one of the best ways to level your character (other than powerleveling). I would complete as much of the main quest as possible for your level (gives decent gil). Grinding for xp solo without rested xp is a nightmare, I would not recommend it.
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Member
(08-20-2012, 03:17 PM)
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Its not fully translated yet but there is new interview from gamewatch (Japan publication) that talks about PvP. There will be an arena style PvP where everyone can see each other. He would not elaborate on setups like 1 vs 1, 2 vs 2, 4 vs 4, 8 vs 8 etc. Frontlines is there more wide-scale objective based PvP where 3 competing sides work to capture a fortress. In the interview it seems frontline will be 8 vs 8 vs 8 for a total of 24 players on the field. There will also be rewards and objectives in PvP with armor and abilities specifically designed for PvP. They are working on it but a recent interview seemed to hint that PvP may not be available right at client release but would be released as soon as possible (mentioned he is a big Dark Age of Camelot PvP nut.)
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If my BP falls below 1000 Lord Sirlin will kill my family
(08-20-2012, 03:29 PM)
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One other question is about character customization: Are they really adding new customization options across the board for the races, or is it just the new Manthras? OH and was it ever explained WTF those god signs and picking a moon/sun day ever did? |
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Member
(08-20-2012, 04:16 PM)
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And some questions maybe you folks can help answer: - Will 2.0 be better optimized? I mean, XIV runs like shit for me...it takes about 30-45 seconds to load up NPCs and player characters around me in town, and it just runs really bad. Not that my PC is a powerhouse, but it can run recent games (Saint's Row 3, ME3, SWTOR, to name a view) relatively well on low to medium settings, but XIV still runs like crap for me... - How exactly do I go about knowing what to upgrade or where to upgrade my gear? I'm level 8 and still in my basic gear, and I'm pretty sure that's not right...lol. Maybe I'm a little too dependent on guides, since I remember for XI, there were guides on what to wear, when to wear it. And since there isn't exactly a proper Auction House just yet (not till 2.0, correct?), can I buy the early basic gear through NPC, or do I have to buy it off other people? - Continuing on the whole gear question, is money a problem? Will I have to grind a lot for money as well, or is money relatively easy to come by for decent gear? That was probably one of the things I hated most about XI, was how inflated the good equipment cost on the AH. |
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If they are Dutch, upright and breathing they are more racist than your favorite player
(08-20-2012, 04:37 PM)
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-Each city now has NPC stores made for new players. Look for them in the adventurers guild (youll find them in the city maps too, theyre labeled something like "store for beginners" or something) They will sell all the equipment youll need until level 18 or so. -Money is hardly a problem, at least starting out. The story quests give a LOT of gil and the leves give you enough to get around. |
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Member
(08-20-2012, 05:32 PM)
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Yeah, grab leves when you can. Make sure you have the leves at the proper level (atleast your level, preferably higher for more xp). I usually will run leves with a friend of mine that is the same level, that way when mine are finished, I can help him with his and get even more xp. |
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If they are Dutch, upright and breathing they are more racist than your favorite player
(08-20-2012, 05:36 PM)
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Member
(08-20-2012, 05:55 PM)
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Also. I really hope they increase the amount of xp giving by the quests. Because right now it blows. |
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Member
(08-20-2012, 06:01 PM)
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When you're in those rooms, selecting the bed gives you the option of shutting down the game from there, and you even get a lullaby version of the FF victory fanfare, which is a nice touch. There's pretty much no reason not to log out there. Also, there's a quest like that for each of the cities, so do them all, it should help save on aetherite to teleport to a resting spot. When you do each of those quests, you'll get aquainted with Hildibrand, an NPC you'll come across a few times and sticks out like a sore thumb in the setting, but you can tell the staff had some fun with that one. There are actually a few quests you automatically flag from logging in/waking up when you're at an inn - practically all of those involve Hildibrand and tend to be pretty easy, so that's some extra free exp and plot tidbits. IIRC, when you first get access to an inn room, you also get the option of making that a secondary home point, so it's handy to have each home point in a different city - I chose to do plot stuff based on Limsa, but Ul'dah is shout central, which can be handy, so Ul'dah is my home point, and my Limsa inn room is my secondary, which is handy to be near the Maelstrom HQ, as I affiliated with that grand company. As for the name of the FFXI where beastmen attack the city, that's Besieged and its awesome, but I don't quite see that making it to FFXIV in that form - the game already has some things close to that to try an repel garlean invaders, but the implementation feels off - at least when those invaders are near to the closest aetherite to the city, making it feel like a new player might give that a try safely, and then they hit you for tousands of damage and you move on to something else... |
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Member
(08-20-2012, 07:18 PM)
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If that's already done, then yeah, 2.0 should scale nicely, we hope. |
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臨機応変
(08-20-2012, 09:54 PM)
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Cross posting this as it's got some new information. It's from the latest Game Watch Impress interview with Yoship.
I read the game watch impress article before bed last night. A couple of highlights until Rein finishes it up: The water shaders and indoor lighting systems aren't finished yet. A few more reflective detail shaders need to be applied and they're just working out the appropriate layers to do it right. Indoor lighting system will include a kind of ambient lightning they call "all direction lighting". Yoshida is very critical on all of the lighting being top-tier, no matter where it is. The rivers and oceans will have separate animations but they are not high-tech wave simulations. (ie: crytek engines and so on) due to scalability. They did this in order to lower the tax on low end systems. Waterfall animation/texture and lighting is already completed. Oh and that previous interview (can't remember who posted it) when they said something about no Crystal Tower at launch is a misinterpretation. They're aiming for launch. It's a long instanced raid with special featured (undecided as of yet) but aiming for a length of around ~3 hours. Ishgard being destroyed is incorrect too. That's Ishgard's fortress or something rather, the actual city is fine. One more since I've got time: Yoshida wants to place the alpha test around Gridania. He thinks it's one of the more pretty zones and has changed the most dramatically. The alpha test is specifically to test the game and not so much a player experience. He expects people to enjoy (in a free play sense) themselves from beta. |