Riposte
Member
(08-13-2011, 11:45 AM)

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#7651

I don't know, this sounds like a rage quit to me.

I know I am late to the party on this, but the whole "they copied this and this" and etc doesn't really say much one way or the other. The game is clearly different than God of War despite being in the same genre. (And that is the most credible comparison.)
Last edited by Riposte; 08-13-2011 at 11:50 AM.
diddles
Banned
(08-13-2011, 11:10 PM)
#7652

Originally Posted by Finaika:
Yeah. I'm actually playing through GoW HD Collection right now, and while I'm enjoying it tremendously, LoS' combat is much better. It actually kept me on my toes on almost every encounter, and timing the parry is very satisfying. In GoW I just roll a lot.
my only explanation is you're an alien from another planet where logic is backwards, or you're being a contrarian just for the sake of it. all i do in this game is roll. well sometimes i block if i can manage to hit the button without pressing in a direction. if i try any of the special moves i'm buying, i die and fail. they all seem worthless. oh i love how every big enemy does a "ground pound" move to stop you from just rolling all the time. without that ever so creative game play addition, you could literally just spam roll and never get hit. but noooo here comes the circular ground pound attack to change things up!!

also the platforming is very glitchy. sometimes i'm hanging from somewhere and can't trigger a jump to another platform, i error around a bit trying to figure out why, and after a minute all the sudden it works. i had a huge bug too where i seemed to shoot 10 miles into the sky, and i fell for about 45 seconds before i was back on the ground. somehow i wasn't surprised.

i think the game is trolling by the way. i've bitched about it holding your hand too much, telling you what to do all the time. i just got to this stage where the girl who speaks telepathically (so they wouldn't have to bother with facial animations for her) keeps repeating that i need to find the crystals every 60 seconds. lol. i muted all voice and turned off subtitles.

i'm still trying to find something i really like, can't say i'm not a trooper! i do prefer the game with combat damage and stuff on. by the way i'm playing on hard, so maybe that's causing a bit of my rage.
"God's Beard!"
(08-13-2011, 11:21 PM)

"God's Beard!"'s Avatar
#7653

Just got this game today, hope it's good!
hey_it's_that_dog
Member
(08-13-2011, 11:23 PM)

hey_it's_that_dog's Avatar
#7654

Originally Posted by Finaika:
Yeah. I'm actually playing through GoW HD Collection right now, and while I'm enjoying it tremendously, LoS' combat is much better. It actually kept me on my toes on almost every encounter, and timing the parry is very satisfying. In GoW I just roll a lot.
God of War also has parrying, and as an added benefit the enemy attacks are actually legible and they don't hit you until the part of the animation where they look like they should hit you.

LoS is to be commended for having it's own combat system (people who say it's a GOW clone just aren't paying attention) but it lacks polish in certain ways; sometimes compared to GOW, sometimes compared to the action genre as a whole.
diddles
Banned
(08-13-2011, 11:31 PM)
#7655

i think the camera might be about to give me a seizure. i'm running around this stage and at some points it's changing views every half second, snapping angles up to 180 degrees at a time. it should be a case study in how not to implement camera transitions in games. in the course of two seconds i get so hopelessly lost that it takes me another minute to get my bearings back.
Kai Dracon
Writing a dinosaur space opera symphony
(08-13-2011, 11:39 PM)

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#7656

Originally Posted by God's Beard:
Just got this game today, hope it's good!
It's real good. Super satisfying in length, as I'm sure you've heard.

As was just remarked upon, you should just pay attention to where enemy attacks *actually* deploy their hitbox for the purposes of dodge roll and parry. Really the biggest thing in the game that was poorly tested.

Otherwise, it's quite a blast.
Mulligan
Member
(08-14-2011, 12:02 AM)

Mulligan's Avatar
#7657

Started a couple of days ago and having a blast. The atmosphere has totally sucked me in and the story seems really promising up to yet. Props to Mercurysteam as they've done an fantastic job with the production value for such an obscure developer, the graphics are probably the best i've experienced in a multi-plat and the art and music are superb. There are some minor gripes such as the sometimes clumsy camera but it's fine in most places. l'm only on chapter 5 but if the rest of the game holds out it may well be in my top 10 this gen.
"God's Beard!"
(08-14-2011, 06:28 AM)

"God's Beard!"'s Avatar
#7658

Yeah, the combat system is really not good so far. I get tagged out of nowhere a lot of the time, especially when I jump. Jumping in general seems like a really bad idea, since enemies low swinging attacks randomly hit above their heads. That, and canceling into dodges seems really laggy, so I get hit since every enemy has crazy super armor and can just counter through my attacks. Why do they even have block animations when they can just absorb blows? I was playing on hard until I got to this Troll sub boss with no health and kept getting hit from off screen ground pounds. So I swapped to normal, which gave me free health and now I get way more reward for easier fights, and the AI is exactly the same, just lower health and damage :/

Another thing, the camera in this game is driving me insane. It flys from one dramatic angle to the next every 5 goddamn seconds and it's giving me a headache.
Y2Kev
Favorite Poster on the Citadel
(08-14-2011, 10:40 PM)

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#7659

Originally Posted by Phonomezer:
Yeah, the GoW comparisons are silly.

CV:LoS has better combat by far in any case.
I just don't understand where this stuff comes from. It has to be a "feel" comment. GoW's combat is incredibly mature at this point and the rules are very firmly established. The combat system in LoS is downright unreliable by comparison. The framerate further complicates things.

It feels different, sure, but it's just really unpolished.

I liked LoS' combat because it wasn't directly comparable to GoW's. Otherwise I'd just play GoW.
Philanthropist
Banned
(08-14-2011, 10:55 PM)

Philanthropist's Avatar
#7660

Sorry to quote myself. I just think this detail will get more appreciation here.

From the videogame facts thread:

Originally Posted by Philanthropist:
I just found out about this. In Castlevania: Lords of Shadow, chapter XI:

Astrological puzzle

The first symbol you enter is Virgo (zodiac sign for August 23 to September 23)

The second symbol you enter is Day: 24.

I'm not sure about the third one, it might just be a simple part of the puzzle or it might have a meaning I'm not aware of. Suggestions are welcome.

Now guess whose zodiac sign is Virgo and was born on August 24.


http://en.wikipedia.org/wiki/Hideo_Kojima
pakkit
Member
(08-14-2011, 11:26 PM)

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#7661

I love the combat system in this game to death. I'm in the final stretch now however, and countering isn't simply a means to survive, it's a necessity. But I can't nail the timing. Sometimes I'll think I've perfectly timed a counter only to get torn a new asshole. Any pointers?
keltickennedy
ah can't conversate
(08-15-2011, 12:01 AM)

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#7662

Originally Posted by pakkit:
I love the combat system in this game to death. I'm in the final stretch now however, and countering isn't simply a means to survive, it's a necessity. But I can't nail the timing. Sometimes I'll think I've perfectly timed a counter only to get torn a new asshole. Any pointers?
No real advice but just to keep practicing. And always pay attention to reading the enemies attack tells. All the enemies have a certain animation or sound right before they are going to attack.
Ninja Scooter
bow down to the
Kings in Raider hats
(08-15-2011, 12:10 AM)

Ninja Scooter's Avatar
#7663

my biggest beef with the combat in LoS was that the enemy tells are hard to figure out sometimes, especially when you are surrounded by a bunch of them. Can get frustrating to have a combo flow broken.
The_Darkest_Red
Member
(08-15-2011, 01:33 PM)

The_Darkest_Red's Avatar
#7664

Wow, this thread got a lot of activity over the past few days.

Regarding the combat in LoS, I actually prefer it to GoW as well. The combat isn't as polished, that is basically inarguable, but I found the general flow to be more complex and enjoyable in LoS. diddles keeps mentioning that the combos in LoS are worthless but that is the complete opposite of my experience with the game beyond the first few hours. Strangely enough that actually seems like a more accurate description of GoW's combat to me as most of the more involved combos in those games are far less efficient than a steady stream of Square+Square+Triangles. In LoS I found myself referring to the combo screen quite often and soon afterwards finding a useful niche for each particular move in combat. The key is learning how each move affects a particular enemy and training yourself to use different moves depending on which type of baddie you're fighting. I also loved the use of light and dark magic in the game as it gave the combat another level of enjoyable complexity.

There is just so much depth in the combat system of LoS and I feel like a lot of that is lost on people who aren't willing to take the time to learn how to use the moves efficiently. Unlike GoW, LoS punishes you for sticking to the most basic attacks by reducing your damage output significantly, which probably leads to a lot of frustration. I can understand why some people never see past the simple moves in LoS's combat though, as the complexity does seem kind of hidden.

I will agree that there were some strange design decisions made regarding combat though. I don't understand why the roll button and block button are the same but for me it basically meant that blocking was out the window, and rolling became an essential part of my combat strategy. Oh well, I think that makes things more fun anyway. I also felt like it was weird how all of the combat display options defaulted to "off," but I guess that has to do with what most modern gamers expect out of this type of game. The health bars and numbers probably aren't for everyone but they improved the experience drastically for me.
Last edited by The_Darkest_Red; 08-15-2011 at 01:36 PM.
Genesis Knight
Member
(08-15-2011, 01:35 PM)

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#7665

So I beat this back when it came out but picked it up again last night. I was surprised there is no 'new game' option. I seriously would have to delete my save or move it to a flash drive or something to get that option?
Paco
Member
(08-15-2011, 01:38 PM)

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#7666

I need to finish this game...bought it on release, burned through half of it and then put it down.

+1 for enjoying LoS's combat more than GoW's.
RiccochetJ
Member
(08-16-2011, 01:47 AM)

RiccochetJ's Avatar
#7667

Heh, I guess I wasn't the only one that's now picking up this game. I bought it over the weekend and I'm really enjoying it. I love the art and the atmosphere.

I came into this game expecting a GOW clone and it is so far... except for the combat and the difficulty of even regular enemies. Thinking this was a clone, I was expecting the controls to be the same and my mindset was trying to play it that way.

That is until I realized they're trying to emulate the Ninja Gaiden combat/controls. If you've played NG 1 or 2, shift your thinking that way when it comes to fighting. It becomes a lot more enjoyable.

It's like this weird GOW/NG hybrid with some Castlevania backtracking thrown in for good measure.

I'm sure this all has been said before in this thread, but it's kinda big.
Rated-Rsuperstar
Member
(08-16-2011, 06:53 AM)

Rated-Rsuperstar's Avatar
#7668

Started playing this tonight and just finished chapter 1. I say holy shit. Lords of Shadows has the best soundtrack I've ever heard in a game. It's epic, it's grand, it's beautiful. It makes me want to fight yet cry at the same time.
TheExplodingHead
Banned
(08-16-2011, 07:07 AM)

TheExplodingHead's Avatar
#7669

Originally Posted by The_Darkest_Red:
Wow, this thread got a lot of activity over the past few days.

Regarding the combat in LoS, I actually prefer it to GoW as well. The combat isn't as polished, that is basically inarguable, but I found the general flow to be more complex and enjoyable in LoS. diddles keeps mentioning that the combos in LoS are worthless but that is the complete opposite of my experience with the game beyond the first few hours. Strangely enough that actually seems like a more accurate description of GoW's combat to me as most of the more involved combos in those games are far less efficient than a steady stream of Square+Square+Triangles. In LoS I found myself referring to the combo screen quite often and soon afterwards finding a useful niche for each particular move in combat. The key is learning how each move affects a particular enemy and training yourself to use different moves depending on which type of baddie you're fighting. I also loved the use of light and dark magic in the game as it gave the combat another level of enjoyable complexity.

There is just so much depth in the combat system of LoS and I feel like a lot of that is lost on people who aren't willing to take the time to learn how to use the moves efficiently. Unlike GoW, LoS punishes you for sticking to the most basic attacks by reducing your damage output significantly, which probably leads to a lot of frustration. I can understand why some people never see past the simple moves in LoS's combat though, as the complexity does seem kind of hidden.

I will agree that there were some strange design decisions made regarding combat though. I don't understand why the roll button and block button are the same but for me it basically meant that blocking was out the window, and rolling became an essential part of my combat strategy. Oh well, I think that makes things more fun anyway. I also felt like it was weird how all of the combat display options defaulted to "off," but I guess that has to do with what most modern gamers expect out of this type of game. The health bars and numbers probably aren't for everyone but they improved the experience drastically for me.
I agree with this 100%, well said. I also found myself preferring this game much more to GOW3, mainly for the reasons you stated the combat being more complex and technical (especially on harder difficulty). I also thought that graphically/aesthetically, the scale and imagery here was best in class. So even if those two aspects were a bit unpolished I still think they hit a higher mark than GOW3, for me anyway. Dare I say the story was even better in LoS, even if both games are nothing to write about story-wise.
The_Darkest_Red
Member
(08-16-2011, 01:07 PM)

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#7670

Originally Posted by TheExplodingHead:
I agree with this 100%, well said. I also found myself preferring this game much more to GOW3, mainly for the reasons you stated the combat being more complex and technical (especially on harder difficulty). I also thought that graphically/aesthetically, the scale and imagery here was best in class. So even if those two aspects were a bit unpolished I still think they hit a higher mark than GOW3, for me anyway. Dare I say the story was even better in LoS, even if both games are nothing to write about story-wise.
Yeah, I prefer the graphics and aesthetics of LoS to GoW, as well as the music, story, and character design. I know the story didn't do it for everyone but I found it to be fairly captivating and interesting, especially from about Chapter 4 onward.

I love the GoW games but I honestly think the only thing they have over LoS is polish.
Fantasmo
Member
(08-16-2011, 02:04 PM)

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#7671

Originally Posted by Ninja Scooter:
my biggest beef with the combat in LoS was that the enemy tells are hard to figure out sometimes, especially when you are surrounded by a bunch of them. Can get frustrating to have a combo flow broken.
I agree with everything you said The Darkest Red but I think this quote from Ninja Scooter is the major reason the fight system discourages most from replays. Why in the world would they make the tells impossible? The unblockable flash comes halfway through their windup!

Its funny, because during the introduction town sequence, the game slows to a pause to show you to roll out of the way. But during normal gameplay it comes fast, halfway through their attack animation AND it blends into their regular attack animation.

They have this major important block mechanic for gathering magic and counterattacking and they throw it all out the window by making it impossible to read one enemy attack, nevermind large groups!

How can I possibly feel like a badass or even want to learn this wonderfully diverse combo system, if everytime I get a combo going and start to get the upperhand, I get swooped down on by some guy 15 feet away and get knocked out of it? And because its groups of guys, they just take turns doing it.

I'm not saying get rid of unblockables but all of those moves need revamping in both the tells and how they affect Belmont. NG had a few moves with invincible frames that I could rely on. Do those even exist in LoS? I'm not sure because I'm constantly getting hit before I can experiment!

I've tried replaying but I just find myself falling back to weaker moves and grinding through, which is just not fun, so I stop before I make progress. Its frustrating because all the other parts are there and then a few decisions make it fall short. LoS is also in dire need of a training mode or battle arena.
LevityNYC
Member
(08-16-2011, 02:14 PM)

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#7672

Originally Posted by pakkit:
I love the combat system in this game to death. I'm in the final stretch now however, and countering isn't simply a means to survive, it's a necessity. But I can't nail the timing. Sometimes I'll think I've perfectly timed a counter only to get torn a new asshole. Any pointers?
If you hit them a bunch while they are blocking, they will unleash an unblockable attack
keltickennedy
ah can't conversate
(08-16-2011, 02:53 PM)

keltickennedy's Avatar
#7673

God this thread is making me wanna playthrough again. I know its epic long but I F'n love it. As was stated before, some people didn't dig the story, but I was so sucked into it. My jaw was open all the way till the end. So good!!
Nekobo
Member
(08-17-2011, 04:19 PM)

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#7674

I just started playing this. Reached Chapter 3 last night. Digging the gorgeous dark fantasy aesthetics and the cinematic soundtrack. Cutscenes look amazing, too; if they made a movie using the game's assets and quality voice acting (maybe with less of Pat Stewart's hammy narration), I'd pay to watch it. Combat is pretty satisfying, too. Just a few minor complaints: the inconsistent framerate, some of the camera angles, and the pacing doesn't feel right in some areas.

I'm sure this has been beaten to death in this thread, but the titan battles felt like a blatant rip off SoTC. Also, the Cake is not a lie note felt completely out of place and made me facepalm.
Genesis Knight
Member
(08-17-2011, 05:28 PM)

Genesis Knight's Avatar
#7675

Originally Posted by keltickennedy:
God this thread is making me wanna playthrough again. I know its epic long but I F'n love it. As was stated before, some people didn't dig the story, but I was so sucked into it. My jaw was open all the way till the end. So good!!
Yeah I think I'm going to delete my save and start from scratch this October. Halloween's the time for this stuff.
"God's Beard!"
(08-17-2011, 06:55 PM)

"God's Beard!"'s Avatar
#7676

Just beat the game, it got a lot better in the last 3rd or so.

Man that ending was weird. They didn't show Gabriel turning that well, they just expect you to listen to the narrator. Speaking of which, I thought Patrick Stewart did a really bad job overall. It got pretty annoying to listen to, like they just used his first takes on everything.

Ok, I knew Satan was coming because of the whole king of the angels thing, but it was still a stretch. When this long haired dude came down talking about his father, I was really really hoping it was a young Alucard, but I knew Gabe was gonna be dracula because of Stewie ramming Gabe's evil heart down our throats. I don't really agree with the whole Interview with a Vampire twist, though. Doesn't seem all that interesting. Also, I don't get the story. Why does satan need to convince Death to find a warrior to collect the parts of the god mask if he's powerful enough to burn Death while he's wearing the mask already like it's an afterthought? Why not just float right up to each lord and kill them himself?


Did anything interesting happen in the DLC?
Last edited by "God's Beard!"; 08-17-2011 at 06:59 PM.
Y2Kev
Favorite Poster on the Citadel
(08-21-2011, 02:33 AM)

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#7677

Replaying this now. Forgot how incredible it looked. I really enjoyed this game. My memories are better than when I played it since I forgot all the annoying parts!


Originally Posted by The_Darkest_Red:
Yeah, I prefer the graphics and aesthetics of LoS to GoW, as well as the music, story, and character design. I know the story didn't do it for everyone but I found it to be fairly captivating and interesting, especially from about Chapter 4 onward.

I love the GoW games but I honestly think the only thing they have over LoS is polish.
Well, that's sort of important in an action game. Framerate, enemy hit boxes, level design quibbles...all that stuff. I don't really consider that necessarily "polish" as much as I would just regular design. But in terms of sheer ambition...I've always thought it was the most impressive thing about the game.

They probably bit off more than they could chew, but the end result holds together well enough that you can admire the effort.
Last edited by Y2Kev; 08-21-2011 at 02:37 AM.
awwyeahgurrl
Member
(08-21-2011, 02:34 AM)

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#7678

Tempted to replay this again shortly, I had it finished the week it came out but I was one of the few that ran into the save corrupting bug. I think I'll have forgotten most of the game by now, is the DLC worth getting?
~Kinggi~
FIND ME AN ESCORT
NO SHARP KNEEEEEEES
(08-21-2011, 02:35 AM)

~Kinggi~'s Avatar
#7679

Originally Posted by Rated-Rsuperstar:
Started playing this tonight and just finished chapter 1. I say holy shit. Lords of Shadows has the best soundtrack I've ever heard in a game. It's epic, it's grand, it's beautiful. It makes me want to fight yet cry at the same time.
Yeah i dont know why but people were bashing the soundtrack around release date. Glad critics didnt think so, composer won some music award for it so i am happy to see the great music recognized. It really had a lot of beautiful stuff in it.

I really hope they get this guy for the 2nd game.
Y2Kev
Favorite Poster on the Citadel
(08-21-2011, 02:38 AM)

Y2Kev's Avatar
#7680

Originally Posted by ~Kinggi~:
Yeah i dont know why but people were bashing the soundtrack around release date. Glad critics didnt think so, composer won some music award for it so i am happy to see the great music recognized. It really had a lot of beautiful stuff in it.

I really hope they get this guy for the 2nd game.
Its use in game is poor. It's repetitive sometimes and is just disconnected from what is going on. Sometimes.

The game's opening scene with the great warg is absolutely fantastic. But then you have like the Sanctuary levels with that awful blaring brass piece that just...loops forever.
~Kinggi~
FIND ME AN ESCORT
NO SHARP KNEEEEEEES
(08-21-2011, 02:42 AM)

~Kinggi~'s Avatar
#7681

Originally Posted by Y2Kev:
Its use in game is poor. It's repetitive sometimes and is just disconnected from what is going on. Sometimes.

The game's opening scene with the great warg is absolutely fantastic. But then you have like the Sanctuary levels with that awful blaring brass piece that just...loops forever.
I didnt think its usage was bad at all. Definitely didn't notice anything off.
Y2Kev
Favorite Poster on the Citadel
(08-21-2011, 02:49 AM)

Y2Kev's Avatar
#7682

It's a 20+ hour game with an hour of music. It's tough to stretch music out like that.
~Kinggi~
FIND ME AN ESCORT
NO SHARP KNEEEEEEES
(08-21-2011, 02:49 AM)

~Kinggi~'s Avatar
#7683

Originally Posted by Y2Kev:
It's a 20+ hour game with an hour of music. It's tough to stretch music out like that.
Yeah i guess, but that hour sure was good!
The_Darkest_Red
Member
(08-21-2011, 03:47 AM)

The_Darkest_Red's Avatar
#7684

Originally Posted by Y2Kev:
Well, that's sort of important in an action game. Framerate, enemy hit boxes, level design quibbles...all that stuff. I don't really consider that necessarily "polish" as much as I would just regular design. But in terms of sheer ambition...I've always thought it was the most impressive thing about the game.

They probably bit off more than they could chew, but the end result holds together well enough that you can admire the effort.
Well the elements you mentioned were basically what I was referring to when I said that GoW was more "polished." Those aspects were more polished as a result of design. GoW's gameplay systems are more finely tuned but I don't think that makes them inherently better.

In other words, I don't think the more polished of two combat systems has to be the better one by default.
Kai Dracon
Writing a dinosaur space opera symphony
(08-21-2011, 04:03 AM)

Kai Dracon's Avatar
#7685

Originally Posted by The_Darkest_Red:
Well the elements you mentioned were basically what I was referring to when I said that GoW was more "polished." Those aspects were more polished as a result of design. GoW's gameplay systems are more finely tuned but I don't think that makes them inherently better.

In other words, I don't think the more polished of two combat systems has to be the better one by default.
I find LoS's combat system infinitely more exciting and enjoyable to actually explore than God of War's - it's just buggy and poorly tested. GoW is "polished" but to me, stiff and not worth really getting into the depth of it. It's very flat.

Lords of Shadow by comparison, really makes it feel as if most of those combos, techniques, and options can be built into an efficient style tuned for each encounter, and it has a wonderful visceral sensation with the whip really slamming into things, especially when it smashes into the ground. Unlike GoW, where your attacks feel as if they're just hitting air, and the surfaces or enemies aren't really there.
The_Darkest_Red
Member
(08-21-2011, 04:08 AM)

The_Darkest_Red's Avatar
#7686

Originally Posted by Kaijima:
I find LoS's combat system infinitely more exciting and enjoyable to actually explore than God of War's - it's just buggy and poorly tested. GoW is "polished" but to me, stiff and not worth really getting into the depth of it. It's very flat.

Lords of Shadow by comparison, really makes it feel as if most of those combos, techniques, and options can be built into an efficient style tuned for each encounter, and it has a wonderful visceral sensation with the whip really slamming into things, especially when it smashes into the ground. Unlike GoW, where your attacks feel as if they're just hitting air, and the surfaces or enemies aren't really there.
Thanks for summing up my feelings perfectly!
Thrakier
Member
(08-21-2011, 10:24 PM)
#7687

I think I know now what's wrong with this game. Castlevania was always a very iconic series with a strong sense of (it's own) style in asthetics, mechanics and music. This game, though, while quite ok or competent in what it's doing, is missing all of this. It ditched everything what was awesome about CV and replaced it with a generic mix of ideas they found in other videogames. Man, they even ripped of Portal.

Oh, and the framerate is horrible. Whoever thinks that this game has better combat is out of his mind.
Ledsen
Member
(08-21-2011, 10:30 PM)

Ledsen's Avatar
#7688

Originally Posted by Thrakier:
I think I know now what's wrong with this game. Castlevania was always a very iconic series with a strong sense of (it's own) style in asthetics, mechanics and music. This game, though, while quite ok or competent in what it's doing, is missing all of this. It ditched everything what was awesome about CV and replaced it with a generic mix of ideas they found in other videogames. Man, they even ripped of Portal.

Oh, and the framerate is horrible. Whoever thinks that this game has better combat is out of his mind.
I say you're out of your mind because you don't share my opinion. What do we do now, huh?
jett
Member
(08-21-2011, 10:32 PM)

jett's Avatar
#7689

If there's one thing Lords of Shadow does is show potential for what could be a fantastic sequel. Who knows if that sequel will ever come though...
sphinx
the piano man
(08-21-2011, 10:39 PM)

sphinx's Avatar
#7690

Originally Posted by jett:
If there's one thing Lords of Shadow does is show potential for what could be a fantastic sequel. Who knows if that sequel will ever come though...
I would buy said sequel the very moment it gets released. It is sad how they fucked up with downloadable content instead of a full, blown decent sequel.
Thrakier
Member
(08-21-2011, 10:57 PM)
#7691

Originally Posted by Ledsen:
I say you're out of your mind because you don't share my opinion. What do we do now, huh?
Nothing, it's fine with me. I do know the truth. ;)

I think it's really a pitty. I waited for those castle segmetns because everyone said "oh the game will be much better there" but TBH it was still the same game.

It's a offense to the CV franchise how they handled the music in this game. It really is. Looping the same five tracks over and over again without any relation to the level or emotional impact at all...that's not CV. Not at all. I'd really wish they could do a proper CV with this foundation. A game with a unique style and original ideas, iconic through and through.
The_Darkest_Red
Member
(08-22-2011, 03:09 AM)

The_Darkest_Red's Avatar
#7692

Originally Posted by Thrakier:
I think I know now what's wrong with this game. Castlevania was always a very iconic series with a strong sense of (it's own) style in asthetics, mechanics and music. This game, though, while quite ok or competent in what it's doing, is missing all of this. It ditched everything what was awesome about CV and replaced it with a generic mix of ideas they found in other videogames. Man, they even ripped of Portal.

Oh, and the framerate is horrible. Whoever thinks that this game has better combat is out of his mind.
I think the sense of style in aesthetics is just as strong here as with any other CV, and certainly more than any of the other 3D titles (which I'm guessing you're ignoring here). As far as mechanics I'm not sure how you can state that Castlevania was always a very iconic series (even ignoring the other 3D titles), most of the gameplay mechanics in the modern 2D CV's are taken straight from Metroid and RPG's. The only time the series was as iconic as you're trying to make it sound was back in the NES days, and there are simply too many games now for any one to stand out in a similar fashion, especially one that is using a license as common as the Castlevania one.

Personally I thought the aesthetics, music, and level design all helped make this game stand out from others in the genre, so I guess our opinions just differ there. Out of curiosity though, what generic game do you feel the aesthetics for LoS were taken from?

As far as the framerate goes I think horrible is a bit hyperbolic, there are a few dips here and there but the game was perfectly playable throughout, at least to me. I think my opinion on the combat has already been stated pretty clearly on this page, the system isn't as well polished as others but it more than makes up for it in other areas. This deserves re-quoting:

Originally Posted by Kaijima:
Lords of Shadow by comparison, really makes it feel as if most of those combos, techniques, and options can be built into an efficient style tuned for each encounter, and it has a wonderful visceral sensation with the whip really slamming into things, especially when it smashes into the ground. Unlike GoW, where your attacks feel as if they're just hitting air, and the surfaces or enemies aren't really there.
-Winnie-
Member
(08-22-2011, 03:26 AM)

-Winnie-'s Avatar
#7693

Originally Posted by Philanthropist:
Sorry to quote myself. I just think this detail will get more appreciation here.

From the videogame facts thread:
rockman zx
Member
(08-22-2011, 03:45 AM)

rockman zx's Avatar
#7694

Any news about a GOTY edition with all the DLC content?.
Thrakier
Member
(08-22-2011, 10:16 PM)
#7695

Originally Posted by The_Darkest_Red:
I think the sense of style in aesthetics is just as strong here as with any other CV, and certainly more than any of the other 3D titles (which I'm guessing you're ignoring here).
I don't think so. I look at it and all I see is another 3D action game, a wild mix of different styles and asthetics and "worlds". It seems so random in many ways.

Quote:
As far as mechanics I'm not sure how you can state that Castlevania was always a very iconic series (even ignoring the other 3D titles), most of the gameplay mechanics in the modern 2D CV's are taken straight from Metroid and RPG's. The only time the series was as iconic as you're trying to make it sound was back in the NES days, and there are simply too many games now for any one to stand out in a similar fashion, especially one that is using a license as common as the Castlevania one.
Yeah, I didn't go into details there, that's right. With iconic I meant basically: You looked at it and you knew it's CV. You played it and you knew it's CV. You HEARD it and you knew it's CV. Nothing of this is true for Lords of Shadow.

I played Lament of Innocence and the 2nd N64 CV. I remember both to be ok or good with a strong CV vibe. I only played Curse of Darkness for a couple of hours, it was pretty bad if I remember correctly.

Quote:
Personally I thought the aesthetics, music, and level design all helped make this game stand out from others in the genre, so I guess our opinions just differ there. Out of curiosity though, what generic game do you feel the aesthetics for LoS were taken from?
Besides the Darkness/Light thing I thought there was nothing unique about the game. not one thing coming to my mind. The SOTC rip off battles were horrible. I didn't like the level design too much either. Platforming was boring and predictable, pacing was average at best.

So...whatever. It's an ok game, but it doesn't feel like CV and it's imo pretty forgetable. Liked the after credit ending. Does the DLC connect to it in some way? Is it worth the money?
diddles
Banned
(09-11-2011, 07:55 AM)
#7696

i finally beat this p.o.s. (on hard). it got slightly less horrible when i figured out a little combo pattern or two that let me beat pretty much every stupid enemy without taking too many invisi-hits. still, didn't want to really play it, only finished it because i hate leaving games unfinished. it never got very fun.

there were some cool moments here and there, buried under tons of bad gameplay, bad story, bad pacing, bad game design, and other bad things. some good artwork also, i'll give it that. in the end, this game just doesn't belong. they shouldn't have tried to call it a castlevania game, because it isn't. last boss and the ending were stupid too. peace out!
Zeal
Banned
(09-11-2011, 08:01 AM)

Zeal's Avatar
#7697

One of the funnest, most egrossing games I have played in years. Matter of fact, I will play this game every halloween as a ritual from now on.

Absolutely cannot wait to see what this amazing developer does with its inevitable sequel. This IS Castlevania now as far as I'm concerned.
sphinx
the piano man
(09-11-2011, 08:05 AM)

sphinx's Avatar
#7698

Originally Posted by Zeal:
One of the funnest, most egrossing games I have played in years. Matter of fact, I will play this game every halloween as a ritual from now on.

Absolutely cannot wait to see what this amazing developer does with its inevitable sequel. This IS Castlevania now as far as I'm concerned.
it's pretty sad that we have no news about a proper sequel. A re-release with the DLC is long overdue as well.

Overall, I hated chapter 2 and felt like a chore but the last 40% or so of the game was soooooo enjoyable, I want more of that.
Philanthropist
Banned
(09-11-2011, 08:22 AM)

Philanthropist's Avatar
#7699

Originally Posted by sphinx:
it's pretty sad that we have no news about a proper sequel. A re-release with the DLC is long overdue as well.
Mercury Steam stated that they are working on something different, yet we should think about the kind of games they make. Neither confirms nor denies a sequel, but Konami is glad with LoS.
Thrakier
Member
(09-11-2011, 09:09 AM)
#7700

Originally Posted by diddles:
i finally beat this p.o.s. (on hard). it got slightly less horrible when i figured out a little combo pattern or two that let me beat pretty much every stupid enemy without taking too many invisi-hits. still, didn't want to really play it, only finished it because i hate leaving games unfinished. it never got very fun.

there were some cool moments here and there, buried under tons of bad gameplay, bad story, bad pacing, bad game design, and other bad things. some good artwork also, i'll give it that. in the end, this game just doesn't belong. they shouldn't have tried to call it a castlevania game, because it isn't. last boss and the ending were stupid too. peace out!

Originally Posted by Zeal:
One of the funnest, most egrossing games I have played in years. Matter of fact, I will play this game every halloween as a ritual from now on.

Absolutely cannot wait to see what this amazing developer does with its inevitable sequel. This IS Castlevania now as far as I'm concerned.
lol, that's funny.

I tend to diddles though. It had potential but that's about it.