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Member
(08-13-2011, 11:45 AM)
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#7651
I don't know, this sounds like a rage quit to me.
I know I am late to the party on this, but the whole "they copied this and this" and etc doesn't really say much one way or the other. The game is clearly different than God of War despite being in the same genre. (And that is the most credible comparison.)
Last edited by Riposte; 08-13-2011 at 11:50 AM.
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Banned
(08-13-2011, 11:10 PM)
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#7652
Originally Posted by Finaika:
also the platforming is very glitchy. sometimes i'm hanging from somewhere and can't trigger a jump to another platform, i error around a bit trying to figure out why, and after a minute all the sudden it works. i had a huge bug too where i seemed to shoot 10 miles into the sky, and i fell for about 45 seconds before i was back on the ground. somehow i wasn't surprised. i think the game is trolling by the way. i've bitched about it holding your hand too much, telling you what to do all the time. i just got to this stage where the girl who speaks telepathically (so they wouldn't have to bother with facial animations for her) keeps repeating that i need to find the crystals every 60 seconds. lol. i muted all voice and turned off subtitles. i'm still trying to find something i really like, can't say i'm not a trooper! i do prefer the game with combat damage and stuff on. by the way i'm playing on hard, so maybe that's causing a bit of my rage. |
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(08-13-2011, 11:21 PM)
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#7653
Just got this game today, hope it's good!
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Member
(08-13-2011, 11:23 PM)
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#7654
Originally Posted by Finaika:
LoS is to be commended for having it's own combat system (people who say it's a GOW clone just aren't paying attention) but it lacks polish in certain ways; sometimes compared to GOW, sometimes compared to the action genre as a whole. |
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Banned
(08-13-2011, 11:31 PM)
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#7655
i think the camera might be about to give me a seizure. i'm running around this stage and at some points it's changing views every half second, snapping angles up to 180 degrees at a time. it should be a case study in how not to implement camera transitions in games. in the course of two seconds i get so hopelessly lost that it takes me another minute to get my bearings back.
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Writing a dinosaur space opera symphony
(08-13-2011, 11:39 PM)
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#7656
Originally Posted by God's Beard:
As was just remarked upon, you should just pay attention to where enemy attacks *actually* deploy their hitbox for the purposes of dodge roll and parry. Really the biggest thing in the game that was poorly tested. Otherwise, it's quite a blast. |
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Member
(08-14-2011, 12:02 AM)
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#7657
Started a couple of days ago and having a blast. The atmosphere has totally sucked me in and the story seems really promising up to yet. Props to Mercurysteam as they've done an fantastic job with the production value for such an obscure developer, the graphics are probably the best i've experienced in a multi-plat and the art and music are superb. There are some minor gripes such as the sometimes clumsy camera but it's fine in most places. l'm only on chapter 5 but if the rest of the game holds out it may well be in my top 10 this gen.
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(08-14-2011, 06:28 AM)
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#7658
Yeah, the combat system is really not good so far. I get tagged out of nowhere a lot of the time, especially when I jump. Jumping in general seems like a really bad idea, since enemies low swinging attacks randomly hit above their heads. That, and canceling into dodges seems really laggy, so I get hit since every enemy has crazy super armor and can just counter through my attacks. Why do they even have block animations when they can just absorb blows? I was playing on hard until I got to this Troll sub boss with no health and kept getting hit from off screen ground pounds. So I swapped to normal, which gave me free health and now I get way more reward for easier fights, and the AI is exactly the same, just lower health and damage :/
Another thing, the camera in this game is driving me insane. It flys from one dramatic angle to the next every 5 goddamn seconds and it's giving me a headache. |
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Favorite Poster on the Citadel
(08-14-2011, 10:40 PM)
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#7659
Originally Posted by Phonomezer:
It feels different, sure, but it's just really unpolished. I liked LoS' combat because it wasn't directly comparable to GoW's. Otherwise I'd just play GoW. |
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Banned
(08-14-2011, 10:55 PM)
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#7660
Sorry to quote myself. I just think this detail will get more appreciation here.
From the videogame facts thread:
Originally Posted by Philanthropist:
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Member
(08-14-2011, 11:26 PM)
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#7661
I love the combat system in this game to death. I'm in the final stretch now however, and countering isn't simply a means to survive, it's a necessity. But I can't nail the timing. Sometimes I'll think I've perfectly timed a counter only to get torn a new asshole. Any pointers?
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ah can't conversate
(08-15-2011, 12:01 AM)
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#7662
Originally Posted by pakkit:
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Member
(08-15-2011, 01:33 PM)
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#7664
Wow, this thread got a lot of activity over the past few days.
Regarding the combat in LoS, I actually prefer it to GoW as well. The combat isn't as polished, that is basically inarguable, but I found the general flow to be more complex and enjoyable in LoS. diddles keeps mentioning that the combos in LoS are worthless but that is the complete opposite of my experience with the game beyond the first few hours. Strangely enough that actually seems like a more accurate description of GoW's combat to me as most of the more involved combos in those games are far less efficient than a steady stream of Square+Square+Triangles. In LoS I found myself referring to the combo screen quite often and soon afterwards finding a useful niche for each particular move in combat. The key is learning how each move affects a particular enemy and training yourself to use different moves depending on which type of baddie you're fighting. I also loved the use of light and dark magic in the game as it gave the combat another level of enjoyable complexity. There is just so much depth in the combat system of LoS and I feel like a lot of that is lost on people who aren't willing to take the time to learn how to use the moves efficiently. Unlike GoW, LoS punishes you for sticking to the most basic attacks by reducing your damage output significantly, which probably leads to a lot of frustration. I can understand why some people never see past the simple moves in LoS's combat though, as the complexity does seem kind of hidden. I will agree that there were some strange design decisions made regarding combat though. I don't understand why the roll button and block button are the same but for me it basically meant that blocking was out the window, and rolling became an essential part of my combat strategy. Oh well, I think that makes things more fun anyway. I also felt like it was weird how all of the combat display options defaulted to "off," but I guess that has to do with what most modern gamers expect out of this type of game. The health bars and numbers probably aren't for everyone but they improved the experience drastically for me.
Last edited by The_Darkest_Red; 08-15-2011 at 01:36 PM.
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Member
(08-16-2011, 01:47 AM)
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#7667
Heh, I guess I wasn't the only one that's now picking up this game. I bought it over the weekend and I'm really enjoying it. I love the art and the atmosphere.
I came into this game expecting a GOW clone and it is so far... except for the combat and the difficulty of even regular enemies. Thinking this was a clone, I was expecting the controls to be the same and my mindset was trying to play it that way. That is until I realized they're trying to emulate the Ninja Gaiden combat/controls. If you've played NG 1 or 2, shift your thinking that way when it comes to fighting. It becomes a lot more enjoyable. It's like this weird GOW/NG hybrid with some Castlevania backtracking thrown in for good measure. I'm sure this all has been said before in this thread, but it's kinda big. |
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Banned
(08-16-2011, 07:07 AM)
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#7669
Originally Posted by The_Darkest_Red:
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Member
(08-16-2011, 01:07 PM)
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#7670
Originally Posted by TheExplodingHead:
I love the GoW games but I honestly think the only thing they have over LoS is polish. |
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Member
(08-16-2011, 02:04 PM)
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#7671
Originally Posted by Ninja Scooter:
Its funny, because during the introduction town sequence, the game slows to a pause to show you to roll out of the way. But during normal gameplay it comes fast, halfway through their attack animation AND it blends into their regular attack animation. They have this major important block mechanic for gathering magic and counterattacking and they throw it all out the window by making it impossible to read one enemy attack, nevermind large groups! How can I possibly feel like a badass or even want to learn this wonderfully diverse combo system, if everytime I get a combo going and start to get the upperhand, I get swooped down on by some guy 15 feet away and get knocked out of it? And because its groups of guys, they just take turns doing it. I'm not saying get rid of unblockables but all of those moves need revamping in both the tells and how they affect Belmont. NG had a few moves with invincible frames that I could rely on. Do those even exist in LoS? I'm not sure because I'm constantly getting hit before I can experiment! I've tried replaying but I just find myself falling back to weaker moves and grinding through, which is just not fun, so I stop before I make progress. Its frustrating because all the other parts are there and then a few decisions make it fall short. LoS is also in dire need of a training mode or battle arena. |
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Member
(08-16-2011, 02:14 PM)
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#7672
Originally Posted by pakkit:
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ah can't conversate
(08-16-2011, 02:53 PM)
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#7673
God this thread is making me wanna playthrough again. I know its epic long but I F'n love it. As was stated before, some people didn't dig the story, but I was so sucked into it. My jaw was open all the way till the end. So good!!
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Member
(08-17-2011, 04:19 PM)
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#7674
I just started playing this. Reached Chapter 3 last night. Digging the gorgeous dark fantasy aesthetics and the cinematic soundtrack. Cutscenes look amazing, too; if they made a movie using the game's assets and quality voice acting (maybe with less of Pat Stewart's hammy narration), I'd pay to watch it. Combat is pretty satisfying, too. Just a few minor complaints: the inconsistent framerate, some of the camera angles, and the pacing doesn't feel right in some areas.
I'm sure this has been beaten to death in this thread, but the titan battles felt like a blatant rip off SoTC. Also, the Cake is not a lie note felt completely out of place and made me facepalm. |
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Member
(08-17-2011, 05:28 PM)
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#7675
Originally Posted by keltickennedy:
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(08-17-2011, 06:55 PM)
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#7676
Just beat the game, it got a lot better in the last 3rd or so.
Man that ending was weird. They didn't show Gabriel turning that well, they just expect you to listen to the narrator. Speaking of which, I thought Patrick Stewart did a really bad job overall. It got pretty annoying to listen to, like they just used his first takes on everything. Ok, I knew Satan was coming because of the whole king of the angels thing, but it was still a stretch. When this long haired dude came down talking about his father, I was really really hoping it was a young Alucard, but I knew Gabe was gonna be dracula because of Stewie ramming Gabe's evil heart down our throats. I don't really agree with the whole Interview with a Vampire twist, though. Doesn't seem all that interesting. Also, I don't get the story. Why does satan need to convince Death to find a warrior to collect the parts of the god mask if he's powerful enough to burn Death while he's wearing the mask already like it's an afterthought? Why not just float right up to each lord and kill them himself? Did anything interesting happen in the DLC?
Last edited by "God's Beard!"; 08-17-2011 at 06:59 PM.
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Favorite Poster on the Citadel
(08-21-2011, 02:33 AM)
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#7677
Replaying this now. Forgot how incredible it looked. I really enjoyed this game. My memories are better than when I played it since I forgot all the annoying parts!
Originally Posted by The_Darkest_Red:
They probably bit off more than they could chew, but the end result holds together well enough that you can admire the effort.
Last edited by Y2Kev; 08-21-2011 at 02:37 AM.
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FIND ME AN ESCORT
NO SHARP KNEEEEEEES (08-21-2011, 02:35 AM)
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#7679
Originally Posted by Rated-Rsuperstar:
I really hope they get this guy for the 2nd game. |
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Favorite Poster on the Citadel
(08-21-2011, 02:38 AM)
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#7680
Originally Posted by ~Kinggi~:
The game's opening scene with the great warg is absolutely fantastic. But then you have like the Sanctuary levels with that awful blaring brass piece that just...loops forever. |
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FIND ME AN ESCORT
NO SHARP KNEEEEEEES (08-21-2011, 02:42 AM)
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#7681
Originally Posted by Y2Kev:
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Member
(08-21-2011, 03:47 AM)
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#7684
Originally Posted by Y2Kev:
In other words, I don't think the more polished of two combat systems has to be the better one by default. |
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Writing a dinosaur space opera symphony
(08-21-2011, 04:03 AM)
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#7685
Originally Posted by The_Darkest_Red:
Lords of Shadow by comparison, really makes it feel as if most of those combos, techniques, and options can be built into an efficient style tuned for each encounter, and it has a wonderful visceral sensation with the whip really slamming into things, especially when it smashes into the ground. Unlike GoW, where your attacks feel as if they're just hitting air, and the surfaces or enemies aren't really there. |
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Member
(08-21-2011, 04:08 AM)
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#7686
Originally Posted by Kaijima:
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Member
(08-21-2011, 10:24 PM)
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#7687
I think I know now what's wrong with this game. Castlevania was always a very iconic series with a strong sense of (it's own) style in asthetics, mechanics and music. This game, though, while quite ok or competent in what it's doing, is missing all of this. It ditched everything what was awesome about CV and replaced it with a generic mix of ideas they found in other videogames. Man, they even ripped of Portal.
Oh, and the framerate is horrible. Whoever thinks that this game has better combat is out of his mind. |
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Member
(08-21-2011, 10:30 PM)
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#7688
Originally Posted by Thrakier:
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the piano man
(08-21-2011, 10:39 PM)
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#7690
Originally Posted by jett:
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Member
(08-21-2011, 10:57 PM)
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#7691
Originally Posted by Ledsen:
I think it's really a pitty. I waited for those castle segmetns because everyone said "oh the game will be much better there" but TBH it was still the same game. It's a offense to the CV franchise how they handled the music in this game. It really is. Looping the same five tracks over and over again without any relation to the level or emotional impact at all...that's not CV. Not at all. I'd really wish they could do a proper CV with this foundation. A game with a unique style and original ideas, iconic through and through. |
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Member
(08-22-2011, 03:09 AM)
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#7692
Originally Posted by Thrakier:
Personally I thought the aesthetics, music, and level design all helped make this game stand out from others in the genre, so I guess our opinions just differ there. Out of curiosity though, what generic game do you feel the aesthetics for LoS were taken from? As far as the framerate goes I think horrible is a bit hyperbolic, there are a few dips here and there but the game was perfectly playable throughout, at least to me. I think my opinion on the combat has already been stated pretty clearly on this page, the system isn't as well polished as others but it more than makes up for it in other areas. This deserves re-quoting:
Originally Posted by Kaijima:
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Member
(08-22-2011, 10:16 PM)
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#7695
Originally Posted by The_Darkest_Red:
Quote:
I played Lament of Innocence and the 2nd N64 CV. I remember both to be ok or good with a strong CV vibe. I only played Curse of Darkness for a couple of hours, it was pretty bad if I remember correctly.
Quote:
So...whatever. It's an ok game, but it doesn't feel like CV and it's imo pretty forgetable. Liked the after credit ending. Does the DLC connect to it in some way? Is it worth the money? |
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Banned
(09-11-2011, 07:55 AM)
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#7696
i finally beat this p.o.s. (on hard). it got slightly less horrible when i figured out a little combo pattern or two that let me beat pretty much every stupid enemy without taking too many invisi-hits. still, didn't want to really play it, only finished it because i hate leaving games unfinished. it never got very fun.
there were some cool moments here and there, buried under tons of bad gameplay, bad story, bad pacing, bad game design, and other bad things. some good artwork also, i'll give it that. in the end, this game just doesn't belong. they shouldn't have tried to call it a castlevania game, because it isn't. last boss and the ending were stupid too. peace out! |
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Banned
(09-11-2011, 08:01 AM)
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#7697
One of the funnest, most egrossing games I have played in years. Matter of fact, I will play this game every halloween as a ritual from now on.
Absolutely cannot wait to see what this amazing developer does with its inevitable sequel. This IS Castlevania now as far as I'm concerned. |
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the piano man
(09-11-2011, 08:05 AM)
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#7698
Originally Posted by Zeal:
Overall, I hated chapter 2 and felt like a chore but the last 40% or so of the game was soooooo enjoyable, I want more of that. |
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Banned
(09-11-2011, 08:22 AM)
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#7699
Originally Posted by sphinx:
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Member
(09-11-2011, 09:09 AM)
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#7700
Originally Posted by diddles:
Originally Posted by Zeal:
I tend to diddles though. It had potential but that's about it. |