|
Member
(09-30-2010, 09:25 PM)
|
Cubic Ninja (3DS) = Naoto Ohshima's secret mascot platformer?
#1
Teaser Artwork:
[IMG]http://i52.************/z0mio.jpg[/IMG] Website: http://aqi.co.jp/product/cubicninja/ It just hit me. At the end of last year, Gamasutra interviewed Naoto Ohshima, who most know is the co-creator of Sonic, mostly credited for designing the Hedgehog himself, and before AQI's strange restructure, ran both Artoon and Cavia, he told the website that he was making something new in response to their question if he thinks it's possible to make a new mascot-style platformer in the current era:
Quote:
Give it a read, there's quite a bit of good stuff in it! And what do we have here? An original IP by AQI for the 3DS that's starring a Ninja in a seemingly 2D side-scrolling platformer with an interesting style: http://www.4gamer.net/games/107/G010761/20100929077/ http://picasaweb.google.ca/GoldMetalSonic/CubicNinja# ![]() ![]() ![]() I was curious if it was possible he was referring to FlingSmash due to Nintendo's tight-lipped nature, possibly not wanting Ohshima to talk about the game. But this seems to be that game. FlingSmash's not really a platformer, I'd call it a puzzle-action game. Thoughts? Cubic Ninja's really caught my eye for its quirky nature, something I highly expect from something by Ohshima, and I couldn't help but see the Cubivore resemblance from that enemy. :P Would someone kindly translate the info at 4Gamer? I'll add it to the OP. :) Edit: Info, thanks Josh7289! From 4Gamer:
Quote:
Quote:
http://www.andriasang.com/e/blog/201...er_publishers/
Quote:
Quote:
Last edited by Hero of Legend; 10-25-2010 at 10:40 PM.
|
|
|
|
Member
(09-30-2010, 09:35 PM)
|
#6
I am looking forward to this. Seems to be designed around the use of 3D screen - which a lot of 3DS games lack, as they're simply bringing old franchise and add in 3D effect. This game on the other hand is clearly designed around it.
Originally Posted by Cow Mengde:
|
|
Member
(09-30-2010, 11:59 PM)
|
#12
Here's a translation of the description at the 4Gamer page, which is from a press release, by the way:
Quote:
Looks like a pretty interesting game. Portal-ish. |
|
Member
(10-01-2010, 12:28 AM)
|
#13
Also, Famitsu had a play trial of the game:
http://www.famitsu.com/news/201009/29034205.html
Quote:
Last edited by Josh7289; 10-01-2010 at 12:32 AM.
|
|
Banned
(10-01-2010, 12:48 AM)
|
#17
LEVEL EDITOR! and that means you can send them to other people
http://www.andriasang.com/e/blog/201...er_publishers/ |
|
Member
(10-01-2010, 12:55 AM)
|
#18
Originally Posted by ILikeFeet:
|
|
Member
(10-23-2010, 11:39 PM)
|
#26
I'm disappointed that NO ONE summarized what Famitsu supposedly said about the game, no scans, nada.
We didn't go empty-handed though, AQ indeed opened up a teaser site at the very least: http://aqi.co.jp/product/cubicninja/ Anyone else notice how similar he looks to AQ's logo? [IMG]http://i56.************/2rf4v3p.jpg[/IMG][IMG]http://i52.************/25zme8j.png[/IMG] AQ also has another quirky piece of art, I'll put it into the OP. :) Related news, FlingSmash's website just opened: http://flingsmash.com/ I notice how the copyright info still shows Artoon, this seems to be the last game that Artoon will have it's identity in. Club Penguin: Game Day for Wii initially was announced to be by Artoon, but after the restructure, the game came out with the AQ logo instead. Speaking of, why don't I share a couple of things. :) http://www.mediafire.com/download.php?ds6572gu4qns0oh I've got more for those interested. :) |
|
Member
(10-25-2010, 10:02 PM)
|
#29
http://www.famitsu.com/news/201010/25034978.html
Famitsu finally posted something, they only show a single new screen and the front and back art of the Ninja fellow. Can anyone translate the small bit of info in it please? I'll add it to the OP with credit of course. :) |
|
baby dolphin -> sun
it's the only way (10-25-2010, 10:11 PM)
|
#31
Ha, he looks pretty cool. I've always liked characters that were just completely unrealistic like this.
Originally Posted by pje122:
|
|
Member
(10-25-2010, 10:13 PM)
|
#32
Originally Posted by Hero of Legend:
Main character's name is CC CC is out to save his friends who have been imprisoned in the mansion Use the 3DS's gyro sensors to guide the character to the goal I wonder how they're going to mix the 3D with the gyro sensor, as the 3D effect is supposed to be hard to view from odd angles. |
|
Strap on your hooker ...
(10-25-2010, 10:17 PM)
|
#33
Originally Posted by AndriaSang:
edit: Oh, this was known? I really should have paid better attention to this thread, I guess.
Last edited by Shig; 10-25-2010 at 10:20 PM.
|
|
baby dolphin -> sun
it's the only way (10-25-2010, 10:22 PM)
|
#34
Originally Posted by AndriaSang:
Originally Posted by Shig:
|
|
Member
(10-25-2010, 10:41 PM)
|
#36
Originally Posted by AndriaSang:
|
|
Member
(10-26-2010, 12:50 AM)
|
#39
Originally Posted by AndriaSang:
|
|
Samus made me a Widower :(
(03-15-2011, 05:51 PM)
|
#41
Not sure if there's enough interest to justify a new thread, but Ubisoft is officially publishing the game in the US and Europe this summer. Some JP sites have reported that it doesn't support stereoscopic 3D at all, but since it's now confirmed to have circle pad support, that may not actually be the case.
Quote:
|
|
Banned
(03-15-2011, 06:07 PM)
|
#48
Guys... watch the part from 0:39 to 0:42
http://www.youtube.com/watch?feature...&v=UxIMkhAe5H0 That kind of gameplay will look extremely well in 3D. |
|
Samus made me a Widower :(
(03-15-2011, 06:14 PM)
|
#49
Hmm... AQI flat-out told Joystiq earlier this month that there was "no stereoscopic 3D in [the] main game." Maybe that only applies to the Japanese version.
|
|
(03-15-2011, 06:16 PM)
|
#50
Originally Posted by Fernando Rocker:
|