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Member
(10-07-2010, 12:47 AM)
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#101
Originally Posted by jstevenson:
(couldn't care less about historic accuracy though. It's there to be recognised, not to be an essential plothole or anything. I mean, this isn't the history channel..) Have to admit the name Capelli really blew past me and didn't ring a bell whatsoever. Not that it really matters, but it's going to be pretty awkward for new players to see Resistance 2 flashbacks or story recap, if there is any. |
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Super Adventure Boxing
(10-07-2010, 12:48 AM)
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#102
Originally Posted by Galvanise_:
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Best Buy is my bitch
(10-07-2010, 12:53 AM)
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#103
Originally Posted by Nirolak:
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Super Adventure Boxing
(10-07-2010, 12:54 AM)
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#104
Originally Posted by nskinnear:
If the thing is notably more powerful than the 3DS, 40 people would be about the right team size for a major project. |
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Member
(10-07-2010, 12:55 AM)
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#105
Originally Posted by Nirolak:
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Super Adventure Boxing
(10-07-2010, 12:56 AM)
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#106
Originally Posted by Galvanise_:
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Member
(10-07-2010, 12:59 AM)
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#107
Originally Posted by Nirolak:
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Member
(10-07-2010, 01:06 AM)
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#108
as much as I love both Syphon Filter psp, then need to find a better artist or something. Gabe Logan psp is very generic looking, and even though Gabe has always been generic even since ps1 days, I hope they use this ps3 release as a reboot and completely redesign the characters and make it more realistic, distinct, and memorable.
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Member
(10-07-2010, 01:08 AM)
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#109
Syphon Filter 5 with the Uncharted 2 engine, 8 player co-op and MLAA would be the shit.
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Banned
(10-07-2010, 01:09 AM)
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#110
Really feeling the cover. Boss fights in this have great potential.
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Super Adventure Boxing
(10-07-2010, 01:09 AM)
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#111
Originally Posted by Galvanise_:
However, one the places you listed could be helping them make it, which would fix the team size issue. |
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Member
(10-07-2010, 01:10 AM)
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#112
Originally Posted by Galvanise_:
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Member
(10-07-2010, 01:11 AM)
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#113
Originally Posted by I NEED SCISSORS:
I'll furiously fap to that. |
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Member
(10-07-2010, 01:13 AM)
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#114
GI is putting out some really nice covers; for those that subscribe, how is the content on the inside?
For awhile, GI was simply what you got for free with your Edge card (a throw-in). I haven't read it in years, so while the covers have been very nice, I wonder if the content on the inside has also improved. |
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Member
(10-07-2010, 01:15 AM)
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#115
Originally Posted by Blu_LED:
I'd love a few cameos in R3. Narrator. . .Grayson. . .Hale. Go for it. |
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Best Buy is my bitch
(10-07-2010, 01:15 AM)
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#116
Originally Posted by (._.):
There was too much wasted potential there. |
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Member
(10-07-2010, 01:22 AM)
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#117
Originally Posted by Nirolak:
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He's not our sharpest knife. In fact, he's one of our dullest.
(10-07-2010, 01:29 AM)
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#118
I know it is kind of lame, but I really dislike having every GI cover story spoiled for me for me every month.
Could we start having Game Informer cover story threads without the games featured in the title? |
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Member
(10-07-2010, 01:35 AM)
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#119
Originally Posted by nskinnear:
Kraken for example, you're confined to small square platform while waiting Kraken to show up and shoot it. not offering a very engaging boss battle. would be much better if there are multiple square platform that you can jump over to just in case the Kraken decide to attack directly below your platform and knock you over. |
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Mawio Gawaxy iz da Wheeson hee pways games
(10-07-2010, 01:43 AM)
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#120
An added year+ development time for Resistance 3 plus the latest screenshots have me excited about Resistance 3. The cover looks awesome.
I am more excited about footage of Last Guardian than anything else. New screenshots isn't going to do much for me at this stage. It's been so long since we saw something really new from it, and I doubt they'll reveal new environments (though maybe they will?). Don't get me wrong, Last Guardian is day 0 material no matter what but we know nothing about R3 so I want to know what direction they are heading in! |
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Member
(10-07-2010, 01:58 AM)
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#121
Played the demo for R1, didn't like it, so skipped it. Was in the beta for R2, enjoyed co-op, but not competitive multiplayer and unfortunately for Resistance, I was in the Killzone 2 beta at the same time. That said, the live action teaser makes me think that a Resistance movie would be fucking awesome.
Originally Posted by Galvanise_:
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Member
(10-07-2010, 03:57 AM)
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#122
I'm so excited for this game. I can't wait to see some gameplay in motion. :D
Originally Posted by jstevenson:
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(10-07-2010, 05:18 AM)
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#123
Nice cover, looking very good.
Quote:
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Member
(10-07-2010, 05:39 AM)
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#124
Originally Posted by I NEED SCISSORS:
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Kratos can kill Zeus
but not Pam Anderson? (10-07-2010, 05:51 AM)
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#125
Just beautiful! They sure do 'get' covers just wish the articles were decent. They hand out wayy too many 9s too =/
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Have a fun! Enjoy!
(10-07-2010, 05:55 AM)
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#126
Is that issue out already? Does it say anything about Move support in R3?
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Member
(10-07-2010, 05:56 AM)
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#127
HR Giger invaded?
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(10-07-2010, 05:58 AM)
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#128
Originally Posted by TTP:
Quote:
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Member
(10-07-2010, 06:11 AM)
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#129
A resistance game without cartwright is a broken one.
Also iam hoping that the video and pics based around the train isnt some reference to the game becoming a on-the-rails shooter, that would be painfully disappointing. |
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Have a fun! Enjoy!
(10-07-2010, 10:24 AM)
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#130
Originally Posted by Loudninja:
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Member
(10-07-2010, 10:27 AM)
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#131
Originally Posted by Galvanise_:
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Member
(10-07-2010, 10:31 AM)
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#132
Sony Bend is obviously making Uncharted Portable, a launch window title for the PSP2.
I wish One thing is clear, they've moved out of PSP development because all of their psp games were released 18 months apart between releases and Resistance Retribution was released in March '09
Last edited by Spiegel; 10-07-2010 at 10:36 AM.
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Member
(10-07-2010, 10:34 AM)
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#133
Originally Posted by Spiegel:
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Member
(10-07-2010, 10:37 AM)
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#134
Never bought R2 owing to the fact it was a bunch of shit, but I still have a soft spot for the franchise after spending many hours with the first game. I'll keep an eye on R3.
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Member
(10-07-2010, 10:38 AM)
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#135
I hate these threads when Sony Bend get mentioned!! My heart can only wait so long for a new Syphon Filter.
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Member
(10-07-2010, 10:46 AM)
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#136
Glad to see the game being officially revealed. Artwork and screenshots / renders look great. I'm very curious if it will look as good ingame. Looks very promising.
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Member
(10-07-2010, 10:58 AM)
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#137
So, it's Capelli huh...
Sure looks different! |
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Nintendo's Anne Frank
(Don't look in the attic, Drinky.) (10-07-2010, 11:05 AM)
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#138
Originally Posted by jstevenson:
So either the game takes place prior to Resistance 2 or that just happens to be a nice coincidence. |
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GAF's Bob Woodward
(10-07-2010, 11:08 AM)
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#139
Might be nothing, but someone at Sony Bend filed a patent a while back about managing multiple, potentially heterogeneous GPUs in a handheld system for optimal power draw. I don't think PSP has multiple different GPUs...
(Now this could well have just been just pie-in-the-sky research...or maybe it was motivated by something a little more solid. Bend definitely seems like the kind of studio that's suited to handheld work. If they were doing something on PS3 I've a feeling we'd have known about it by now.) |
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D is for Dear, M is for Memorable, J is for JUST HUG ME YOU BIG GALOOT
(10-07-2010, 11:10 AM)
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#140
Originally Posted by TTP:
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Member
(10-07-2010, 11:12 AM)
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#141
Never care for the overrated generic Resistance series, but so far I am liking the art direction for Resistance 3. At least it removes the generic-ness of the first 2 games and finally have some interesting artistic direction.
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Member
(10-07-2010, 11:16 AM)
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#142
Originally Posted by seady:
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Member
(10-07-2010, 11:18 AM)
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#143
Originally Posted by gofreak:
I hope Insomniac have learned from their mistakes regarding boss battles. Practically all of them in R2 left me feeling surprised at how poor they were. If they are going for a more 'survival horror FPS' feel this time around. . .that already bodes well for some great boss battles. |
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An blind dancing ho
(10-07-2010, 11:24 AM)
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#144
Originally Posted by I NEED SCISSORS:
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Member
(10-07-2010, 11:26 AM)
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#145
Originally Posted by Totobeni:
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Member
(10-07-2010, 11:32 AM)
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#146
Originally Posted by Suzzopher:
Cambridge have exceptional talent in their ranks but we barely get to see the fruits of their labour. Sure, they helped out a lot with Heavenly Sword, Killzone 2 and LBP. . .but its definitely time they brought out something for PS3 that said 'Suck it down. . .we are awesome'. I wonder whether Insomniac will continue to make some PS3 exclusive games after R&C:A4O and Resistance 3. I was surprised both projects got announced on the same day and are launching in the same window. I think the NC studio would be a good candidate for a PSP2 game. |
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Member
(10-07-2010, 11:34 AM)
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#147
I honestly believe R3 and the next Ratchet are it for Insomniac in regards PS exclusives.
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Member
(10-07-2010, 11:38 AM)
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#148
Oh shit. Resistance 3 in my home town?
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Member
(10-07-2010, 11:47 AM)
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#149
Originally Posted by Suzzopher:
The main Burbank studio seems like it has a 'in full production' team and a 'pre/half production' team. The NC team's make up is unknown at this time, but its probably a one game at a time studio. They have also moved on to a 3-year development cycle. After R3 the Burbank guys will move on to the new MP IP that their pre-production team is probably working on now. After Fall 2011 that means that its likely that the Burbank pre-production team and the NC team will have unannounced projects going on. I can't imagine Insomniac walking away from Ratchet and Clank. Resistance, yes, but they seem absolutely in love with Ratchet. If Insomniac do walk away from PS3 exclusive development entirely. . .Sony would need a Platformer developer, a WRPG developer and a JRPG developer to fill out their line up. I wonder if David Kaye will have another VA role in R3 if Hale doesn't make it in. |
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Member
(10-07-2010, 11:53 AM)
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#150
I think it'd be a mistake to move away from their second party status completely, as a second party their underwhelming sales are to some degree compensated by Sony, when their games don't do great as a third party, no one will be there to pay them for it.
It might be more lucrative outside the safety of being a second party, but it's also a lot more biting. Their new IP could do great of course, they could make a ton from it, but it could easily be as middling as the rest of their titles and bomb. |