badcrumble
Member
(10-13-2010, 03:18 AM)

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#351

I don't know why I was incredulous that the whole campaign is in a playable state right now. I mean, this is fuckin' Insomniac we're talking about here. :D
Defuser
Member
(10-13-2010, 03:18 AM)

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#352

Any hopes for James grayson cameo?
chubigans
y'all should be ashamed
(10-13-2010, 03:18 AM)

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#353

Originally Posted by jstevenson:
the guy with the mag answered the weapon on IG... so I'll say it here:

The weapon wheel makes a glorious return in R3.
WOOOOOOOOOOOOOOOOOOOOOOOOO :D :D :D :D :D
lowrider007
Licorice-flavoured booze?
(10-13-2010, 03:23 AM)

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#354

OMG Weapon wheel is back?

I could seriously kiss whoever decided to put that back in.
Callibretto
Member
(10-13-2010, 03:24 AM)

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#355

Originally Posted by badcrumble:
I don't know why I was incredulous that the whole campaign is in a playable state right now. I mean, this is fuckin' Insomniac we're talking about here. :D
I hope the sp campaign is not too short. R1 is pretty lengthy for an fps if I remember it right. something about that length would be great.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(10-13-2010, 03:25 AM)

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#356

Originally Posted by jstevenson:
only 2-player. Just FYI.
Oh ok, still cool, so no online co-op this time at all?
DMPrince
Member
(10-13-2010, 03:27 AM)

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#357

Looks like i'll actually play this one this time.

i bought the R2 CE. hope you guys do another one :D
Massa
Member
(10-13-2010, 03:27 AM)

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#358

Originally Posted by jstevenson:
Tighter focus all the way around is a huge theme of this production. It is already paying off (I just played through the campaign over the last couple of days. :-))
Was the stalker moving around? :lol

Can't wait for this game! I hope the September date is the real one. :D
lowrider007
Licorice-flavoured booze?
(10-13-2010, 03:31 AM)

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#359

Any word on whether there will be narration like in RFoM?
DuckRacer
Member
(10-13-2010, 03:31 AM)

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#360

Originally Posted by jstevenson:
the guy with the mag answered the weapon on IG... so I'll say it here:

The weapon wheel makes a glorious return in R3.
Seriously? Carrying fifteen different types of weapons (plus ammo for each of them) is completely unrealistic. I loved R2's system, it let me use unique weapons in situations much more often compared to R:FoM, where you seem to only get ammo for the standard rifle, shotgun and bullseye. :\ Really disappointed.

Massa
Member
(10-13-2010, 03:32 AM)

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#361

Originally Posted by DuckRacer:
Seriously? Carrying fifteen different types of weapons (plus ammo for each of them) is completely unrealistic. I loved R2's system, it let me use unique weapons in situations much more often compared to R:FoM, where you seem to only get ammo for the standard rifle, shotgun and bullseye. :\ Really disappointed.
You sob. :lol
nskinnear
Best Buy is my bitch
(10-13-2010, 03:32 AM)

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#362

Originally Posted by DuckRacer:
Seriously? Carrying fifteen different types of weapons (plus ammo for each of them) is completely unrealistic. I loved R2's system, it let me use unique weapons in situations much more often compared to R:FoM, where you seem to only get ammo for the standard rifle, shotgun and bullseye. :\ Really disappointed.
ahaha :p
lowrider007
Licorice-flavoured booze?
(10-13-2010, 03:37 AM)

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#363

Originally Posted by DuckRacer:
Seriously? Carrying fifteen different types of weapons (plus ammo for each of them) is completely unrealistic. I loved R2's system, it let me use unique weapons in situations much more often compared to R:FoM, where you seem to only get ammo for the standard rifle, shotgun and bullseye. :\
Here we go...

More realistic than "oh a boss, oh, here's a rocket launcher conveniently laying on the ground with ammo next to him/her"

Seriously, it's much better that they allow you to collect weapon's but control the ammo drops intelligently, also collecting weapons is fun.

JS,

Can you also confirm that bringing the weapon wheel up will pause the game like in RFoM?

I actually liked this as it gave me time to think about my next move in a tight spot and assess my weapons and ammo, it added a strategic element to the game, for me anyway.
Last edited by lowrider007; 10-13-2010 at 03:41 AM.
electroshockwave
Member
(10-13-2010, 03:39 AM)

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#364

Originally Posted by Loudninja:
Nice! come on new info new topic guys.
As you requested: http://www.neogaf.com/forum/showthread.php?t=410036
EktorPR
Member
(10-13-2010, 03:39 AM)

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#365

If Resistance 3 has no team-based online coop it will shatter my heart in teeny-tiny little pieces. :(
thuway
Member
(10-13-2010, 03:40 AM)

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#366

Originally Posted by DuckRacer:
Seriously? Carrying fifteen different types of weapons (plus ammo for each of them) is completely unrealistic. I loved R2's system, it let me use unique weapons in situations much more often compared to R:FoM, where you seem to only get ammo for the standard rifle, shotgun and bullseye. :\ Really disappointed.
thuway
Member
(10-13-2010, 03:42 AM)

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#367

Originally Posted by EktorPR:
If Resistance 3 has no team-based online coop it will shatter my heart in teeny-tiny little pieces. :(
I don't care if its in one way or the other. The online-co-op featured in Resistance 2 was just playing through a bunch of stages over and over again. The enemies were bullet sponges, the graphics were sub par, and there was a general feeling of staleness all over it.

I like the Campaign Co-Op approach.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(10-13-2010, 03:42 AM)

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#368

Originally Posted by electroshockwave:
Thank you :)