For those interested in knowing what the new core members of the team have done in more specific terms...
Producer/Director: Naoki Yoshida [Director of S-E's Dragon Quest Monster Battle Road series of arcade games.]
Section Leader Changes
Assistant Director: Shintaro Tamai [Graphics director for various FF games (7, 8, 10, 13) mostly specializing in battle graphics and special effects. He was also the director of Front Mission 5.]
Lead Game Designer: Nobuaki Komoto [Originally director of FFXIV, it seems they're reducing his responsibilities so he can focus on designing the stuff he originally specialized in on FFXI - the scenario and quest design.]
Lead Combat System Designer: Akihiko Matsui [Originally the lead battle data planner for FFXI, he took over entirely as battle director for Aht Urhgan and Wings of the Goddess after Katsuhisa Higuchi left S-E.]
Technical Advisor: Yoshihisa Hashimoto [Ex-Sonic Team programmer, director of Sonic Unleashed and technical director of the Hedgehog Engine. Left Sonic Team and joined S-E in 2009 to work on their next-generation engine platform.]
Lead Programmer: Hideyuki Kasuga [Network programmer for the FFXI client and Dirge of Cerberus online mode. Lead programmer for Gyromancer.]
Senior Concept Artist: Akihiko Yoshida [FFXIV Art director, character designer for all of Matsuno's games, character designer for FF3 DS and FF 4 Warriors of Light. God's gift to S-E's art teams.]
Lead Artist: Hiroshi Takai [Mostly a battle graphic/effects director for most of the SaGa games, more recently overall director of The Last Remnant.]
Lead UI Designer/Lead Web Designer: Hiroshi Minagawa [Director of FFXII and Tactics Ogre PSP. Art director for all of Matsuno's games. God's other gift to S-E's art teams.]