• Register
  • TOS
  • Privacy
  • @NeoGAF

gondee
Member
(01-07-2011, 01:06 AM)
gondee's Avatar
EGM Article on SSXDD is out.

Summary
  • Rewind Feature
  • 17 regions spread across the whole globe, each mountain ridable in all their 360º degrees of slopes, Stoked style. They're aiming for 70 open mountains. Mountains are generated automatically by the game, including some from topographic data like Google Earth. The producer talks about his programmer asking him to name any mountain, the producer said "Everest", the tech guy plugs that info into the mountain building program (dubbed "Mountain Man), and the program spit out a 100,000+ polygon rendered mountain.
  • Regions confirmed so far: Siberia, Himalayas (split into two mountains it would seem, for now), Kilimanjaro, Siberia, Caucasus, The Alps.
  • Each mountain is tailored to one kind of danger. Thin air, ice, temperature, will each be the main danger of one mountain range.
  • The gear you purchase/earn will be important, each piece may be better to a certain condition/danger.
  • Elise is returning. Start guessing who the guy in the trailer is (or it could be a new fella...)
  • There will be tracks in the game. They have natural shortcuts (this can mean the tracks could have the feel we're used them to have, the ramps, turns, etc, etc), some of the runs are pinched together, some others intersect.
Hypno Funk
Member
(01-07-2011, 01:11 AM)
Hypno Funk's Avatar

Originally Posted by gondee

EGM Article on SSXDD is out.

Summary

  • Rewind Feature
  • 17 regions spread across the whole globe, each mountain ridable in all their 360º degrees of slopes, Stoked style. They're aiming for 70 open mountains. Mountains are generated automatically by the game, including some from topographic data like Google Earth. The producer talks about his programmer asking him to name any mountain, the producer said "Everest", the tech guy plugs that info into the mountain building program (dubbed "Mountain Man), and the program spit out a 100,000+ polygon rendered mountain.
  • Regions confirmed so far: Siberia, Himalayas (split into two mountains it would seem, for now), Kilimanjaro, Siberia, Caucasus, The Alps.
  • Each mountain is tailored to one kind of danger. Thin air, ice, temperature, will each be the main danger of one mountain range.
  • The gear you purchase/earn will be important, each piece may be better to a certain condition/danger.
  • Elise is returning. Start guessing who the guy in the trailer is (or it could be a new fella...)
  • There will be tracks in the game. They have natural shortcuts (this can mean the tracks could have the feel we're used them to have, the ramps, turns, etc, etc), some of the runs are pinched together, some others intersect.

All of a sudden Ginger Afros don't seem so important?

As for a guess of who the guy in the trailer is - Nate, perhaps?

Consider my interest piqued. Thanks for posting.
Neuromancer
The Mayuh of f'n Bawston
(01-07-2011, 01:16 AM)
Neuromancer's Avatar
OK this sounds awesome!!!
skip
Member
(01-07-2011, 01:17 AM)
skip's Avatar
and before anyone freaks out about "real" mountains not being any fun, as you'll read in the EGMi companion piece, they're very aware about "SSX-ifying" the tracks after they've been generated from the topography.

also: there will be colors
V_Ben
Member
(01-07-2011, 01:21 AM)
V_Ben's Avatar
Wow, people got their EGMs already with that article? I'm still waiting for last month's issue! :lol
Struct09
Member
(01-07-2011, 01:22 AM)
Struct09's Avatar
Got my EGM the other day, and the article didn't make me feel any better about the game :(

Still hope it's going to be fun, but I'll inevitably miss the style of the old SSX.
AstroLad
Hail to the KING baby
(01-07-2011, 01:24 AM)
AstroLad's Avatar

Originally Posted by gondee

EGM Article on SSXDD is out.

Summary

  • Rewind Feature
  • 17 regions spread across the whole globe, each mountain ridable in all their 360º degrees of slopes, Stoked style. They're aiming for 70 open mountains. Mountains are generated automatically by the game, including some from topographic data like Google Earth. The producer talks about his programmer asking him to name any mountain, the producer said "Everest", the tech guy plugs that info into the mountain building program (dubbed "Mountain Man), and the program spit out a 100,000+ polygon rendered mountain.
  • Regions confirmed so far: Siberia, Himalayas (split into two mountains it would seem, for now), Kilimanjaro, Siberia, Caucasus, The Alps.
  • Each mountain is tailored to one kind of danger. Thin air, ice, temperature, will each be the main danger of one mountain range.
  • The gear you purchase/earn will be important, each piece may be better to a certain condition/danger.
  • Elise is returning. Start guessing who the guy in the trailer is (or it could be a new fella...)
  • There will be tracks in the game. They have natural shortcuts (this can mean the tracks could have the feel we're used them to have, the ramps, turns, etc, etc), some of the runs are pinched together, some others intersect.

Honestly I hope it's cool and I'll be there Day One if it's getting lots of good buzz but the tech seems totally pointless. Just make good courses or I'll start calling this Hellgate: SSX.
sixteen-bit
Member
(01-07-2011, 01:35 AM)
sixteen-bit's Avatar
so no guns? reassuring.
satriales
Member
(01-07-2011, 01:39 AM)
satriales's Avatar
Rewind?


I'm out.
LaneDS
Member
(01-07-2011, 01:40 AM)
LaneDS's Avatar
Looking forward to hearing (and seeing) more. I think SSX3 perfected the formula they had going so I'm more than alright with them changing things up for this one. Teaser didn't bother me (or excite me either).
Dreamwriter
Member
(01-07-2011, 01:40 AM)
Dreamwriter's Avatar
I didn't see anything in that summary that mentioned no guns. Maybe guns are purchasable supplies...
X26
Banned
(01-07-2011, 01:40 AM)
X26's Avatar

Originally Posted by _dementia

so no guns? reassuring.

oh well atleast perks seem to be in it

once I buy flak jacket those falling pieces of ice won't be shit
starchild excalibur
Member
(01-07-2011, 01:41 AM)
starchild excalibur's Avatar
The only thing I'm unsure how I feel about is the rewind feature. Everything else seems very interesting.
Victrix
*beard*
(01-07-2011, 01:42 AM)
Victrix's Avatar
Procedural terrain is fucking boring

I'll eat my hat if any of these mountains are more fun than handmade tracks

(I do not own a hat)
gondee
Member
(01-07-2011, 01:45 AM)
gondee's Avatar

Originally Posted by _dementia

so no guns? reassuring.

The funny thing about everyone calling it SSX Black Ops or Modern Boardfare or whatever is this quote from the creative director of SSX: DD, Toddy Batty.

"At what point would it feel like if we created levels and mountains and descents that were so harrowing you could actually die?" (Batty likens it to traditional combat games: "If you think about action adventure games and shooters...

So -- he's comparing it to Modern Warfare himself? :lol
Haunted
(01-07-2011, 01:46 AM)
Haunted's Avatar

Mountains are generated automatically by the game, including some from topographic data like Google Earth. The producer talks about his programmer asking him to name any mountain, the producer said "Everest", the tech guy plugs that info into the mountain building program (dubbed "Mountain Man), and the program spit out a 100,000+ polygon rendered mountain.

I like this, but then why talk about 70 mountains? Shouldn't there be an infinitely higher number of possible mountains with automatic generation?


Originally Posted by Victrix

Procedural terrain is fucking boring

Minecraft and Subversion say hi.
AstroLad
Hail to the KING baby
(01-07-2011, 01:46 AM)
AstroLad's Avatar

Originally Posted by Victrix

Procedural terrain is fucking boring

I'll eat my hat if any of these mountains are more fun than handmade tracks

(I do not own a hat)

As a long time player of EA Sports games, it honestly sounds like shit they came up with just to for back-of-the-box bullet points. MILLIONS OF MOUNTAINS AT YOUR FINGERTIPS

Snowboarding down famous mountains hey that's fine and dandy but don't procedurally SSX them, just SSX them yourselves. People only care about a very small handful of real mountains anyway, so make those and then just make up the rest. That's a pretty regular roster of courses right there.
disappeared
Junior Member
(01-07-2011, 01:47 AM)
disappeared's Avatar
More doesn't always mean better. 70 mountains looks good on paper, but there's no chance in hell even half of those will be tailored to the style of snowboarding SSX is known for.
Nirolak
Mrgrgr
(01-07-2011, 01:47 AM)
Nirolak's Avatar

Originally Posted by Haunted

I like this, but then why talk about 70 mountains? Shouldn't there be an infinitely higher number of possible mountains with automatic generation?

DVD9 + manual edits making on the fly generation hard I imagine.
PetriP-TNT
Member
(01-07-2011, 01:49 AM)
PetriP-TNT's Avatar
Do you fire handguns from bumbers or triggers? This is important to me.

edit: OK, one more pun

## Each mountain is tailored to one kind of danger. Thin air, ice, temperature, russian terrorists will each be the main danger of one mountain range.
Chamber
love on your sleeve
(01-07-2011, 01:50 AM)
Chamber's Avatar

Originally Posted by gondee

The funny thing about everyone calling it SSX Black Ops or Modern Boardfare or whatever is this quote from the creative director of SSX: DD, Toddy Batty.



So -- he's comparing it to Modern Warfare himself? :lol

Haunted
(01-07-2011, 01:55 AM)
Haunted's Avatar
70 mountains is a big number, make no mistake. That's more than sufficient for any snowboarding game.

It's just that when I read "procedurally generated", I always think in the biggest possible terms.

Originally Posted by Nirolak

DVD9 + manual edits making on the fly generation hard I imagine.

:(
vatstep
This poster pulses with an appeal so broad the typical restraints of our societies fall by the wayside.
(01-07-2011, 01:57 AM)
vatstep's Avatar
Sounds like a lot of fluff. If they mess with the controls or stray too far from the fun, arcade-like feel of the classics, it will suck regardless of all this crap.

I just want the tracks to be fun — I couldn't care less if they're modeled after real regions or not. I don't snowboard, I've never been within a thousand miles of any of those mountains/ranges, so whether the locales are realistic or not makes no different if they're not fun to play.

And I hope the rewind feature is just something trivial, like being able to retry a jump/trick in certain situations. If it's overdone, it'll feel cheap.
Plinko
Wildcard berths that can't beat teams without a winning record should have homefield advantage
(01-07-2011, 01:58 AM)
Plinko's Avatar

Originally Posted by gondee

[*]Each mountain is tailored to one kind of danger. Thin air, ice, temperature, will each be the main danger of one mountain range.

This honestly sounds like one of the worst ideas I've ever heard, but who knows.
george_us
Member
(01-07-2011, 02:07 AM)
george_us's Avatar
My interest in this is dropping like a rock.
seanoff
Member
(01-07-2011, 02:11 AM)
seanoff's Avatar
still not doing much for me i'm afraid.
krypt0nian
Banned
(01-07-2011, 02:14 AM)
krypt0nian's Avatar
Fuck.awesome!

SSX redeemed.
Tain
Member
(01-07-2011, 02:14 AM)
Tain's Avatar
rewind feature :lol
A Human Becoming
Member
(01-07-2011, 02:18 AM)
A Human Becoming's Avatar
Rewind seems unnecessary, but the Google Earth stuff sounds pretty cool.
X26
Banned
(01-07-2011, 02:26 AM)
X26's Avatar
The SSX games had these well designed tracks where you had jumps and rails lead from one to another, doesnt seem like this going to be the case this time

A handful of well designed tracks that flow well >>> procedural tracks
BuddhaRockstar
Member
(01-07-2011, 02:31 AM)
BuddhaRockstar's Avatar

Originally Posted by gondee


Mountains are generated automatically by the game, including some from topographic data like Google Earth.

Net_Wrecker
(01-07-2011, 02:33 AM)
Net_Wrecker's Avatar
Until I see some gameplay that proves the SSX spirit is still there from the graphics,to gameplay, to the characters, to course design, I'll remain completely skeptical. So far, these bullet points really aren't doing it for me yet.
apana
Member
(01-07-2011, 02:33 AM)
apana's Avatar
Will we get flying squirrel suits?
Visualante
Member
(01-07-2011, 02:35 AM)
Visualante's Avatar

The gear you purchase/earn will be important, each piece may be better to a certain condition/danger.

I don't approve of this. I bet there is some bullshit levelling up system like in CoD that lets you unlock new equipment so you can shred up the mountain a little better.

The rest sounds awesome, I'm concerned that using Google maps data is the new fashion for games. Doesn't necessarily mean it will be a fun experience to play.

Originally Posted by X26

The SSX games had these well designed tracks where you had jumps and rails lead from one to another, doesnt seem like this going to be the case this time

A handful of well designed tracks that flow well >>> procedural tracks

Yeah, it's like they built the game around that bonus level from the original SSX. As refreshing as that was I think a lot of people want designed tracks.
Neuromancer
The Mayuh of f'n Bawston
(01-07-2011, 02:36 AM)
Neuromancer's Avatar
I'm sure the procedural stuff is just the way the game will fill out the mountains. I imagine the tracks running down will be designed.

Honestly I don't know why people aren't more excited about this. I think it sounds really good.
Stahsky
A passionate embrace, a beautiful memory lingers.
(01-07-2011, 02:36 AM)
Stahsky's Avatar
Got the mag in my hands. These concept arts look nice. I'm all for survival games + tricks.


I think.
Tashi
343i Community Coordinator
(01-07-2011, 02:37 AM)
Tashi's Avatar

Originally Posted by satriales

Rewind?


I'm out.

Why? Forza 3 had a rewind feature, you don't have to use it if you don't want to. I didn't touch it at all. I don't know exactly how it'll work but I can't imagine it being much different at all.
SolidSnakex
Member
(01-07-2011, 02:38 AM)
SolidSnakex's Avatar

Originally Posted by Neuromancer

Honestly I don't know why people aren't more excited about this. I think it sounds really good.

Because all people wanted was SSX in HD and this doesn't sound like that at all.
wenis
Registered for GAF on September 11, 2001.
(01-07-2011, 02:39 AM)
wenis's Avatar

Originally Posted by AstroLad

Honestly I hope it's cool and I'll be there Day One if it's getting lots of good buzz but the tech seems totally pointless. Just make good courses or I'll start calling this Hellgate: SSX.

So do you consider this one of your prophecies? ;)
BlueTsunami
there is joy in sucking dick
(01-07-2011, 02:40 AM)
BlueTsunami's Avatar

Originally Posted by Tain

rewind feature :lol

Bad game design incoming. That or maybe its the opposite of "Hardcore Mode" in Fallout in that the game is tuned correctly but just tough and the rewind feature is there to help along baby gamers (hopefully).

The whole "Each mountain has a specific danger" thing sounds gimicky.
Talon
Member
(01-07-2011, 02:40 AM)
Talon's Avatar
Wait, EGM?
CreatureX3
Member
(01-07-2011, 02:42 AM)
CreatureX3's Avatar
Teaser did not look like SSX. This new information does not sound like SSX. :-(
Goon Boon
Member
(01-07-2011, 02:44 AM)
Goon Boon's Avatar
I wanna play SSX to do sweet flips and race people and shit, not worry about dieing of hypothermia or being unable to breath. Did they forget about how giant fans would propel you into the air in the old games, or the select button respawn?
AwShucks
Member
(01-07-2011, 02:47 AM)
I think there is too much "jumping to conclusions" in this thread. I mean you have a teaser trailer and some small bits of info, but everyone is jumping off the cliff already.

Let's just wait for some gameplay
mil6es
Member
(01-07-2011, 02:48 AM)
mil6es's Avatar

Originally Posted by CreatureX3

Teaser did not look like SSX. This new information does not sound like SSX. :-(

.
MMaRsu
I need some paprika. Official moneylender of the Coalition of Muslim Drug Dealers
(01-07-2011, 02:48 AM)
MMaRsu's Avatar
Did you guys forget how they fucked up Icon?
Shurs
Member
(01-07-2011, 02:52 AM)
Shurs's Avatar

Originally Posted by MMaRsu

Did you guys forget how they fucked up Icon?

Icon was good at some point?
SolidSnakex
Member
(01-07-2011, 02:53 AM)
SolidSnakex's Avatar

Originally Posted by Shurs

Icon was good at some point?

The previous Def Jam games were great. Icon killed the franchise.
Snakeyes
Member
(01-07-2011, 02:54 AM)
Snakeyes's Avatar
They still don't get it.

"Hey guys, Elise is returning! Do you like us now?"

Sadly, I think we have another Def Jam in the making :(
Pinko Marx
Member
(01-07-2011, 02:57 AM)
Pinko Marx's Avatar

Originally Posted by AwShucks

I think there is too much "jumping to conclusions" in this thread. I mean you have a teaser trailer and some small bits of info, but everyone is jumping off the cliff already.

Let's just wait for some gameplay


Theres no such thing as reason on an internet video game forum. Especially when it comes to a beloved franchise now returning. You either hate it completely or you have no taste in video games and you're apart of the problem.

Thread Tools