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Banned
(01-07-2011, 10:45 PM)
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#51
Originally Posted by ajim:
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360 release: 2005
PS3 release: 2007 I need the reminder. (01-07-2011, 10:45 PM)
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#52
Originally Posted by Darkshier:
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Member
(01-07-2011, 10:45 PM)
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#53
I like how they're making the quests more varied so that theoretically you would get different quests for different playthroughs in the game (assuming you don't play exactly the same character type).
Any word on factions? |
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make sure the pudding isn't too soggy but that just ruins everything
(01-07-2011, 10:45 PM)
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#54
Bethesda always bullshits about how great their combat is going to be and it always sucks ass... so consider me taking anything they say about combat with a huge "whatever".
And level-scaling. :lol :( I bet the animation will still be embarrassingly bad. |
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Member
(01-07-2011, 10:46 PM)
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#55
Originally Posted by maniac-kun:
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Banned
(01-07-2011, 10:46 PM)
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#56
Originally Posted by Lagspike_exe:
Yeah, I agree, I think that the idea sounds really cool but I'm really esceptical about the dynamic quest things. Because of the amount of places and possiblities given in TES worlds, the chance of these instances being a few scripted quests pieces is very high. |
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real-time lotion physics
(01-07-2011, 10:46 PM)
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#57
Originally Posted by recklessmind:
http://www.youtube.com/watch?v=OBbm8sV6IKk |
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Member
(01-07-2011, 10:47 PM)
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#58
Originally Posted by ShadowPampers:
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Member
(01-07-2011, 10:47 PM)
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#59
Originally Posted by DennisK4:
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knows his self-worth.
(01-07-2011, 10:47 PM)
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#60
Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the buttonWith the addition of sprint, there's no reason for fast travel to exist. |
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Member
(01-07-2011, 10:47 PM)
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#61
In regard to the engine, the article uses the terms "redesigned engine" and "new rendering engine". It's possible that it's still Gamebryo with a new graphics engine.
Visually, the graphics have improved significantly: shadows being cast on indoor objects; characters look way better, especially females; snow dynamically falls onto trees and objects, etc. |
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Member
(01-07-2011, 10:47 PM)
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#62
Originally Posted by recklessmind:
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Member
(01-07-2011, 10:48 PM)
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#63
Originally Posted by GhaleonEB:
Dodge/roll! |
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Member
(01-07-2011, 10:48 PM)
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#64
Originally Posted by recklessmind:
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Banned
(01-07-2011, 10:49 PM)
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#65
Wasn't GameInformer supposed to have 4 other game reveals?
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Member
(01-07-2011, 10:50 PM)
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#66
Originally Posted by Zenith:
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Member
(01-07-2011, 10:50 PM)
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#67
Finally saw the screens from GI, it looks fuckign amazing. <3
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Banned
(01-07-2011, 10:51 PM)
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#68
The faces look really good in that scan, and the overall graphics aren't hugely impressive, but they are definitely a good step above Oblivion, specially the envoiroments.
Also I would like to stress out again that in either case, when the modders are done with this game, it will look next gen. Anyways, as long as the animations are good, then I'm really looking forward to this engine, wheter a new one or a modified Gamebryo. |
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Banned
(01-07-2011, 10:52 PM)
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#69
In one of the pictures, a character wearing Elvish-looking armor is standing in water [with a glowing axe] and the water seems to be reacting to his movements VERY realistically - i.e. splashing and disturbing the rest of the water surrounding him.
Can anyone confirm if that is actually the water physics or something else? |
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Member
(01-07-2011, 10:52 PM)
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#70
Originally Posted by GhaleonEB:
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make sure the pudding isn't too soggy but that just ruins everything
(01-07-2011, 10:53 PM)
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#71
Originally Posted by maniac-kun:
And it's pretty clear these motherfuckers are trolling us now using the word "radiant" to describe anything. Go back and read about the "Radiant AI" they talked up before Oblivion released... :lol and then it wasn't even in the game. They are bullshitters dude. Some of the worst. And I'd argue combat wasn't better in Oblivion, because the level scaling ruined the sense of danger. It's always been bad, but at least in Morrowind I was scared for my life for much of the game until I became A GOD!!!! edit: On a more positive note... some of these images look fucking amazing. |
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Member
(01-07-2011, 10:54 PM)
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#72
It definitely doesn't make or break my decision to purchase this game(I am going to buy the shit out of this game), but whether or not they are using Gamebryo really needs to be addressed. The screenshots look promising but they only showcase environments and creatures, they don't show any people or faces up close which is concerning. The new conversation system sounds interesting, I just hope that there character modeling and animations have been upgraded.
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st5fu
(01-07-2011, 10:54 PM)
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#73
Sounds so good. It'd be better in the context of the game. And we won't know how good it all is until we play the game, obviously. But, everything sounds nice and the art direction is superb. :D
It seems there will be some gore, not sure how much, but definitely more than Oblivion. There have been so many times where I want to the chop the head off a fucking Spriggan. |
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Member
(01-07-2011, 10:55 PM)
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#74
Dragon shouts let you do all sorts of abilities like slow down time, send enemies flying, capture dragon's souls, and eventually you will be able to summon a dragon.
Also there is self shadowing to whoever asked. |
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Banned
(01-07-2011, 10:56 PM)
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#75
Originally Posted by recklessmind:
I also prefer Morrowind to Oblivion, because of the awful design Oblivion had, but I admit it greatly improved the combat. Fighting in melee was more fun, sneaking was more fun, and casting spells was also more fun. |
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Member
(01-07-2011, 10:56 PM)
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#76
Originally Posted by GhaleonEB:
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knows his self-worth.
(01-07-2011, 10:56 PM)
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#77
Originally Posted by Simon Belmont:
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Member
(01-07-2011, 10:57 PM)
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#78
Quote:
Devs are so full of shit that it's remarkable. |
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Member
(01-07-2011, 10:57 PM)
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#79
Originally Posted by Imperial Hot:
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hyperbolically metafictive
(01-07-2011, 10:59 PM)
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#80
that's exactly what everyone wanted from tesv, an expansion of oblivion's level scaling into other areas and dimensions of the game. i've had it with rpgs that dare present me with -- i have to brace myself to say it -- level-inappropriate content
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Member
(01-07-2011, 10:59 PM)
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#81
Originally Posted by GhaleonEB:
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there is joy in sucking dick
(01-07-2011, 10:59 PM)
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#82
Perks in my Elder Scrolls?
![]() The whittling down of skills makes me sad though. Two steps forward, one step back. |
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Member
(01-07-2011, 10:59 PM)
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#83
Originally Posted by Simon Belmont:
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Member
(01-07-2011, 11:00 PM)
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#84
Originally Posted by DennisK4:
I can't say I'm surprised though - everything in that preview sounds like they're continuing to further refine the gameplay and mechanics so as to make the game more accessible to a wider audience, rather than pandering to the fanatics like me who only really want Morrowind again. That's cool though, I'll still be buying this day 1 and have come to terms with the fact that I'm never going to get another Elder Scrolls game quite as unforgiving as Morrowind, so it'll only hinder my enjoyment of Skyrim to keep comparing it to Morrowind. |
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Member
(01-07-2011, 11:00 PM)
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#85
I really hope the animations especially during combat have been completely overhauled as they're one of the weakest parts of the entire series.
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Member
(01-07-2011, 11:01 PM)
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#86
On level-scaling, what do you guys think is a better leveling system for an open world game? With fixed levels, players might get raped in the first dungeon they go in to because they're under-leveled. Basically the game will funnel players into certain directions based on their level, which makes it less of an open world game. With level-scaling, players can go practically anywhere and experience fair combat at any level.
Do you guys prefer the non-scaling system or do you think there is a better way to handle a leveling system for an open world game? |
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Member
(01-07-2011, 11:01 PM)
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#87
Originally Posted by BlueTsunami:
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Expansive Ellipses
(01-07-2011, 11:01 PM)
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#88
Quote:
Basically, when a game is designed around a fast travel system like Oblivion/FO3, the quests will regularly send you huge distances away because the designers know that you'll just fast travel to the closest spot you have unlocked. Turning fast travel off via a mod, or not using fast travel out of principle, is just setting yourself up for frustration since you'll be doing hour long fetch quests. In a game like Morrowind, you have fast travel between major hubs, not between every little point of interest. So quests are designed organically, with a quest in a city generally having to do with that city, and a quest sending you a long distance is done with purpose behind it. Exploration becomes more meaningful since you're less likely to find things further away from the hub locations. There's no big arrow telling you where to go, you need to work things out based on landmarks and quest text. In a game like Risen, exploration is the focus and there's no scaling or Oblivion style fast travel. Enemies become more exotic and dangerous the further you go from the safety of the big city. You unlock teleportation to a few specific spots in the game world many hours into the game when you've already explored most of it. There's no scaling or big arrow on a minimap to tell you where to go, you have to work things out based on landmarks and actually knowing the game world over time. :/ |
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Member
(01-07-2011, 11:02 PM)
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#89
Originally Posted by EviLore:
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Member
(01-07-2011, 11:03 PM)
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#90
Originally Posted by Ledsen:
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Banned
(01-07-2011, 11:03 PM)
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#91
Originally Posted by cluto:
Both can work as long as they are implemented well. I personally prefer really subtle scaling or no scaling at all. |
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Member
(01-07-2011, 11:04 PM)
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#92
Originally Posted by Simon Belmont:
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Member
(01-07-2011, 11:04 PM)
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#93
Eh, the bit about you can kill a quest giver and still get the quest from their relative is the exact sort of instant-gratification, Player is God who can walk around doing whatever the fuck they want with no real consequences bullshit that I hate in RPGs from developers like Bethesda.
No meaningful consequences for player actions, level scaling 2.0, even more simplified skills and leveling system than Oblivion, and cementing a release date so far in advance demonstrating that once again Bethesda is going to ship the game when they want to ship it whether bugs make it barely playable or not -- nothing but red flags going up for me so far. |
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Banned
(01-07-2011, 11:05 PM)
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#94
Saw the scans.
Ready to spend 160+hrs playing this game again |
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Member
(01-07-2011, 11:05 PM)
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#95
Originally Posted by EviLore:
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lil' bit tasty
(01-07-2011, 11:05 PM)
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#96
I really would have liked some more exploration and quests bound to the area I just stepped in. I am not sure how you do this with a story driven game like this is going to be, because you then always have the problem of the need (or the feel of need) to grind to get to the next main quest hub/point.
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Member
(01-07-2011, 11:05 PM)
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#97
Originally Posted by recklessmind:
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Member
(01-07-2011, 11:06 PM)
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#98
Originally Posted by Imperial Hot:
Originally Posted by Simon Belmont:
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Expansive Ellipses
(01-07-2011, 11:06 PM)
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#99
Originally Posted by Simon Belmont:
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Member
(01-07-2011, 11:06 PM)
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#100
Dual Wielding gives me joy.
Level scaling might make me sad. If it's Fallout level scaling, I'm okay with that. But I'm still very leery. |