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Member
(01-25-2011, 03:09 PM)
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TESV: Skyrim New Info from Power Unlimited [Up: Tons Of New Details In OP]
#1
Update 2:
Quote:
Update:
Originally Posted by Lakitu:
Summary of info from Dutch Power Unlimited magazine "There is no level cap. You will nevertheless not be able to choose all perks with one character." "Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present." "All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time." "You can use fast travel to revisit places you have visited earlier." "Skyrim is approximately as big as Oblivion." "Five big cities and more than 130 dungeons." "Low-Fantasy" "The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest." "Dragons are not rare." "Dungeons will be locked at their level once you have been there." "Even in third person, animations look really good. There has been a lot of progress since Oblivion." "You can read in-game books in 3-D." "Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by analyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen." "The Dark Brotherhood is back." "Active blocking makes melee more fun to play." "More traps and puzzles." "Main Story is approximately 20 hours. Hundreds of hours for other quests." "Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours." There's also an interview with Todd Howard in the article. These are the highlights of that interview: "There are special animations for sneak kills with daggers." (The way it is written in Dutch does not imply that there are no special animations for other weapons btw...) "We primarily look at how we can improve facial expressions and animations, graphics-wise." "The game won't support Kinect. It takes too much memory." "We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course." "It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'. "Someone modded Oblivion by changing the physics of shooting an arrow. It made you shoot slower and you almost had to remain stationary to shoot, which increased the arrow's impact. We liked this mod so much, that we implemented it in Skyrim by default." Thanks to Lakitu for the link: http://forums.bethsoft.com/index.php...esting-info-3/
Last edited by Dennis; 02-07-2011 at 02:41 PM.
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Member
(01-25-2011, 03:19 PM)
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#3
Still no real mention of specific spells in this game. I am hoping for a wider range of spells than Oblivion had. Like everyone else, I want the return of levitation and slow fall from Morrowind. I think a blink spell would be cool too. Or portals. Basically more spells that alter your physical abilities, kind of like the Mage class in WoW.
The Dragon Shouts have potential to add some variety to spells, though. In Oblivion, it seemed like everything was fortify/weaken, conjure, projectile damage and heal. Boring. I want to grow some damn magic wings and fly around. |
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Member
(01-25-2011, 03:22 PM)
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#7
Originally Posted by DennisK4:
EDIT: And is there a link to that arrow shooting mod for Oblivion somewhere? |
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Expansive Ellipses
(01-25-2011, 03:24 PM)
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#8
This quote bugs me:
Quote:
Originally Posted by The Lamonster:
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Member
(01-25-2011, 03:28 PM)
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#10
Originally Posted by EviLore:
PC gamers know the real score though.... Also, vanilla Oblivion looked good for the time but once Qarls High Res texture pack came out modded Oblivion looked like a game from the future. Betsheda should just ship the alpha version to Qarl....give him a running start! |
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Expansive Ellipses
(01-25-2011, 03:29 PM)
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#11
Originally Posted by DennisK4:
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Member
(01-25-2011, 03:30 PM)
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#13
Originally Posted by Danneee:
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knows his self-worth.
(01-25-2011, 03:35 PM)
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#15
Quote:
Originally Posted by Danneee:
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Member
(01-25-2011, 03:37 PM)
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#18
There's a new Game Informer article that goes more in depth about a lot of this stuff. It's mostly about combat.
http://www.gameinformer.com/games/th...er-combat.aspx |
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Banned
(01-25-2011, 03:37 PM)
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#19
Quote:
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Water is not wet!
(01-25-2011, 03:40 PM)
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#21
Originally Posted by Solo:
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(01-25-2011, 03:40 PM)
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#22
Originally Posted by EviLore:
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Member
(01-25-2011, 03:42 PM)
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#23
Originally Posted by The Lamonster:
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GAF parliamentarian
(01-25-2011, 03:42 PM)
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#24
Quote:
Why can't they just randomize dungeon levels on world spawn? |
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Banned
(01-25-2011, 03:44 PM)
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#26
Originally Posted by water_wendi:
Either way, seems like exploit city to me. |
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Member
(01-25-2011, 03:45 PM)
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#27
Quote:
At last. My rogue shall rise from the ashes of mediocrity (Oblivion), and be a force to be reckoned with. |
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knows his self-worth.
(01-25-2011, 03:45 PM)
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#28
Originally Posted by Solo:
In Fallout 3 I spent my first 30 hours or so just doing random dungeons and exploration, and was able to find a pretty good range of loot, much of it seemingly a lot better than my level would have dictated. So I'm not too concerned about the dungeon level locks.
Originally Posted by Lyphen:
Last edited by GhaleonEB; 01-25-2011 at 03:49 PM.
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Water is not wet!
(01-25-2011, 03:46 PM)
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#29
Originally Posted by Lyphen:
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Member
(01-25-2011, 03:49 PM)
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#31
Originally Posted by BlazingDarkness:
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Member
(01-25-2011, 03:49 PM)
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#32
Originally Posted by Ranger X:
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Banned
(01-25-2011, 03:51 PM)
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#33
Quote:
Looks like I will have to be waiting for a conversion mod. |
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Member
(01-25-2011, 03:53 PM)
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#34
Originally Posted by Solo:
it's easier to download a mod that sets oblivion world at level 1 then it would be to go around to every dungeon while you are level 1. |
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Water is not wet!
(01-25-2011, 03:55 PM)
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#36
Originally Posted by ShadowPampers:
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(01-25-2011, 04:03 PM)
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#37
Not sure what to think of the implications of dungeons that are level-locked upon your first visit. I mean, there's no reason to revisit dungeons that are scaled to the level of your first visit, no? So in practice, it'd be exactly like Oblivion. You explore, enter a dungeon, and it's scaled to your level. No low- or high- level enemies found.
Originally Posted by water_wendi:
Originally Posted by EviLore:
vv - yeah, that makes more sense
Last edited by Haunted; 01-25-2011 at 04:09 PM.
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Water is not wet!
(01-25-2011, 04:05 PM)
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#38
Originally Posted by Haunted:
Quote:
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(01-25-2011, 04:06 PM)
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#39
Originally Posted by EviLore:
I understand you might miss aniso, SSAO and whatnot. But at the same time, what prevents them to use it in the PC version? I just think they wouldn't mention all the details... |
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(01-25-2011, 04:08 PM)
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#40
Originally Posted by Ranger X:
Think of your run-of-the-mill Wii game. Then scale that game up to 720p and remove the jaggies. Will it look as good as Uncharted 2 and God of War III, yes or no? Poly count, shaders, DX10/11 effects (like tesselation), PhysX effects, texture resolution... all elements that are held back by PS360 if the games "are equal except for better resolution and AA". |
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Member
(01-25-2011, 04:09 PM)
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#41
Originally Posted by water_wendi:
I can't wait to accidentally wander into a dungeon full of those frost trolls waiting to slaughter me. I'll leave, power-level, and stealth all of them. |
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(01-25-2011, 04:10 PM)
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#42
Quote:
Originally Posted by water_wendi:
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knows his self-worth.
(01-25-2011, 04:11 PM)
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#43
Originally Posted by Haunted:
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Here's your chocolate,
can we **** now? (01-25-2011, 04:12 PM)
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#44
Quote:
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(01-25-2011, 04:14 PM)
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#47
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Member
(01-25-2011, 04:16 PM)
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#48
I have also pleaded for one big Skyrim thread, but the new policy seems to be that every bit of news gets it's own thread. Which is not really handy, because every single time some new info appears, people are posting in the new thread and in the first GI Skyrim info thread. Please, give us one thread people.
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Expansive Ellipses
(01-25-2011, 04:16 PM)
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#49
Originally Posted by Haunted:
Once you go there for the first time, it's locked at that level and if it's too hard for you you can leave and come back later and it won't have scaled any further. Hypothetically it's not that terrible, but in Fallout 3 there weren't really any areas in the whole game world that you couldn't take on early game pretty easily, so I don't like how it turned out in practice. |