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(05-10-2012, 09:29 PM)
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Ok, cool. So the graveyard entry ones and a sacrifice one would all work by killing off one creature.
Is Myr Turbine the cheapest artifact token generator that doesn't cost mana to make tokens? It seems like Dross Scorpion is a really easy way to make infinites.
Last edited by "God's Beard!"; 05-10-2012 at 09:32 PM.
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-10-2012, 09:31 PM)
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Similar to "bouncing" creatures that get Giant Growth with a "return to hand" instant? |
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Member
(05-10-2012, 09:32 PM)
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Edit: ^ It would but I don't remember any sacs that target unless it's an old card? |
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(05-10-2012, 09:39 PM)
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1. My opponent plays Mercy Killing, targeting creature A 2. I respond to the instant (not the sacrifice) by playing Altar's Reap 3. Altar's Reap resolves, I sacrifice creature A 4. Mercy Killing should resolve, but the target is no longer valid So...now what? Does Mercy Killing's cost actually resolve first since sacrifice and other costs don't go on the stack? edit: clarity
Last edited by echoshifting; 05-10-2012 at 09:42 PM.
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-10-2012, 09:41 PM)
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First-in, Last-out. |
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Member
(05-10-2012, 09:41 PM)
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Edit: Beaten. :( |
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Member
(05-10-2012, 10:43 PM)
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When you guys sell or trade your cards with your LGS do they give fair value or do they markup what they sell and give less for what they buy?
I've finally placed all of my cards in a binder and have all the cards I have over 4 piled together and plan on taking them to the largest MTG dealer here in town. I just want to know what to expect. Most of my cards are of the $0.15 variety so I'm not expecting much. Thanks. Edit: On a side note, I did pull a Garruk Relentless out of an Innistrad booster I picked up a week ago.
Last edited by SystemShark; 05-10-2012 at 10:45 PM.
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Member
(05-10-2012, 10:44 PM)
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Member
(05-10-2012, 10:53 PM)
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So, for example, if I cast Aether Mutation and target your Vampire Aristocrat, and you choose to make it sacrifice itself in response, Aether Mutation is countered and I don't get any tokens. But if I use Cruel Revival, targeting your Vampire Aristocrat and a Walking Corpse in my graveyard, and you make it Aristocrat sacrifice itself in response, I still retrieve Walking Corpse because it is still a valid target. |
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Member
(05-10-2012, 11:11 PM)
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Member
(05-10-2012, 11:18 PM)
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Junior Member
(05-10-2012, 11:37 PM)
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Dropping it and then next turn hitting bonfire of the damned or something to get rid of all of their creatures while Lili rapes their hand could work. Also having ways to get things back from your gy helps. Smokestack was much easier to use to your advantage. |
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(05-10-2012, 11:41 PM)
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Yeah, you could blink it too if the despair counters get out of hand
edit: but I'm trying to think of a blink card from this block that works for enchantments and coming up empty, are they really all creatures? edit 2: O-ring, derp. Venser. Actually Venser would get along with that card really well
Last edited by echoshifting; 05-10-2012 at 11:54 PM.
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Member
(05-11-2012, 12:09 AM)
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Any recommendations on my Frites deck? I want to add Gisela but she won't come until tomorrow so I'm play testing with this for the time being. I'll remove a Griselbrand and something else to add two of her. Thinking of switching Vexing Devil for Timely Reinforcement maybe also.
Creatures 3x Elesh Norn 4x Griselbrand 3x Necrotic Ooze 2x Vexing Devil Spells 4x faithless looting 4x lingering souls 2x Day of Judgement 2x Whipflare 2x Go for the Throat 4x Unburial Rites Enchantments 3x Zombie Infestation Planeswalkers 2x Liliana 1x Tibalt Land (24) 4x Evolving Wild 3x Clifftop Retreat 3x Dragonskull Summit 4x Blackcleave Cliffs 3x Isolated Chapel 3x Mountain 2x Plains 2x Swamp |
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Member
(05-11-2012, 12:10 AM)
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I've tested the deck (my variant is on the last page) plenty, and you probably want more tibalts and less necrotic oozes; as-is, you only have one target for Ooze, Griselbrand. From my testing, that isn't enough consistency to be worthy of a 4-drop.
Last edited by Lucario; 05-11-2012 at 12:14 AM.
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Junior Member
(05-11-2012, 12:17 AM)
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Instead I would use Geralfs Messenger, it is easy damage and he is a pain to kill and you get multiple uses of him. I would also replace the go for the throats with O rings. I am also thinking an extra lilly may be better than tibalt for you, if you want red walker perhaps chandra from m12 to double cast your unburial rites and give some damage. All of the sudden I want to play with 4 Sun Titans, 4 Vexing Devils, 4 Phantasmal Images, 4 Phyrexian Metamorphs and 4 Geralf's Messengers and mix with Lillianas, Unburial Rites and some Forbidden Alchemies. |
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Member
(05-11-2012, 12:18 AM)
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so.... -2 vexing devil +2 spikeshot elder If you aren't attached to Ooze, you can consider Intangible Virtue; you already have a lot of sifting, 4 lingering souls, and 3 zombie infestations. That's likely enough for it to be worthwhile, especially in the delver matchup when you can force trades with your tokens. so -3 necrotic ooze -2 vexing devil +2 tibalt +2 intangible virtue +1 timely reinforcements
The sun titans are a great suggestion, however, as is the suggestion to cut down on the oozes and griselbrands. I just realized the tibalt flare article is "premium", so here's Brad Nelson's tibalt flare list, which is pretty goddamn incredible: Maindeck: Artifacts 2 Nihil Spellbomb 3 Ratchet Bomb Creatures 3 Phantasmal Image 3 Sun Titan Enchantments 1 Dead Weight 2 Oblivion Ring Instants 1 Ancient Grudge 3 Desperate Ravings 1 Negate Legendary Creatures 1 Elesh Norn, Grand Cenobite Planeswalkers 3 Tibalt, the Fiend-Blooded Sorceries 4 Faithless Looting 4 Lingering Souls 2 Unburial Rites 2 Whipflare Basic Lands 1 Island 2 Mountain 2 Plains 1 Swamp Lands 4 Blackcleave Cliffs 4 Clifftop Retreat 1 Copperline Gorge 3 Evolving Wilds 1 Ghost Quarter 2 Seachrome Coast 3 Shimmering Grotto 1 Sulfur Falls Sideboard: 2 Intangible Virtue 2 Ancient Grudge 2 Celestial Purge 1 Negate 1 Ray of Revelation 1 Day of Judgment 2 Devil's Play 2 Timely Reinforcements 1 Whipflare 1 Ghost Quarter
Last edited by Lucario; 05-11-2012 at 12:27 AM.
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Member
(05-11-2012, 12:31 AM)
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Last edited by Zaraki_Kenpachi; 05-11-2012 at 12:35 AM.
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Member
(05-11-2012, 12:41 AM)
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Intangible Virtue powers up your spirit tokens, which you see quite a few of over the course of a game, to the point that they can trade with flipped delvers. It also lets you win without Norn/Gris hitting the field, although that will rarely happen unless you're doing some serious pitching to Infestation. I use it as a SB option against delver decks, and I don't even run zombie infestation. I think it's worthy of maindeck if you do. Another note: sun titan/ratchet bomb should probably find a place in the deck somewhere if you don't decide to run virtue.
Last edited by Lucario; 05-11-2012 at 12:45 AM.
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Member
(05-11-2012, 12:58 AM)
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Edit: I'm also torn because sun titan+ratchet bomb prevents room for Gisela which I wanted to try.
Last edited by Zaraki_Kenpachi; 05-11-2012 at 01:01 AM.
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Junior Member
(05-11-2012, 01:26 AM)
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It's weird seeing this deck without green in it. I always felt the ramp from Birds and Avacyn's Pilgrim were really important, as well as Mulch. You've got Lingering Souls, which is awesome, but the mana dudes are one of the reasons Elesh Norn is so scary. Suddenly BoP is attacking you! For damage!
Barring that pretty drastic change, I think you might want to resurrect some big guy that punishes removal spells better. Wurmcoil Engine is a good choice. I also like Flayer of the Hatebound as a janky anti-removal card. The moment you Rites him, he deals 4 and if your opponent wants to deal with him, he has to do it twice and take another 5 for his trouble. I could use some advice on my deck as well. It started out as an attempt at U/G/W land destruction, just cuz it sounded goofy. The more I tweak it, the less important that aspect of the deck becomes and it seems like I should just be playing something more traditional. Here it is: 3 Blade Splicer 3 Acidic Slime 2 Frost Giant 3 Restoration Angel 4 Phantasmal Image 4 Snapcaster Mage 4 Birds of Paradise 1 Avacyn's Pilgrim 4 Mana Leak 4 Cloudshift 3 Beast Within 1 Tamiyo 1 Venser 23 A bunch of lands It's pretty bad, but occasionally will start infinite Sliming people on turn 4 or so. Snapcaster Mage seems really unnecessary, since Phantasmal Image is already Cloudshifting again anyway. Tamiyo and Venser are basically fighting for my approval right now. Any suggestions? |
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Member
(05-11-2012, 02:14 AM)
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On the subject of curse decks from a couple pages ago: I decided to tweak mine based on the suggestions you guys made, and I gotta say that while the deck is still janky as fuck, hitting for 20 damage in one turn because you hit your curve of removal to curses just right is incredibly satisfying.
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Member
(05-11-2012, 02:20 AM)
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For your deck I guess venser isn't bad. It still feels like you don't have anything huge for blinking. Restoration just blinks something else right? The biggest thing is blade splicer and slime to bounce but is it really that consistent? Especially with both only being 3 ofs it doesn't seem very reliable. |
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que?
(05-11-2012, 02:30 AM)
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Okay, so I have a wolf run ramp deck put together (gotta love that Japanese foil cavern of souls swag). Just to be clear, FNM is standard, correct?
Also, I know how to play the deck versus most of the current competitive layouts (save solar flare, I'm not even exactly sure how that deck works), but what's the best way to go against RG aggro and a mirror match? |
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Member
(05-11-2012, 02:43 AM)
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Biggest thing against mirror match is if you both have hunts masters and you're on the draw you should side out your hunts master. |
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que?
(05-11-2012, 02:46 AM)
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que?
(05-11-2012, 02:54 AM)
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I was considering dropping the Conscripts out for three Thruns. EDIT: I'd like to throw some swords in there, but I can't decide which ones/where to put them. |
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Member
(05-11-2012, 03:03 AM)
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Edit: I don't like the lack of thruns. I personally don't care for devil's play and would rather want a thrun main board.
Last edited by Zaraki_Kenpachi; 05-11-2012 at 03:05 AM.
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Member
(05-11-2012, 03:08 AM)
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Eh, I'm not sure. I haven't seen it with conscripts in action. I'm not sure what you're looking to sideboard it in against exactly. Thrun is just a solid green card. Maybe bring it down to 2 conscripts and toss devil's play for a thrun main board and a thrun sideboard. It's a personal preference though. I'm just not sure what they're looking for with the conscripts so if someone can make an argument it isn't inherently bad but 3 still seems like a big part of your sideboard to use.
Edit: I always hate tree of redemption but I'm assuming that is for overly aggro decks that ramp can't deal with. |