Grayman
Member
(02-01-2011, 05:24 AM)
#51

Sounds interesting. I like the idea of having more area to explore when I get stuck.
duckroll
mashadar's neko-mimi slave
(02-01-2011, 05:24 AM)

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#52

Originally Posted by Gen X:
He obviously never made it far enough to trigger one. Perhaps instead of checkpoints he should request a 'hand-holding' mode.

:D
I think they should definitely include a multiplayer hand-holding mode, literally. A group of us could get in a game together. One of us holds his hand literally, like in Ico and drags him along the right path, while players in front and behind take care of all the enemies! He'll beat the game in no time! :lol
Trent Strong
Has a $20,000 pair of lederhosen he won in a game of Parcheesi.
(02-01-2011, 05:24 AM)

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#53

In the new game, you have to talk to a chicken with one gold feather while wearing a red hat while standing in the far northwest corner of the second castle at night in order to revive a ghost who can lead you to a magician who can teach you how to perform a sheild spell that the game is nearly impossible to beat without.
Cloudius12
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(02-01-2011, 05:25 AM)

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#54

Originally Posted by FunkyPajamas:
You've got a heart of gold. Don't let them take it from you.
Umbasa
SteelAttack
Member
(02-01-2011, 05:26 AM)

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#55

Originally Posted by Teknoman:
You guys do know there were sorta checkpoints in DS right? Go stand in any area in the game and then go back to the title screen/shut the game off. I believe you'll restart in the exact same spot. With the same amount of souls too...so its not like you had to finish an area in one go.

The fuck? I finished the game at SL 120 or so. I honestly didn't know that. I kinda knew about turning the system off if dying before the main hub was loaded to prevent the loss of your souls, but never tried it either.
EviLore
Expansive Ellipses
(02-01-2011, 05:26 AM)

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#56

Expanded scope and freedom, and retention of challenge and unique core style? Sign me up.
rc213
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(02-01-2011, 05:26 AM)

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#57

Yes please, Sad that they won't do Soul Tendencies.
hteng
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(02-01-2011, 05:27 AM)

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#58

Originally Posted by duckroll:
I made a thread for that too, but no one cares!
i see it now, i care!!!
Crakatak187
F'n LOVES Jonas Brothers
(02-01-2011, 05:27 AM)
#59

Originally Posted by Cloudius12:
Umbasa
Blond girl: UMBASAAAA!

Sticky White stuff
Rez
(02-01-2011, 05:29 AM)

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#60

why didn't Sony green-light a direct sequel?
2real4tv
Member
(02-01-2011, 05:29 AM)
#61

Oh s*** but how long we have to wait :(
Crakatak187
F'n LOVES Jonas Brothers
(02-01-2011, 05:30 AM)
#62

SCEJ is useless that's why.
animlboogy
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(02-01-2011, 05:30 AM)

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#63

I will rebuy a 360 or PS3 as soon as this comes out. My PC gaming evangelism will die on the vine for at least two months.
hteng
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(02-01-2011, 05:32 AM)

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#64

is From the most underrated japanese developer this gen?
Luckydude23
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(02-01-2011, 05:35 AM)

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#65

Jizz in my pants.
duckroll
mashadar's neko-mimi slave
(02-01-2011, 05:37 AM)

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#66

The title is actually Dark Souls in English, for some reason the plural didn't carry across to the Japanese title. I corrected it in the OP.
shwimpy
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(02-01-2011, 05:39 AM)

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#67

Originally Posted by Rez:
why didn't Sony green-light a direct sequel?
From wanted it to be multiplat I'm guessing...
Alastor
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(02-01-2011, 05:40 AM)

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#68

Sounds great. I want more screens!

Demon's Souls is my most played PS3 game. I guess I'll buy this day one to support devs and play it whenever I'll get the console again.
Dr.Palutena
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(02-01-2011, 05:41 AM)

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#69

oh god it's releasing this year but i'm not ready i haven't finished playing through demon's souls yet !oh yea it's just a spiritual sequel my bad
LaneDS
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(02-01-2011, 05:42 AM)

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#70

I know they couldn't be posted, but did the preview have accompanying screens?

Sounds incredible in any case! And I think the title is a nice nod to the original as well as an improvement (Demon's Souls always sounded a little odd).
KTallguy
(02-01-2011, 05:43 AM)

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#71

yayyyy 2011!
Snuggler
erotic butter maelstrom
(02-01-2011, 05:44 AM)

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#72

So it's like Demon's Souls, but with seamless levels and an emphasis on explorations?

Fuck.

Yes.

Everything sounds great. This is the real deal right here.
duckroll
mashadar's neko-mimi slave
(02-01-2011, 05:44 AM)

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#73

Originally Posted by LaneDS:
I know they couldn't be posted, but did the preview have accompanying screens?

Sounds incredible in any case! And I think the title is a nice nod to the original as well as an improvement (Demon's Souls always sounded a little odd).
Yes, it's a full blown unveil, with tons of screenshots from what I'm reading. There are descriptions from people who have the mag of various things shown in the screens which hint at game locations, story, NPCs, etc. I'm not translating that because I feel it's not very meaningful without having seen the screens myself. So it's best to wait for direct feed stuff later this week. It sounds really yummy though.
The M.O.B
important Canuck facts
(02-01-2011, 05:45 AM)

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#74

There is no reason they shouldn't have an "easy" mode that opens the game up to a lot more people.

The easy mode would have more checkpoints, more health, and less annoying enemies. But they could still have a hard mode for those who were fine with the difficulty of Demon Souls.

No reason not to unless they are hell bent on earning that "Hardest game of all time" title.

EDIT: and yes, I played through Demon Souls fyi
Last edited by The M.O.B; 02-01-2011 at 06:09 AM.
duckroll
mashadar's neko-mimi slave
(02-01-2011, 05:46 AM)

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#75

Originally Posted by The M.O.B:
There is no reason they shouldn't have an "easy" mode that opens the game up to a lot more people.

The easy mode would have checkpoints, more health, and less annoying enemies. But they could still have a hard mode for those who were fine with the difficulty of Demon Souls.

No reason not to unless they are hell bent on earning that "Hardest game of all time" title.
Go play Ubisoft games instead.
FootNinja
I am Homie
(02-01-2011, 05:46 AM)

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#76

Originally Posted by duckroll:
Yes, it's a full blown unveil, with tons of screenshots from what I'm reading. There are descriptions from people who have the mag of various things shown in the screens which hint at game locations, story, NPCs, etc. I'm not translating that because I feel it's not very meaningful without having seen the screens myself. So it's best to wait for direct feed stuff later this week. It sounds really yummy though.
Sweet dreams are made of this stuff.
Rez
(02-01-2011, 05:47 AM)

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#77

if you can read this, duckroll's massive penis has retracted
Baloonatic
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(02-01-2011, 05:49 AM)

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#78

Basically King's Field style seamless world with Demon's Souls gameplay.

Yes.
Zeliard
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(02-01-2011, 05:49 AM)

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#79

I truly hope they don't give in to the whiny fucks and do something to hurt the challenge.
thetrin
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(02-01-2011, 05:52 AM)

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#80

Awesome. I'm in. Again.
gundamkyoukai
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(02-01-2011, 05:54 AM)

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#81

Can't wait for this , put allot of time in demon sousl will do the same for this.
This time i will go online also.
TigerUppercut
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(02-01-2011, 05:54 AM)

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#82

Originally Posted by Zeliard:
I truly hope they don't give in to the whiny fucks and do something to hurt the challenge.
Why would they? Demon's Souls was incredibly well received because of how challenging but fair it was.
Augemitbutter
Member
(02-01-2011, 05:55 AM)

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#83

Originally Posted by Gravijah:
I hope it's easier to play with friends this time.
i hope not, i want another mute world. hell, someone tell FS to remove the head of every player invading/joining. writhe in horror, alone.
Teknoman
Little Big NeoContra
(02-01-2011, 05:56 AM)

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#84

Fixes my number one complaint about the first game too: Lack of equipment variety/animations. The game looked and sounded amazing (hopefully they stick with no music aside from boss themes and main rest area themes), but a decent variety of equipment+unique animations is always nice.

Originally Posted by Augemitbutter:
i hope not, i want another mute world. hell, someone tell FS to remove the head of every player invading/joining. writhe in horror, alone.
Compromise. People on friends list = voice chat. Not on friends list? Play as a mute stranger. They could even make it fit in with the way the world works, similar to the stones in Demon's Souls.
Crakatak187
F'n LOVES Jonas Brothers
(02-01-2011, 05:57 AM)
#85

Originally Posted by TigerUppercut:
Why would they? Demon's Souls was incredibly well received because of how challenging but fair it was.
Well I am a bit skeptical on Namco, but I have faith that FROM Software will not deviate from the challenge factor.
RustyNails
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(02-01-2011, 05:57 AM)

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#86

Originally Posted by The M.O.B:
There is no reason they shouldn't have an "easy" mode that opens the game up to a lot more people.

The easy mode would have checkpoints, more health, and less annoying enemies. But they could still have a hard mode for those who were fine with the difficulty of Demon Souls.

No reason not to unless they are hell bent on earning that "Hardest game of all time" title.
How do you reconcile a noob mode with the online element of the game? You really are playing the wrong game if you want easier difficulty or even a difficulty level. The design of Demon's Souls is intentionally oppressive: there is danger at every corner. You are not welcome at all.

A noob mode would spoil that vision of the game.
alba
Little is the new Big
(02-01-2011, 05:57 AM)

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#87

Day 1. Loved DS to death.
Kyoufu
(02-01-2011, 05:58 AM)

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#88

Originally Posted by Zeliard:
I truly hope they don't give in to the whiny fucks and do something to hurt the challenge.
I don't think they should ignore obvious flaws either though. Nothing good about being invaded while trying to summon your friend, losing your human form and then having to use either a rare item or killing a boss for another opportunity to play with a friend again. I don't know about you but that needs work.
LaneDS
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(02-01-2011, 05:58 AM)

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#89

Originally Posted by duckroll:
Yes, it's a full blown unveil, with tons of screenshots from what I'm reading. There are descriptions from people who have the mag of various things shown in the screens which hint at game locations, story, NPCs, etc. I'm not translating that because I feel it's not very meaningful without having seen the screens myself. So it's best to wait for direct feed stuff later this week. It sounds really yummy though.
Rad. Looking forward to whenever From releases some of that material online.
Vard
Member
(02-01-2011, 05:59 AM)

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#90

Wow. Sounds even more amazing than I imagined.
miladesn
Member
(02-01-2011, 05:59 AM)

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#91

I just checked the trademarks for Dark Souls in Europe and NA, looks like it's a Namco Bandai IP not FROM.
http://www.trademarkia.com/dark-souls-85199221.html

FROM also registered this domain
http://whois.domaintools.com/darksouls-game.com
RustyNails
Member
(02-01-2011, 06:01 AM)

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#92

Originally Posted by Kyoufu:
I don't think they should ignore obvious flaws either though. Nothing good about being invaded while trying to summon your friend, losing your human form and then having to use either a rare item or killing a boss for another opportunity to play with a friend again. I don't know about you but that needs work.
Whether that's an "obvious flaw" or not is debatable. I think a more legit flaw is the aiming and lock-on system.
duckroll
mashadar's neko-mimi slave
(02-01-2011, 06:01 AM)

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#93

Originally Posted by miladesn:
I just checked the trademarks for Dark Souls in Europe and NA, looks like it's a Namco Bandai IP not FROM.

FROM also registered this domain
http://whois.domaintools.com/darksouls-game.com
It's a From IP, but Namco is publishing it outside of Japan, so they would register the trademarks there. From is a Japanese company and has no presence outside of Japan. It's not unusual.
Gen X
Trust no one. Eat steaks.
(02-01-2011, 06:01 AM)

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#94

Originally Posted by The M.O.B:
There is no reason they shouldn't have an "easy" mode that opens the game up to a lot more people.

The easy mode would have more checkpoints, more health, and less annoying enemies. But they could still have a hard mode for those who were fine with the difficulty of Demon Souls.

No reason not to unless they are hell bent on earning that "Hardest game of all time" title.
This is why we can't have nice things.
fna84
Member
(02-01-2011, 06:02 AM)

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#95

I will buy two copies.
BobTheFork
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(02-01-2011, 06:03 AM)

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#96

Damn right, bring it on!
miladesn
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(02-01-2011, 06:04 AM)

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#97

Originally Posted by duckroll:
It's a From IP, but Namco is publishing it outside of Japan, so they would register the trademarks there. From is a Japanese company and has no presence outside of Japan. It's not unusual.
but that means for a sequel they are stuck with Namco, no?

and for Armored Core
http://www.trademarkia.com/armored-core-75287793.html

it's filled by FROM Software. It seem to be different than just publishing.
Cloudius12
Member
(02-01-2011, 06:04 AM)

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#98

I just remembered we havent been treated to a direct feed version of Project Dark Trailer.
LaneDS
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(02-01-2011, 06:05 AM)

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#99

Originally Posted by Teknoman:
Compromise. People on friends list = voice chat. Not on friends list? Play as a mute stranger. They could even make it fit in with the way the world works, similar to the stones in Demon's Souls.
I think I like that idea, but I also liked how all of my MP in DS was done with total strangers. I remember what many of them did and how they succeeded or failed, but not their names... and that's pretty fantastic in retrospect. I'd like to keep that level of isolation in the sequel. Playing with friends is great, but I'm sort of glad DS was not a game where that ever happened for me.
duckroll
mashadar's neko-mimi slave
(02-01-2011, 06:05 AM)

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#100

Originally Posted by miladesn:
but that means for a sequel they are stuck with Namco, no?
Maybe. But it's not unusual for a large publisher to make contracts cover a franchise (or at least have first-right to refusal) instead of a single title.