Huff
Member
(04-05-2011, 08:36 PM)

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#901

Originally Posted by [Nintex]:
I very much doubt that.
Why wouldn't they push it out as soon as possible? Go the Activision route and put out one Rare kinect sports game a year. Until you run out of doable sports.

Back in the day, Rare would put out multiple games a year.
Mael
Member
(04-05-2011, 08:38 PM)
#902

Originally Posted by BroHuffman:
Why wouldn't they push it out as soon as possible? Go the Activision route and put out one Rare kinect sports game a year. Until you run out of doable sports.

Back in the day, Rare would put out multiple games a year.
I guess that's the reason why Kinect Sports games won't be even a footnote in motion control games while people will remember even WiiSport Resort....
hint : brand fatigue
Skiesofwonder
Walruses, camels, bears, rabbits, tigers and badgers.
(04-05-2011, 08:40 PM)

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#903

If it is true that Rare's faith relies on the success of Kinect Sports 2 then I really REALLY hope that it does well because the first one is a very good "casual" game that has a ton of that rare-charm. And, while Rare's output has not been up to usually standards since leaving Nintendo, Viva Pinata was a great game and I would love to see more like it on the NEW 360 (Kinect) considering titles like that finally have a chance of succeeding with the new found casual market.

speaking of which, a new Viva would be amazing with Kinect controls!
cabel
Member
(04-05-2011, 08:40 PM)
#904

This morning I woke up with a thought: at what point do I let go and consider Rare truly "dead" and something completely different now?

I think, for me, it's when Leigh Loveday inevitably leaves, since he's really been the public facing "voice" of the company for so long -- so much of Rare's "personality" comes from him.

You? (Or have you already declared Rare "dead" in your mind?)
TheOddOne
Member
(04-05-2011, 08:41 PM)

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#905

Originally Posted by Skiesofwonder:
speaking of which, a new Viva would be amazing with Kinect controls!
Hell yeah, I would be all over that.
Mael
Member
(04-05-2011, 08:46 PM)
#906

Originally Posted by cabel:
This morning I woke up with a thought: at what point do I let go and consider Rare truly "dead" and something completely different now?

I think, for me, it's when Leigh Loveday inevitably leaves, since he's really been the public facing "voice" of the company for so long -- so much of Rare's "personality" comes from him.

You? (Or have you already declared Rare "dead" in your mind?)
Me?
Since my fav games from them range between Monster Max, Jet Force Gemini, Conker, snakes rattle n roll and PerfectDark/Goldeneye I can safely say that they're deader than spaceships caught in a supernova
[Nintex]
Banned
(04-05-2011, 08:47 PM)

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#907

Originally Posted by BroHuffman:
Why wouldn't they push it out as soon as possible? Go the Activision route and put out one Rare kinect sports game a year. Until you run out of doable sports.

Back in the day, Rare would put out multiple games a year.
With the lead art director moving to 343i to work on Halo, a new studio director and a new head of development(?) or whatever the Sumo Digital dude is doing I think it's going to take a while for stuff to get into gear again. They pretty much completely replaced the top layer of the studio(again) and restructured everything(again) and during that process they replaced the art-team with contract positions. If they just started on something I doubt they're be able to finish it within 6 months and have it done by September. (which is when your game 'should' be done if you want to make the November holiday slot.)
Huff
Member
(04-05-2011, 08:49 PM)

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#908

Originally Posted by TheOddOne:
Hell yeah, I would be all over that.
A Viva Kinect seems like a very likely game.

Or even update the original with Kinect controls and re-bundle it? Go the Sony route and slap motion controls on regular games it would work with. That can't be too hard, right?

Originally Posted by [Nintex:
]With the lead art director moving to 343i to work on Halo, a new studio director and a new head of development(?) or whatever the Sumo Digital dude is doing I think it's going to take a while for stuff to get into gear again. They pretty much completely replaced the top layer of the studio(again) and restructured everything(again) and during that process they replaced the art-team with contract positions. If they just started on something I doubt they're be able to finish it within 6 months and have it done by September. (which is when your game 'should' be done if you want to make the November holiday slot.)
Didn't know all this shit was happening. Guess Microsoft is going to need some 3rd party studios to step it up for this holiday to sell kinects.
Last edited by Huff; 04-05-2011 at 08:53 PM.
TheOddOne
Member
(04-05-2011, 08:56 PM)

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#909

Originally Posted by [Nintex]:
With the lead art director moving to 343i to work on Halo, a new studio director and a new head of development(?) or whatever the Sumo Digital dude is doing I think it's going to take a while for stuff to get into gear again. They pretty much completely replaced the top layer of the studio(again) and restructured everything(again) and during that process they replaced the art-team with contract positions. If they just started on something I doubt they're be able to finish it within 6 months and have it done by September. (which is when your game 'should' be done if you want to make the November holiday slot.)
Yeah, your right on the money. You forgot the senior guy that Microsoft that moved from US to Rare.
Shotgun Kiss
Member
(04-05-2011, 09:08 PM)

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#910

Originally Posted by cabel:
This morning I woke up with a thought: at what point do I let go and consider Rare truly "dead" and something completely different now?

I think, for me, it's when Leigh Loveday inevitably leaves, since he's really been the public facing "voice" of the company for so long -- so much of Rare's "personality" comes from him.

You? (Or have you already declared Rare "dead" in your mind?)

Rare's decline was drawn out, so it's hard to say, but I think their most recent site redesign was the final nail in the coffin. At that point, they lost what made them so appealing; their character. And that's why I actually want to see Leigh Loveday throw in the towel and move onto something else. He's wasted on modern Rare.
TheOddOne
Member
(04-05-2011, 09:12 PM)

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#911

I might be dropping some bomb here, but Sergey Rakmanov use to be a Senior artist at Rare for 7 years and he posted these intresting things in his portfolio:
Quote:
Sundown 2008



Kameo 2008



Fantasy 2006



Trainer 2010

The showreel show more stuff.

:(
NEO0MJ
Member
(04-05-2011, 09:32 PM)

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#912

Originally Posted by cabel:
This morning I woke up with a thought: at what point do I let go and consider Rare truly "dead" and something completely different now?
Rare was dead to me as soon as they left Nintendo. Of course that was when I was an angry 13 year old fanboy. For now I still have hope that Rare might have a spark left and gonna wait to see their next two games. If both end up as Kinect games in the style of Kinect Sport then they are dead to me.
Krev
Member
(04-05-2011, 09:33 PM)

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#913

The 'realistic style' Kameo was a terrible idea.
Hero of Legend
Member
(04-05-2011, 09:41 PM)

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#914



O_o
TheOddOne
Member
(04-05-2011, 09:42 PM)

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#915

Originally Posted by Hero of Legend:


O_o
Yeah, thats not related to a Rare project its his own personal work.
V_Ben
Member
(04-05-2011, 09:42 PM)

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#916

oh good god.
Silly.Mikey
Member
(04-05-2011, 09:49 PM)

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#917

Rare.....didnt they make videogames at one point?
RpgN
Junior Member
(04-06-2011, 09:49 AM)

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#918

Originally Posted by donny2112:
After you get access to some of the higher parts later in the game, try making some of these. :)
Thank you very much, I have the link bookmarked for when I get that far in the game :)
Kermit The Dog
Banned
(04-06-2011, 01:15 PM)

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#919

I'll always hold some hope while Loveday is there. He gave Rare their cheeky persona and did such a good job of maintaining the strong fan-developer relationship for so long.

It's a shame he's been restrained of late.
Gravijah
Member
(04-06-2011, 01:18 PM)

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#920

Originally Posted by NEO0MJ:
Rare was dead to me as soon as they left Nintendo. Of course that was when I was an angry 13 year old fanboy. For now I still have hope that Rare might have a spark left and gonna wait to see their next two games. If both end up as Kinect games in the style of Kinect Sport then they are dead to me.
Rare is dead, and I say that as someone who thinks Viva Pinata is their best franchise.
Prine
Member
(04-06-2011, 01:27 PM)
#921

Originally Posted by Furret:
Oh I'm leaving before I waste more of my time here, but really... dodgeball.

Is this what it's come to?
Its always been like this, just that you're self imposed onto the screen rather than controlling a car doging traffic or a spaceship navigating through an asteroid belt.

Get over it, people like to control games using their bodies.
ItWasMeantToBe19
Member
(04-06-2011, 01:30 PM)

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#922

The area where Rare is located looks awesome.
Prine
Member
(04-06-2011, 01:31 PM)
#923

Originally Posted by ItWasMeantToBe19:
The area where Rare is located looks awesome.
Still one of the top UK studios to work for. I expect Rare is on the list of any talented upcoming designer when applying for work.
Linkified
Member
(04-06-2011, 01:32 PM)

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#924

Originally Posted by TheOddOne:
I might be dropping some bomb here, but Sergey Rakmanov use to be a Senior artist at Rare for 7 years and he posted these intresting things in his portfolio:

The showreel show more stuff.

:(
That Kameo 2008 one, thank fuck it was cancelled.
Mael
Member
(04-06-2011, 01:38 PM)
#925

Originally Posted by Prine:
Its always been like this, just that you're self imposed onto the screen rather than controlling a car doging traffic or a spaceship navigating through an asteroid belt.

Get over it, people like to control games using their bodies.
Funny that wasn't what was said in 2006
Littleberu
Banned
(04-06-2011, 01:44 PM)

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#926

Originally Posted by Linkified:
That Kameo 2008 one, thank fuck it was cancelled.
Wat. It looked awesome.
REMEMBER CITADEL
Member
(04-06-2011, 01:44 PM)

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#927

Originally Posted by TheOddOne:
I might be dropping some bomb here, but Sergey Rakmanov use to be a Senior artist at Rare for 7 years and he posted these intresting things in his portfolio
Why are there Crackdown Agent renders with Rare's logo?
[Nintex]
Banned
(04-06-2011, 01:45 PM)

[Nintex]'s Avatar
#928

Originally Posted by Prine:
Still one of the top UK studios to work for. I expect Rare is on the list of any talented upcoming designer when applying for work.
That's because everything else is already closed?
Gravijah
Member
(04-06-2011, 01:45 PM)

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#929

Originally Posted by Littleberu:
Wat. It looked awesome.
If the other Kameo didn't exist, maybe.
Shiggy
Member
(04-06-2011, 01:51 PM)

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#930

Originally Posted by REMEMBER CITADEL:
Why are there Crackdown Agent renders with Rare's logo?
How do you know that he's from Crackdown? Afaik all of those projects there were simply pitches - only Trainer was in development for a longer period.

Trainer animations
Other prototypes: http://www.dailymotion.com/user/Refurs/1
Cosmonaut X
Member
(04-06-2011, 01:59 PM)

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#931

Originally Posted by [Nintex]:
That's because everything else is already closed?
Either that or it's the lovely offices...

;-)
JaggedSac
Member
(04-06-2011, 02:16 PM)

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#932

I don't think that is how long he has been working on a game, I think that is just how long he has held that job title.

EDIT: Wow, I didn't realize I left this tab open on my work computer and was commenting on a post in the previous page from yesterday :)
Last edited by JaggedSac; 04-06-2011 at 02:20 PM.
StevieP
Member
(04-06-2011, 02:17 PM)
#933

Originally Posted by Mael:
Funny that wasn't what was said in 2006
No shit.
Hell, up until 2009/2010, you could easily say that motion controls were the bane of existence for 2/3 of GAF.
Last edited by StevieP; 04-06-2011 at 02:24 PM.
Littleberu
Banned
(04-06-2011, 02:30 PM)

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#934

Originally Posted by Shiggy:
How do you know that he's from Crackdown? Afaik all of those projects there were simply pitches - only Trainer was in development for a longer period.
There's not doubt he's the agent from Crackdown, but it might have been for promotionnal purposes, or for a skin in another game (Perfect Dark XBLA).
Shiggy
Member
(04-06-2011, 02:35 PM)

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#935

Originally Posted by Littleberu:
There's not doubt he's the agent from Crackdown, but it might have been for promotionnal purposes.
I always wondered for what kind of project that character might've been when lurking on websites, thanks for pointing this out. Only now I see that he even has that Crackdown symbol on his back. As it was done in 2008, Rare/Sergey might've pitched a Crackdown sequel.
Mael
Member
(04-06-2011, 02:40 PM)
#936

Originally Posted by StevieP:
No shit.
Hell, up until 2009/2010, you could easily say that motion controls were the bane of existence for 2/3 of GAF.
Indeed just funny to point out how fickle so-called hardcore gamers can be...
IOnEI Falcon
Member
(04-06-2011, 05:55 PM)

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#937

If anyone wants to meet Grant, on May 7th he is going to be at the Clarence Performing Arts Center in the University of Maryland listening to their orchestra play songs from Banjo-Kazooie.
bengraven
will fuck homely black hookers in the name of progress and tolerance
(04-06-2011, 07:05 PM)

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#938

Originally Posted by Littleberu:
Wat. It looked awesome.
Agreed, Kameo is the most under-rated game on the 360.

And these look gorgeous.
scently
Member
(04-07-2011, 03:59 AM)

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#939

That Sundown dude looks like John Constantine (from the movie that is).
IOnEI Falcon
Member
(04-07-2011, 05:35 PM)

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#940

Originally Posted by scently:
That Sundown dude looks like John Constantine (from the movie that is).
I definitely see the resemblance.
IOnEI Falcon
Member
(04-09-2011, 12:17 AM)

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#941

Ah, some of the greats at Rare in the new lobby...

martinhollis Martin Hollis
Dr David Doak and Mr Martin Hollis did recently visit Rare. 3d glasses not required. --o^o-- http://3dporch.com/tYHd
Cerebral Assassin
Member
(04-09-2011, 12:32 AM)

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#942

Originally Posted by IOnEI Falcon:
Ah, some of the greats at Rare in the new lobby...

martinhollis Martin Hollis
Dr David Doak and Mr Martin Hollis did recently visit Rare. 3d glasses not required. --o^o-- http://3dporch.com/tYHd

Martin Hollis is still around? I wonder if he'll ever release a game again?
V_Ben
Member
(04-09-2011, 12:34 AM)

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#943

Originally Posted by IOnEI Falcon:
Ah, some of the greats at Rare in the new lobby...

martinhollis Martin Hollis
Dr David Doak and Mr Martin Hollis did recently visit Rare. 3d glasses not required. --o^o-- http://3dporch.com/tYHd
Cool stuff. I wonder how many people they still know there, since they left a while ago...
Hero of Legend
Member
(04-09-2011, 12:40 AM)

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#944

Zoonami's still around I THINK, but a chunk of folks formed Otterly.

I think it was Shiggy who noted that. Any updates?
jintek
Banned
(04-09-2011, 12:47 AM)

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#945

Of all the things Rare should be doing, firing artists is pretty much dead last... How the mighty have fallen, sad to see a once legendary developer turn into a complete joke.

Originally Posted by Hero of Legend:
Zoonami's still around I THINK, but a chunk of folks formed Otterly.

I think it was Shiggy who noted that. Any updates?
I have no idea how Zoonami is still being funded or maybe their developing the one game to rule them all. But after all the ex-Rare guy's hype, it didn't amount to much.
Cerebral Assassin
Member
(04-09-2011, 12:51 AM)

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#946

Originally Posted by jintek:
Of all the things Rare should be doing, firing artists is pretty much dead last... How the mighty have fallen, sad to see a once legendary developer turn into a complete joke.



I have no idea how Zoonami is still being funded or maybe their developing the one game to rule them all. But after all the ex-Rare guy's hype, it didn't amount to much.

You mean they are not living of the profits of Zenduko? I want to know what happened to Funkyzilla as they completely missed out on the whole rythym action popularity.
Prine
Member
(04-09-2011, 12:56 AM)
#947

Originally Posted by IOnEI Falcon:
Ah, some of the greats at Rare in the new lobby...

martinhollis Martin Hollis
Dr David Doak and Mr Martin Hollis did recently visit Rare. 3d glasses not required. --o^o-- http://3dporch.com/tYHd
Nice, i doubt they would make the effort unless worthwhile members from old Rare were still present. At what capacity we dont know, but we can gather that Holis and Doak along with others have a plesant connection with Rare. And more encouragingly it was a recent pic.

Would be great to have them back, or even collaborating on a new Rare title.
Typographenia
Member
(04-09-2011, 01:26 AM)

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#948



I would be rather interested to see how the rest of Kameo would have looked, based on that model.
IOnEI Falcon
Member
(04-09-2011, 03:15 PM)

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#949

And there it is:

DrDaves Dave
@taskbaarchitect Why do you even think about 'writing for games'? Kinect Sports: Resort getting a fully-fledged story now?
volturnus
Banned
(04-09-2011, 03:31 PM)

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#950

Originally Posted by jintek:
Of all the things Rare should be doing, firing artists is pretty much dead last... How the mighty have fallen, sad to see a once legendary developer turn into a complete joke.



I have no idea how Zoonami is still being funded or maybe their developing the one game to rule them all. But after all the ex-Rare guy's hype, it didn't amount to much.
I think it died when most composers left.
Some say Rare died when the Stampers left, but its core was still there, the ''reshuffle'' was the final blow IMO.