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Member
(02-23-2011, 05:12 PM)
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#503
Originally Posted by Kintaro:
There's also a free hat for all your RIFT characters you can get for doing a TF2 achievement, which is really easy (killing someone within 5 seconds of exiting an Engineer's teleporter). |
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Member
(02-23-2011, 05:13 PM)
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#504
While it will be impossible to balance every single soul, they don't necessarily have to. They just have to balance 3-4 souls per calling because you can switch to them any time you want. Healers need a melee, spell caster, and healer balanced. Warriors need a few tanks and a few DPS balanced. And on and on.
Of course we want every soul to be balanced, but I just don't see it happening. I'd rather have 12 souls be balanced while keeping them unique rather than WoW's recent focus on homogenization and have all souls be balanced. My brother and I are going Guardian, Deepstrike server. No guild, but the server sounds sweet. Deep strike? Hell yeah! |
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Member
(02-23-2011, 05:13 PM)
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#505
Originally Posted by Darkshier:
Justicar: group support/tanking/survivability Shaman: dps/survivability Druid: dps/survivability/pet class/some range Warden: HoTs Sentinel: single target/group heals Purifier: shields/heals Cabalist: dps caster Inquisitor: dps caster I haven't had the chance to really try out Druid or Inquisitor. Based on what I've seen and the talents I think the Druid offers a bit more utility while the shaman is a bit more DPS. For anyone looking for more info on particular classes and how they play, check out this channel: http://www.youtube.com/user/tgnRift I think it was posted a page or two back. |
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Member
(02-23-2011, 05:31 PM)
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#506
Originally Posted by Concept17:
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Banned
(02-23-2011, 06:00 PM)
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#507
Originally Posted by mxgt:
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Member
(02-23-2011, 06:26 PM)
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#510
Originally Posted by 1stStrike:
Was having a discussion on the forums about Saboteurs, I would expect their charge stacking mechanic to get a rather quick nerf early on. |
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Banned
(02-23-2011, 06:52 PM)
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#511
Originally Posted by oktarb:
Originally Posted by Wallach:
Plus, sabo's are squishy as hell by nature. You can't be an effective sabo with a riftstalker build and be all beefy - you pretty much have to make a lean, all or nothing, armor piercing DPS build which leaves you lacking on HP by quite a bit. In my sabo build it didn't take much to kill me and if someone got close it was very difficult for me to escape (almost never happened) |
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Member
(02-23-2011, 06:56 PM)
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#512
Originally Posted by 1stStrike:
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Banned
(02-23-2011, 07:09 PM)
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#513
Originally Posted by Wallach:
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Banned
(02-23-2011, 07:09 PM)
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#514
To be fair to Trion, there were only a few stand-out classes that sucked to go against in beta. Blast charge (sab) and those pew-pewing warriors in my case. All of which are being fixed in one way or another. My biggest concern is how easy it is to ride the flavor-of-the-month train. It's almost too easy to respec.
EDIT: And yeah, it's not that Sabs were overpowered per se...it was that their bombs were too hard to detect with Trion's messy interface. Next patch the "ticking" sound should help alot.
Last edited by nyong; 02-23-2011 at 07:20 PM.
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Member
(02-23-2011, 07:13 PM)
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#515
Originally Posted by 1stStrike:
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Member
(02-23-2011, 07:24 PM)
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#518
Originally Posted by 1stStrike:
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Member
(02-23-2011, 07:28 PM)
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#519
I know lots of you guys are playing this for PvP, but did anyone else think that the PvE encounters in the dungeons were amazingly simple?
Hardest thing I encountered was the last boss in DSM but this was mostly because most people were getting used to classes I suppose and not able to pump out high DPS, on top of the Rift bosses being pure tank and spanks I'm kinda worried PvE will be zzz. Mind you I'm talking purely from the perspective of not seeing a lot of 35+ and not knowing what the Greenscale Blight bosses mechanics were, but from that video it seemed like throw tons of adds at you / Deal With It. Trying to spark discussion, I know I should wait and see |
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Member
(02-23-2011, 07:32 PM)
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#520
Originally Posted by nyong:
Items like the Sab discussion is what makes me love MMOs. So many little intricacies to learn makes a game fun. |
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Banned
(02-23-2011, 07:34 PM)
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#521
Originally Posted by Sebulon3k:
Once you hit lvl 50 the expert dungeons unlock and you can go back into any of the previous dungeons to face new mobs/bosses and see new sections that were previously locked off. This is where you're going to see all the really hard boss fights. Though, there are definitely some challenging ones in the 30's and 40's from what I experienced and they're still tweaking them a bit. |
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Member
(02-23-2011, 07:41 PM)
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#523
Originally Posted by Sebulon3k:
I hope Trion moves towards a better model than Blizzard. Blizzard is like, well, we need 2 tanks and 2 healers sprinkle in some dragons as the boss, add in some stupid lame ass ae dmg so healers feel like ripping their balls off add in stupid cleave so on top of healing tanks, ae dmg you need to heal all melee that much more then to top it all off make it drop loot that no one in the raid can use! /bitter I would love to have boss fights more puzzle like rather than just straight up dps everything you see. Let the healers and tank in on the fun sometimes too. The current model of boss fights is well over a decade old. How the hell have they not evolved yet? I'm speaking more of the raids rather than 5 man instances and the like. Hell, most dungeon boss fights are far more fun than raid bosses in WoW that is. |
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Banned
(02-23-2011, 07:52 PM)
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#524
Originally Posted by Projectjustice:
Originally Posted by jersoc:
I think they're going to have some cool boss fights ahead for us. |
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Member
(02-23-2011, 07:56 PM)
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#526
Originally Posted by 1stStrike:
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Member
(02-23-2011, 07:56 PM)
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#527
re: our pvp server, my vote goes to briafcliff.
http://forums.riftgame.com/showthrea...rld-PvP-server |
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Member
(02-23-2011, 08:10 PM)
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#529
Originally Posted by jersoc:
Now then, although I have my criticisms with the WoW approach to PvE encounters, I think Blizzard for the most part does a good job at designing interesting fights, with interesting mechanics, even though if you break them down to their core they may seem fairly simplistic, majority of them are actually quite interesting and more then the Tank n Spank you described in paragraph one, Four Horsemen, Mimiron, Hodir, Yogg-Saron, Algalon, Faction Champions, Saurfang, Putricide, Lanathel, Arthas to name a few encounters from Wrath alone that don't apply to the mold of your complaint. But I'd rather not turn this into a WoW focused discussion, I wanna talk about Rift. The puzzle based encounters would be a cool idea, but I'd imagine past the first time you clear it the novelty would wear off, and it would become trivial because you've solved it, the fun is gone unless you make it a dynamic puzzle which changes every instance ID. Yeah the puzzle idea for GB is cool, but what does it actually do outside of change the dungeon layout, isn't it just adding new paint to the same car model ( Wrong analogy probably ), the bosses are still the same just their position is different, it's a nice new take on the dungeon design aspect but I don't really see the excitement behind it. As for the enjoyment of a fight increasing being a DPS I think it's a little more complicated then your making it out to be, as a healer I enjoy the challenge of keeping everyone alive while still having to keep up with boss mechanics, similarly as a tank I enjoy being able to maintain a high TPS and keeping the fight controlled while dealing with the mechanics, DPSing can be one of the most boring aspects of a fight, because a lot of mechanics ( at least from my experience in WoW ) are targeted towards Tanks / Healers ( See; Infest, Unchained Magic, Mark of the Fallen Champion, to name a few ) Also Lore said it better then I probably ever could as to your complaint about encounter design |
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Member
(02-23-2011, 08:17 PM)
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#530
Originally Posted by Tesseract:
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Member
(02-23-2011, 08:19 PM)
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#531
Originally Posted by Tesseract:
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Member
(02-23-2011, 08:37 PM)
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#532
Originally Posted by Weenerz:
I'll be going on a non-carebear server. Seastone sounds like there were a few Gaffers on before, so I guess that's the one for me. |
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Member
(02-23-2011, 08:38 PM)
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#533
Originally Posted by J-Rzez:
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Member
(02-23-2011, 08:48 PM)
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#535
Originally Posted by arts&crafts:
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Member
(02-23-2011, 08:50 PM)
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#536
Originally Posted by Sebulon3k:
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Member
(02-23-2011, 08:52 PM)
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#537
Originally Posted by arts&crafts:
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Member
(02-23-2011, 08:52 PM)
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#538
Just got my monthly issue of PC Gamer - Rift is their cover story and they have a 3 or 4 page article about launch day preparation and an overview of the unique aspects of the game for the uninformed. There's also a handful of suggested builds for each of the 4 roles aimed at people who don't really want to experiment and just want a solid build. Overall it seems like they're having a good time with it, hopefully that'll encourage more people to get it.
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Member
(02-23-2011, 09:21 PM)
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#540
I know I'll be doing pvp and still joining the Belmont server. Will be doing a lot of....uh...battlegrounds or whatever the hell they're called. The others I'm bringing with will be doing the same. Overall, we'll probably do a good mix of pvp and pve. Just depends on what's going on, who's on, etc.
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Member
(02-23-2011, 09:23 PM)
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#541
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Member
(02-23-2011, 09:31 PM)
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#543
Originally Posted by Somnia:
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Member
(02-23-2011, 09:34 PM)
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#544
Anyone have much experience playing a Warrior during the beta? I'm trying to decide on a build focused on speedy leveling, although I plan to go pure tank eventually, and I'm leaning towards going Champion/Paragon/Riftblade, with my main focus being on the first two souls.
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Banned
(02-23-2011, 09:35 PM)
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#545
Originally Posted by BigAT:
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