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Member
(02-21-2011, 08:35 PM)
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SpaceChem |OT| It's Not About Chemistry
#1
What is SpaceChem?
SpaceChem is an obscenely addictive, design-based puzzle game about machine building and fake science. Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. Construct elaborate factories to transform raw materials into valuable chemical products! Streamline your designs to meet production quotas and survive encounters with the sinister threats that plague SpaceChem. Trailers SpaceChem: An Introduction SpaceChem, by Zachtronics Industries Screenshots [IMG]http://oi53.************/2ed8epc.jpg[/IMG] [IMG]http://oi53.************/az9oon.jpg[/IMG] [IMG]http://oi51.************/mj4ves.jpg[/IMG] [IMG]http://oi56.************/2ngg87r.jpg[/IMG] SpaceChem runs on the following platforms: Windows XP, Windows Vista, Windows 7 Mac OS X (10.5 and above, Intel only) Ubuntu (10.04 and above, via Debian package) Linux (via manual install) Demo can be found right here Full game is $15 A free, future update will allow user-generated content creation and sharing, along with new reactor components. EDIT: The update is out! Also adds Steam achievements, friend leaderboards, TF2-themed puzzles, etc. Now on Steam for $14.99 Download the Soundtrack for free Reviews
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7/8 at Out of Eight 89/100 at PCGamer 9/10 at Eurogamer 9.5/10 at Igromania 9/10 from Edge My Take I stumbled across the demo for this game a few days ago and was blown away. Such a smart game - it wasn't until after a few levels that I realized it's really a programming game at heart. Constructing a well made solution to these puzzles is akin to writing an elegant algorithm. I had to snatch up the full game immediately. It isn't real chemistry or anything (thank god), just a really well made puzzler that gets very challenging. The game also features online score comparisons, a built-in youtube video uploader to share your solutions, a decent tutorial, nice music, plus it's multiplatform to boot. I've haven't seen a single mention of this title on GAF (I searched!), so I thought I'd share the love...
Last edited by 19Kilo; 05-02-2011 at 05:22 PM.
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Member
(02-23-2011, 03:23 PM)
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#2
I think the first level that really made me think was this one - here's my horribly inefficient first take at it:
Every Day is the First Day |
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(03-08-2011, 02:16 AM)
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#8
This game is awesome. Hard, but awesome. I will buy this down the line for sure.
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Junior Member
(03-08-2011, 05:51 AM)
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#11
Wow, hardly any replies for such a great game. And by "great", I mean GotY-material. Few games are able to give me such a great feeling of satisfaction. When you finish one of its puzzles and stare at your solution being executed, it's like you've just performed some kind of magic ritual. It makes you feel like you are the master of the universe and that there are no limits to your power.
Oh, and the story, the music, the way highscores are implemented and the ability to upload a solution to Youtube are all excellent as well. This is a game you will fall in love with if you've got any interest in puzzle games. |
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Junior Member
(03-08-2011, 05:23 PM)
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#15
Well, it depends on how you measure value. What I can vouch for is that the game offers hours upon hours of engaging puzzles, even without going for efficient solutions. I lose all sense of time while playing it, but I think that I might have played for 30-40 hours, and still have the last two worlds and several optional puzzles to complete. Admittedly, I have hit a brick wall at the beginning of world 8, but I still intend to return to it and finish the game.
Also, what needs stressing is that the problems in this game do not force you to reconstruct the solution that the developer had in mind. Simply compare your solution to the ones others have (which, keeping the easy-to-use Youtube feature in mind, shouldn't be a problem), and you wil lfind that not one solution is exactly the same, even though some might share the same approach. One simple advice: try the demo. I believe it contains a fair bit of content (several hours of play) and since it does not take long for the puzzles to become interesting, it should already invoke that feeling of being the greatest human ever born. Until you hit your limit that is. |
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Member
(03-09-2011, 12:53 PM)
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#16
Is this the same guy as did "The Codex of Alchemical Engineering"? It looks rather similar. If it is, then Codex (as a free flash game) may work as a servicable demo of the sort of thing you'd be after.
A similar 'physical programming' flash game that I fell in love with a little while ago is Manufactoria. |
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Member
(03-09-2011, 02:34 PM)
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#17
Originally Posted by mclem:
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LOL WTF I'm so drunk
(03-09-2011, 03:01 PM)
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#20
Note that the demo's tutorial sucks. Level 3 forces you to figure out a bunch of stuff on your own, and then level 4 explains everything you just had to figure out. It's almost like the levels got switched. But if you can persevere past that then it gets really good.
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Junior Member
(03-09-2011, 03:20 PM)
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#21
It's also worth having a look at the introduction trailer.
It succinctly explains the idea behind the game and, as opposed to the other trailer, it isn't completely incomprehensible to those who haven't played the game yet. |
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Member
(03-09-2011, 03:48 PM)
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#22
Originally Posted by Primate Ryan:
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Member
(03-09-2011, 05:10 PM)
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#24
I'm looking forward to the ResearchNet update:
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Member
(03-09-2011, 10:33 PM)
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#25
After reading the glowing review on Eurogamer some time ago, I saw this on Steam today and picked it up.
$15 might seem steep because the game doesn't look like much and isn't particularly welcoming but I've just sunk 2 hours in it and it's been really great so far. Chemistry seems to be a backdrop and it's mostly about automatons, the game isn't punishing at all, it's mostly about experimenting and grasping the mechanics by yourself, which can be hard but very rewarding once you figure it out. Everyone should at least grab the demo. |
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(03-09-2011, 11:12 PM)
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#26
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MrArseFace
(03-10-2011, 11:49 AM)
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#27
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Member
(03-10-2011, 11:59 AM)
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#28
Originally Posted by Primate Ryan:
On a general note, this game pulls me in and out at the same time. Will try the Steam demo soon, very soon. |
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Junior Member
(03-10-2011, 02:51 PM)
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#31
Originally Posted by Chairman Yang:
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Member
(03-10-2011, 03:02 PM)
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#32
Originally Posted by Primate Ryan:
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Member
(03-10-2011, 06:50 PM)
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#33
Tried the demo, first 9 levels or so.
It's something else, I'll say that much. It is pretty daunting and not everything is explained right away, but that is the joy of things. Usually they explain a new function pretty well, but that new function can be implemented in a few ways and they don't explain all the new few ways. So there is some tinkering to be done. But I like it a lot. It's a real challenge, yet doesn't feel cheap or old. |
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Member
(03-10-2011, 07:13 PM)
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#35
I said in the Steam thread I was going to buy this... but then I forgot. I showed it to one of my Chem professors and he really liked it and I think he bought it after he posted it on Facebook. I'll probably buy it tonight.
Just to make sure, I can buy it from their site and they get all the money and I still get a steam key right? |
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Junior Member
(03-10-2011, 07:22 PM)
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#37
Originally Posted by SteveWinwood:
Originally Posted by Dina:
Oh, and if you downloaded the game, you already have the soundtrack on your drive in OGG format. |
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Member
(03-11-2011, 11:01 AM)
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#38
Oh dear.
So I picked this up last night. Suffice to say, I like it, but I have a problem with it. I'm obsessed with refinement. I'm only just out of the first world after over an hour of play. Because I have no trouble creating a *solution*, but then I just can't *stop*. Bring in a second WALDO, double the speed of working. Manage syncing without using sync instructions, save a few cycles. Getting a solution that lies well to the left of the centre of the bell curve is an awesome feeling. Realising that there are solutions further left of that is infuriating. And just drives me right back into looking at it yet closer. When I found out you can move the WALDO start points I had to go back and replay all the levels again just to see if I could streamline things further knowing that. Yes, I like it. As interesting as Codex was, but without the fiddliness that that had with getting the robot arms to do exactly what you intended. |
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Member
(03-11-2011, 11:14 AM)
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#39
Originally Posted by 19Kilo:
This does look very good and the reviews have been excellent (88% in PCG UK), so I'll pick it up over the weekend. |
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Banned
(03-11-2011, 09:53 PM)
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#41
Originally Posted by mclem:
In this particular problem you were allowed to use three total reactors... But it CAN be done with just one (very complex) reactor. Took me more than an hour. Watching the final, working, well-oiled machine punch out nitric oxide is absurdly satisfying (and trying to explain the achievement to someone who hasn't played the game is impossible).
Last edited by Evlar; 03-11-2011 at 09:57 PM.
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Junior Member
(03-11-2011, 10:22 PM)
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#43
Originally Posted by Evlar:
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Junior Member
(03-12-2011, 05:45 PM)
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#48
Originally Posted by taoofjord:
And I'm glad that more people seem to be delving into it. It's also striking that I haven't encountered a single negative impression yet, which speaks for the quality of the game. |
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Member
(03-13-2011, 08:40 AM)
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#50
Originally Posted by markot:
What you are trying to do in the game, or at least what is the extent of the single screen levels, is take stuff from input to output. How the elements spawn at input and how they should arrive on output are described to the left of input and to the right of output. It's important to note on that third one, if you look at the icons for red and blue, that red can only initiate input for alpha and blue only for beta specifically, and similarly for output. Also, you can move the start location and can change the starting direction of the lines immediatly with the arrows. |