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LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(05-18-2011, 02:31 AM)
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#151
Originally Posted by vermadas:
![]() ![]() ![]() ![]() EDIT: Heh, just looking at the screenshots I can already see easy efficiency improvements I can do cutting path lengths back. I remember just wanting to get through the level as I had to go do something.
Last edited by XiaNaphryz; 05-18-2011 at 02:39 AM.
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Member
(05-21-2011, 03:13 PM)
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#153
Either I've encountered a weird bug or I'm just being obtuse.
This is from level 7-2: No Stomach For Lunch: http://cloud.steampowered.com/ugc/57...0A0F8EA780DC8/ http://cloud.steampowered.com/ugc/57...012C72B070D02/ http://cloud.steampowered.com/ugc/57...8FA127083E559/ When I try to double-bond my carbon atoms it says max bonds. Edit: Nevermind. Think I figured it out. The three H atoms are counting against the bond limit.
Last edited by vermadas; 05-21-2011 at 05:08 PM.
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Member
(07-01-2011, 07:19 PM)
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#157
I'm trying the demo now. I'm kind of getting the love. It reminds of me why I hate computer programming so much in the sense a lot of is poorly explained leaving the end user frustrated as to why nothing works. Then when you finally figure you wonder why it took so long to figure out. Its not what I'm used to from the outset with a game.
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(07-01-2011, 08:07 PM)
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#159
Originally Posted by Toma:
I'll get round to 'em all eventually, just want to get that out of the way! This game is so ace. Make sure you take the tutorials really slowly and understand everything that you're doing as you're doing it, it's all very simple but it seems like if there's one process you don't completely get, the whole game gets a hundred times harder |
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Member
(07-01-2011, 08:39 PM)
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#160
Originally Posted by toythatkills:
The later research net levels use more complicated methods, so you might want to stick to the oldest (first) 3. Research Net Level: Tunnels 1 http://i55.************/11l2cld.jpg Research Net Level: Tunnels 2 http://i56.************/fau0qp.jpg Research Net Level: Fission 1 http://i51.************/2449rfa.jpg DONT click the link if you want to solve all of them alone.
Last edited by Toma; 07-01-2011 at 09:37 PM.
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(07-01-2011, 08:57 PM)
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#161
Figured as much, cheers! I guess I'll play through as far as learning about tunnels, then give 'em a go. I assume that'll be enough :)
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Member
(07-01-2011, 08:58 PM)
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#162
Originally Posted by toythatkills:
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(07-01-2011, 09:06 PM)
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#163
Originally Posted by Toma:
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Member
(07-01-2011, 09:15 PM)
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#164
Originally Posted by toythatkills:
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(07-01-2011, 09:22 PM)
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#165
Originally Posted by Toma:
I've got time, some learnin' is afoot! |
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Member
(07-02-2011, 12:26 AM)
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#166
So you dont know what SpaceChem is about? Trust us, your fellow Gaffers, on this recommendation and grab the Demo. I'll teach you how to play.
-------------------------------------------------------------------------------------------- The most basic premise is that you got a molecule as Input to the left side, and need to transform it so you can output it like you can see on the right. In the first level, called "Of Pancakes and Spaceships" you got "O=O" as an Input and "O=O" as the output. How convenient! You dont even need to transform it, just find a way to transport it to the right side. We'll get to transforming later, also ignore the blue line at the bottom for now. So whats left is the red "Start" and a circle around it. The Start indicated where that circle, called Waldo, is going to start. Big deal. However it doesnt do much, since you didnt gave it any orders yet. To solve this basic levels you need to know the 4 most basic structure with which you can program orders to Waldo: Arrows: Those change the line Waldo is running on. Play around with giving Waldo different directions. IN ALPHA: The playing field is divided into 4 parts. A,B, Psi und W. A and B are on the left side, meaning those are the fields, where you will receive input. Psi and W are on the right, meaning you need to output there. If you put the IN ALPHA in the way of the red Waldo, you will get your INPUT into the ALPHA section of the playing field. GRAB/DROB: Now, if you only have the input done, your Waldo doesnt do much about the molecule that just appeared. Change the arrows so that Waldo is able to touch the Molecule that will appear, and put a GRAB/DROP there. This way he'll take the molecule and carry it with him. If you want to put it down, simply use another "GRAB/DROP" in the output zone. OUT PSI: After you dropped the molecule in the output zone, you still need to tell the game that the output is ready. Looking through your tools, you'll see that the red Waldo got a tool for that. If you put it somewhere, the game will try to output all the molecules and atoms that you prepared in the corresponding output zone. Now just make your Waldo running the same line again, and you are good to go :) Also take notice that you need to have the whole molecule inside the Output zone and not just a part of it. Short: Input Alpha, Grab, Drop, Output Psi Congrats you solved the first level! --------------------------------------------------------------------------------------------- The other tools, which werent used in this level but are still available are easily explained: Rotate Molecule: Try it out yourself, put it on the Waldo line after it grabbed the "O=O", this will be used later to make your arrangements of atoms fitting to the molecule you want to produce Sync: If the red and the blue Waldo both have a sync in their way, they'll stop at their respective sync, waiting for the other Waldo to reach theirs. This way you can easily make both lines run parallel if you need them to. --------------------------------------------------------------------------------------------- Something else worth mentioning is the act of "Transforming" or Bonding/Unbonding, how its called in this game. Imagine the "O=O" you got as input, but instead of having "O=O" as Output, you are required to output simply "O". For this you'll get in levels where you need them "Bonders". These are gray shades in the background that you can move around. You'll notice what I mean. If you let your Waldo carry the "O=O" molecule to 2 Bonders, you can "unbond" them with the tool "Bond -" if both atoms are each over a Bonder. That would give you "O-O" for the moment. Since you'll need "O" however, either let it run through the bonders again, or make a second set up of bonders somewhere else. You'll figure this out on your own :) ---------------------------------------------------------------------------------------------- Okay, hope that helps for starters! |
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Member
(07-02-2011, 02:33 AM)
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#169
Playing this game for the Steam sale ticket made me remember how much fun this game was. I got up to level 7-5 and banged my head against the wall repeatedly. I was so thoroughly spent that I watched a youtube solution. Then I felt like I had cheated myself out of the satisfaction of solving it on my own. I ended up playing other games for a while.
I might make my increasingly large backlog suffer a little more and tackle the ResearchNet assignments. Then I can eventually return to my nightmare that is level 7-5 (with the solution mostly forgotten). |
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Member
(07-02-2011, 02:39 AM)
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#171
Originally Posted by TheExodu5:
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(07-02-2011, 02:54 AM)
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#174
Originally Posted by SapientWolf:
It's a lot like The Incredible Machine, in that sense. |
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(07-02-2011, 09:23 AM)
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#179
Originally Posted by Castor Krieg:
GOTY. |
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Member
(07-02-2011, 09:50 AM)
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#180
Originally Posted by toythatkills:
Nah, hard to compare these games, both are great Indie Games and the developers very much deserve some attention and money. Hope there will be a few more to pick it up. |
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Member
(07-02-2011, 10:06 AM)
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#183
Originally Posted by Toma:
Last edited by Meatpuppet; 07-02-2011 at 10:14 AM.
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Member
(07-02-2011, 10:11 AM)
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#184
Originally Posted by Meatpuppet:
I didnt even "unlock" Research Net yet >_> Shit this game is meaty. |
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Member
(07-02-2011, 01:12 PM)
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#186
Originally Posted by amdnv:
try adding me instead: Steam ID: TomaLexiFix
Last edited by Toma; 07-02-2011 at 01:20 PM.
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Rambunctious Rogue
yet Regrets his Tag (07-02-2011, 01:19 PM)
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#188
Originally Posted by Corky:
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card-carrying scientician
(07-02-2011, 04:06 PM)
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#194
Damn, my solution seems woefully inefficient. Any pointers?
http://www.youtube.com/watch?hd=1&v=OoopvDjJyWE |
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Member
(07-02-2011, 04:17 PM)
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#196
Originally Posted by The_Technomancer:
O-O-O-O (or vertical) Also, keep in mind H has a max of 1 bond, so while you are triple-bonding the carbon you don't need to worry about putting too many bonds on the rest of your molecule. |
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360 release: 2005
PS3 release: 2007 I need the reminder. (07-02-2011, 04:19 PM)
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#197
Originally Posted by The_Technomancer:
Here's how I did it: http://www.youtube.com/watch?hd=1&v=uhEwOFPofuU Steam ID: Confidence_Man
Last edited by Confidence Man; 07-02-2011 at 04:27 PM.
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(07-02-2011, 04:24 PM)
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#199
Mind blown. Again.
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Member
(07-02-2011, 04:29 PM)
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#200
This game. Just completed the second "Planet" in the regular play mode, and my mind just keeps exploding every second level.
I cannot believe how mind-bending this is without ever having you resort to random brute forcing of solutions, unlike most other puzzle games I've played. It really does pay to just think harder. Completely unique and definitely one of the better games I've come across. |