legacyzero
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(02-28-2012, 07:54 PM)

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Originally Posted by Bakphoon: View Post
It seems that i won't have to wait eternities anymore until the Neocraft server updates to 1.2.
Is that really going to happen?
Mengy
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(02-28-2012, 08:11 PM)

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Originally Posted by legacyzero: View Post
Is that really going to happen?
With the bukkit team now a part of Mojang and working in the same place, yeah, I would expect bukkit to update with the Minecraft client simultaneously. Hell, bukkit might just be integrated right into the server client. This news is really just that good.

Maybe not for 1.2 though, it may take a patch or two to get everyone in sync.
legacyzero
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(02-28-2012, 08:23 PM)

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Originally Posted by Mengy: View Post
With the bukkit team now a part of Mojang and working in the same place, yeah, I would expect bukkit to update with the Minecraft client simultaneously. Hell, bukkit might just be integrated right into the server client. This news is really just that good.

Maybe not for 1.2 though, it may take a patch or two to get everyone in sync.
1.2 is a big update. I'm hoping this happens right away!
Shadow Hog
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(02-28-2012, 08:27 PM)

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While I'd absolutely positively adore having Bukkit built-in for 1.2, I'm not all that confident that it'll actually happen.

Still, if it did, that'd be awesome.

1.2 doesn't have a release date yet, does it...?
Piercedveil
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(02-28-2012, 08:44 PM)

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Can't wait for 1.2 update. I used the snapshots for 1.8 and such so I am waiting this time. Should be fun and I can't wait to be playing Minecraft more again.
bengraven
will fuck homely black hookers in the name of progress and tolerance
(02-28-2012, 10:01 PM)

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Bukkit joining Mojang screams of "oh fuck it, let's just hire them and make this 10x easier on us".

Originally Posted by -SD-: View Post
Very glad to see this being put into the game. Soon, I can make my spiral stair tower the proper way.



https://twitter.com/#!/jeb_/status/172976800568315904
Took me a second, then my eyes burst open.

Fuck, between this and upside down stairs I'm going to have to redo my entire roof.
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(02-28-2012, 10:20 PM)

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I wonder if with that update it will be possible to put 2 different halfblocks in one block space...
Krilekk
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(02-28-2012, 11:06 PM)

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Originally Posted by Ranger X: View Post
I wonder if with that update it will be possible to put 2 different halfblocks in one block space...
No. There can only be one type of block in any given space and that doesn't change with Anvil. 1.2 release is next week or the one after that. 1.2. is feature complete, they are just doing bugfixing now.
Scirrocco
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(02-29-2012, 12:20 AM)

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Behold my first large scale project on my offline world, the bridge to no where!



Okay not as impressive as a 120 diameter column straight to bedrock, but its the largest thing i've made so far. I'm probably going to put a house on the left hand peak. You can't see it but its got a great view of the ocean. Its roughly circular, so maybe a wizard tower might fit.

On the online side of things, i'm currently burning down an entire forest while dressed as Captain Planet somewhere on the Neocraft server. So theres that.
Last edited by Scirrocco; 02-29-2012 at 02:02 AM.
Jasoco
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(02-29-2012, 02:06 AM)

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Originally Posted by Ranger X: View Post
I wonder if with that update it will be possible to put 2 different halfblocks in one block space...
Damn I hope so. I was just wondering that myself.
sneakypete
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(02-29-2012, 05:28 AM)

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Any word on when this is coming to Xbox Live?
wwm0nkey
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(02-29-2012, 05:37 AM)

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Somewhat cool news, the kickstarter game GunCraft has a feature that will let you import your Minecraft worlds now :D

Would be fun to shoot up on a few of the things you guys have made lol
kennah
(02-29-2012, 12:20 PM)

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Originally Posted by wwm0nkey: View Post
Somewhat cool news, the kickstarter game GunCraft has a feature that will let you import your Minecraft worlds now :D

Would be fun to shoot up on a few of the things you guys have made lol
GAAAAAAH STOP CALLING THESE BLOCKY WORLDS VOXELS THEY AREN'T VOXELS
/rage

But, that does look kinda cool I guess.

Also blocky worlds are the new celshading it seems.
-SD-
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(02-29-2012, 01:46 PM)

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v1.2 preview release: http://www.mojang.com/2012/02/minecraft-1-2-preview/
Imp the Dimp
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(02-29-2012, 04:02 PM)

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Originally Posted by -SD-: View Post
1.2 release TOMORROW!?
legacyzero
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(02-29-2012, 04:06 PM)

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Damn, i gotta make sure my Auto-update is off.
Imp the Dimp
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(02-29-2012, 04:07 PM)

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How's a preview release different from a regular release? Can I simply install that preview thingy and enjoy the full 1.2 version today?
Mengy
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(02-29-2012, 04:11 PM)

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Originally Posted by Imp the Dimp: View Post
1.2 release TOMORROW!?
Sounds like 1.2 hits tomorrow. Also, this new block shows up in creative mode, but isn't apparently craftable in the game yet:



Some other changes that apparently are in:

•Added mechanical sounds for Iron Golems
•When crafting slabs, you now get 6 instead of 3
•When crafting ladders, you now get 3 instead of 2
•New biome data values in F3 mode per coordinates
Jasoco
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(02-29-2012, 08:07 PM)

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So nice to see progress moving so fast and nice.

I wonder what that block is. I don't care. More blocks means more awesome shit.

The only thing I hate is when an update requires a new world to get everything new.
Shadow Hog
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(02-29-2012, 08:13 PM)

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According to the wiki, it's just a new stone brick variation, like mossy/cracked.

Also going by the wiki: "Fixed lava lakes generating over bedrock". That was a bug? I thought the lava lakes could ALWAYS go down to below bedrock level (which made them a right PITA to mop up with gravel, as I recall).
Zona
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(02-29-2012, 08:20 PM)

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The problem was that since lakes generate after everything else they would occasionally generate in and replace the bedrock. If you removed the lava and dug the stone under it you'd see the void.
Hop
That girl in the bunny hat
(02-29-2012, 08:20 PM)

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Originally Posted by Shadow Hog: View Post
According to the wiki, it's just a new stone brick variation, like mossy/cracked.

Also going by the wiki: "Fixed lava lakes generating over bedrock". That was a bug? I thought the lava lakes could ALWAYS go down to below bedrock level (which made them a right PITA to mop up with gravel, as I recall).
If they generate too low, they replace bedrock with stone, which can create holes to The Void. Presumably they adjusted the lowest level up one or two to prevent that.
Shadow Hog
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(02-29-2012, 08:29 PM)

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I see.

Damn, I was hoping this was a guarantee that there wouldn't be bedrock interspersed in the lava pits I'm trying to dry up so I can get at the diamonds they're hiding. Oh well...
Mengy
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(02-29-2012, 08:55 PM)

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Originally Posted by Jasoco: View Post
So nice to see progress moving so fast and nice.

I wonder what that block is. I don't care. More blocks means more awesome shit.

The only thing I hate is when an update requires a new world to get everything new.
That's one of the best parts of 1.2. If the biome and world data changes works correctly you shouldn't ever have to start a new world to get new stuff, not ever again. Just explore to generate new lands and the new chunks will have all new content possible.
Grinchy
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(02-29-2012, 11:06 PM)

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Originally Posted by Imp the Dimp: View Post
How's a preview release different from a regular release? Can I simply install that preview thingy and enjoy the full 1.2 version today?
From the previous pre-releases I've installed, I've considered them Mojang's way of finding out if there are any last minute bugs that went unnoticed. The enthusiasts will install it early, report back, and then the problems can get fixed before the masses do their update.

Though, I've never seen a pre-release come out 1 day before the official before.
Black-Box
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(02-29-2012, 11:40 PM)

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Originally Posted by Mengy: View Post
That's one of the best parts of 1.2. If the biome and world data changes works correctly you shouldn't ever have to start a new world to get new stuff, not ever again. Just explore to generate new lands and the new chunks will have all new content possible.
well it seems I will be finding a new home in a few days
squatingyeti
non-sanctioned troll
(03-01-2012, 12:15 AM)

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I'm pretty sure the new jungle biome will not create itself unless you generate a new world. At least AFAIK. That was what was being stated when they were revealed during a previous snapshot. This may have changed as I didn't pay much attention to all of the snapshots since my focus shifted to getting a dedicated server with a ton of custom code ready for 1.2.

I posted a few pages back what we were going to be doing on the server if anyone would like to take a look. Just racked the server that was purchased in the data center today. I'm hoping some of you guys that currently play on the neogaf server drop in and give it a look when bukkit for 1.2 is released. It will be something that gives you a little change of pace in the game to experience when you're feeling like doing something different than what you are on the current gaf server.
Imp the Dimp
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(03-01-2012, 12:42 AM)

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Originally Posted by Grinchy: View Post
From the previous pre-releases I've installed, I've considered them Mojang's way of finding out if there are any last minute bugs that went unnoticed. The enthusiasts will install it early, report back, and then the problems can get fixed before the masses do their update.

Though, I've never seen a pre-release come out 1 day before the official before.
I see. Will the official update just automatically override my current 1.2 preview version tomorrow?

And by the way, the game has some pretty nasty screen tearing when I fullscreen it with F11. There's no tearing in windowed mode or if I enlarge the screen by pressing the square on top right corner but in that case I can see the taskbar and so forth, which is distracting. D3DOverrider didn't help either.

Any ideas? GTX 570 GPU if it's relevant.

edit: Nevermind, turning Vsync on in the Geforce driver worked.
Last edited by Imp the Dimp; 03-01-2012 at 12:53 AM.
Mengy
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(03-01-2012, 12:49 AM)

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Originally Posted by squatingyeti: View Post
I'm pretty sure the new jungle biome will not create itself unless you generate a new world. At least AFAIK. That was what was being stated when they were revealed during a previous snapshot. This may have changed as I didn't pay much attention to all of the snapshots since my focus shifted to getting a dedicated server with a ton of custom code ready for 1.2.
The last I heard, with the new Anvil world type implemented in 1.2 for map data storage which stores biome data with chunk data, jungles will now appear in new chunk generation on old maps. Did Jeb retract this claim, and I just missed it?
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(03-01-2012, 03:02 AM)

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Well, there's a pretty nasty bug in 1.2...

Mobs don't catch fire because of the sun if you don't hit them first. :/
CrAzYLeGzLU
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(03-01-2012, 03:23 AM)

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Originally Posted by Ranger X: View Post
Well, there's a pretty nasty bug in 1.2...

Mobs don't catch fire because of the sun if you don't hit them first. :/
Hmmm, the mob population could get pretty high with a bug like that.
squatingyeti
non-sanctioned troll
(03-01-2012, 06:04 AM)

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Originally Posted by Mengy: View Post
The last I heard, with the new Anvil world type implemented in 1.2 for map data storage which stores biome data with chunk data, jungles will now appear in new chunk generation on old maps. Did Jeb retract this claim, and I just missed it?
Honestly, you could be absolutely right. I just remember the first reports stating a new world was required. Dug in deep to code plugins and get the server set for launch after that.
Xun
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(03-01-2012, 10:11 AM)

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When 1.2 hits who fancies building something like this?



Could be another community project.
CrAzYLeGzLU
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(03-01-2012, 12:03 PM)

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Originally Posted by Xun: View Post
When 1.2 hits who fancies building something like this?



Could be another community project.
What Disney movie is that from?
Xun
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(03-01-2012, 12:31 PM)

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Originally Posted by CrAzYLeGzLU: View Post
What Disney movie is that from?
It's from Tangled.
Mengy
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(03-01-2012, 12:31 PM)

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Originally Posted by Xun: View Post
When 1.2 hits who fancies building something like this?

Could be another community project.

A high mountain village, that would be cool.

I still think our first 1.2 community project should be a Tower City though. Towers up to the new height limit, with suspended bridges / walkways all the way up there linking them together. Kind of like the Ewok village but without the tall trees. It would give us one location to let everyone get their inevitable "super tall towers" out of the way. Besides I think it would look kind of cool from ground level, a whole area full of towers that loom above the clouds.
-SD-
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(03-01-2012, 12:55 PM)

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v1.2 is out: http://www.mojang.com/2012/03/minecraft-1-2-is-out/

Originally Posted by Mojang:
Minecraft version 1.2 (actually 1.2.1) is now officially released! Get it by updating the game in the Minecraft launcher. Features include:

- New jungle biome
- Added ocelots
- Added cats
- Added iron golems
- New AI for mobs
- Tame wolves can have puppies
- Villagers will have children if there is room in their village
- New map height limit (256 instead of 128)
- New items and blocks
- Doors have been updated so that double-doors work better with redstone
- Added rare drops for mobs
- Many other minor tweaks and fixes

In addition, the Minecraft launcher has been updated. The new launcher should properly select 64 bit Java installations for Mac OS X users. If you haven’t downloaded Minecraft yet you can grab it here: www.minecraft.net/download
Bakphoon
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(03-01-2012, 01:04 PM)

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first thing that i noticed just after updating to 1.2.1 :



Water leaks through a 1 layer thick ceiling.

Originally Posted by kennah: View Post
It's been doing that for a while

Weird, i never noticed that before ...
Last edited by Bakphoon; 03-01-2012 at 01:13 PM.
kennah
(03-01-2012, 01:08 PM)

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It's been doing that for a while
-SD-
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(03-01-2012, 01:17 PM)

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Originally Posted by Bakphoon: View Post
Water leaks through a 1 layer thick ceiling.
Lava does the same.
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(03-01-2012, 01:17 PM)

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Can someone check if ennemies do catch fire by sunlight?
DrForester
Kills Photobucket
(03-01-2012, 01:20 PM)

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So, don't upgrade until NeoCRAFT updates, right?
Bakphoon
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(03-01-2012, 01:24 PM)

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Originally Posted by Ranger X: View Post
Can someone check if ennemies do catch fire by sunlight?
They catch fire (at least in creative mode)

Originally Posted by DrForester: View Post
So, don't upgrade until NeoCRAFT updates, right?
Just backup your minecraft.jar and you can upgrade. Just dont forget that you musnt touch worlds that you have played with 1.2 if you downgrade again.


I also have high hopes that 1.3 will have already all bukkit plugins included.

Edit:

https://twitter.com/#!/jeb_/status/175224622525071363

Originally Posted by jeb:
Updated Minecraft to 1.2.2 because birches and pine trees were missing. Birches love pine trees.
1.2.2 ... This reminds me of the alpha times.
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(03-01-2012, 01:37 PM)

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Originally Posted by Bakphoon: View Post
They catch fire (at least in creative mode)
hmmm, probably a hot fix from the preview 1.2 version.
Grinchy
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(03-01-2012, 02:06 PM)

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Awesome, the update is out! Now the tower I was working on can be much larger, I'm assuming.

edit- WOW the new height limit is insane. I started to get scared on my way up lol
Last edited by Grinchy; 03-01-2012 at 02:10 PM.
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(03-01-2012, 02:14 PM)

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Originally Posted by Grinchy: View Post
Awesome, the update is out! Now the tower I was working on can be much larger, I'm assuming.

edit- WOW the new height limit is insane. I started to get scared on my way up lol
Minecraft is awesome. I think it's only game to ever make me feel some vertigo. (well, at least in the first months I was playing)
kennah
(03-01-2012, 02:59 PM)

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http://www.youtube.com/watch?feature...YcAK9Wc#at=156

For those of you that don't read BoingBoing..

Cat Fountain.
-Minsc-
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(03-01-2012, 03:22 PM)

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Clicks "Not now".

Oh that question is going to be very evil every time I load Minecraft.
legacyzero
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(03-01-2012, 03:28 PM)

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Originally Posted by -Minsc-: View Post
Clicks "Not now".

Oh that question is going to be very evil every time I load Minecraft.
EXACTLY!

the last update was very tough because it was like 3-4 weeks before Neocraft got updated. I'm hoping they get things rolling faster this time around.

Skycity is gonna be GORGEOUS when that height limit is increased.
Mengy
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(03-01-2012, 03:35 PM)

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Originally Posted by -Minsc-: View Post
Clicks "Not now".

Oh that question is going to be very evil every time I load Minecraft.

Don't be scared of it. Just save the current minecraft.jar file to a copy renamed with a v1.1 on the end of it like I do, update, and then you can go back and forth at will.

Oh, and I won't be on Neocraft tonight. I'm most certainly upgrading to 1.2 and playing some Minecraft all night long. I'm starting a new map again in SSP, with the changes to biome generation I want to see how my spawn island (and the world around it) on my current SSP world changes with the patch. Then I'm going to build a huge tower base marking my spawn point. Just because I CAN!

Minecraft is one of the few games where I absolutely love starting from scratch every now and then, leaving all of my treasures and spoils behind, simply to experience the starting anew aspect of the game. You would think with a practically infinite world I could stick with one map. It's the exploring a new frontiers from a nothing beginning part of the game that always gets me excited I guess.