wtf I must be the only one who loves both the Kane & Lynch and Hitman series. They are totally different gameplay wise though and I would like to see it stay that way. K&L did have some awesome storytelling but Hitman is more of about blending in and figuring out the levels like a puzzle. Except for the 47 kills achievement, that was just awesome.
Originally Posted by Interfectum
"clear direction" concerns me.
I don't want to be directed through a Hitman level... that kills the whole point of the game.
I think they're just going to make the intel system a little more direct in explaining your options for every mission (intel was optional anyways). In Blood Money, unless you combed over every inch of a level several times, you wouldn't find a lot of the more interesting ways of getting a silent assassin rating since you needed to be in the exact right place at the right time to do certain tasks. I remember one mission let you shoot out a skylight with a bb gun hidden in a treehouse and if you did it right when a target walked under it, you'd make it look like they accidentally died. How the hell are you going to figure that out without a walkthrough?