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Banned
(04-18-2011, 04:13 AM)
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#51
Originally Posted by demolitio:
- Scope - Auto-fire mechanism - Extended Magazine And there's at least one more I've forgotten. It's really awesome, I was cruising around the wastes with a laser-SMG after I added auto-fire and a scope to a laser-pistol. The best thing might be to just give a recommended starter-pack list, a few of the mods below aren't linked in the previous lists. The purpose of these 2 lists is to filter out anything which is just a novelty and focus on a combination of game-changes which make it a blast to play. ![]() Main Project Beauty NMC's Texture Pack Fellout MTUI RH Ironsights Martigan's Mutant Mod Fallout: Wanderer's Edition DC Interiors Project Ultimate Perk Pack Weapon Mod Kits Compatibility FOIP - MMM, F:WE and PB patch FOIP - MMM and F:WE patch Notable extras are Weapon Mod Kits and MTUI. I actually prefer MTUI to Darnified because it just removes the console-itis from the UI without putting a really naff font on everything like DUI does. Also, Ultimate Perk Pack is lots of fun. It makes the perk system feel a lot more like New Vegas, because it adds perks which are gained through story events and gameplay choices. And some of the new perks are awesome, like Evil Genius which is the equivalent of 3 levels of the Swift Learner perk as long as you maintain a karmic level of Very Evil. ![]() Main MTUI Project Nevada New Vegas Bounties I New Vegas Bounties II A World of Pain ELECTRO-CITY Weapon Mods Expanded The only extra one here is ELECTRO-CITY (their capitalisation not mine). It adds a power company to the NCR who work tirelessly around the clock bringing light to the Mojave. If you install a weather mod like Nevada Skies which makes night a lot darker, you'll really need this. Well, at least until you find a nightvision cybernetic implant...
Originally Posted by Ickman3400:
Did you try A World of Pain? It's a funny one. There is this huge maze of underground passages near Goodsprings which is overflowing with hordes of nasties. I went in there at level 8 (stupidly) and got destroyed, so I think it's supposed to be like the infinite end-game dungeon in Torchlight in that it's something to do after you've already finished everything else. |
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Banned
(04-18-2011, 04:19 AM)
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#52
Yeah I got World of Pain too but it kind of breaks the game with all the advanced weapons and ammo you get. I went in there around 10 I would say with Boone and EDE and we cleared the place. It's kind of long but the real hard part is after it leads you to the end of it. I don't want to spoil it but I was getting 1 shotted at level 18 and I plan on going back when I'm in my 40s (using a level 50 mod).
What I will say about it is there's an exit once you explore that place enough that leads back to the wasteland but you end up in the northern part of the map, a bit west of Vegas. Gives you a chance to easily go back whenever you want. |
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Banned
(04-18-2011, 09:36 PM)
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#53
Yeah it breaks things early on, no doubt about that. To be fair though I've played nearly 180 hours of New Vegas, so I don't mind things which make the early levels faster.
I just finished New Vegas Bounties I and started II. NVB really is amazing, although the fetch-quest repetition does set in after a while. It's pretty hard to believe that someone has managed to put together two fully voiced and surprisingly well written storylines for the game in such a short time. Also got a chuckle out of all of the pop-culture references in the character names, I can confirm that Edward Cullen the legion enforcer did in fact sparkle when I blew him up with the holorifle. |
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beaten too hard
or not enough <3 (05-02-2011, 12:05 AM)
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#54
wow a new mod surfaces
Play Fallout 3 and Fallout New Vegas all on the New Vegas Engine A Requiem for the Capital Wasteland
Quote:
![]() My Reaction:
Last edited by ZombieSupaStar; 05-02-2011 at 12:09 AM.
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Member
(05-02-2011, 12:22 AM)
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#56
Originally Posted by randomwab:
I seriously hope he's done this for New Vegas because I don't wanna have to reinstall Fallout 3 just for this. Should I even be looking at this since I still haven't played RE2? |
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Member
(05-02-2011, 09:56 AM)
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#58
Originally Posted by RedSwirl:
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Member
(05-03-2011, 02:21 AM)
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#59
Originally Posted by Ledsen:
Also, it seems to me that this mod is using audio assets from RE2. |
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Water is not wet!
(05-07-2011, 06:39 PM)
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#60
So im looking for mods, reading this thread, going through the Top 100 on the Nexus. And i think ive come across my favorite mod for New Vegas yet.
The Secret Stash of Mr. New Vegas The person that did GNR - Theres More Where That Came From for Fallout 3 got the songs for a ton of the quests and added them to the playlist (most of the quest names are the titles of songs). Freaking brilliant use and thinking back on it, i wouldnt be surprised if these are songs that Obsidian wanted to use in the game but couldnt for whatever reason (likely $$$). |
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Water is not wet!
(05-28-2011, 07:09 PM)
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#61
So ive been playing with mods more now that im getting back into the game. There is a mod that i cannot believe that i forgot until just now. Its called Interface Mod - Revelation and its so freaking awesome. It makes the menus like that of the original Fallout games.
[IMG]http://i56.************/v6ukop.jpg[/IMG] [IMG]http://i52.************/2mq28gm.jpg[/IMG] On the Revelation page on the Nexus there are two files. Download them both. The first is under Main Files and it is, well, the main file. Its easy to install and directions are on the page. The problem with the mod is that sometimes there is a slight delay. After installing the mod load the game up and see if containers open without small pauses. If there is no pausing, congratulations! Your computer is a badass and you are done. If you have stutter problems like i had here is where that second file under Updates come in handy. In that file are three folders. What they are basically are lower resolution or altered versions of the main file (oh, and my pics are blurry because of another mod.. i was almost dead when i took those pics so dont worry about them being low quality). Now to install the stutter fix the author, SGHi, gives three different options to overwrite files from the mod. In my experience, and even what the author recommends, copy over the contents of folder 1 and folder 2B to the Data folder. This will overwrite the main mod and your stutter problems should be fixed. Theres been a lot of activity in the mod community. Sooooo many good mods out there right now. After the GOTY version hits hopefully in a few months itll be time to make a really good mod guide. As it stands now though, with DLCs still being released and modders having to update their stuff to be compatible, its likely not worth it to do a super mega mod install guide. |
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Banned
(05-28-2011, 09:39 PM)
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#62
Damn that does look great.
I think that you're right about waiting for the GOTY version to do a big update. At this point NVSE still isn't even stable enough because I think he's having a hard time keeping his new system (hooking into the Steam overlay rather than running as a wrapper) up to date with the game and DLC. Still I might have a cruise around Nexus and see if anything new jumps out. |
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Member
(06-02-2011, 09:49 PM)
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#63
Alright, I picked up FO3 GOTY Steam version the other day and want to mod it. I think I did some light modding on Oblivion a really long time ago so I need some help with some of this stuff about Fallout Mod Manger.
First question. When clicking on the Data Files in the launcher (FONV in this example) it brings up a list with a check mark on certain items like so: ![]() Now this is where my confusion starts. I was under the impression that the only things that load are the ones with the check marks. In this example though, the Classic Pack isn't checked, but in game the items are loaded into my inventory, so what gives? Now, looking at the Data Files on Fallout 3, only Fallout 3 is checked, the DLCs there is no check mark. Using FOMM, nothing is checked, which I don't understand, shown below: ![]() Now, referencing the FOMM pic above, what does load order mean, looking at that list? It says the lower one overrides the one above it. So, for example the Street Lights mods - Wastelands says it should be loaded after Street Lights. So, Street Lights on bottom, and Wasteland above it? Any new mods go on top above FO3+DLC? Right now, the only modding I've done is: Installed FOSE, installed stutter remover, installed FOMM and made Fallout 3 Large Address Aware. The mods I want to install are listed below: DC Interiors Project DC Interiors Combo Edition DC Interiors Collectibles Fallout 3 Project Beauty HD HD Version ESP for Project Beauty Hair textures by GabbyStardust V2 Compatibility: Plug ins which allow it to work with other mods (If I don't use MMM, is this needed?) I know I need to use Archive Invalidated for Project Beauty HD Fellout Fellout 1_21R2 Fellout 1_23 DLC Support Greener Grass Fallout Street Lights Fallout Street Lights - Wastelands Megaton Lighting Overhaul GNR -- More Where That Came From MTUI Unless the mod says to load it in a certain order, it doesn't matter what order, as long as it's after FO3+DLC? I'm looking at the 3 other mods as well, if anyone would chime on some questions about them. NMC's Texture Pack for Fallout 3 I'm looking to use either the Full Pack with I think it says medium bump maps or Performance pack. I'm currently running on Ultra settings with AA x2 AFx16 at 60fps, I'd like to stay above 40fps at all times if possible. My system specs AMD Phenom II x4 945 3GHz 8GB Memory 460 GTX 1GB Superclocked Do you think I could maintain at least 40fps with the Full Pack at those settings or should I just opt for the Performance pack? Martigen's Mutant Mod for Fallout 3 The only thing that interests me in this mod is the extra variety in monster skins. Is it possible to basically keep everything in this mod turned off except for the new monster skins? Project Beauty HD says something about a patch regarding this mod, saying the RC5 is included with PJB HD, but the newest MMM is RC6, is there some patch I would need if I used this mod with PJB HD? Games for Windows Live Disabler Since FOSE suppresses GFWL already, is this mod really needed? Any help is appreciated. |
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Banned
(06-02-2011, 11:25 PM)
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#64
Whoah, lots of questions. I don't have time to make a big post answering everything, but I think that you might be over-thinking it. There's an option in FOMM under the "Load Order" menu called "BOSS auto-sort" which should work 95% of the time. Just install all of the mods which you want to use, check all the boxes to enable all the packages, then use BOSS auto-sort to get the basic load order ready.
You only really need to worry about load order if stuff breaks basically. The important thing for your mod list is that you'll need to install the compatibility patches from FOIP to get Mart's and Project Beauty working together.
Originally Posted by Carm:
Originally Posted by Carm:
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mashadar's neko-mimi slave
(06-02-2011, 11:30 PM)
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#65
I want to highlight a pair of NV mods I recently installed:
Lock Bombing - http://www.newvegasnexus.com/downloa...e.php?id=38653 Lock Kicking - http://www.newvegasnexus.com/downloa...e.php?id=38652 These two mods have really made my day. They introduce alternative methods of breaking into different sorts of locks for those who don't want to put points into lockpicking for various reasons (mostly role-playing in nature). The best thing about the mods is that they are designed with gameplay and risk/reward in mind, as well as role-playing. You can only break locks with the alternative methods if it makes sense for that type of object, and there are various failure penalties including damage and/or destruction of contents. Really cool stuff, and I highly recommend them. |
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Member
(06-02-2011, 11:47 PM)
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#67
Thanks Jim-Jam, you're probably right with my over thinking it, just didn't want to screw it up. I guess I'll just dive it, the worse that can happen is that I nuke the installation and restore the back up.
Any idea on my question about the mutant mod?
Last edited by Carm; 06-02-2011 at 11:52 PM.
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Banned
(06-03-2011, 12:54 AM)
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#68
Originally Posted by Carm:
Not sure about that question specifically, but MMM is pretty configurable so you should be able to tweak it however you want after it's installed from the control panel in your inventory. |
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Member
(06-03-2011, 01:01 AM)
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#69
Alright, I've run into an issue with the Project Beauty HD install. It requires a separate download called ESP for Project Beauty but doesn't say where the files go.'
It has the files: Mart's Mutant Mod - Project Beauty.esp Project Beauty - Broken Steel.esp Project Beauty - Point Lookout.esp Project Beauty.esm Do I just leave these files loose in the the data folder? Nevermind, trial and error seems to have answered the question.
Last edited by Carm; 06-03-2011 at 01:07 AM.
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Member
(06-03-2011, 10:19 PM)
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#70
Well today sucked. I had a crash after messing with a ui mod and gfwl disable conflicting. So I decided to nuke the installation and start over, more for practice getting mod installs right etc. So I get the game reinstalled, install FOSE and stutter remover first like last time. At first it removed the stutter, but when I tried it again, it had a stutter again, but it was a longer pause between them compared to without the mod.
Not only that, but for some damn reason it affected my fallout new vegas install for some odd ass reason I can't explain. So, for the first time on this Win 7 install, I had to do a system restore to this morning, NV seems to be okay. Gonna reinstall FO3 and pray shit works right this time. So annoyed right now. |
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Banned
(06-04-2011, 10:16 AM)
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#71
Not as good as New Vegas Bounties but heres one I enjoyed recently:
Dog City Denver Based on alot of the ideas that were going to be implemented in Van Buren. http://fallout.wikia.com/wiki/Denver This is my favorite kind of mod, the sort that takes a kind of DLC approach and adds a whole new lil playground and further fills out the post apocalyptic American landscape abit. |
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Member
(06-09-2011, 04:37 PM)
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#72
So, I'm almost ready to finally start playing the game. My current mod loadout:
Archive Invalidated Large Address Aware Enabler FOSE Stutter Remover Fallout Mod Manager GFWL Disabler Advanced Recon Items Stealth Armor Thermal Nightvision Trap Detection Ambient Wasteland 2 Color Hi-Detailed map and icons Darnified UI DC Interiors Project Existence 2.0 - Robot Radio Fellout FPS Grenade Hotkey GNR -- More Where That Came From (Radio) Immersive HUD Martigen's Mutant Mod Megaton Lighting Overhaul NMC Texture Pack (FULL PACK) Project Beauty HD Sprint Mod Stimpak Counter Street Lights Besides FWE, is there any essential mods I may be missing? I'm trying to avoid mods that change the gameplay drastically from Vanilla. Mart's probably has made the most changes in the mods I currently have installed. I have the Thermal/Nightvision solely because Fellout makes nighttime pitch black, so I want play around with NV to see what kind of impact it has. Trap Detection because mines are fuck hard for me to see lol and armor, if I want to get sneakier. I'm thinking of using: Missing Unique Weapons UWWUT - Unique Weapons With Unique Textures I'm not sure how much of an impact on balance adding these will have though. Is it possible to just replace the players characters body/head without any conflicts with Project Beauty. Is there any good non nude/creepy body/head replacers? Is there any way to remove the slow motion kills? They are annoying, and the options don't have anything to turn it off like in New Vegas. I'm having a small issue with one mod, does anyone use Stimpak Counter? My issue is that when you have 7 or less stims, the on screen text changes from default color to red, then 4 stims or less it starts blinking. I don't want it to change color or blink. I looked in it's XML file, but I don't know shit about what controls it, or how to stop it from happening. The Streetlights mod. Is anyone having issues with it? It works fine 99% of the time but on a few occasions the lighting on the ground just wouldn't load after I had rested till after dark in front of Megaton or light poles. Thankfully the crashing from the testing so far, isn't terrible, it happens, just not often, in the early parts at least. With that said, I can make the game crash every time if I turn Vsync off in the ini file and go into a building, doesn't even need npcs in it. Vsync on and it's perfectly fine, such a wierd bug. I also ruined part of the story reading that ultimate perk pack, from the bottom up, never seeing the spoiler tag. =/
Last edited by Carm; 06-09-2011 at 04:41 PM.
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Member
(06-16-2011, 03:38 AM)
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#74
Originally Posted by kai3345:
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Member
(06-16-2011, 03:42 AM)
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#75
Originally Posted by hemtae:
You do mean the house to the left of Doc Mitchell's hosue in Goodsprings right? |
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Member
(06-16-2011, 03:48 AM)
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#77
Originally Posted by hemtae:
sorry. I literally just installed the game and the mod a couple of hours ago. I don't know anyhting about the modding process |
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Member
(06-16-2011, 03:51 AM)
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#79
Originally Posted by jim-jam bongs:
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Banned
(06-16-2011, 04:07 AM)
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#84
Originally Posted by Blizzard:
New Vegas Script Extender hooks into the Steam Overlay, so I would assume that you can't disable updates successfully.
Originally Posted by kai3345:
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Member
(06-16-2011, 05:31 PM)
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#85
I want to install some mods for FO3, but I had a hard time getting GOTY version to work the first time I installed, and every now and then it crashes back to desktop. I don't even remember all things I had to install, reinstall and modify in order for FO3 to run.
So, how reliable are these mods? I read the OP but still something tells me I will have crash fest all over again :/ |
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Banned
(06-16-2011, 08:32 PM)
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#86
Well look; I'm not going to lie and say that you're guaranteed smooth sailing. The thing about mods is that you'll get as much out of them as you're willing to put in, and sometimes conflicts and load order problems can mean that you find yourself putting in a lot more time than you really want to.
The best thing that I can say is to take it nice and easy. Read all the instructions on each mod page carefully before you install it, and launch the game after each one is installed to see if there are any problems. If you run into problems, start by looking at the FOIP page on Nexus which is in the links above, because most common conflicts have been resolved. And of course, if you have any trouble you can't sort out, post your experiences here and me or someone else will see if we can help you out. |
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Water is not wet!
(06-16-2011, 08:45 PM)
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#88
Originally Posted by 3chopl0x:
Quote:
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Member
(06-16-2011, 09:27 PM)
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#91
Originally Posted by Carm:
With regards to changing the slowmo kills, FWE gives you the option of changing the speeds at which VATS operates. It also adds nightvision, grenade hotkey and sprinting so you wouldn't have to bother with the seperate mods. It does change the game in some significant ways though. A lot of those changes can be modified in game but you really have to re-think how you create your character as you no longer get skill points from books. It's a little out of date but this site has a lot of good suggestion for other mods to go for, although it misses out on energy weapons enhanced which I really like. |
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Banned
(06-16-2011, 10:33 PM)
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#95
Originally Posted by 3chopl0x:
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Member
(06-17-2011, 06:11 PM)
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#97
Originally Posted by jim-jam bongs:
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Member
(06-17-2011, 11:32 PM)
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#100
With my current mod set up, it hasn't been to bad about crashing until last night. Prior to then, it would typically only crash on going through doors and end up with a black screen. It would also tend to crash if I look into an area with a lot of structures, I suspect but can't know for sure, that is caused by trying to load the higher textures I downloaded. Since last night I've crashed just walking about in the middle of boonies *shrug*. Also, I'm not sure if this is mod related or what, but the game will slow to a crawl sometimes and just crash, like it's a memory leak. I've just learned to quicksave every 15mins and manual every 30 so I dont lose to much lol.
Oh, I wouldn't keep to many saves either. I'd delete after a couple of hours saving like that, seems to bog the game way down, even in menus if you have a lot of saves. |