|
Member
(04-13-2011, 04:12 AM)
|
#101
Originally Posted by Alex:
I'd get whispers all the time, "R U heals" "Can u tank oculus" etc. etc. |
|
|
|
Member
(04-13-2011, 05:32 PM)
|
#104
Originally Posted by DeathNote:
Originally Posted by MMO-Champion:
|
|
Member
(04-14-2011, 02:44 AM)
|
#106
Originally Posted by Tamanon:
|
|
Member
(04-14-2011, 04:10 AM)
|
#107
Originally Posted by CarbonatedFalcon:
|
|
Member
(04-14-2011, 04:17 AM)
|
#108
Originally Posted by Zaptruder:
|
|
Member
(04-14-2011, 10:21 AM)
|
#109
It's hard for me to tell where all the mobs are without plates. The default plates are pretty big. When you add in spell effects... tidy plates ability to show different colors for aggro and a graphic when it's attacking you is just too convenient and makes too much sense not to use IMO.
Edit: Clicking on the plate is easier than the mob as well.
Last edited by DeathNote; 04-14-2011 at 06:41 PM.
|
|
(04-14-2011, 05:48 PM)
|
#110
My only main complaint with Rift so far is the lack of usable name plates. Back in 4.0 when all the name plates broke in WoW, I went over to Tidy Plates and I loved it so much I kept them when the defaults were fixed. Now, I want Tidy Plates in Rift because the mob-click in that game is seriously fucked.
|
|
Boring Member
(04-15-2011, 02:33 PM)
|
#113
Originally Posted by DeathNote:
I guess this is what happens when there is no new patch or content for too long. All those neat little features being added in the patch almost every week and forcing its delay should have waited a little. |
|
Member
(04-15-2011, 03:32 PM)
|
#115
This game gets fucking boring - fast. One thing that pisses me off to no end is reused models.
I'm seeing models in BWD and BoT that we're in the game during vanilla. Really blizzard? Couldn't hire a new artist to make new mobs. It's just lazy. Not to mention most of the fights are boring as hell. Only fun I've had recently was leveling a hunter. My god they're OP in lower pvp brackets. |
|
Boring Member
(04-15-2011, 03:36 PM)
|
#116
Originally Posted by bjb:
|
|
Member
(04-15-2011, 03:49 PM)
|
#117
Last night was kind of strange. I don't get very much time to play aside from raids, so I was happy to get time for a heroic last night. I waited the line out and got Throne of the Tides. I hadn't been there before so I let the group know that I needed a quick rundown of the bosses.
The group seemed REALLY surprised that I hadn't been there before. It made for a very interesting run, as I didn't know what the heck I was doing for most of the bosses. I kind of wish I had more time for 5 mans, it was a lot of fun. Same thing happened in Wrath too, got caught up raiding, left me with no time to do the smaller dungeons. |
|
Boring Member
(04-15-2011, 04:43 PM)
|
#118
Originally Posted by Miletius:
|
|
Member
(04-15-2011, 05:17 PM)
|
#119
Pretty sure Throne of the Tides was the Cata dungeon I got to last since I did Mount Hyjal first and passed over Vash in my quick run through to 85 on my main. It's definitely a fun little dungeon, quite beautiful too.
And I already miss being able to ride on (or in, in the case of mammoths) other people's mounts. |
|
Member
(04-15-2011, 05:45 PM)
|
#121
Originally Posted by DeathNote:
Seriously, someone needs to sit down and have a long interview with these people, and they need to ask the hard questions. If you get "no comment" from them, or a walk out, it'll just expose them for what they are. If they give their typical generic responses that normally don't have anything to do with the questions asked, ask them again. Someone has to call them out. I'll do it. Send me out there, I'll interview them. :) |
|
Member
(04-15-2011, 05:49 PM)
|
#123
As others have said, there isn't much activity in the thread because there isn't anything new to talk about right now. We've covered it all. 4.1 release will spark a little more activity, but until 4.2 comes out (or is on the PTR), there's not much to discuss.
There is Portal 2 to look forward to though! |
|
Member
(04-15-2011, 06:27 PM)
|
#124
I think the only way I'd come back to WoW at this point was if Blizzard was going to open a brand new PvP server with no transfers allowed to it.
Starting anew. That'd probably be the only fun I'd have in this game again. No high level alts, no heirlooms, nothing. |
|
Member
(04-15-2011, 07:46 PM)
|
#126
Originally Posted by Bisnic:
It's hard for me to really tell how much interest is waning/waxing. I started Cata up not intending to raid (came off of a year long break), but I got back into it. As a result, I'm not as progressed as most and am still enjoying myself quite a bit. I think a lot of people are feeling how I felt about 3.2 (crusade patch). That was truly the worst patch in WoW history, at least in my opinion. |
|
Water is not wet!
(04-15-2011, 09:00 PM)
|
#127
i havent played in forever but i didnt see this thread on the Community page.. had to scroll down. Odd. Or maybe not. Anyway..
Originally Posted by DeathNote:
|
|
Member
(04-15-2011, 10:08 PM)
|
#128
Originally Posted by water_wendi:
|
|
Water is not wet!
(04-16-2011, 12:20 AM)
|
#130
Originally Posted by CarbonatedFalcon:
|
|
Member
(04-16-2011, 02:37 AM)
|
#131
Thinking of canceling my subscription. There just isn't enough to keep me playing until Firelands, which is still miles away. I have a lot of stuff going on in my life that I'd rather focus on, and other games I'd rather play too. For the first time too, I really feel like Blizzard hasn't met my expectations with the way this expansion's been handled. Oh well. We'll see. The only thing making me think twice is that I'm playing with a tight group of friends and friends of friends, and that aspect has been a lot of fun.
|
|
Member
(04-16-2011, 02:06 PM)
|
#132
This Hard Mode stuff ruined World of Warcraft.
They said Hard Modes are an optional, but then the final boss of a Tier content is Hardmode only, requires full Hard Mode gear. Also, if Normals are good balanced, Hard Modes are fucking HARD. And this means there are a lot of guilds that have decided to NOT run them. For example, my guild had more than 30 confirms each night. We raid 25 man, 5 nights a week from 21 to midnight. We cleared Normals two months ago and we started HCs, we are 5/13 and we now decided that its not worth the hassle. We started getting 22/23 confirms per night, and with those we had to raid 10HM, which is hard and people complain that they dont get invited in raid, leaving the guild. This problem is tearing apart many guilds in my server, as far as I know. And it's all becasue 50% completed Normals and does not know what to do, because HMs are TOO difficult compared to Normals. We don't find enough players to recruit because a lot of people is just giving up until 4.2. 4.1 is not gonna get players back. Awww yeah we got 2 Heroics. Who cares? I'm full 359 with three 372 epics. Who cares If I can get 353 or 980VP spamming the same Heroics all over? Seriously, this stall needs to end. We need new and fresh content, with Harder normals and easier Heroics. The gap between Normals and Heroics is just too big. The increase of difficulty from normal Halfus to Ascendant Council, for example, is non existant. The gap between Halfus normal and Chogall normal is really tiny. The gap from Chogall normal to Halfus HM is incredible, not to mention the increase from Halfus HM to Ascendant HM. Its just mind blowing. The difficulty curve in normals is non existant with the exeption of Cho'Gall and Nefarian. The difficulty gap from normal to heroic is awfully big. The difficulty curve from one boss to another in heroic is AWFULLY enormous cumlinating with nearly impossible bosses like Sinestra That AINT fun, thats obnoxious |
|
Member
(04-16-2011, 03:42 PM)
|
#133
The Auction House is really bothering me. Gold farmers, gathering botters, and undercut botters force legit players to spend too many hours on it. This is coming from someone who has done well financially in Cat, but it required too much time.
Future games really need to fix this obligation and innovate it. Characters making money in fantasy media like movies is so much more interesting than manipulating a UI for hours. It's quirky and fun in movies. Wow pumps it out like a machine in small amounts from quest rewards to simulate the concept. In things like Cowboy Bebob they got enough to survive. Everyone is trying and can be a millionaire in WOW. That shouldn't be the goal. Doing so much shit by yourself for your own personal gain kind of hurts the social experience of the game.
Last edited by DeathNote; 04-16-2011 at 03:55 PM.
|
|
Junior Member
(04-16-2011, 04:18 PM)
|
#134
Originally Posted by DeathNote:
|
|
Member
(04-16-2011, 04:29 PM)
|
#135
Originally Posted by Yazus:
I think it's fair to say that Gaf is a place where MOST posters are fairly competent at video games. Even though many of the posters here don't take wow that seriously or don't care to raid very hardcore, I suspect most players here COULD play at a pretty decent level. The vast majority if 'wtf we want to raaaaaaid but BT is too hard' type wow whiners are nowhere near that good. Heck, most of the wrathbaby TOC clearing scrubs feel so entitled that even the normal modes of cata raids are too hard for them somehow, there's not a lot to say about it. Normal modes now are as hard as the easiest content ever was in vanilla or BC, of course hard modes are a step up, there has to be challenging content in the game or there's no carrot to dangle for many people. This tier has a LOT of hard fights, which makes it brutal, but individually none of them come even close to the classic 'hardest fight in the game' examples, which tells me that any guild with enough determination will get it all down, guaranteed. The only mistake with hard modes this tier was the tuning (Most are fine now, but 4 months ago some of them were A) broken as hell, changing weekly, and B) overtuned as fuck), and the sheer number of them that were hard because of it. Either some kind of gating or the acceptance that it's probably better for only about 4-5 REALLY hard fights to exist per tier would be a big step up in firelands. Dumbing down the fights is the opposite of what needs to happen. |
|
Member
(04-16-2011, 04:48 PM)
|
#136
Originally Posted by Supert5:
Either way, spending hours gathering and playing the auction house is shit gameplay. |
|
Member
(04-16-2011, 07:59 PM)
|
#137
Originally Posted by DeathNote:
Because moving big-ticket items is tense, and very competitive (because everyone else wants to get rid of their wares too, especially if they can't use it themselves), I tend to stick to more high volume markets. In Wrath I did mainly flasks, which resulted in modest profit, but Cataclysm I had a JC ready and made a small fortune off that - JC really is the best profession for making steady profit, especially if you get in early. Having a character with JC ready to go at the start of Cata (even though he wasn't my main) was a great decision. You make a lot of gold on the gems you sell, and save a ton on the gems you don't have to buy for yourself. |
|
Member
(04-16-2011, 09:55 PM)
|
#140
Originally Posted by man of science:
|
|
Junior Member
(04-16-2011, 10:44 PM)
|
#141
Originally Posted by SquirrelNuckle:
|
|
Member
(04-16-2011, 10:48 PM)
|
#142
Originally Posted by man of science:
Heroic dungeons - ilvl333 No ilvl requirement to go in to raids. Edit: Looks like I'm wrong, ignore this post.
Last edited by yanhero; 04-16-2011 at 11:14 PM.
|
|
Member
(04-16-2011, 10:51 PM)
|
#143
Originally Posted by man of science:
(Had to look it up, it's been so long.) There are some lower iLevel requirements for non-heroic dungeons, but you should easily surpass those just from quest gear. You can ignore any iLevel requirements if you actually walk into the dungeon with a group though - they only affect the dungeon finder. |
|
Junior Member
(04-17-2011, 12:18 AM)
|
#144
Originally Posted by CarbonatedFalcon:
|
|
Member
(04-17-2011, 12:42 AM)
|
#145
Originally Posted by man of science:
|
|
Member
(04-17-2011, 08:54 AM)
|
#146
Originally Posted by TheYanger:
I'm not sure that your point about "Classic" hardest fights in the game was meant to imply that there were Vanillla encounters that were significantly harder than what is available now, and if it did not, by all means ignore this completely. That kind of statement is entirely incorrect and a large amount of the difficult guilds had with Vanilla content was a general lack of community awareness, easy performance tools, and the widespread use of theorycrafting, EJ, etc. I see this argument pop up from time to time and it is simply not true. The community as a whole is so much more informed than they were 5 years ago that Blizzard is strapped for creating truly difficult content without falling back on uninteresting methods of achieving this, I'm sure. Anyhow, I'm still of the mind that "Normal" and "Heroic" needs to be defined at a guild level and not simply be a means of extending content past its expiration date. Personally, I'm so tired of the pattern of WoW expansions that I cannot see myself justifying the time spent on Heroic, but I'd love to do Normal with 9 close friends on the weekends. The option of higher difficulties should be there for those who want them, but expecting the community at large to enjoy "Heroic" modes without the addition of some silly buff ala ICC is a recipe for a revolving door of subscriptions based on how current a particular content patch is. |
|
Member
(04-17-2011, 02:17 PM)
|
#147
Originally Posted by SquirrelNuckle:
|
|
Member
(04-17-2011, 06:54 PM)
|
#148
Originally Posted by Freyjadour:
I think you misread, I'm not insulting normal mode raiders, I'm insulting people who join a guild and only want to show up to loot night and hold back that guild, as the person I was responding to was suffering. Those people should join a guild more closely matching their wow goals. The fact that they don't makes them dickwads. |
|
Member
(04-17-2011, 09:50 PM)
|
#149
|