Ill just use fraps lol
Persona 3 & 4
Monster Hunter
Ar Tonelico II
Ico
So much jrpg fluff! So excited!
So you're telling me that one of the only widescreen games on the PS2 (at least out of games I own) outputs even squarer video? WTFOriginally Posted by ExMachina
FF12's native resolution is 512x448 (which is even more squarish than 4:3) even if you set the in-game options to 16:9
You're in for a treat, especially with ico.Originally Posted by gotee12
I've purchased 5 PS2 games this week from Gamestops B2G2 sale just for PCSX2. I love this software!
Persona 3 & 4
Monster Hunter
Ar Tonelico II
Ico
So much jrpg fluff! So excited!
Incredible game, best atmosphere ever, so endearing.
That's because it (and pretty much all PS2 games) generated its widescreen the same way anamorphic DVDs did, by "squishing" the widescreen into the square render area which is then widened out by the display device (monitor, tv, etc.)Originally Posted by Billychu
So you're telling me that one of the only widescreen games on the PS2 (at least out of games I own) outputs even squarer video? WTF
If I got one of those PS2 to PC adapters, will the pressure sensitive stuff register just as it would on a PS2?
I've set the graphics plugin to hardware rendering in dx10, but I don't see any option to set the amount of cores that the game can use along with it.
People always say the cpu is the limiting factor here.
It runs pretty well, but slows down a bit during fights with more than 3 enemies or during really crowded scenes.
I'm going to try the Mac release as soon as I get home.
Wii games do the exact same thing.Originally Posted by Billychu
So you're telling me that one of the only widescreen games on the PS2 (at least out of games I own) outputs even squarer video? WTF
I keep meaning to try it on my Mac and I keep forgetting. I'll try some games this weekend.Originally Posted by AlphaSnake
Any iMac (Intel) guys using this?
I'm going to try the Mac release as soon as I get home.
As far as I can tell, the only controller + driver combo that supports pressure sensitivity is a PS3 pad + libusb. Just about every other converter/driver will turn any buttons into binary on/off inputs.Originally Posted by Salaadin
Are there any controller solutions for games that use the pressure sensitive buttons of the PS controller...mainly games like MGS2 and MGS3? Im finding it impossible to not slit a guys throat instantly when I CQC grab him.
If I got one of those PS2 to PC adapters, will the pressure sensitive stuff register just as it would on a PS2?
http://forums.pcsx2.net/Thread-PS3-C...it-windows-2-0
http://forums.pcsx2.net/Thread-LilyPad-0-10-0 (see the "Setting up a DualShock 3 Direct Connection" section)
If your CPU is the limiting factor, then really all you can do is crank up the speed hacks. Both EE Cycle Rate and VU Cycle Stealing can give FPS gains without any glitches in P4.Originally Posted by SneakyStephan
Any tips for making p4 run (even) better on a phenom II tri-core cpu @ 3ghz (pretend it's a quad core if it bothers you) and a hd4870?
I've set the graphics plugin to hardware rendering in dx10, but I don't see any option to set the amount of cores that the game can use along with it.
People always say the cpu is the limiting factor here.
It runs pretty well, but slows down a bit during fights with more than 3 enemies or during really crowded scenes.
I have both of them off atm (the speed hacks).
What do they do? skip frames?
Won't that mess with the sound or animations or control responsiveness? (timing to get initiative when you start a fight).
I'll experiment a bit with them tonight.
Snow Leopard has built-in support for DS3 via bluetooth and usb. 360 controllers can also be used with driver package.Originally Posted by AlphaSnake
How do you get a controller to work on the Mac version? I finally got the games running, but using a keyboard is pointless here.
Really? When I plugged my DS3 in and turn on the emu, I don't see the DS3 in the controller drop down menu.Originally Posted by DasRaven
Snow Leopard has built-in support for DS3 via bluetooth and usb. 360 controllers can also be used with driver package.
No they're not frameskips, they do other things like "overclock" the PS2 etc. In some games the speed hacks are 100% improvement with no drawbacks, in other games they can cause graphical glitches.Originally Posted by SneakyStephan
Could you elaborate?
I have both of them off atm (the speed hacks).
What do they do? skip frames?
Won't that mess with the sound or animations or control responsiveness? (timing to get initiative when you start a fight).
I'll experiment a bit with them tonight.
Having problems with both MGS2 and MGS3 though. MGS2 just boots to a black screen and nothing else. Stuck at 0 FPS. MGS3 boots fine, and I can hit start, but it will not recognize any button presses so that I can select a new game.
Also, tried 24 The Game, it's practically unplayable... framerate doesn't go above 20FPS once the gameplay starts. I haven't dabbled much in the speed hacks yet, but what I have tried hasn't helped.
i7 1.73ghz (w/ turbo boost)
gtx 285m
6gb ram
I'm using default settings with some speed hacks enabled. Any suggestions?
There's something about the Giza Plains that just is a dog - I'm not sure what it is. The entire rest of the game is pegged at 60fps for me (aside from the odd quickening effect or something that slows it to a 1 fps crawl), but Giza Plains is just slow down city, so I wouldn't judge how the majority of the game will run for you based on that area.Originally Posted by zsswimmer
I'm trying FFXII, FFX ran great but I get a lot of slowdowns on 12. I'm in the giza plains which routinely drop to 40-45fps making it very slow. Here's my specs
i7 1.73ghz (w/ turbo boost)
gtx 285m
6gb ram
I'm using default settings with some speed hacks enabled. Any suggestions?
1.73Ghz is pretty slow though for PCSX I think.
Well its an i7 quad core that can overclock via turboboost to 2.93ghz. So I assume that would fair pretty decently on the pcsx2. Yeah looks like giza plains is just graphics killer, I have to play it like it's in top down mode.Originally Posted by teiresias
There's something about the Giza Plains that just is a dog - I'm not sure what it is. The entire rest of the game is pegged at 60fps for me (aside from the odd quickening effect or something that slows it to a 1 fps crawl), but Giza Plains is just slow down city, so I wouldn't judge how the majority of the game will run for you based on that area.
1.73Ghz is pretty slow though for PCSX I think.
Also, FFXII's inverted x-axis makes me rage. Is there any known work-around for it? Seriously, why the fuck would SE make a game with default inverted controls and not have an option to change it?!
http://pcsx2.net/
Here's the major points:
GUI:
New, threaded GUI using wxWidgets.
New menus, for improved usability and faster configuration.
Convenient Memory Card editor.
On the fly pause and resume, perfectly stable, safe and fast.
On the fly setting switching and even plugin switching.
Powerful new configuration that is more user friendly with its first time wizard, reset to default buttons and a global presets system.
A plethora of new options that make playing games more fun!
All options have tooltips explaining what each of them do.
Comes translated, with many languages to select from.
Compatible with Aero Glass and Windows eye candy.
Looks and works great on Linux, too!
Core:
Entire emulation core has been overhauled. Many components are rewritten.
Countless code generation and runtime execution bugs fixed.
Added microVU, an improved VU0/VU1/COP2 recompiler.
New VIF recompiler
Multi-threaded GS rewrite: Faster and more stable than in 0.9.6.
Better BIOS splash screen skip method, better ELF support, host fs support.
New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed.
Plugins:
GSdx is faster, more stable and has more configuration options than ever before.
SPU2-X is the preferred SPU2 plugin now.
It has matured into almost completely emulating all the SPU2 quirks, making many more games work!
(And it sounds nice, too :) )
awesome news, been a LONG time comingOriginally Posted by xemumanic
PCSX2 v0.9.8 is up! 2 Years in the making.
Really nice, gonna try it tonight with Persona 4.Originally Posted by xemumanic
PCSX2 v0.9.8 is up! 2 Years in the making.
http://pcsx2.net/
Here's the major points:
GUI:
New, threaded GUI using wxWidgets.
New menus, for improved usability and faster configuration.
Convenient Memory Card editor.
On the fly pause and resume, perfectly stable, safe and fast.
On the fly setting switching and even plugin switching.
Powerful new configuration that is more user friendly with its first time wizard, reset to default buttons and a global presets system.
A plethora of new options that make playing games more fun!
All options have tooltips explaining what each of them do.
Comes translated, with many languages to select from.
Compatible with Aero Glass and Windows eye candy.
Looks and works great on Linux, too!
Core:
Entire emulation core has been overhauled. Many components are rewritten.
Countless code generation and runtime execution bugs fixed.
Added microVU, an improved VU0/VU1/COP2 recompiler.
New VIF recompiler
Multi-threaded GS rewrite: Faster and more stable than in 0.9.6.
Better BIOS splash screen skip method, better ELF support, host fs support.
New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed.
Plugins:
GSdx is faster, more stable and has more configuration options than ever before.
SPU2-X is the preferred SPU2 plugin now.
It has matured into almost completely emulating all the SPU2 quirks, making many more games work!
(And it sounds nice, too :) )
EDIT: The new version is alot better, it has 6x scaling support (runs great) and the sound is much better. The only problem I'm having is that the savestates won't copy over, memorycards worked fine but it won't recognize my old savestates.
Yeah, I need a new guide for this version I think. I'm getting slow loading issues, weird shaking, screen going black... none of which happens with the old version.Originally Posted by Mr. Hyde
I've tried my Devil Summoner 1 on the new version. It runs nice besides some sort of screen shaking issue that has never happened to me using PCSX2.
I fixed the shaking by going into interlacing and turning on bob tff. It hasn't caused any slowdowns. I have not experienced the other issues, yet.Originally Posted by Iadien
Yeah, I need a new guide for this version I think. I'm getting slow loading issues, weird shaking, screen going black... none of which happens with the old version.
The OSX port has been working fine for several years based on the 0.9.6 release.Originally Posted by The Antitype
What are the chances of a 2.6 Ghz Macbook Pro (newest model...black keys) running this thing, lol?
I'm running everything on my 2011 MBP without issue.
What games can you(or have you) play at what FPS on your MBP?Originally Posted by DasRaven
The OSX port has been working fine for several years based on the 0.9.6 release.
I'm running everything on my 2011 MBP without issue.
Already set the emu to load up FF12 in a Steam shortcut.
I would also like to know this. :)Originally Posted by ant1532
What games can you(or have you) play at what FPS on your MBP?
Native resolution:

Native resolution disabled:
1. God of War wont boot properly. Im pretty sure it is not scaling the resolution any higher, and just running in native. I also get hideous green artefacts all over the screen.
2. This MotionJoy program is a trainwreck, and I cant get my PS3 pad to work with PCSX2.
Halp on either?
EDIT: 3. GS plugin fails to load and crashes continuously. What the fuck?
| Thread Tools | |