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Member
(03-13-2012, 12:45 AM)
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#451
I got the Japanese version of Miku Flick today (I dunno if the english one is even out yet, but y'know), and it's awesome. It was really tough at first because I usually just use a romaji keyboard for japanese so I wasn't used to the 10-key one, but after a while it was pretty much second nature. As for comparisons to project diva, the graphics are way better than diva, but there's no customization at all, just songs, and it's all prerendered. I still like project diva better, but flick surprised me. I'd say it was worth it. First iPhone game I've ever liked, so personally I guess that says something.
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Member
(03-13-2012, 12:10 PM)
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#452
and yeah, i didn't and wouldn't expect it to be better than project diva. no buttons=no physical feedback. only rhythm game that i can stand without buttons is ouendan. thanks anyway. any impressions on project mirai? |
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Member
(03-13-2012, 02:23 PM)
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#453
My copy of Mirai came this morning and so far, I'm loving it. I had no doubt in my mind that I'd enjoy it as I enjoyed the demo quite a bit. The song selection is quite nice and quite varied, there's a good selection of slow and faster songs and I've not played thorugh them all once on normal yet, so there's still about 7 songs that I don't know.
The gameplay itself is nice, I like the way the circular thing works, but my timing is off quite a lot still on the slower songs, so I'll have to get used to it some more. I've not even tried the hardest difficulty yet and I'm barely getting Bs and As on the songs I've played through so far on medium. |
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Banned
(03-13-2012, 02:26 PM)
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#454
Need some JP iTunes money to get miku flick (I can't remember my old account details and when I try to sign up now there is no longer a 'none' for the credit card option ;_; )
How will the ENG version work anyway? English 10-key keyboard or just typing of the dead/date style game? |
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Member
(03-13-2012, 08:21 PM)
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#455
From here, the song list seems slightly underwhelming. Is Sega going to add songs via DLC? Thanks for the impression anyway! |
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Member
(03-13-2012, 09:12 PM)
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#456
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Member
(03-13-2012, 10:05 PM)
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#458
There's no DLC system in Project Mirai BTW. Looking at the way it's implemented in Theatrhythm I doubt there will be a way to patch it in either.
Last edited by muu; 03-13-2012 at 10:09 PM.
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Member
(03-13-2012, 10:31 PM)
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#459
Here's Miku Flick's song list: Koisuru VOC@LOID moon World is Mine Time Limit Finder PoPiPo Melt Electric Angel Ai no Kotoba Romeo and Cinderella StargazeR Anata no Utahime And of course, The Disappearance of Hatsune Miku
Last edited by abusori; 03-14-2012 at 03:31 AM.
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Member
(03-14-2012, 02:25 AM)
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#460
I'm finally getting a J-3DS in about a month's time and am looking at the first couple of games I want to import for it and Project Mirai is up there with Theatrhythm FF and Princess Crown. I'm not a huge Miku fan by any means but I like rhythm games a great deal and this one looks beyond cute.
From the Youtube videos it looks like this one plays more like DJ Max in that it's mostly timed button presses instead of the Ouendan or Theatrhythm style which is all touch screen. Is that correct? 13 songs isn't a large amount but like all of these types of games the draw is in the replayability and the fun factor. I'm definitely interested in hearing what you guys who have already imported the game think about it and any impressions you feel like sharing would be welcome. |
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Sucking and blowing™
(03-14-2012, 02:43 AM)
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#461
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Member
(03-14-2012, 01:42 PM)
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#465
I went from never really thinking much of Kaito as a vocaloid voice wise, but this song.
http://www.youtube.com/watch?v=_OvSt...eature=related and the one from Project Diva (Castonella or something?), I've really started to like his voice. Also the on the rocks PV is awesome. Especially when Kaito rocks out on the piano. |
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Member
(03-14-2012, 04:33 PM)
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#469
I got two packs of about... 12 cards or something? I haven't opened them yet, going to open them later with the game.
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Member
(03-14-2012, 07:26 PM)
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#470
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Member
(03-14-2012, 08:14 PM)
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#471
They make graphical improvements too along with the standard updates - there was an interesting post in Weekly Diva Station about antialiasing methods sometime last year.
Last edited by StarCreator; 03-14-2012 at 08:25 PM.
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Asks questions so Ezalc doesn't have to
(03-15-2012, 11:36 AM)
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#472
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Member
(03-18-2012, 09:46 PM)
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#473
I just ordered Project Mirai and the matching Accessory set off of Play-Asia with some extra birthday money! After watching more videos of the game I'm convinced that it's the first import 3DS game that I want to play. The game and Accessory set will probably arrive before my J-3DS does and torture me a little bit but that's ok. I can take it!
The Accessory set will actually be for my American 3DS as it's the green one and thus the right color. I don't much care for the inside stickers but the pouch and white stickers that go on the front and back of the 3DS I think look really nice. |
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Member
(03-19-2012, 07:30 PM)
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#474
I'm sad to report that the Diva demo that are on japanese PSn that i redownloaded on my PS3 to transfert on my Vita don't appear in the import list ...
So unfortunatly PDiva 2nd and Extend aren't Vita compatible.. ( unless it is just a demo issue ) i have regular copies ( umd ) of thoses games so ..Well i can't try them Sad day for me ... Now i'm waiting for a project diva Vita ... ( it better happen or else ....) |
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Member
(03-19-2012, 08:03 PM)
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#475
Been playing Project Mirai quite a bit over the past couple of days. Really enjoying it, for me most of the songs are hits. Only issues so far are (as with the PSP games) the slightly confusing unlocking system and I still haven't got the timing of the notes down 100%. It's hard to explain, but IIRC when the demo came out there were a few others here saying that the timing felt a little off, or at least harder than in the PSP games.
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Member
(03-19-2012, 08:16 PM)
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#476
http://www.youtube.com/watch?v=BTgSGJOSya0 |
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Member
(03-19-2012, 10:06 PM)
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#477
Thanks for the link. |
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Member
(03-20-2012, 01:20 AM)
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#480
Been trying to S Rank/Crown all the medium difficulty songs before I move onto hard, I'm only 5 or so songs away.
I really do love the song Hello How Are You, but playing it really sucks for me as I've always hated really slow songs in Rythmn games, took be ages to get S rank as I kept mucking up my timing >_<. I really loved doing Melanchonic though, cool song and cool note pattern to it. My favourite song I think by far is yumeyume, just the note pattern, the tempo, the song itself, the video, all wonderful. <3 http://www.youtube.com/watch?v=07r67gGbtLQ |
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Asks questions so Ezalc doesn't have to
(03-20-2012, 01:59 AM)
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#481
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Member
(03-20-2012, 07:53 PM)
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#485
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Considers fanny-packs to be the utmost in haute fashion. :x
(03-20-2012, 07:57 PM)
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#486
Meanwhile 21 songs is a little disappointing, it is however super neat that you can change the singers for a few of them. <3 Rin.
Also how much experience do folks have with her my room? She doesn't seem to do too much XD It's also upsetting that the alarm only goes for one interval than stops :/ I'm also super impressed @ the voice recognition. Recognizes my american accent japanese without any issues at all!
Last edited by kiryogi; 03-20-2012 at 07:59 PM.
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Member
(03-20-2012, 08:24 PM)
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#487
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Junior Member
(03-22-2012, 11:21 AM)
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#490
Some guide for the game here: (In Japanese)
http://www51.atwiki.jp/mikumirai/ Was very interested in the game after playing the demo, but not being a huge miku fan, I'm disappointed that the song list lacks the old hits... So won't be getting this then, hope the sequel will add on more songs... On the other hand Theatrhythm seems like a better value to me |
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Asks questions so Ezalc doesn't have to
(03-22-2012, 11:45 AM)
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#491
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Member
(03-22-2012, 02:51 PM)
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#492
http://search.jp.playstation.com/sea...0&y=0&count=10 |
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Member
(03-22-2012, 06:27 PM)
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#493
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Member
(03-23-2012, 04:09 AM)
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#494
BladeTH (Vladkop) @miku_flick Will there be a release of MikuFlick for Android?
miku_flick (ミクフリック中の人たち) @BladeTH Unfortunately no plan for Android at this time. (31) BladeTH (Vladkop) @miku_flick But why? Audience of Android is very big (perhaps even more than the iOS). miku_flick (ミクフリック中の人たち) @BladeTH Exactly but it will get smaller if we require high spec such as dual core CPU. (31) ... but the game doesn't require dual core on iOS..?
Last edited by StarCreator; 03-23-2012 at 04:36 AM.
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Member
(03-23-2012, 04:51 PM)
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#495
I'm not familiar with the iOS requirements but 3rd and 4th gen iPod touches and the last couple of iPhones at least have very fast single core cpu's in addition to generous amounts of RAM and a fairly effecient OS (at least compared to Android). I'm pretty sure, for example, that anything based on the Droid X2 platform would not be able to do the game justice.
That's probably why they aren't working towards an Android release. |
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Considers fanny-packs to be the utmost in haute fashion. :x
(03-23-2012, 08:08 PM)
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#496
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Banned
(03-24-2012, 11:27 PM)
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#497
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Member
(03-25-2012, 07:08 AM)
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#498
oh, that's neat. Is it all software based because this is the first I've heard of a 3DS game using this function?
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Member
(03-25-2012, 01:42 PM)
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#499
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Sucking and blowing™
(03-26-2012, 08:55 PM)
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#500
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