So naturally, I decided to snoop around a little and stumbled upon a personal page of a guy named Shawn Woods. Here's what his resume has to say:
Originally Posted by Zipline Studios
MGS Vancouver is building a world-class development team in Vancouver, BC, Canada, dedicated to making games for "core" gamers. Our mission is to push the limits of proven and unexplored game development and show the world what's possible on Microsoft's game consoles.
It would appear that the studio has been around since February 2010, but their Facebook and Twitter pages suggest that they've only decided to show their faces to the public a month ago. Currently they're hiring, although their Careers page shows no open positions.
Originally Posted by Shawn Woods
Microsoft Game Studios (Zipline Studios)
Feb 2010 to Present
Art Director/Senior Artist (Characters)
Original team member in a new studio with a start-up mentality, hired a team of artists to create social microtransaction games. Over the course of the year, our studio strategy has changed and now focuses on developing a core AAA shooter experience using Kinect. Member of the MGS Creative Councel to promote job training to artists across all Microsoft Game Studios.
It's interesting that their original goal was to create social microtransaction games, before turning their attention to Kinect. That mirrors the situation with BigPark, another Microsoft's studio situated in Vancouver.
As TheOddOne has noticed in the Kinect thread, the splash page shows silhouettes which resemble men in uniforms holding modern firearms.
Considering the timing, it's fair to assume that we'll hear something about their current project at E3. Could it be one of the first hybrid Kinect/controller games?