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Member
(05-09-2011, 05:26 PM)
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Off-screen images of Splinter Cell 6 leaked by audio company
#1
Okay, so they don't tell us much other than confirm that the NVGs are back but these are the first ever images of Splinter Cell 6.
What do you think? Is a revival of old-school Splinter Cell on the cards?
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Last edited by DSc; 05-09-2011 at 06:50 PM.
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(05-09-2011, 05:29 PM)
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#6
I hope they go back to the old design for Sam. The thing they coughed up for Conviction didn't match Ironside's voice at all, it was worse than the default Shepard from Mass Effect.
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Member
(05-09-2011, 05:31 PM)
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#11
Originally Posted by Ushojax:
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Member
(05-09-2011, 05:32 PM)
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#12
Originally Posted by Ushojax:
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Just visiting Planet Fuck
(05-09-2011, 05:35 PM)
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#21
I liked Convinction but
oh god wait that says 'Broken Arrow'. I'm out. |
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(05-09-2011, 05:36 PM)
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#23
Originally Posted by ultron87:
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-09-2011, 05:38 PM)
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#28
Originally Posted by claviertekky:
Melee someone, 3 headshot pistol mark. EXECUTE. Melee. EXECUTE. Melee. EXECUTE. You didn't even need to SEE the person, just throw a mark on them, all red? EXECUTE. *yawn* Even the action battles were easy. Melee someone, shoot a few in the head, EXECUTE. Such a letdown. I really hope they are moving away from the Jason Bourne (WTF that didn't even fucking fit the series in the first damn place) goal they had with Conviction and going back to proper light and shadow stealth gameplay. Otherwise they can fuck off. |
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Member
(05-09-2011, 05:39 PM)
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#31
Originally Posted by TheSeks:
I thought Chaos Theory was easier in terms of finding the shadows. This game doesn't utilize it at all. If the game is Jason Bourne, make it feel so, because my Sam Fisher died a lot. I had to watch that NSA infiltration blowing up cutscene like 20 times because I couldn't just run up to the guy and kill him. When I was aiming, the guy would eat quite a lot of bullets. What about the military base? The NSA infiltration (fuck those hard to see laser beams)? The sewers and helicopter? Died so many times there. I really did not like it. I saw the loading save-state screen at least 1/5 of the time playing this game. I can hear that 4 (I think) note tune in fixed Do that plays in the background while the screen loads. D -> Bb -> F -> D. That got burned into my mind playing this game. I didn't like this game as I thought I would.
Last edited by claviertekky; 05-09-2011 at 05:51 PM.
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Member
(05-09-2011, 05:39 PM)
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#32
Originally Posted by TheSeks:
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Member
(05-09-2011, 05:40 PM)
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#33
Originally Posted by TheSeks:
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Member
(05-09-2011, 05:46 PM)
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#37
Okay Ubisoft. Here's what you do.
-You put Sam Fisher in the Lambert role if you absolutely need to keep him. Let the player be a new Splinter Cell agent. Sam's story is basically over. -Give us nightvision, and shadows that aren't black and white. -Let us hide bodies. -You can keep the cover mechanic from Conviction to please the people that don't play the stealth game like a stealth game. -Let us be able to creep instead of Convictions 'never not running'. -Give us the option to finish the game without killing anyone. -Don't make the enemies as foul mouthed as they were in Conviction -Make it a stealth game. -Make it a stealth game. |
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The Mayuh of f'n Bawston
(05-09-2011, 05:46 PM)
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#38
Originally Posted by Shake Appeal:
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Member
(05-09-2011, 05:51 PM)
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#43
Originally Posted by ezekial45:
Loved Conviction but want a little more difficulty and a few more stealth options. I love how they made it faster though, felt like a panther. A damn panther! |
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Member
(05-09-2011, 05:59 PM)
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#50
Originally Posted by Angry Fork:
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