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never left the stone age
(05-17-2011, 04:58 PM)
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#201
Originally Posted by 3chopl0x:
If only they had warned me that the game runs like shit on dual cores I could have waited and saved some cash ): . Oh well, at least I got it for half the price. |
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Member
(05-17-2011, 04:59 PM)
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#202
Originally Posted by Corky:
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(05-17-2011, 04:59 PM)
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#203
Originally Posted by cleveridea:
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Member
(05-17-2011, 05:00 PM)
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#204
Originally Posted by Easy_D:
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Member
(05-17-2011, 05:00 PM)
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#205
Originally Posted by Corky:
Problem is, I can't simply upgrade to a new CPU. I'm using an only Dell Inspiron 531 with its own motherboard, and that 5600+ is the fastest CPU compatible with said motherboard. Sad, I know, but it is what it is. I haven't encountered a game that's kicked my PC's ass as much as this one has, though. I guess it's a wake-up call if anything. |
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Member
(05-17-2011, 05:02 PM)
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#207
I'm 99% sure that a lot of the issues are driver related, seeing as the game runs the same on 2 GPUs as it does on 1. The nVidia drivers can't seem to distribute the load correctly, and both GPUs run at only half their capacity, roughly equal to a maxed out single GPU.
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Nine out of ten orphans can't tell the difference.
(05-17-2011, 05:05 PM)
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#210
hmm I'm surprised at the SLI woes people are having. Why did ya'll go mess with beta drivers? I'm on the latest ( the one that came a couple of weeks ago, 2-3 weeks ) WHQL drivers and both my gpus are @ 100% when uber is on. I'm guessing that means it's as good as it gets basically?
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Member
(05-17-2011, 05:06 PM)
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#211
Originally Posted by Corky:
The reason I went with the beta drivers is because I was having problems with the latest official ones. The new drivers didn't change a single thing, performance is the same, GPU load is the same. I'll try re-installing the older ones. |
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Member
(05-17-2011, 05:08 PM)
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#212
Q6600 stock
2GB ram 6950, 2GB, stock, 11.5a drivers Getting around 30 fps with these settings on 1080p high (iirc changed only these settings): blur effects disabled, DoF gameplay disabled, ssao disabled, cinematic DoF disabled, uber disabled and vsync enabled. I should probably disable vsync and motion blur to see how it runs. Then see how it is in 720p with vsync on. edit - getting around the same FPS with vsync and motion blur off. 720p settings with the above along with vsync and motion blur on: around 30 as well Yikes, I should stick to 1080; forcing it in 720 is as if it strongarms the game into that resolution but screwing with the AR.
Last edited by RS4-; 05-17-2011 at 05:18 PM.
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Member
(05-17-2011, 05:15 PM)
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#213
after testing, i think 1920x1200 is bugged or TW2 is very resolution dependent.
im now running 1680x1050 and get the same smoothness as 1920x1200 but with SSAO turned on(off at 19x12), LOD far (normal at 19x12) shadow quality and number of shadow lights at ultra(high at 19x12). the rest are max settings with Uber disabled. i7 3.8ghz hd6970 2gb intel 320 ssd 12gb ram 50-60fps with drops to ~42fps in very heavy parts. |
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Member
(05-17-2011, 05:21 PM)
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#215
Dont know about those c2d assumptions.
Friend sent me this 45fps in combat in prologue on e3110 @ 3,6 / 4GB ram / radeon 4850 / medium settings. 1280x960 and on scene tends and huge draw distance he had 35. --edit--
Last edited by KKRT00; 05-17-2011 at 06:34 PM.
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Member
(05-17-2011, 05:24 PM)
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#217
Even more testing. I'm now 100% convinced there is something wrong with either the game or the nVidia drivers.
On my machine, there is absolutely NO difference in performance between resolutons. I get 25-35 @ 800x600, just like I did @ 1080p. Tried reverting to the old drivers as well. No difference. |
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Member
(05-17-2011, 05:25 PM)
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#218
Originally Posted by MrOogieBoogie:
That is classic CPU bottleneck. |
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Member
(05-17-2011, 05:26 PM)
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#219
Originally Posted by KKRT00:
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Member
(05-17-2011, 05:28 PM)
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#221
Originally Posted by Truant:
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Member
(05-17-2011, 05:28 PM)
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#222
8800GT (new beta drivers)
C2D E6750 4 GB RAM Win 7 64 bit Turned everything down to lowest settings or off and ran D3D Overrider. Running at 1680x1050 gave around 22-30 fps in the initial area, playable but not really satisfactory. At 1280x960, it was fine, 30-40 fps, and looked reasonable as well. I'll try turning the settings up a bit and see if what I can get away with. Some hope for those with older rigs anyway :). |
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never left the stone age
(05-17-2011, 05:29 PM)
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#223
Originally Posted by jett:
Edit: This sucks so hard, I just want to play the damn game! |
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Member
(05-17-2011, 05:33 PM)
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#225
Im running it on Ultra
- no ultrasampling - no DOF And running the game on 1600*900 instead of 1080p on my TV. The result is almost steady 60FPS with just some small times the framerate drops to 50fps. Cant stand playing the game on 1080p when its dipping to 50 fps in short intervalls. My computer Processor i5-2500K OC 4.2GHz Graphiccard Radeon 6970 Ram 8GB |
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Member
(05-17-2011, 05:38 PM)
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#226
Originally Posted by Phloxy:
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Member
(05-17-2011, 05:38 PM)
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#227
With high settings (and some tweaks, some lower than some higher than) on an E8500, 4GB ram, GTX285, 720p, it was getting 30-60 fps in the first few scenes, less so in the camp before the assault, etc, but now at the first town past the jailbreak it's barely hitting 30 fps when outdoor and lowering more settings doesn't seem to help at all. Any hidden settings that can help yet? Are any later areas less demanding or does it keep getting more so? Kind of disappointed after the first few scenes that looked and ran good...
Just noticed you have my 30-60 fps quoted in the OP, you might wanna remove that after this development since it gets as low as 20s in this scene...
Last edited by Alextended; 05-17-2011 at 05:49 PM.
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(05-17-2011, 05:39 PM)
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#228
Originally Posted by Truant:
Originally Posted by MrOogieBoogie:
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Member
(05-17-2011, 05:40 PM)
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#229
Originally Posted by Sportbilly:
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Member
(05-17-2011, 05:47 PM)
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#230
Originally Posted by Minsc:
Should be fast enough? Like I said earlier, I'm getting the same performance using a single GPU as I do with SLI enabled. |
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Member
(05-17-2011, 05:48 PM)
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#231
Originally Posted by Minsc:
Right now, TextureMemoryBudget is set to 300 and still getting it. Should I try higher, maybe even 512 at this point? The launcher config doesn't really define actual texture size (atm its 2048) versus memory budget, which is it on the launcher? |
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Member
(05-17-2011, 05:52 PM)
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#235
the readme in the Witcher 2 folder explains a lot of this stuff for anyone wondering. I'm still not sure what to do about "Texture Memory Size"
heres the description from the readme " -Texture memory size: sets the amount of graphics card memory allocated to textures. Larger values will decrease the amount of streaming that occurs in game and will make the game run more smoothly, but they can also cause the graphics card to run out of memory and even result in game crashes. Choose a reasonable value based on the amount of memory available on your graphics card." I noticed someone with a similar card to me (5850 1g) had it set to high or very high. I left mine at medium because thats what it was set to for the recommended settings when I clicked that (yes I know it sets the presets to low the first time you do this but all you have to do is click it again) I guess I should play around with that setting a bit more but I was wondering what other people have experienced with it so far. I don't want my game to be crashing because I set it to high. |
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(05-17-2011, 05:54 PM)
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#236
Originally Posted by Truant:
It does sound a bit like everyone, nVidia, AMD/ATi, and CDP have their hands full with work and optimization to do over the next few months. Hopefully that means playthrough #2 will be at a better framerate and with higher settings. |
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Member
(05-17-2011, 05:55 PM)
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#237
Originally Posted by mileS:
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Member
(05-17-2011, 05:56 PM)
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#238
Originally Posted by Truant:
Even turning 3D vision doesn't seem to affect performances that much; I'd gladly take a game running at 30 fps in 3D mode, if the 2d mode reached 60 fps. On gog support they suggest installing drivers without 3D vision, maybe that's where the issue is.
Last edited by metareferential; 05-17-2011 at 06:12 PM.
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Member
(05-17-2011, 06:00 PM)
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#240
Originally Posted by Salaadin:
also how many people are using in game vsync over D3DOverrider? I know some games get better performance with D3D but I've been getting some floaty mouse with both of them. |
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Member
(05-17-2011, 06:01 PM)
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#242
Originally Posted by metareferential:
I mean, the game is playable, but I can feel the unresponsiveness and it sucks big time. I just want this to run as smooth as it can. |
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(05-17-2011, 06:05 PM)
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#243
Originally Posted by mileS:
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Member
(05-17-2011, 06:08 PM)
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#244
Originally Posted by Truant:
There's really something strange given that lesser (or at least comparable) rigs can run the game way better than my system. It still is definitely playable, even into 20-25fps-territory, though. |
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Member
(05-17-2011, 06:10 PM)
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#245
Originally Posted by Bisnic:
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Member
(05-17-2011, 06:11 PM)
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#246
Originally Posted by Minsc:
I changed MouseSmoothness and Smoothness in the settings to 0. I think it helped a bit but not completely. |
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Member
(05-17-2011, 06:15 PM)
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#249
Well, even with my rig (Specs Below) using Ultra/Uber I am avereging about 25fps. Sometimes it spikes up all the way to 60, but on average I see it (using Fraps) at around 25. I am really wondering why Uber is so demanding and also leads me to a few questions.
In the Readme it says that Uber is the best possible setting, that it makes the game look better than any amount of AA or other tweaks. With that being said, should the AA be enabled with Uber as well? If Uber is suppose to do all these demanding things and we still have AA are we trying to force AA and Uber at the same time? I am going to test this out to see what happens...but it seems that having AA and the other things enabled and Uber enabled that we may be double dipping and applling all these things on top of what uber is trying to do. Here are my specs: Antec Twelve Hundred V3 Black Steel ATX Full Tower Computer Case ASUS P8P67 DELUXE (REV 3.0) Intel P67 SATA 6Gb/s USB 3.0 ATX Intel Motherboard G.Skill Ripjaws X Series 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 EVGA GeForce GTX 580 x2 SLI OC 875/1750/2050 Cooler Master Hyper 212 Plus CPU Cooler Intel Core i7-2600K Sandy Bridge 3.4GHz OC 4.5Ghz Corsair Professional Series AX1200 1200W ATX12V v2.31 PSU ASUS DRW-24B1ST/BLK/B/AS Black SATA 24X DVD Burner Samsung Spinpoint F3 HD103SJ 1TB 7200 RPM SATA 3.0Gb/s 3.5" HDD x2 Windows 7 64Bit Ultimate Edition Sony Bravia KDL-55HX800 55" 1080p 3D TV With the above, right now I am playing on Ultra, Uber is Off. I disabled Motion Blur, DOF (I dont like both of those) and I am getting mostly 60fps, but I do dip on occasion to low 50's everyonce in a while. All other settings are set to enabled/ultra, I also have the Texture Memory Size to the highest settings. |
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Junior Member
(05-17-2011, 06:21 PM)
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#250
nvidia new beta suppose to increase the performance for witcher 2
http://forums.guru3d.com/showthread.php?t=344509 |