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Member
(05-17-2011, 08:37 PM)
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#301
i7 870 @ 2,93 Ghz
GTX 570 8 GB RAM 1920x1080 At the fore level (the dragon escape) nvidia 266.58 drivers Ultra + Ubber ON: Peak- 20 FPS Combat- 15 FPS Ultra + Ubber OFF Peak- 60 Combat- 40 nvidia 275.27 BETA drivers Ultra + Ubber ON: Peak- 20 FPS Combat- 15 FPS Ultra + Ubber OFF Peak- 60 Combat- 40 No gain with the new drivers on my PC... |
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Banned
(05-17-2011, 08:38 PM)
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#302
Originally Posted by Hawk269:
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(05-17-2011, 08:40 PM)
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#304
Originally Posted by Gully State:
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Member
(05-17-2011, 08:44 PM)
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#305
This thread is very discouraging.
I was THIS close to buying the game last night and leave it downloading so that I could play when I got home from work today. But after seeing this thread it may be prudent to wait a few weeks to see if Nvidia releases an driver update and/or CDProjekt patches this to improve performance. My specs: AMD Athlon X4 635 @ 3.2 Nvidia GTX 460 1 GB 4 GB RAM 1080p monitor This thread makes it look like I can expect anything when I boot this up. Sucks because I am dying to play it. That's what backlogs are for I guess. |
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Nine out of ten orphans can't tell the difference.
(05-17-2011, 08:46 PM)
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#306
AHA! Something is afoot. I retract my previous statements of both my gpus being @ 100%. For some bizarre reason nvidia inspector totally showed me that both gpus were at full utilization but this isn't the first time I've been fooled ( shogun 2 ).
I read through this thread and was surprised that people with 1 570 had the same performance as both of my OCed 560s. So I went and disabled SLI and the results were : 1 gpu : 100 % usage, framerate 40-60 running around in flotsam town. 2 gpus : 50% usage each, framerate 40-60 same area. It seems I was mistaken. ( albeit it wasn't my fault, it was the computers, the computers I tells ya! ) |
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Member
(05-17-2011, 08:47 PM)
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#307
Originally Posted by Wazzim:
In my case, I should be destroying this game and yeah, that is not happening. I really though that I would be able to bitch slap this game in Uber mode, but until some optimations on the driver level and even o nteh game level comes out, it aint happening. |
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Member
(05-17-2011, 08:49 PM)
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#309
Originally Posted by Hawk269:
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Nine out of ten orphans can't tell the difference.
(05-17-2011, 08:49 PM)
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#310
Originally Posted by Truant:
I'm assuming it's just an .exe right? |
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Banned
(05-17-2011, 08:49 PM)
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#311
Originally Posted by Hawk269:
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Member
(05-17-2011, 08:50 PM)
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#312
Originally Posted by Corky:
It was a text file that you load into a tool by nVdia called "Sli Profile Manager" or something. Took like ten seconds to do, and it fixed all my issues with that game, which were largely identical to the problems we are having with TW2 right now. |
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Member
(05-17-2011, 08:51 PM)
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#313
Originally Posted by Corky:
I spent mroe time fucking with settings, reading stuff here and generally trying to troubleshoot the game than actually playing the game. This is the one area where PC gaming is not so fun..but once it is dialed, holy hell do PC games really kick ass. |
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erotic butter maelstrom
(05-17-2011, 08:51 PM)
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#314
Yeah, either the performance is a bit rough or I way overestimated the capabilities of my hardware. I turned almost all of the effects like DoF/AA/blur and I'm still hanging around 30fps unless I'm on a roof or in a dark room where there is no activity around to make the game chug.
Don't get me wrong, the game looks stunning and I was expecting to make some compromises, but I thought I'd be able to pull off 50-60fps if I did. Oh well. |
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Banned
(05-17-2011, 08:52 PM)
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#315
Originally Posted by Hawk269:
Originally Posted by Snuggler:
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Member
(05-17-2011, 08:53 PM)
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#316
Originally Posted by EternalGamer:
Hopefully a fix/patch/driver update comes around soon for those with issues. |
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Will Suck Cock While GDGF Watches
(05-17-2011, 08:54 PM)
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#317
People are absolutely mental if they're suprised their super rigs are having performance hits when enabling ubersampling. The engine probably could do with extended optimisation, especially for crossfire/SLI, that we'll hopefully see through patches (I expect CD Projekt RED will at least try), but ubersampling? Come on.
Turn it off and accept that it's for the PCs of tomorrow, not today. |
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Member
(05-17-2011, 08:54 PM)
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#318
Originally Posted by EternalGamer:
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Member
(05-17-2011, 08:56 PM)
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#320
Originally Posted by Hawk269:
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Member
(05-17-2011, 08:57 PM)
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#321
Originally Posted by Salaadin:
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Banned
(05-17-2011, 08:58 PM)
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#322
Another thing that lets me know it's the game and/or drivers is that if I turn on SSAO, turn it off, enable various other settings the FPS doesn't really drop at all. This is definitely the sequel to the Witcher, lol.
Originally Posted by WEGGLES:
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Member
(05-17-2011, 08:59 PM)
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#324
I can't seem to start the game at all. Starting it through Steam just has it closing instantly (with no error message). Starting it through explorer does the same thing. I've tried verifying the files numerous times and it doesn't help.
I've tried restarting steam, deleting clientregistry.blob, restarting windows, closing all background programs and adding an exception to my anti-virus, but nothing helps. This is insanely annoying. |
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never left the stone age
(05-17-2011, 08:59 PM)
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#325
Originally Posted by Hawk269:
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Member
(05-17-2011, 09:01 PM)
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#327
I know this isn't ideal for a lot of people, but I'm having amazing results running the game in window mode. I haven't had any issues and consistent framerates. Not running Ubersampling though and turned off the DOF effects. Funny how the DOF is weird in this game as well. The first one had issues with its implementation.
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Member
(05-17-2011, 09:14 PM)
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#328
CPU: i5 2500k @ 4.5GHz
GPU: 1gb GTX 460 (OCed to 850/1700/2100) Resolution: 1920x1080 Preset: Ultra (vsync and ubersampling disabled) Location (of test): Prologue Framerate: 30-60 gameplay, 15-30 cutscenes Custom Settings: using D3DOverrider for vsync/triple buffering |
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There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
(05-17-2011, 09:21 PM)
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#329
Core i7 @ 3.8 GHz
SLI GTX580 OC'd I am getting 60fps constant on High plus a couple settings turned higuer. I saw my GPU tracking app, EVGA precision, and both cards are using about 70% of their power. This is the kind of game I bought these videocards for. High + LOD Distance: "Normal" as compared to "Near" Texture Memory Size: "Large" as compared to "Normal" I will post images in a second. |
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Member
(05-17-2011, 09:23 PM)
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#330
CPU: i7 950 @ 4.0ghz
GPU: 6970 @ stock speeds Resolution: 1920x1080 Preset: Ultra (sans ultrasampling - everything else is maxed/on) Location (of test): Entire Intro Area Framerate: 45-60 Custom Settings: Triple Buffering via D3DOverrider Runs and looks fantastic. I was originally disappointed with the performance but once I realized that the culprit was ubersampling, it's been smooth sailing. |
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Member
(05-17-2011, 09:24 PM)
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#331
Ok, played a bit with the settings and I think I'll go with ultra minus ubersampling plus custom supersampling at 2880x1800. Framerate hovers between 30 and 45 fps in the starting area on my rig (480GTX SLI, i7@3,7GHz). Wonder how it will hold up once I reach the first town. I'm satisfied, but there's definitely headroom for improvement especially regarding SLI performance. The game looks absolutely stunning btw.
Some random shots: ![]() ![]() ![]()
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Banned
(05-17-2011, 09:25 PM)
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#332
Damn, this is some bullshit. On NoteBookReview forum, people are having really inconsistent results with this game.
People with 6970M's and 6970M Crossfire are getting bad results, and then there's this guy...
Quote:
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(05-17-2011, 09:25 PM)
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#333
Originally Posted by Truant:
Originally Posted by BoobPhysics101:
For example, Black Ops only utilized part of my CPU and part of my GPU at launch...it was pretty much impossible to tell where the bottleneck lied. Sadly, I don't have enough technical knowledge or experience with these matters to even guess where the bottleneck may lie in such cases. I mean, since we're dealing with multithreaded applications here, it's entirely possible that one badly synchronized thread is delaying all other threads, causing performance results that doesn't scale properly with the hardware. That's just a guess at what the issue 'could' be.
Last edited by TheExodu5; 05-17-2011 at 09:31 PM.
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(05-17-2011, 09:30 PM)
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#334
I went back to ultra, this time without ubersampling, even turn up a few options past ultra, and got a nice 35-60 fps in the beginning of the prologue, very happy. i7 @ 3.4Ghz + 5870.
Texture work is ridiculous (not even close to anything spoilerly). |
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Banned
(05-17-2011, 09:33 PM)
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#335
Well play at least until the first town with npcs, quests, etc, not just the prologue set pieces. Seems that's the first really demanding area by the game's standards and who knows maybe it gets more so later... I'd be so happy if I had the performance from prologue throughout... Welll, the soldier camp had frequent dips too.
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Member
(05-17-2011, 09:35 PM)
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#336
Originally Posted by Minsc:
Dat texture |
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Member
(05-17-2011, 09:38 PM)
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#337
here are some shots of everything maxed out inc uber @ 2560x1600. just for fun, i cant really play it like this.
i cant actually play it all because i get no sound, cant full-screen it, and terrible sli performance. if someone knows how to play in full screen let me know http://www.abload.de/img/19mt9.png http://www.abload.de/img/268d0.png http://www.abload.de/img/3dmwj.png |
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Member
(05-17-2011, 09:38 PM)
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#338
CPU: i7 920 @ 3.6ghz
GPU: GTX295 (275.27 BETA Drivers) Resolution: 1920x1080 Preset: High Location (of test): Intro Area Framerate: 30-45 Custom Settings: Used the SLI settings from Here. Initially I was having problems getting the framerate above 15 in the starter area but resolved that by removing the Nvidia 3D Drivers (even though I'd upgraded to 275.27 anyway) -just went into add / remove programs in control panel and removed both references to the 3D vision driver and restarted the PC. After that, had a huge jump up to between 30-45 in the intro area. Very bizarre indeed. |
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Member
(05-17-2011, 09:46 PM)
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#340
Originally Posted by Truant:
http://www.evga.com/articles/00463/Default.asp In the past they added:- Enables SLI Support in Crysis 2 Enables SLI Support in Bulletstorm Enables SLI Support in Dragon Age II Demo And most recently added:- SLI Support in Brink. |
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Banned
(05-17-2011, 09:49 PM)
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#341
Originally Posted by TheExodu5:
I have been experimenting with the core affinity and CPU frequency scaling... The game is definitely taking advantage of 4 or more cores. The game runs almost 10 FPS faster with quad or 8 cores vs. dual core, even if you increase the dual core's frequency by 1 Ghz! Switching from quad to 8 core nets a 2-3 FPS boost. It's really hard to truly measure how much extra FPS the CPU is giving since apparently my game isn't letting me really break 30 FPS. It seems to work well for some, and others are having the same issues I am, even with faster hardware. |
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(05-17-2011, 09:52 PM)
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#342
Originally Posted by EatChildren:
HELL NO, we're taking this shit to eleven!! WOO-HOO!! but on the real, how will GTX580 SLi do with ubersmapling? |
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Member
(05-17-2011, 09:54 PM)
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#344
FYI everyone - if you're running an NVIDIA graphics card, go install the latest beta drivers (released today)
http://www.geforce.com/#/News/articles/r275-driver |
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There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
(05-17-2011, 09:58 PM)
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#345
Here are some of my shots from The Witcher 2
http://c1514732.r32.cf0.rackcdn.com/witcher2 2011-05-17 13-29-03-99.bmp http://c1514732.r32.cf0.rackcdn.com/witcher2 2011-05-17 13-28-38-63.bmp http://c1514732.r32.cf0.rackcdn.com/witcher2 2011-05-17 13-28-28-64.bmp http://c1514732.r32.cf0.rackcdn.com/witcher2 2011-05-17 13-28-15-45.bmp http://c1514732.r32.cf0.rackcdn.com/witcher2 2011-05-17 13-30-49-64.bmp http://c1514732.r32.cf0.rackcdn.com/witcher2 2011-05-17 13-29-41-60.bmp I forgot to url encode the whitespaces. Still, just copy the links. I can't embed them because each one is 6MB. |
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Member
(05-17-2011, 09:59 PM)
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#346
Originally Posted by EvolveTom:
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Member
(05-17-2011, 10:02 PM)
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#347
Originally Posted by godhandiscen:
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Member
(05-17-2011, 10:04 PM)
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#348
I posted this in the OT but might be more suited here.
The auto-detection put everything on ultra, which won't work with my 260GTX. I went in to change them but it's all screwy and glitchy. I can't see half the options, only the tab to change or enable/disable. Can someone please print screen there advanced options so I can figure out which is the DOF and ubersampling? |
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Member
(05-17-2011, 10:04 PM)
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#349
Instead of just playing the game, I decided to do some more testing. Well, I did find some improvements...
It seems like Uber mode, the end all be all is applying AA and all the other fancy stuff on it's own. Having the SSAO AND Uber Mode is basically doing nothing. Here is what I tested: 1080p, Ultra/Uber Mode On, All things Enabled = 20-25FPS 1080p, Ultra/Uber Mode On, All things Enabled EXCEPT SSAO = 32-35 FPS consistent. The kicker, since Uber mode is redrawing the image several times, it applies it own AA and other effect. In both tests, I see NO DIFFERENCE with jaggies/image quality/lighting. It seems like having these other effects on as well as Uber mode is in fact like double dipping. So all in all, in Uber mode, I am able to play at a solid 32 or so, did no see it dip below 30 at all. Some updates: In some indoor areas, it did drop below 30, but in other outdoor areas I started to average around 40-45 fps. I swear the FPS in this game is all over the place. In areas you think it would dip it doesnt, in areas that it should not dip it does. Very weird.
Last edited by Hawk269; 05-17-2011 at 10:26 PM.
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