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(05-19-2011, 04:30 AM)
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Bad News for Zipper
#1
Word is spreading here in Seattle that Zipper has been hit really hard tonight with layoffs or perhaps worse.
Light on real details, but lots of twitter talk and some people updating linkedin. Confirmed Departures (via linkedin): Lead Designer Lead Programmer Graphics Lead (went to Bungie) Audio Lead
Last edited by element; 05-19-2011 at 04:56 AM.
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Member
(05-19-2011, 04:39 AM)
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#13
I really hope we can have almost all MP shooters be multi-platform and the console versions cross-platform. Online FPS' live and die by their community, and they need to have one large cohesive community, at least on consoles. Hopefully in the future this can happen. Sucks if this news is true.
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Member
(05-19-2011, 04:40 AM)
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#16
Originally Posted by Booshka:
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(05-19-2011, 04:41 AM)
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#18
Originally Posted by Marleyman:
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Member
(05-19-2011, 04:43 AM)
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#19
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-19-2011, 04:44 AM)
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#21
Originally Posted by Marleyman:
Clunky shooter series (lose some sales, but had a niche hardcore base) + PSN downtime (lose said niche hardcore base because they can't play) = perfect storm of lost sales. Sucks for Zipper, as Socom 4 wasn't bad (not $60 or investing in multiplayer to me, but~). |
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(05-19-2011, 04:46 AM)
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#22
Originally Posted by LevityNYC:
http://twitter.com/#!/gizmosan/status/70938055141359616 http://twitter.com/#!/gkr/status/71044710759804928
Last edited by element; 05-19-2011 at 04:49 AM.
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Banned
(05-19-2011, 04:47 AM)
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#23
Originally Posted by LevityNYC:
Maybe the positions laid-off "tonight" were the usuals "people being laid-off after releasing a big game". So that combined with the Lead Designer leaving to form his own team, and probably a few others that followed him. So far it seems to be something "normal" rather then "Socom 4 bombed..start packing!!". But not too many details out..yet. |
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Member
(05-19-2011, 04:51 AM)
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#29
Originally Posted by Cobra1:
Does anyone know what was the total number of Zipper prior to this? When you loose so much and especially at the top. Is this studio pretty much dead? |
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(05-19-2011, 04:51 AM)
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#30
Originally Posted by Cobra1:
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Banned
(05-19-2011, 04:57 AM)
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#39
Originally Posted by Cobra1:
Quote:
Still sucks, heck I'm still unemployed..so it really sucks.
Last edited by fernoca; 05-19-2011 at 05:01 AM.
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Member
(05-19-2011, 04:57 AM)
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#40
http://www.zipperint.com/company.html
Zipper currently has nearly 150 employees located in downtown Redmond, and is still hiring. just saw this on the website |
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Member
(05-19-2011, 05:01 AM)
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#46
Originally Posted by fernoca:
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Banned
(05-19-2011, 05:04 AM)
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#47
Originally Posted by Booshka:
It comes down to having a high quality product with it's own unique twist, accessibility and effective marketing, without all of those qualities you can have a multiplatform game and it would still bomb. The problem with SOCOM 4 was that it was not accessible (you don't need COD-type lock-on to be accessible), it did not impress graphically, and it didn't have a compelling single player campaign. It absolutely sucks that some folks at Zipper lost their jobs, but between SOCOM 4 and MAG they're just not cranking out high quality products, you can blame poor sales on marketing but as far as the quality of the products goes they have to bear the bulk of the responsibility. |
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Banned
(05-19-2011, 05:05 AM)
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#50
Originally Posted by MalboroRed:
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