|
Member
(05-25-2011, 11:32 PM)
|
Capcom to PC gamers: Buy SSF4 Arcade Edition
#1
UPDATE: CAPCOM TO RELEASE UPDATE AFTER LAUNCH WHICH WILL REMOVE THE CHARACTER RESTRICTION DRM
http://www.capcom-unity.com/sven/blo...e_had_it_wrong
Originally Posted by Sven:
/hadouken ORIGINAL POST: Sven answers questions about the PC version... http://www.capcom-unity.com/sven/blo...sfiv:ae_for_pc
Originally Posted by Sven:
Last edited by Chavelo; 06-02-2011 at 05:21 PM.
|
|
|
|
Member
(05-25-2011, 11:57 PM)
|
#16
Legitimate customers get punished. I've been playing Street Fighter IV on PC lately and since online is pretty much dead for North America I've been doing training, arcade and trials, which are pretty much the only methods of keeping me entertained. Now in the case that I'm not connected to the internet there's a chance I won't even be able to play my main character, save challenges or EVEN USE THE DLC I'VE RIGHTFULLY BOUGHT? This is a fucking dumb idea, Capcom. I know he's acting as the messenger in this case, but seriously Sven, tell the individual behind this idea that it's awful.
Edit: New thread made.
Last edited by Makoto; 05-26-2011 at 12:54 AM.
|
|
Shots Shots Shots
(05-26-2011, 12:02 AM)
|
#18
...So, there's no problems for people that got Vanilla then?
Coo' obviously not for everyone else though, that is pretty fucked up
Originally Posted by Ysiadmihi:
|
|
Member
(05-26-2011, 12:04 AM)
|
#19
Originally Posted by zlatko:
|
|
It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
(05-26-2011, 12:24 AM)
|
#26
Originally Posted by Blueblur1:
|
|
Member
(05-26-2011, 12:32 AM)
|
#30
Originally Posted by Ysiadmihi:
|
|
Member
(05-26-2011, 12:38 AM)
|
#32
Originally Posted by vidal:
I'm just not seeing why having to be signed into GFWL is such a big deal. |
|
Member
(05-26-2011, 12:40 AM)
|
#33
Originally Posted by notworksafe:
Maybe it's those minus bison? |
|
Member
(05-26-2011, 12:44 AM)
|
#35
Originally Posted by DryEyeRelief:
|
|
Axel Hertz
(05-26-2011, 12:45 AM)
|
#36
Here is what I have to say about all the crying that's going on in this thread
1) I'm getting Super on PC, where I actually have friends to play it with. 2) My internet has been 24/7 since 1995. "Always on" sucks major balls, yes, but I can deal with it. 3) Pirates always get a way to do everything, except play online. On some cases, they get that too. No matter what crazy ass backwards protection/prevention you create, people will pirate THE HELL out of your game, and unlock most (if not all) artificially locked content. 3a) If they do it, so can you. Patches, cracks and alternate costumes (even non-official ones) will be available within weeks, if not days. This "always on DRM" is how they managed to justify a PC release. Ubisoft does it and people complain, but their games still sell. Be prepared for more and more games using this kind of DRM. Also, be glad we're getting a PC release at all. Stop complaining about trivial shit. What really worries me is the "Steam Users won't be acquiring the DLC through Games for Windows Live. More on that later". Are they creating Steam-sold specific DLC? Does that mean that they'll have to make every single DLC virtually twice, once for Games for Windows and once for Steam? What if they decide that they don't want to do the Steam one anymore? What if the Steam one gets delayed for whatever reason? I'm OK with everything else. |
|
Member
(05-26-2011, 12:45 AM)
|
#37
Originally Posted by Ysiadmihi:
|
|
Member
(05-26-2011, 12:47 AM)
|
#39
Originally Posted by Ysiadmihi:
|
|
Axel Hertz
(05-26-2011, 12:50 AM)
|
#41
Originally Posted by -Mikey-:
The game is already coded to use these APIs on the console version. The same APIs are provided on the PC Side of the deal. Just port your console code to the PC, use the appropriate APIs and BAM, your game works online, has all the inner workings for DLC to work, you have friends integration with the code and online gameplay. All the deals with Microsoft are already set in place (because you made them for the Console version of your game) and everything goes easier. Games for Windows Live is one of the reasons we get ports from consoles. Most companies wouldn't drop the resources to make it work on another "online platform". |
|
Member
(05-26-2011, 12:54 AM)
|
#43
Originally Posted by drizzle:
Consumers: "Fine, Capcom. We'll deal with your bullshit... :-(" Pirates: *patches game* "AWWWWW YEAAAAAAH." Keep making yourself feel better, guy. :3 BTW, how does Fable 3 run on your PC? |
|
Member
(05-26-2011, 12:55 AM)
|
#45
Originally Posted by -Mikey-:
|
|
Member
(05-26-2011, 12:57 AM)
|
#49
Quote:
|
|
Member
(05-26-2011, 12:57 AM)
|
#50
Originally Posted by -Mikey-:
Just because it's a GFWL game doesn't mean it won't be released on Steam |