ZombieFred
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(06-05-2011, 06:30 PM)

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#251

Originally Posted by gibon3z:
Guess I won't be buying ME3.

I refuse to buy any game that is kinect compatible, will not get forza4 or Ghost Recon either.

Not interested in any games that have been tainted by the kinect gimmick.
What the...
Phonomezer
Banned
(06-05-2011, 06:30 PM)

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#252

Originally Posted by gibon3z:
Guess I won't be buying ME3.

I refuse to buy any game that is kinect compatible, will not get forza4 or Ghost Recon either.

Not interested in any games that have been tainted by the kinect gimmick.
You're going to miss out on ME3 because it has Kinect compatibility?

Get over it.
Xater
Member
(06-05-2011, 06:30 PM)

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#253

Originally Posted by Grisby:
But...but its tradition. Hell, even a Brogan did it.

I am not a space racist!
Isn't the correct term spacist?
Jenga
Flört
(06-05-2011, 06:30 PM)

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#254

so did EA tell bioware to slap some kinect shit on it or what
TheOddOne
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(06-05-2011, 06:31 PM)

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#255

Originally Posted by gibon3z:
Guess I won't be buying ME3.

I refuse to buy any game that is kinect compatible, will not get forza4 or Ghost Recon either.

Not interested in any games that have been tainted by the kinect gimmick.
So something thats optional makes the rest of the game invalid? Dunno seems like a petty reason to discard a game.
Galvanise_
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(06-05-2011, 06:32 PM)

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#256

Originally Posted by gibon3z:
Guess I won't be buying ME3.

I refuse to buy any game that is kinect compatible, will not get forza4 or Ghost Recon either.

Not interested in any games that have been tainted by the kinect gimmick.
Thats nuts. It'll be optional. Ignore it.

Unless a purple band on the box fills you with rage. . .
derFeef
lil' bit tasty
(06-05-2011, 06:33 PM)

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#257

Originally Posted by Jenga:
so did EA tell bioware to slap some kinect shit on it or what
Bioware mentioned interest in Kinect a while ago.
Mrbob
how can the baaasheep
enjoy the shootbang?
(06-05-2011, 06:36 PM)

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#258

So this is how Bioware finally gets a big selling game. They go for the Call of Duty market and the casual market in one fell swoop.
Grisby
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(06-05-2011, 06:36 PM)

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#259

Originally Posted by Xater:
Isn't the correct term spacist?
If we want to be politically correct I suppose.
Gareth Bale
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(06-05-2011, 06:38 PM)

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#260

I can't think of any Kinect implementation that would work with Mass Effect.

In a game like Skyrim, they could let you activate the shouts by actually shouting yourself. But in Mass Effect.... hand signals maybe? That's all I can think of.
childplease
when I talk, just say "child please"
(06-05-2011, 06:39 PM)

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#261

Originally Posted by Galvanise_:
Thats nuts. It'll be optional. Ignore it.

Unless a purple band on the box fills you with rage. . .

Yea you guys are right, I should probably wait to see how deep the kinect functionality is.

If it is indeed a major integration and it fundamentally changes alot of the game then yes I will not get it.
Grisby
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(06-05-2011, 06:39 PM)

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#262

Originally Posted by Bungieware:
I can't think of any Kinect implementation that would work with Mass Effect.

In a game like Skyrim, they could let you activate the shouts by actually shouting yourself. But in Mass Effect.... hand signals maybe? That's all I can think of.
I don't know how they could do it but something with the Omni tool would be cool.
claviertekky
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(06-05-2011, 06:41 PM)

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#263

Originally Posted by gibon3z:
Yea you guys are right, I should probably wait to see how deep the kinect functionality is.

If it is indeed a major integration and it fundamentally changes alot of the game then yes I will not get it.
I don't understand your response.

With a PS3 release, Mass Effect 3 will be totally playable with a controller, so the Xbox 360 version will be the same.

The Kinect features will most likely be a nice thing to have if you have one, but it won't be game breaking.

In other words, you don't need Kinect to play the game.
dofry
Member
(06-05-2011, 06:42 PM)

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#264

Originally Posted by Ploid 3.0:
Wave hand Jedi mind control.

Push hand biotic force motion.

Push arms outwards magneto style shield AOE blast.

Pull arm forward to Biotic Pull.

Raise, then drop hand to do that biotic thingy where you raise then smash the person to the ground.

Kinect Baby!
And doing this with a controller in hand sounds not that convenient (Edit: unless this is during pause menu in combat). I think this has to be on stuff that's outside of combat.
Last edited by dofry; 06-05-2011 at 06:44 PM. Reason: corrected unclear sentences
HK-47
Oh, bitch bitch bitch.
(06-05-2011, 06:43 PM)

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#265

Originally Posted by jett:
I would punch the shit out of Ashley. She better not be a main member of your party.
She is.
InaudibleWhispa
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(06-05-2011, 06:44 PM)

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#266

Originally Posted by gibon3z:
If it is indeed a major integration and it fundamentally changes alot of the game then yes I will not get it.
Given that it is going to be available for PS3 and PC, it won't change anything fundementally. Unless you're assuming that they're making a unique version for the 360 that REQUIRES Kinect... that isn't going to happen. The "Better With Kinect" banner means that you can play the game with Kinect, not that you have to. It'll be an option, not a replacement.

Originally Posted by dofry:
And doing this with a controller in hand sounds not that convenient (Edit: unless this is during pause menu in combat). I think this has to be on stuff that's outside of combat.
I think whatever BioWare do will be for immersion, not convenience.
Suzzopher
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(06-05-2011, 06:45 PM)

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#267

Kind of excited to see how Kinect is implemented into Mass Effect.
Jenga
Flört
(06-05-2011, 06:45 PM)

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#268

Originally Posted by derFeef:
Bioware mentioned interest in Kinect a while ago.
well yeah but that still doesnt explain why they would shove it in the final game of a trilogy that never had it
Snuggler
erotic butter maelstrom
(06-05-2011, 06:47 PM)

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#269

Originally Posted by Bungieware:
I can't think of any Kinect implementation that would work with Mass Effect.
you could yell "red" or "blue" at the Natal sensor to make important choices
HadesGigas
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(06-05-2011, 06:48 PM)

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#270

Originally Posted by Jenga:
well yeah but that still doesnt explain why they would shove it in the final game of a trilogy that never had it
So what you're saying is you'd buy Kinect Editions of ME1 and 2?
GeoramA
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(06-05-2011, 06:49 PM)

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#271

Originally Posted by Bungieware:
I can't think of any Kinect implementation that would work with Mass Effect.

In a game like Skyrim, they could let you activate the shouts by actually shouting yourself. But in Mass Effect.... hand signals maybe? That's all I can think of.
I can think of many things. But in the end, it'll be more convenient with a controller.
K.Jack
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(06-05-2011, 06:53 PM)

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#272

Move support would actually make sense. Sony should get on that.
bigdaddygamebot
(06-05-2011, 06:54 PM)

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#273

Originally Posted by Bungieware:
In a game like Skyrim, they could let you activate the shouts by actually shouting yourself. But in Mass Effect.... hand signals maybe? That's all I can think of.

which is fucking idiotic.

Really? REALLY? I have to shout at my t.v. to activate a power in the game?

I'm assuming it will be an option you can turn on and turn off. : /

I have a Kinect. I don't regret my Kinect purchase.

I'm REALLY looking forward to Child of Eden and some other titles but this kind of integration in games such as suggested in Skyrim drives me fucking crazy.

With Bioware's track record of late. I'm pretty sure Kinect integration was the reason for the ME 3 delay and I'm pretty sure the integration of Kinect is going to be disappointing.
Jenga
Flört
(06-05-2011, 06:54 PM)

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#274

Originally Posted by HadesGigas:
So what you're saying is you'd buy Kinect Editions of ME1 and 2?
hey hey hey don't give bioware any ideas now
Dabanton
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(06-05-2011, 06:56 PM)

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#275

Originally Posted by Jenga:
well yeah but that still doesnt explain why they would shove it in the final game of a trilogy that never had it
We could say the same about something like KZ3 and Move compatibility why is it there It wasn't in KZ 1 or 2.

See how silly that particular argument can get.
Biggzy
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(06-05-2011, 06:58 PM)

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#276

If Bioware are going to be at MS press conference then no doubt they are there to show off the Kinect features for mass effect 3.
bigdaddygamebot
(06-05-2011, 06:59 PM)

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#277

Originally Posted by Jenga:
well yeah but that still doesnt explain why they would shove it in the final game of a trilogy that never had it

Because sometime between Mass Effect 2 and Mass Effect 3, Kinect sold 10 million units. The new Bioware will want a piece of that pie. It is ALL about selling games for them now.

Before, it used to be, "If we make a great game, we'll make money."

Now it's, "We need to make money. What can we do to make sure we sell the most number of units with as little investment as possible?"


Making a great game doesn't even seem to be a secondary objective for them anymore. Maybe not even tertiary?
Nerfgun
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(06-05-2011, 07:00 PM)

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#278

Originally Posted by user_nat:
Seriously though, they could have you read the lines instead of selecting them.
That's my guess.

If it really was just voice control, it would be hilarious if they also let you do it with the Eye mic on PS3.
pharmboy044
Member
(06-05-2011, 07:01 PM)
#279

Originally Posted by Mrbob:
So this is how Bioware finally gets a big selling game. They go for the Call of Duty market and the casual market in one fell swoop.
I just heard IGN's Game Scoop (don't judge me! :P) talking about how ME3 is pretty much a shooter now. Most of the RPG stuff has been taken out.

I'm not sure how accurate this is because they only played a few hours of the game but it does look like Bioware is dumbing down their game for the masses.
Y2Kev
Favorite Poster on the Citadel
(06-05-2011, 07:02 PM)

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#280

They should add Kinect into Call of Doodie
WanderingWind
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(06-05-2011, 07:05 PM)

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#281

Map and menu navigation similar to Minority Report (and countless other sci-fi books, shows and movies) would be a pretty nifty usage, I have to admit.
HadesGigas
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(06-05-2011, 07:07 PM)

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#282

Originally Posted by pharmboy044:
I just heard IGN's Game Scoop (don't judge me! :P) talking about how ME3 is pretty much a shooter now. Most of the RPG stuff has been taken out.

I'm not sure how accurate this is because they only played a few hours of the game but it does look like Bioware is dumbing down their game for the masses.
Everything in the magazine articles said the opposite about RPG elements, that they're more prominent than in ME2.
subversus
I've done nothing with my life except eat and fap
(06-05-2011, 07:08 PM)

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#283

You'll be able to slap somebody.
derFeef
lil' bit tasty
(06-05-2011, 07:09 PM)

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#284

Originally Posted by Jenga:
well yeah but that still doesnt explain why they would shove it in the final game of a trilogy that never had it
Kinect came out after ME2 and it sold pretty well. And I am not sure they are "shoving" it in, hopefully it is something worthwhile.
bigdaddygamebot
(06-05-2011, 07:09 PM)

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#285

Originally Posted by WanderingWind:
Map and menu navigation similar to Minority Report (and countless other sci-fi books, shows and movies) would be a pretty nifty usage, I have to admit.

So you put down the controller and wave your hands when you want to navigate menus?

Yeah...that'd be genius. : /

The fact is...menu navigation was cut down to a minimum in Mass Effect 2. Mass Effect 3 will have the same scant amount of time as Mass Effect 2...if not even less.

As far as new Bioware is concerned, "The new target-market doesn't like menus!"
HK-47
Oh, bitch bitch bitch.
(06-05-2011, 07:10 PM)

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#286

Originally Posted by WanderingWind:
Map and menu navigation similar to Minority Report (and countless other sci-fi books, shows and movies) would be a pretty nifty usage, I have to admit.
Bioware and interface design?

Jtyettis
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(06-05-2011, 07:15 PM)

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#287

Hmm, looking forward to seeing what they come up with. Obviously day one even without Kinect, but still if they come up with something worthwhile with Kinect I'll give it a shot.
pharmboy044
Member
(06-05-2011, 07:17 PM)
#288

Originally Posted by HadesGigas:
Everything in the magazine articles said the opposite about RPG elements, that they're more prominent than in ME2.
I hope you're right.
ZombieFred
Member
(06-05-2011, 07:18 PM)

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#289

Originally Posted by Y2Kev:
They should add Kinect into Call of Doodie
How many Brad bucks would that sell?
Letters
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(06-05-2011, 07:19 PM)

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#290

Originally Posted by gibon3z:
Guess I won't be buying ME3.

I refuse to buy any game that is kinect compatible, will not get forza4 or Ghost Recon either.

Not interested in any games that have been tainted by the kinect gimmick.
ouch, this is embarrasing, I felt awkward just reading it
Y2Kev
Favorite Poster on the Citadel
(06-05-2011, 07:19 PM)

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#291

Originally Posted by HadesGigas:
Everything in the magazine articles said the opposite about RPG elements, that they're more prominent than in ME2.
I just want to know what the gaming media defines as "RPG elements" these days. Reading Witcher 2 reviews...it's like anything that involves non-linear, non-passive character development trees is too confusing!
smallios74
Member
(06-05-2011, 07:20 PM)
#292

Originally Posted by K.Jack:
Move support would actually make sense. Sony should get on that.
I was thinking that for ME3, most things that would work well with kinect would also work as well, possibly better with move.
Voice control works fine with the PS eye, so voice commands would work fine, mini games like the pairs game or the select the correct code would work fine.
Dany M
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(06-05-2011, 07:21 PM)

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#293

Originally Posted by ZombieFred:
How many Brad bucks would that sell?

All the marbles!
Jenga
Flört
(06-05-2011, 07:22 PM)

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#294

Originally Posted by Dabanton:
We could say the same about something like KZ3 and Move compatibility why is it there It wasn't in KZ 1 or 2.

See how silly that particular argument can get.
never played KZ so i wouldn't care
Quote:
Kinect came out after ME2 and it sold pretty well. And I am not sure they are "shoving" it in, hopefully it is something worthwhile.
they've got other platforms that won't be using it

it'll probably some wii-like hand aiming and waving to open doors or something
Jenga
Flört
(06-05-2011, 07:23 PM)

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#295

Originally Posted by Y2Kev:
I just want to know what the gaming media defines as "RPG elements" these days. Reading Witcher 2 reviews...it's like anything that involves non-linear, non-passive character development trees is too confusing!
b-b-but should i get quen or whirl?! this is so hard why can't this be like ME!
HadesGigas
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(06-05-2011, 07:24 PM)

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#296

Originally Posted by Y2Kev:
I just want to know what the gaming media defines as "RPG elements" these days. Reading Witcher 2 reviews...it's like anything that involves non-linear, non-passive character development trees is too confusing!
Yeah I'm not saying it's true either way. Hard to really get too excited/deflated about anything that isn't a cold hard fact (this character returns, these guys are the baddies, etc) in these "hands on" fluff pieces on sites like IGN or magazines like OXM or Game Informer.
Maaseru
Junior Member
(06-05-2011, 08:04 PM)
#297

Has anyone thought of controller integration with kinect.

You could play all the game with the controller except maybe some of the stuff , you do using kinect, like squad control or the more than likely "resource" minigames.
Snuggler
erotic butter maelstrom
(06-05-2011, 08:08 PM)

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#298

Originally Posted by Maaseru:
Has anyone thought of controller integration with kinect.

You could play all the game with the controller except maybe some of the stuff , you do using kinect, like squad control or the more than likely "resource" minigames.
Well yeah, it would be impossible for it to control only with Kinect. It's a "better" with Kinect title. It'll probably be minor stuff and it's not like it'll have any effect on us playing the PC version, so it's cool.
a Master Ninja
for whom the Bell trolls
(06-05-2011, 08:16 PM)

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#299

Originally Posted by EliCash:
I'm not sure how I feel about this.
As long as its alternate controls for things that can be done with a regular controller and not Kinect exclusive content I'm fine with this.
WanderingWind
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(06-05-2011, 08:17 PM)

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#300

Originally Posted by HK-47:
Bioware and interface design?

Heh. I'm looking for the silver lining here...