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Member
(06-02-2011, 09:38 PM)
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Skyrim E3 Information Recap Thread [Update: Romances~~~~]
#1
![]() This is the E3 'hub' for Skyrim info (and also the site of an epic turf war). Gameplay demos and trailers will still get their own threads, but they'll all be linked here for reference, as well. Any other news you'll be able to find here. UPDATE 8:
Originally Posted by Seanspeed:
Originally Posted by XtremeRampage:
UPDATE 5: Remember that huge-ass Skyrim advertisement? Bethesda made a time-lapse video of its creation, and put some epic Skyrim music behind it. The music alone makes it worth it, give it a listen. UPDATE 4: - GameSpot has us covered with some epic, unnarrated, 720p footage. - Part 1 - Part 2 - Part 3 - GameTrailers has the first look at Skyrim up on its website. (Thread) (YouTube link) - G4 has an awesome extended gameplay video up, as well. (Thread) (YouTube link) UPDATE 3: Moar screenshots from Kotaku! (Thanks, callmedave!) ![]() ![]() ![]() ![]() ![]() ![]() ![]() UPDATE 2: More info from Playstation Magazine: - Doomstones, like in Oblivion, can give you birthsign-like buffs and talents. If you decide you want a different constellation to "guide you", you can activate a different doomstone. They're scattered across Skyrim. - The speechcraft wheel from Oblivion is out. Instead, the game offers speech checks like in the Fallout games. - You can bash and block with bows, staffs and two-handed swords. - The ecology interacts with each other. Foxes will, for instance, hunt rabbits. - Storm Call is a high level shout, and calls down a lightning strike from the heavens. - Giants are mentioned to be 12ft tall. - "It will take 300 hours to see everything this game has to offer". - The city of Whiterun is surrounded by brown and green tundra - Mammoths travel in herds, and usually with giants. Attack one mammoth, and you’ll get the entire herd after you. - An attacking dragon is decribed as “picking up a Giant’s body in its claws” - Dragons can sometimes back eachother up in combat (though it’s not common) - Not every dragon is a “fire” dragon. There are other types. - One of the boss-level enemies is called a “Draugr Overlord” - Ward spells are a magical “shield”, and are an effective alternative to using a corporeal one. - The three crafting systems in the game are enchantment, alchemy and smithing. - The dungeons in Skyrim are Bethesda’s way of making a more “scripted, dramatic” experience - You can loot giant’s noses and toes. - Armor pieces are, contrary to what the magazine says, still in. ![]() UPDATE: Did someone say screenshots? ![]() ![]() Original post: As promised in the other thread, here's the first info from the Official Playstation Magazine-article. Enjoy! Dragons randomly appear in the gameworld, and encounters with them are completely unscripted. An injured dragon will not be able to fly, so you'll get to fight them on your own turf. Three new Dragon Shouts are also described: - “Yol Toor”: Fire Breath - “Iiz Slen”: Ice Crystals - “Strun Bah Qo”: Lightning Storm - Slow Time - Whirlwind Spirit (quickly move in one direction) In combat, torches are now also able to be used as a weapon. The random quests generated by the game’s Radiant Story-mechanic were inspired by the random encounters in Fallout 3. The people at Bethesda didn’t like how ‘fake’ some of the quests in Oblivion felt, and hope to make the ones in Skyrim feel more ‘real’. There are 13 different types of ore to be used for your Crafting/Smithing skill. There's also a casualty: Hand to Hand has been removed. It will presumably be replaced by a perk tree in the One-handed skill, like Blade and Blunt. There are 60.000 lines of recorded dialog in the game, with a lot more voice actors than in Oblivion or Fallout 3 (for reference: Fallout 3 had 40.000 recorded lines). Three new factions are also confirmed (alongside the Dark Brotherhood): - The Thieves Guild - The College of Winter Hold (for Mages) - The Companions (for Warriors) The stories told in these faction questlines will be interwoven with one another, and with the main questline. Each city in the world has an unique economy, which the player can sabotage, should they so desire. Cities are still patrolled by guards, but they’re no longer the omniscient killing machines they were in Oblivion. Bounties the player can incur are also no longer valid throughout the land: for instance, if you kill someone in Hold A, the guards in Hold B will not arrest you for it. As for traversing the world, you get a few options. Horses are back, and according to the article actually handle like horses this time. The fast-travel system from Morrowind returns as well, with carriages able to transport you to all the major settlements in Skyrim right from the start. Oblivion's fast-travel also returns, but only for locations you've already discovered. There are also new screenshots described, though I haven't seen them for myself yet. These include a battle with a Draugr, a campsite near a river, a new type of fire spell, a female human character walking towards a city, a close-up of a female (possibly Imperial) warrior, a guard in Legionnaire armor and a bearded Nord in a castle, armed with a warhammer. From the Bethesda forums. Will update as I learn more. Enjoy this wallpaper, courtesy of Bethesda. ![]() For those of you just joining us, there's more screenshots and info to be found at the previous Skyrim thread. Don't bump the thread, though, use this one instead.
Last edited by Blue Ninja; 06-24-2011 at 10:16 AM.
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erotic butter maelstrom
(06-02-2011, 09:43 PM)
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#5
Quote:
Anyways, aside from the unique city economies, there isn't anything too new or meaty there. I've heard them say enough, it's time to show us the damn game. bring on E3 |
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Member
(06-02-2011, 09:44 PM)
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#7
Originally Posted by Red Nightmare:
Last edited by Blue Ninja; 06-02-2011 at 10:45 PM.
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Member
(06-02-2011, 09:45 PM)
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#8
Originally Posted by Snuggler:
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Trust no one!
Keep your laser handy! (06-02-2011, 09:47 PM)
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#10
i wonder how the Dragon "spawn rate" will be handled
they keep mentioning how they appear randomly and unscripted as the big feature of the game "oh i arrived at a town, time to loot some houses, lets see whats in this on--" MOTHERFUCKING DRAGON INSIDE OF IT |
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Member
(06-02-2011, 09:53 PM)
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#13
With the dragons randomly appearing, could we encounter never-ending ranks of dragons ? Without a degree of permanence, the spectacle associated with fighting dragons is liable to become a farce, to be honest.
Hopefully the PC version will see a mod that populates the world with a set number. |
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erotic butter maelstrom
(06-02-2011, 09:56 PM)
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#16
Originally Posted by Van Buren:
kill me now |
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Member
(06-02-2011, 09:58 PM)
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#17
Originally Posted by Van Buren:
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Member
(06-02-2011, 10:24 PM)
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#22
Originally Posted by ezekial45:
Originally Posted by 3N16MA:
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Member
(06-02-2011, 10:51 PM)
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#29
Originally Posted by scar tissue:
Heh, that almost sounds like something BioWare would say. :lol |
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Member
(06-02-2011, 11:02 PM)
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#32
I'm expecting Unarmed combat will still be in the game, by the way, but perhaps as a subset to the One-handed 'weapon' skill. Perhaps it's another perk tree you can specialize in. :)
Originally Posted by Jenga:
Last edited by Blue Ninja; 06-02-2011 at 11:06 PM.
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Member
(06-02-2011, 11:05 PM)
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#33
I will really enjoy this game. I enjoyed Oblivion immensely-- until those goddamned oblivion gates started opening, and that pretty much halted my progress in the main story line. The first one or two were interesting and kinda fun, but they got very old and tedious rather quickly. I hope dragons aren't the new oblivion gates.
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Flört
(06-02-2011, 11:05 PM)
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#34
Originally Posted by Blue Ninja:
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Member
(06-02-2011, 11:10 PM)
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#35
Originally Posted by Jenga:
As for effects, they can vary. We've heard of a perk that allows your sword slashes to slice through armor, or a perk that makes damage done by a mace last longer. Not sure if we'll be seeing any 'crazy stuff' like in Fallout, though I doubt it. |
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Member
(06-02-2011, 11:28 PM)
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#39
Originally Posted by Ben Pierce:
I'm pretty sure that's EXACTLY what they're going to be |
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Member
(06-02-2011, 11:29 PM)
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#40
Sounds pretty great. I'm glad to hear horses are confirmed. & hooray for the ore!
However, this game is getting such an enormous amount of hype I can't help but feel many people will be disappointed. My expectations are fairly low, despite Elder Scrolls being one of my favorite series. |
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Junior Member
(06-02-2011, 11:31 PM)
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#42
Originally Posted by Ben Pierce:
Originally Posted by Dedication Through Light:
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Member
(06-02-2011, 11:35 PM)
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#46
Originally Posted by GhaleonEB:
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Member
(06-02-2011, 11:44 PM)
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#48
Oh man, Thieves Guild. Lots of great info here, really has me excited. This game, and the potential for mods (I hope?) will really keep shit real. Oblivion, for me, was an enjoyable experience.
I love to hear about the economy stuff.
Originally Posted by ahoyhoy:
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Member
(06-02-2011, 11:44 PM)
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#49
Originally Posted by Epix:
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