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Member
(06-15-2011, 12:12 PM)
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#1901
Originally Posted by thatbox:
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Member
(06-15-2011, 12:21 PM)
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#1903
Originally Posted by scar tissue:
but on the subject of vehicles....Halo: Reach vehicles are another problem I had with the game and the vehicles not sharing your health, better than the paper beta vehicles but still do not like them :/ |
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Member
(06-15-2011, 12:23 PM)
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#1904
Originally Posted by OuterWorldVoice:
Will there be any sort of campaign scoring/stat tracking for campaign? Is the animation for cutscenes being improved at all? I always think back to MC and Keyes shaking hands.... with dislocated wrists. |
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Prefers her Trek sans Abrams
(06-15-2011, 12:38 PM)
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#1905
Originally Posted by GhaleonEB:
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Member
(06-15-2011, 12:46 PM)
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#1908
Originally Posted by Booshka:
I'm always a campaign first kinda guy anyway so no matter what they do I'll be satisfied. |
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Member
(06-15-2011, 02:03 PM)
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#1911
Originally Posted by nVidiot_Whore:
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Member
(06-15-2011, 02:08 PM)
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#1912
Originally Posted by GloveSlap:
Originally Posted by bobs99 ...:
Originally Posted by border:
Originally Posted by Izayoi:
Originally Posted by Izayoi:
Originally Posted by Izayoi:
Originally Posted by thatbox:
Last edited by PooBone; 06-15-2011 at 03:02 PM.
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Member
(06-15-2011, 03:21 PM)
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#1916
Originally Posted by Deputy Moonman:
This is all from a campaign perspective obviously. |
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Member
(06-15-2011, 03:29 PM)
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#1918
Originally Posted by GloveSlap:
Last edited by Monocle; 06-15-2011 at 03:48 PM.
Reason: links
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Member
(06-15-2011, 03:44 PM)
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#1920
Originally Posted by Deputy Moonman:
The assault rifle was brought back to be the starting weapon. It was originally the starting weapon in Halo: CE, but it was so fucking useless that people just dropped it. In Halo 2, they tried to replace it with the 'new' AR, the SMG...but it was even MORE useless unless paired with another weapon...which lead to BR starts becoming the standard. So the AR was brought back for Halo as the 'perfect starting weapon'. It had better range and accuracy than the Halo: CE AR (thank god), was not headshot capable, and had a shallow clip. Not being headshot capable was important to prevent the whole Halo: CE pistol scenario (starting weapon was too versatile, decreased combat variety and weakened the role of other weapons in the sandbox). The shallow clip was important to ensure that the weapon wasn't too effective - it was good enough to defend yourself, but you would need to use grenades or melees to finish somebody. The idea behind the AR was that you would use it to defend yourself or maybe back up other players while you tried to find a more specialized weapon (BR, Shotty, Snipe, what have you). Unfortunately, it didn't work out that way in practice. Halo players didn't have the patience to play defensively with a starting weapon, and that combined with the power of the melee led to a lot of matches being characterized by players rushing at each other with ARs going, and finishing with melees. Of course, smart players could always annihilate this idiots with BRs, snipes, shottys, just about anything. So the AR was tweaked a bit for Reach, the pistol was added as a head-shot capable alternative at spawn. Bloom ensured that the pistol was only useful at a specific range but VERY effective in the beta, but apparently people complained or Bungie tired of it, cause the nerfed it and now it's only just as useful as the AR. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (06-15-2011, 03:48 PM)
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#1921
Just out of curiousity, how hard is it to put together a LAN party using Halo:CE on 360 systems?
Can you do ad-hoc multiplayer over Wifi or must it be through Ethernet? Does the game run as well as the original, through emulation? Is it better to use discs or the Games On Demand version? People earlier were acting as though you had to use the OG Xbox and controllers, but I'm not sure if that was a technical requirement or just personal preference. If there's any decent guides on setting up Halo:CE LAN on 360 systems, please drop me a link. |
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Member
(06-15-2011, 03:51 PM)
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#1923
We've had some great explanations as to why Bloom is a poor addition to the Halo sandbox and I don't have much to add, although I'll give my own reasoning for why I'm adamant it mustn't be included in future iterations.
Past Halo games were about fast movement, vertical traversal and pure aiming. This is what made Halo so competitive, it was difficult to hit your target but subsequently rewarding when you did so. Firefights weren't short, armour needed to be whittled down but it didn't take too long either. Strafing and jumping were key parts of combat and the whole time it was about managing the aim of your reticle to correspond to both your opponents and your own movements. In Reach, because of the addition of Bloom and the altered mobility settings firefights are decreased to a slower pace. It's not a struggle to keep your reticle on your opponent whatsoever and the challenge is provided by the blooming reticle. This means you have to stop and wait until the reticle fixes itself before firing, and while some people argue that this adds more depth to the game, I'd reply that it's infinitely easier to time your shots than it is to hit a moving target in previous Halo games, and not to mention less fun. Bloom slows you down, it hinders you and causes you to think about things that have never been an issue in the Halo sandbox prior to Reach. Not only that but the removal of the fixed firing rate means players can spam and luck their way to victory by unleashing all their bullets into the slower targets without any thought to timing or aim. I love Halo but I can safely say that should Halo 4 be shown with a Bloom mechanic in place I just simply won't buy it. That's not trying to be rebellious or initiate a boycot of any means, that's just my own personal preference. Halo with Bloom isn't Halo, it feels like a different franchise altogether, and not one I particularly enjoy. Saying that, Domino's post about the 343 community event have me hoping that the key people within 343 feel similarly to myself, and hopefully Halo 4 will be the proper sequel we've wanted since 2007. Halo fatigue my arse. |
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Member
(06-15-2011, 03:56 PM)
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#1924
Originally Posted by Arnie:
Reach is the first Halo where every weapon truly feels as though it has a useful place in the sandbox, and bloom has a lot to do with it. What alternative to you propose to ensure Halo 4 does not run into the same problem that Halo CE through Halo 3 did...one that ideally, won't push the pendulum too far the other way, a la CoD, where the differences between weapons (or weapon classes) are essentially minute. |
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Member
(06-15-2011, 04:03 PM)
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#1926
Originally Posted by The Antitype:
Plasma weapons are great for stripping energy shields, weapons like the Bruteshot and Plasma Pistol were decent alternatives for disabling vehicles, weapons like the BR weren't effective at long ranges (see Standoff and Narrows) and the Sniper was that single long ranged weapon. In Reach I would argue all a player ever needs is a DMR, it's spammable at close range, effective at mid range and absolutely deadly at long range. There's no situation where the DMR isn't useful. |
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sober, clothed, willing
(06-15-2011, 04:09 PM)
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#1927
Originally Posted by border:
Quote:
We are trying to get some OG Dukes rebuilt with 360 guts for Halo Fest. |
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sober, clothed, willing
(06-15-2011, 04:15 PM)
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#1929
Originally Posted by MikeyRage:
Between that and deadly spiders everywhere.
Originally Posted by wwm0nkey:
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Member
(06-15-2011, 04:16 PM)
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#1930
Originally Posted by OuterWorldVoice:
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Member
(06-15-2011, 04:19 PM)
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#1933
Never done a wireless LAN before, but I'll add some pointers about the wired set-up.
Wired LAN set-up with 360s: 1) None of the Xbox 360s can have an alternate MAC address defined in Network Settings - for whatever reason, the others won't be able to "see" the device 2) To connect just two consoles, crossover cable is all you need 3) To connect more than two, use regular ethernet cable with an ethernet switch or a router 4) Limitations: 4 players per box, 4 boxes 5) Amusing: your Xbox's default name (some older games used to let you change this for the OG Xbox) |
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Member
(06-15-2011, 04:20 PM)
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#1934
Originally Posted by Arnie:
So either way, you're going to have people upset. Spamming the DMR in close can get you more kills than it should...but it will still get you less than using the AR or even the pistol (with properly timed shots). At range, the DMR is accurate if you time shots correctly, but spamming doesn't work particularly well and the time between each bloom reduction is long enough that players can usually get to cover before they're picked off. So at mid-range it's in the comfort-zone, close-range its wonky (you're taking a chance using it when you should be using a better weapon for the job), and at long range its decent but not really deadly because it takes too long to land those five shots. I think it works. I like that I have the option to use the weapon outside it's intended role (or comfort zone, as I call it) instead of switching to a better one or trying to force the combat back into the ideal range, but have to deal with the consequences for that choice. |
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Member
(06-15-2011, 04:21 PM)
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#1935
Can you wireless link 2 360s together to play offline LAN?
Edit: Oh, looks like you can. Cool. http://support.xbox.com/en-us/pages/...px?kbid=910583
Last edited by Persona7; 06-15-2011 at 04:28 PM.
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Member
(06-15-2011, 04:21 PM)
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#1936
Originally Posted by Syracuse022:
Last edited by claviertekky; 06-15-2011 at 04:30 PM.
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Member
(06-15-2011, 04:22 PM)
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#1937
Originally Posted by OuterWorldVoice:
Shipping cost to bring the Dukes from Kirkland. Wow, the budget for HaloFest must be pretty strained by now. I can't wait. ;) |
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Banned
(06-15-2011, 04:26 PM)
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#1941
Originally Posted by Izayoi:
Quote:
I'm also looking forward to trying out what they are doing with the multi-player component, which ships with the game. The one you keep denying exists even though it does. And yes, that's despite the fact they are using the Reach engine for it. I play Reach almost daily.. and while I enjoy jet packs and whatnot I have the most fun when I end up playing on a DMR's map or Slayer Pro because they give me a more "pure" Halo experience w/ less bells and whistles.. while I haven't tried the Classic playlist or whatever I'm looking forward to this CEA mode/maps to see how close they can get to that pure classic Halo gameplay. Sorry for the delayed reply.. I don't post much in the evenings and damn this forum moves fast.
Originally Posted by OuterWorldVoice:
Now.. you need to get MS to release these to the public!!! ARGHH!!! What, when, where is Halo fest? |
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Member
(06-15-2011, 04:44 PM)
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#1947
Originally Posted by OuterWorldVoice:
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Originally Posted by OuterWorldVoice:
D: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Could you order a few more for us from the place that is producing them? We'll pay any amount. Seriously.
Last edited by Letters; 06-15-2011 at 04:48 PM.
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Member
(06-15-2011, 04:53 PM)
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#1950
Originally Posted by OuterWorldVoice:
I can see how it would be a fairly big investment (making the designs, molds, getting the factories in place, tests etc) and then the question of how many really want this inferior design (The Duke is cool, but really, the S & 360 controller are far far better). |